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[VOTE] Karma for UnrealHi,
I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) Unreal has been working on CXF for quite a while, what he has done includes: * 10 patches on CXF JCA area * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) * 2 patches on core and API * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. Here's my +1 for making Unreal a committer. Cheers, Jervis |
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Re: [VOTE] Karma for Unreal+1!
On 1/28/07, Liu, Jervis <jliu@...> wrote: > > Hi, > > I would like to propose we make Unreal a committer. I have been working > with Unreal closely in the past month on several JAX-WS runtime issues, > including JAX-WS handler support, CXF interceptor chain etc, these patches > he submitted all came with solid qualities as well as good test coverage. To > be honest I am now tired of applying patches on behalf of him, So its > probably a good time to start a vote, especially for my relief :-) > > Unreal has been working on CXF for quite a while, what he has done > includes: > > * 10 patches on CXF JCA area > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor > chain related issues, as part of our recent effort to attack TCK) > > * 2 patches on core and API > > * Add a streaminterceptor sample that demonstrates how to develop and > configure CXF interceptors. > > Here's my +1 for making Unreal a committer. > > Cheers, > > Jervis > > > -- Dan Diephouse Envoi Solutions http://envoisolutions.com | http://netzooid.com/blog |
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RE: [VOTE] Karma for Unreal+ 1 -----Original Message----- From: Liu, Jervis [mailto:jliu@...] Sent: Mon 1/29/2007 10:47 To: cxf-dev@... Subject: [VOTE] Karma for Unreal Hi, I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) Unreal has been working on CXF for quite a while, what he has done includes: * 10 patches on CXF JCA area * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) * 2 patches on core and API * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. Here's my +1 for making Unreal a committer. Cheers, Jervis |
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RE: [VOTE] Karma for UnrealI'm +1.
________________________________ From: Liu, Jervis [mailto:jliu@...] Sent: Sun 1/28/2007 9:47 PM To: cxf-dev@... Subject: [VOTE] Karma for Unreal Hi, I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) Unreal has been working on CXF for quite a while, what he has done includes: * 10 patches on CXF JCA area * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) * 2 patches on core and API * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. Here's my +1 for making Unreal a committer. Cheers, Jervis |
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RE: [VOTE] Karma for Unreal+1 -----Original Message----- From: Liu, Jervis [mailto:jliu@...] Sent: Sun 1/28/2007 9:47 PM To: cxf-dev@... Subject: [VOTE] Karma for Unreal Hi, I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) Unreal has been working on CXF for quite a while, what he has done includes: * 10 patches on CXF JCA area * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) * 2 patches on core and API * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. Here's my +1 for making Unreal a committer. Cheers, Jervis |
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RE: [VOTE] Karma for Unreal+1
Jim ________________________________ From: Liu, Jervis [mailto:jliu@...] Sent: Sun 1/28/2007 9:47 PM To: cxf-dev@... Subject: [VOTE] Karma for Unreal Hi, I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) Unreal has been working on CXF for quite a while, what he has done includes: * 10 patches on CXF JCA area * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) * 2 patches on core and API * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. Here's my +1 for making Unreal a committer. Cheers, Jervis |
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Re: [VOTE] Karma for Unreal+1 Cheers, Peter On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote: > Hi, > > I would like to propose we make Unreal a committer. I have been working > with Unreal closely in the past month on several JAX-WS runtime issues, > including JAX-WS handler support, CXF interceptor chain etc, these patches > he submitted all came with solid qualities as well as good test coverage. > To be honest I am now tired of applying patches on behalf of him, So its > probably a good time to start a vote, especially for my relief :-) > > Unreal has been working on CXF for quite a while, what he has done includes: > > * 10 patches on CXF JCA area > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor > chain related issues, as part of our recent effort to attack TCK) > > * 2 patches on core and API > > * Add a streaminterceptor sample that demonstrates how to develop and > configure CXF interceptors. > > Here's my +1 for making Unreal a committer. > > Cheers, > > Jervis > -- Peter Jones IONA Technologies Inc. E-Mail: mailto:peter.jones@... Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745 84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada |
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RE: [VOTE] Karma for Unreal+1
> -----Original Message----- > From: Peter Jones [mailto:peter.jones@...] > Sent: Monday, January 29, 2007 9:37 AM > To: cxf-dev@... > Subject: Re: [VOTE] Karma for Unreal > > > +1 > > Cheers, > Peter > > On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote: > > Hi, > > > > I would like to propose we make Unreal a committer. I have been > > working with Unreal closely in the past month on several JAX-WS > > runtime issues, including JAX-WS handler support, CXF interceptor > > chain etc, these patches he submitted all came with solid > qualities as well as good test coverage. > > To be honest I am now tired of applying patches on behalf > of him, So > > its probably a good time to start a vote, especially for my > relief :-) > > > > Unreal has been working on CXF for quite a while, what he > has done includes: > > > > * 10 patches on CXF JCA area > > > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF > > interceptor chain related issues, as part of our recent effort to > > attack TCK) > > > > * 2 patches on core and API > > > > * Add a streaminterceptor sample that demonstrates how to > develop and > > configure CXF interceptors. > > > > Here's my +1 for making Unreal a committer. > > > > Cheers, > > > > Jervis > > > > -- > Peter Jones > IONA Technologies Inc. > E-Mail: mailto:peter.jones@... > Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745 > 84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada > |
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Re: [VOTE] Karma for Unreal+1 On Sunday 28 January 2007 21:47, Liu, Jervis wrote: > Hi, > > I would like to propose we make Unreal a committer. I have been working > with Unreal closely in the past month on several JAX-WS runtime issues, > including JAX-WS handler support, CXF interceptor chain etc, these patches > he submitted all came with solid qualities as well as good test coverage. > To be honest I am now tired of applying patches on behalf of him, So its > probably a good time to start a vote, especially for my relief :-) > > Unreal has been working on CXF for quite a while, what he has done > includes: > > * 10 patches on CXF JCA area > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor > chain related issues, as part of our recent effort to attack TCK) > > * 2 patches on core and API > > * Add a streaminterceptor sample that demonstrates how to develop and > configure CXF interceptors. > > Here's my +1 for making Unreal a committer. > > Cheers, > > Jervis -- J. Daniel Kulp Principal Engineer IONA P: 781-902-8727 C: 508-380-7194 daniel.kulp@... |
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RE: [VOTE] Karma for Unreal+1 -----Original Message----- From: Liu, Jervis [mailto:jliu@...] Sent: Sun 1/28/2007 9:47 PM To: cxf-dev@... Subject: [VOTE] Karma for Unreal Hi, I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) Unreal has been working on CXF for quite a while, what he has done includes: * 10 patches on CXF JCA area * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) * 2 patches on core and API * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. Here's my +1 for making Unreal a committer. Cheers, Jervis |
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Re: [VOTE] Karma for Unreal+1
> -----Original Message----- > From: Liu, Jervis [mailto:jliu@...] > Sent: Sun 1/28/2007 9:47 PM > To: cxf-dev@... > Subject: [VOTE] Karma for Unreal > > Hi, > > I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-) > > Unreal has been working on CXF for quite a while, what he has done includes: > > * 10 patches on CXF JCA area > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK) > > * 2 patches on core and API > > * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. > > Here's my +1 for making Unreal a committer. > > Cheers, > > Jervis > > > |
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RE: [RESULT] RE: [VOTE] Karma for UnrealDo not know this guide is suitable for incubator project .
http://apache.org/dev/pmc.html#karma Cheers Jim > -----Original Message----- > From: Liu, Jervis [mailto:jliu@...] > Sent: Thursday, February 01, 2007 1:54 PM > To: cxf-dev@... > Subject: [RESULT] RE: [VOTE] Karma for Unreal > > > Result of the vote for Unreal Jiang as committer on CXF: > > 14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, > Freeman Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, > Eric Johnson, Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao. > > No -1s > > Unreal, welcome aboard! We need to start the process of getting > Unreal's karma. If someone in this mailing list knows the process > better than me please do stand out, or I will try to figure out > how to get this done. > > Cheers, > Jervis > > > > -----Original Message----- > > From: James Mao [mailto:james.mao@...] > > Sent: Thursday, February 01, 2007 10:33 AM > > To: cxf-dev@... > > Subject: Re: [VOTE] Karma for Unreal > > > > > > +1 > > > -----Original Message----- > > > From: Liu, Jervis [mailto:jliu@...] > > > Sent: Sun 1/28/2007 9:47 PM > > > To: cxf-dev@... > > > Subject: [VOTE] Karma for Unreal > > > > > > Hi, > > > > > > I would like to propose we make Unreal a committer. I have > > been working with Unreal closely in the past month on several > > JAX-WS runtime issues, including JAX-WS handler support, CXF > > interceptor chain etc, these patches he submitted all came > > with solid qualities as well as good test coverage. To be > > honest I am now tired of applying patches on behalf of him, > > So its probably a good time to start a vote, especially for > > my relief :-) > > > > > > Unreal has been working on CXF for quite a while, what he > > has done includes: > > > > > > * 10 patches on CXF JCA area > > > > > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and > > CXF interceptor chain related issues, as part of our recent > > effort to attack TCK) > > > > > > * 2 patches on core and API > > > > > > * Add a streaminterceptor sample that demonstrates how to > > develop and configure CXF interceptors. > > > > > > Here's my +1 for making Unreal a committer. > > > > > > Cheers, > > > > > > Jervis > > > > > > > > > > > > > |
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Re: [RESULT] RE: [VOTE] Karma for UnrealHi, just want to say a quick thanks to everyone for the vote of confidence.
Thanks very much! Unreal "Liu, Jervis" <jliu@...> wrote: Result of the vote for Unreal Jiang as committer on CXF: 14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson, Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao. No -1s Unreal, welcome aboard! We need to start the process of getting Unreal's karma. If someone in this mailing list knows the process better than me please do stand out, or I will try to figure out how to get this done. Cheers, Jervis > -----Original Message----- > From: James Mao [mailto:james.mao@...] > Sent: Thursday, February 01, 2007 10:33 AM > To: cxf-dev@... > Subject: Re: [VOTE] Karma for Unreal > > > +1 > > -----Original Message----- > > From: Liu, Jervis [mailto:jliu@...] > > Sent: Sun 1/28/2007 9:47 PM > > To: cxf-dev@... > > Subject: [VOTE] Karma for Unreal > > > > Hi, > > > > I would like to propose we make Unreal a committer. I have > been working with Unreal closely in the past month on several > JAX-WS runtime issues, including JAX-WS handler support, CXF > interceptor chain etc, these patches he submitted all came > with solid qualities as well as good test coverage. To be > honest I am now tired of applying patches on behalf of him, > So its probably a good time to start a vote, especially for > my relief :-) > > > > Unreal has been working on CXF for quite a while, what he > has done includes: > > > > * 10 patches on CXF JCA area > > > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and > CXF interceptor chain related issues, as part of our recent > effort to attack TCK) > > > > * 2 patches on core and API > > > > * Add a streaminterceptor sample that demonstrates how to > develop and configure CXF interceptors. > > > > Here's my +1 for making Unreal a committer. > > > > Cheers, > > > > Jervis > > > > > > > > --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. |
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Re: [RESULT] RE: [VOTE] Karma for UnrealOn Feb 1, 2007, at 12:53 AM, Liu, Jervis wrote: > Result of the vote for Unreal Jiang as committer on CXF: > > 14 +1s : Jervis Liu, Dan Diephouse, Willem Jiang, Tom Li, Freeman > Fang, Eoghan Glynn, Ajay Paibir, Jim Ma, Peter Jones, Eric Johnson, > Daniel Kulp, Bozhong Lin, Adi Sakala, James Mao. > > No -1s > > Unreal, welcome aboard! We need to start the process of getting > Unreal's karma. If someone in this mailing list knows the process > better than me please do stand out, or I will try to figure out how > to get this done. > We need a signed iCLA from Unreal. Once I get that and record it, I'll request a SVN account for him and create the karma. |
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Re: [VOTE] Karma for UnrealFor completeness: I also vote +1.
Great job. |
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