Hi all,
So after helping trying to find out what the perspective matrix terms
are, here is, as gift, a patch to add 3D rotation capabilities to the
trans_perspective class of the AGG 2.5 release. In order to make a
rotation of x radian along either the x,y or z axis you can now call
the .rotate(x,trans_perspective::xaxis) to apply the transformation to
the matrix. The matrix itself is returned and returned as reference as
other modifier functions.
I hope that will help some people.
Thanks again for your active help on this mailing list. It becomes
rarer to find such support on mailing list. Thanks guys!
Best,
Mathieu Monney
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