Hi List,
Sorry for this confusion, but we decided to revert back to pitch(
angle ), yaw( angle ) and roll( angle ) methods.
There are three new getter / setters now though:
do3d.localRotationX
do3d.localRotationY
do3d.localRotationZ
So:
pitch( 30 ) would be the same as doing localRotationX = 30;
Note that localRotationX / Y /Z are rotations relative to the
rotation as set by rotationX / Y / Z.
Also note that after do3d.lookAt() localRotationX/Y/Z will be resetted to 0
Tim
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