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[!] We need to check all our games with Qt 4.6Hello guys!
It is the second time I find that some game is not working with 4.6. I just started konquest and it simply segfaults on start (endless loop). I have the patch ready for that, will put it to review soon. First one was KAtomic (fixed now). In the KAtomic's case this was a bug in Qt, in the Konquest case i'm not sure should I classify this as a bug in Qt or in Konquest :) But anyway, the message is the following: Those of us who are using trunk and Qt 4.6 (which was upgraded yesterday in kde-qt git repo, btw) really should team up and ensure that all our games are playable. I guess not by simply starting them, but by starting and playing at least for a minute :) Dunno if this should be orgainized somehow (quick works/notworks status page on a wiki?), but i really feel we should spare us some future bugs and sad users :) Cheers, Dmitry. _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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Re: [!] We need to check all our games with Qt 4.6On Thu, Nov 5, 2009 at 10:09, Dmitry Suzdalev wrote:
> Hello guys! > > It is the second time I find that some game is not working with 4.6. > I just started konquest and it simply segfaults on start (endless loop). > I have the patch ready for that, will put it to review soon. > > First one was KAtomic (fixed now). > > In the KAtomic's case this was a bug in Qt, in the Konquest case i'm not sure > should I classify this as a bug in Qt or in Konquest :) > > But anyway, the message is the following: > > Those of us who are using trunk and Qt 4.6 (which was upgraded yesterday in > kde-qt git repo, btw) really should team up and ensure that all our games are > playable. > I guess not by simply starting them, but by starting and playing at least for > a minute :) > > Dunno if this should be orgainized somehow (quick works/notworks status page > on a wiki?), but i really feel we should spare us some future bugs and sad > users :) Qt4.6 broke some painting in Killbots. (http://websvn.kde.org/?view=revision&revision=1043545) In that particular case, something was being painted without transparency when it should have been. So keep in mind that the regressions might be a bit more subtle. I'd be willing to help out with this effort, but probably only after the feature freeze. Parker _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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Re: [!] We need to check all our games with Qt 4.6On Thursday 05 November 2009 18:23:09 Parker Coates wrote:
> I'd be willing to help out with this effort, but probably only after > the feature freeze. Yeah, I'm asked here mostly for two reasons: - I might not have time to check all the games myself - More testing hands is many times better than single pair of 'em I just fixed one bug in konquest and found another one - cached background for some reason is drawn as a black square. Didn't find why yet... Dmitry. _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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Re: [!] We need to check all our games with Qt 4.6On Thu, Nov 5, 2009 at 10:32, Dmitry Suzdalev <dimsuzkde@...> wrote:
> On Thursday 05 November 2009 18:23:09 Parker Coates wrote: >> I'd be willing to help out with this effort, but probably only after >> the feature freeze. > Yeah, I'm asked here mostly for two reasons: > > - I might not have time to check all the games myself > - More testing hands is many times better than single pair of 'em > > I just fixed one bug in konquest and found another one - cached background for > some reason is drawn as a black square. Didn't find why yet... The scene background painting with black instead of transparency is exactly the issue I had in Killbots. You might want to see if the commit above will work there. Parker _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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Re: [!] We need to check all our games with Qt 4.6On Thursday 05 November 2009 18:43:18 Parker Coates wrote:
> The scene background painting with black instead of transparency is > exactly the issue I had in Killbots. You might want to see if the > commit above will work there. Great! This works. But still this is a workaround. I think we should report it to Qt guys :) I updated the review, please someone take a look at it :) Cheers, Dmitry. _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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Re: [!] We need to check all our games with Qt 4.6Le Thursday 05 November 2009, Dmitry Suzdalev a écrit :
> Hello guys! > > It is the second time I find that some game is not working with 4.6. > I just started konquest and it simply segfaults on start (endless loop). > I have the patch ready for that, will put it to review soon. Please report any regression in Qt to Nokia --> http://bugreports.qt.nokia.com (indicate in your report that it is a regression) It is maybe a bit late to have bug fixed for Qt 4.6.0 now (unless this is a crash or a severe regression). But reported regression are likely to be fixed in Qt 4.6.1 -- Gof _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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Re: [!] We need to check all our games with Qt 4.6On Friday 06 November 2009 00:47:29 Olivier Goffart wrote:
> Please report any regression in Qt to Nokia > --> http://bugreports.qt.nokia.com > (indicate in your report that it is a regression) > > It is maybe a bit late to have bug fixed for Qt 4.6.0 now (unless this is a > crash or a severe regression). But reported regression are likely to be > fixed in Qt 4.6.1 Yeah, Parker tries to come up with a minimal example which reproduces drawBackground issue as we speak :) OTOH when speaking about the issue that calling scene().width() from Item::boundingRect() cases infinite loop i'm not sure if that's a regression or if it's something that app shouldn't do and Qt just doesn't support such calls. Though it did support them in 4.5 :) I think I'll ask darktears/bibr on irc before reporting this. Or are you a QGV guy too now, Olivier? :) Cheers, Dmitry. _______________________________________________ kde-games-devel mailing list kde-games-devel@... https://mail.kde.org/mailman/listinfo/kde-games-devel |
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