[Kde-graphics-devel] Alive :)

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[Kde-graphics-devel] Alive :)

by Nikolas Zimmermann :: Rate this Message:

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Hi guys,

I totally missed this list until Rob informed me...
Just a question, is anyone except me using
the svgiconengine branch already?

Bye
 Bye
  Niko

[Kde-graphics-devel] Alive :)

by Ismail Donmez-2 :: Rate this Message:

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On Tuesday 04 January 2005 12:28, Nikolas Zimmermann wrote:
> Hi guys,
>
> I totally missed this list until Rob informed me...
> Just a question, is anyone except me using
> the svgiconengine branch already?

Does it work? :-)

Cheers,
ismail

Parent Message unknown [Kde-graphics-devel] Alive :)

by Dirk Schönberger :: Rate this Message:

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> > > > > I totally missed this list until Rob informed me...
> > > > > Just a question, is anyone except me using
> > > > > the svgiconengine branch already?
> > > >
> > > > Does it work? :-)
> > >
> > I tried it but have abandoned it for the moment.
> > Because the rendering backend is changed to AGG, all the work done
before
> > for integrating libart was futile.
> > The integration of AGG into the KDE build system is not nearly on par,
yet,
> > so basically you cannot easily compile kdelibs,
> > kdebase and such if you use the branch.

> I just tried with the help from Niko. and it works fine so far.

I would be interested in giving it a second try.
What do I have to do to make it compile?

One thing I realized is that I possibly use the wrong version of AGG. In the
latest version I use (from 14/11/04), some constants were moved into another
namespace.
So AGG seems to have a little source compatibility problem...

Regards
Dirk





Parent Message unknown [Kde-graphics-devel] Alive :)

by Dirk Schönberger :: Rate this Message:

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> > One thing I realized is that I possibly use the wrong version of AGG. In
> > the latest version I use (from 14/11/04), some constants were moved into
> > another namespace.
> > So AGG seems to have a little source compatibility problem...

> Just use agg2 from cvs and also update new_svg_icon_engine branch from cvs
as
> Niko fixes some compile problems.

While I am fine with checking out a branch, I would much prefer if I could
use an official released libagg2.
I would like to be able to update external libs without having to play
around with CVS.

> Also note that icon size selection is
> currently not working. I end up with 128 pixel icons on my desktop.

I have some code which handles the proper resizing for a given icon size.
It is part of my work trying to get KSVG to render static SVG content.

I am not quite sure if it is useable for svg icon engine, because at least
the old version seems to be a little simple in regards to proper
image size detection...

Regards
Dirk