[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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URL:
  <http://savannah.gnu.org/task/?9812>

                 Summary: Submission of 0verkill, a bloody 2D deathmatch-like
action game in ASCII-art
                 Project: Savannah Administration
            Submitted by: jn_
            Submitted on: Sa 24 Okt 2009 16:19:51 CEST
         Should Start On: Sa 24 Okt 2009 00:00:00 CEST
   Should be Finished on: Di 03 Nov 2009 00:00:00 CET
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00

    _______________________________________________________

Details:

A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or
discards the registration.


= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration
<https://savannah.gnu.org/siteadmin/groupedit.php?group_id=10373> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration
<https://savannah.gnu.org/siteadmin/groupedit.php?group_id=10373>


= Registration Details =

* Name: *0verkill, a bloody 2D deathmatch-like action game in ASCII-art*
* System Name:  *overkill*
* Type: non-GNU software & documentation
* License: GNU General Public License v2 or later

----

==== Description: ====
0verkill is a deathmatch-like action game for computers without pixel
graphics and text mode users.
It is written in C and uses a special file format called avi (Ascii VIdeo)
for animations, that, of course, consist of text.
0verkill primarily runs in text mode, but it also runs with the X window
system. In text mode it tries to read the keyboard in raw mode, if that is
possible, in order to recognise multiple keypresses at one time (e.g. to jump
while running).
0verkill consists of a client and a server, a bot (automated client) is also
included.


==== Other Software Required: ====
some libc, I'd prefer the GNU C Library
To run it under X (optional):
    libX11, license:
http://cgit.freedesktop.org/xorg/lib/libX11/tree/COPYING
    optionally libXpm, license:
http://cgit.freedesktop.org/xorg/lib/libXpm/tree/COPYING
Compile time only depandencies:
    gcc
    GNU make


==== Tarball URL: ====
http://savannah.gnu.org/submissions_uploads/overkill_0.17.tar.gz






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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #1, task #9812 (project administration):


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October 28th 2009 in Savannah Administration tracker item #9812:
"Submission of 0verkill, a bloody 2D deathmatch-like action game in
ASCII-art"

Your tarball contains several .dsp files who seems to be generated by
ms developer studio. Please clarify us some thing: ¿0verkill can be
builded, ejecuted and tested under using only free tools under a free
operating system?.

Note that I am not a member of the Savannah administration team.  I
only try to help you to resolve all remaining issues in this project
submission that I could find. If all hosting requirements for Savannah
are met, an admin will approve this submission.
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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #2, task #9812 (project administration):

It can completely be built using GNU make and the GCC, the .dsp files are
provided to make building it using that MS tool easy.
Thank you for your help.
Jonathan Neuschäfer

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #3, task #9812 (project administration):

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October 29th 2009 in Savannah Administration tracker item #9812:
"Submission of 0verkill, a bloody 2D deathmatch-like action game in
ASCII-art"

Now Please add the corresponding Copyright and licence notices to the
media files (those in "grx" subdir). Any non trivial files must carry
apropiate copyrigth info.

Since zlib.h is not included in the tarball replace "For conditions of
distribution and use, see copyright notice in zlib.h" with "For
conditions of distribution and use, see file doc/COPYING.zlib" and put
the zlib licence in that file. Another option is to include the full
zlib licence under each file taked from zlib.
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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #4, task #9812 (project administration):

I changed the tarball as you requested and you can now download the updated
version at http://savannah.gnu.org/submissions_uploads/overkill_0.17.tar.gz

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #5, task #9812 (project administration):

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November 1st 2009 in Savannah Administration tracker item #9812:
"Submission of 0verkill, a bloody 2D deathmatch-like action game in
ASCII-art"

Excuse the delay. There are some details than still need to be fixed.

In file "doc/INSTALL" you say:

To run 0verkill you must have:
    * Linux computer
    [...]

Remember than Linux is a kernel, not an operating system. Your game
need not only Linux to run but GNU too (As you later say in that
file). Please change "Linux computer" with "GNU/Linux computer".

Some non trivial files still need licence notices: in grk:
corpose*.avi, girl*.avi, hero*.avi. I'm are unsure if files in doc
directory also needs licence notices, they are very small but put it
just to be sure or ask some administrator at
savannah-hackers-public@...
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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #6, task #9812 (project administration):

Hi,

Mario, thanks for help with the review process.

>I'm are unsure if files in doc
>directory also needs licence notices, they are very small but put >it just
to be sure or ask some administrator

The requirement is that manuals are compatible with GNU FDL. This is easy to
apply if you have one big connected manual. But a compilation of text files
each between 10 and 100 lines are always a bit special, as there are too small
for getting a full license text but too big to be left without any license
statement.

The file FILES in the doc directory looks like a good place for this. Just
make clear what the copyright&license terms for the doc files are.

PS:
I think the second sentence in FILES is contradicting. And it should also
mention the version number of the GPL.

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #7, task #9812 (project administration):

> Some non trivial files still need licence notices: in grk:
> corpose.avi, girl.avi, hero*.avi.
I could not see that.
> To run 0verkill you must have:
> * Linux computer
fixed.
> The file FILES in the doc directory looks like a good place for > this.
Just make clear what the copyright&license terms for the doc files are.
I did that.
> I think the second sentence in FILES is contradicting. And it should also
mention the version number of the GPL.
Now it does.

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #8, task #9812 (project administration):

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November 1st 2009 in Savannah Administration tracker item #9812:
"Submission of 0verkill, a bloody 2D deathmatch-like action game in
ASCII-art"

>>Some non trivial files still need licence notices: in grk:
>>corpose.avi, girl.avi, hero*.avi.

>I could not see that.

I was sure than that files was there but in the recentmost tarball i
can't find it. ¿Did you deleted that files?.
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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #9, task #9812 (project administration):

> I was sure than that files was there but in the recentmost tarball i>
> can't find it. Did you deleted that files?.
Yes, I did, because these files are generated at compile time by the
make_hero script from the grx/*_univ.avi files.


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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #10, task #9812 (project administration):

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November 1st 2009 in Savannah Administration tracker item #9812:
"Submission of 0verkill, a bloody 2D deathmatch-like action game in
ASCII-art"

I are not sure but i think than a auto generated file from a GPL
program is a derivate work and is therefore under the GPL and must
carry the GPL Header but i are not sure.

¿Can some administrator clarify this?
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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #11, task #9812 (project administration):

>I are not sure but i think than a auto generated file from a GPL
>program is a derivate work and is therefore under the GPL and must
>carry the GPL Header but i are not sure.

Not necessarily. Only if it copies parts from itself or another GPLed
source.
http://www.gnu.org/licenses/gpl-faq.html#CanIUseGPLToolsForNF

So if we are strict and exact, the make_hero script should copy the
copyright&license text from the source art as well.

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Follow-up Comment #12, task #9812 (project administration):

> So if we are strict and exact, the make_hero script should copy the
copyright&license text from the source art as well.
It does.

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[task #9812] Submission of 0verkill, a bloody 2D deathmatch-like action game in ASCII-art

by Mario Castelán Castro-2 :: Rate this Message:

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Update of task #9812 (project administration):

                  Status:                    None => Done                  
        Percent Complete:                      0% => 100%                  
             Open/Closed:                    Open => Closed                

    _______________________________________________________

Follow-up Comment #13:

Mario told me this project was ready for approval now.

Mario, thanks for your help again.

Jonathan, I approve your project and will activate your hosting account.
Enjoy maintaining your project on Savannah.

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