[ deng-Bugs-2830285 ] Player acceleration and movement

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[ deng-Bugs-2830285 ] Player acceleration and movement

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Bugs item #2830285, was opened at 2009-07-31 15:13
Message generated for change (Settings changed) made by skyjake
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=542099&aid=2830285&group_id=74815

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Category: Gameplay
Group: v1.9.0-beta6
Status: Open
>Resolution: Accepted
Priority: 7
Private: No
Submitted By: Jaakko Keranen (skyjake)
Assigned to: Jaakko Keranen (skyjake)
Summary: Player acceleration and movement

Initial Comment:
Make sure that player acceleration when walking and running matches the original behavior.
Check control binding staging.

This may also be related to
https://sourceforge.net/tracker/?func=detail&aid=2158277&group_id=74815&atid=542099

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>Comment By: Jaakko Keranen (skyjake)
Date: 2009-11-07 11:23

Message:
That's probably because strafing shouldn't be time-staged while turning is,
and when the Strafe key is held down the turn control is used for sidestep
(making it time-staged).

I'll try changing the setup so that turning is not used at all for
sidestepping. Instead, binding conditions are used for detecting when Alt
is held so the sidestep control can always be used for strafing.

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Comment By: Daniel Swanson (danij)
Date: 2009-11-06 19:56

Message:
How about changing strafe direction? I seem to recall that last I tested
this that player seemed too 'weighty' as if deceleration was taking
slightly longer.

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Comment By: Jaakko Keranen (skyjake)
Date: 2009-11-06 16:23

Message:
Side-by-side comparisons show identical behavior between 1.8.6 and beta6
head.

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You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=542099&aid=2830285&group_id=74815

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