0.47pre4 Pre-release

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0.47pre4 Pre-release

by Ted Gould :: Rate this Message:

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Hello all,

Another milestone release.  Hopefully the last.  Let's get this release
out!  I want to put a special thanks to MIT for the 5MB/s upload :)

 https://sourceforge.net/projects/inkscape/files/inkscape/0.47pre4/

                --Ted

== MD5 Sums ==

c27b2c4f74a94c9cc6ae0f341d3b00ed  inkscape-0.47pre4.tar.bz2
a5076ffe4636eda5ab623d5ad8e85d48  inkscape-0.47pre4.tar.bz2.asc
5cce22cbe97780f47de1d385bd2bed3b  inkscape-0.47pre4.tar.gz
b927fc4caadac9c0269ec1cc5f84c176  inkscape-0.47pre4.tar.gz.asc
9f9f4400fe0400b0021523eaa394d7fc  inkscape-0.47pre4.zip
6192f8f7d653ed2168df1f222944a981  inkscape-0.47pre4.zip.asc

== SHA1 Sums ==

02210ee6eeda65517284c01a3f9d069443affbfe  inkscape-0.47pre4.tar.bz2
da4c5b963ee9b2636101157822b99d0dedc3db76  inkscape-0.47pre4.tar.bz2.asc
0340f33315a93b5ec001c62c2790726547e4dc2a  inkscape-0.47pre4.tar.gz
456aa3c99686057648d70c7cb9eb9f246c9a3e02  inkscape-0.47pre4.tar.gz.asc
5c00b71555059c2aa455e4e11e9404461c1f6c28  inkscape-0.47pre4.zip
d5fc92e15271929576ea515cd86423aa27cf4c99  inkscape-0.47pre4.zip.asc



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Re: 0.47pre4 Pre-release

by Preben Soeberg :: Rate this Message:

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> -----Original Message-----
> From: Ted Gould [mailto:ted@...]
> Sent: 12 October, 2009 02:18
> To: Inkscape Devel List; Inkscape User List
> Subject: [Inkscape-devel] 0.47pre4 Pre-release
>
> Hello all,
>
> Another milestone release.  Hopefully the last.  Let's get this release
> out!  I want to put a special thanks to MIT for the 5MB/s upload :)
>
>  https://sourceforge.net/projects/inkscape/files/inkscape/0.47pre4/
>
> --Ted
>

There is still thrown exceptions when using calligraphic tracing. It is
almost overdue time to get it removed/inactivated.

Preben

terminate called after throwing an instance of 'Geom::ContinuityError'
  what():  lib2geom exception: Non-contiguous path (src/2geom/path.cpp:355)


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Re: 0.47pre4 Pre-release

by mail-71 :: Rate this Message:

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Hello Ted,

thank you for this information. I tried to build a new version for windows with svn but i'm wondering. In the build.xml the name is still "0.47pre3" and after building, i can see whiteboard in the menu. In the build.xml whiteboard is excluded... so why is whiteboard still activated?

So i thought my svn content is wrong, but i deleted the content completely and startet svn again to get "new" sources. Unfortunately, the result is the same.

Sincerely,

UweSch

Ted Gould <ted@...> hat am 11. Oktober 2009 um 21:18 geschrieben:

> Hello all,
>
> Another milestone release.  Hopefully the last.  Let's get this release
> out!  I want to put a special thanks to MIT for the 5MB/s upload :)
>
>  https://sourceforge.net/projects/inkscape/files/inkscape/0.47pre4/
>
>                 --Ted
>
> == MD5 Sums ==
>
> c27b2c4f74a94c9cc6ae0f341d3b00ed  inkscape-0.47pre4.tar.bz2
> a5076ffe4636eda5ab623d5ad8e85d48  inkscape-0.47pre4.tar.bz2.asc
> 5cce22cbe97780f47de1d385bd2bed3b  inkscape-0.47pre4.tar.gz
> b927fc4caadac9c0269ec1cc5f84c176  inkscape-0.47pre4.tar.gz.asc
> 9f9f4400fe0400b0021523eaa394d7fc  inkscape-0.47pre4.zip
> 6192f8f7d653ed2168df1f222944a981  inkscape-0.47pre4.zip.asc
>
> == SHA1 Sums ==
>
> 02210ee6eeda65517284c01a3f9d069443affbfe  inkscape-0.47pre4.tar.bz2
> da4c5b963ee9b2636101157822b99d0dedc3db76  inkscape-0.47pre4.tar.bz2.asc
> 0340f33315a93b5ec001c62c2790726547e4dc2a  inkscape-0.47pre4.tar.gz
> 456aa3c99686057648d70c7cb9eb9f246c9a3e02  inkscape-0.47pre4.tar.gz.asc
> 5c00b71555059c2aa455e4e11e9404461c1f6c28  inkscape-0.47pre4.zip
> d5fc92e15271929576ea515cd86423aa27cf4c99  inkscape-0.47pre4.zip.asc
>

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Re: 0.47pre4 Pre-release

by Alexandre Prokoudine :: Rate this Message:

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On Sun, Oct 11, 2009 at 11:18 PM, Ted Gould wrote:
> Hello all,
>
> Another milestone release.  Hopefully the last.  Let's get this release
> out!  I want to put a special thanks to MIT for the 5MB/s upload :)
>
>  https://sourceforge.net/projects/inkscape/files/inkscape/0.47pre4/

How exactly much time do translators have? :)

Alexandre

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Parent Message unknown Re: 0.47pre4 Pre-release

by Guillermo Espertino :: Rate this Message:

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There is a very annoying regression introduced in 0.47 development
cycle, which was reported in bug #365458.
It would be great to see it fixed before 0.47 final release.


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Re: 0.47pre4 Pre-release

by Chris Morgan-10 :: Rate this Message:

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Thanks Ted.

Issues:
  • I missed a couple of very minor things in InkscapePortable.nsi (neither are important, just warnings about an unused variable and a constant in the language file which is never used, but if it were it'd be missing, so I put it in anyway), and decided to fix them because I can (if an NSIS installer can avoid all warnings it simplifies the job of the compiler).  I've attached the updated InkscapePortable.nsi.
  • I missed a small bit in packaging/win32/portable/readme.packaging.txt; the "inkscape" build directory contains gdb.exe which also shouldn't be included.  Updated instructions for committing are in the attached readme.packaging.txt.
  • I forgot to ask Josh to make sure that packaging/win32/portable would end up in the source distribution and it hasn't.  Could someone who knows how (and is allowed to commit...) update some makefile somewhere so that all the files in packaging/win32/portable get into the source distributions?
  • mingwenv.bat is missing from the source distribution.  Could it please be added to the makefiles for next time?
  • The bz2 didn't work entirely properly for me last time, so I went for the zip; this time I tried the gz first, still not proper, so I'm working from the zip.  The problem (as perceived by 7-Zip) is duplicate files, PaxHeader.NNNN folders (which duplicate everything), and similar.  A 7-Zip format source bundle could be the best idea: the LZMA compression scheme achieves better results than even bz2, and is faster as well.  However Jon Cruz and jpa- have pointed out that for *nix the permission-keeping feature of the tarball is useful (and LZMA doesn't support that) so I guess that the gz/bz2 will be remaining.  7z would be a nice alternative to zip though.
Download
Here are my builds for Windows which I've done.
  • Inkscape 0.47pre4 (35.9MB download; normal installation 215.6MB; installation with all languages, 265.6MB; MD5 c1f0c662ce6b9388c59459eb7821b67e)
  • Inkscape Portable 0.47pre4 (40.1MB download; English installation 87.6MB; multilingual installation, 159.7MB; MD5 366a3359f21e7a0075b9218009a4c882)

I want to put a special thanks to MIT for the 5MB/s upload :)
That must be nice... it takes me 25 minutes to upload my 40MB...



-- Chris Morgan <chris.morganiser@...>


I'm good at making two things: mistakes and enemies.

REQUIREMENTS
============
· Inkscape compiled (see http://wiki.inkscape.org/wiki/index.php/Win32Port)
· NSIS Portable
  http://portableapps.com/apps/development/nsis_portable
  (or NSIS 2.45 or later [Windows 7 support] and the TextReplace plugin)
· PortableApps.com AppCompactor
  http://portableapps.com/apps/utilities/appcompactor
· PortableApps.com Installer
  http://portableapps.com/apps/development/portableapps.com_installer

INSTRUCTIONS
============
An automated version is planned for later, but currently you'll just have to follow these instructions.  Oh, and it won't do the last half dozen steps automatically.

(0. Compile Inkscape)
1.  Copy everything from the "inkscape" build directory, EXCEPT for inkscape.dbg and gdb.exe, into ./App/Inkscape
2.  Update the version number in the "Version" section of ./App/AppInfo/appinfo.ini
3.  Compile ./Other/Source/InkscapePortable.nsi with NSIS
4.  Run the PortableApps.com AppCompactor on ./App/Inkscape
5.  Run the PortableApps.com Installer on this directory

6.  InkscapePortable_X.XX.paf.exe will now be in packaging/win32, ready for release
7.  Test it (the installer and the installed)
8.  Send it to John T. Haller of PortableApps.com for digital signature
9.  Probably wait a few days...
10. Receive it back, signed
11. Test it again, just to make sure
12. Release it!


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InkscapePortable.nsi (6K) Download Attachment

Re: 0.47pre4 Pre-release

by Alexandre Prokoudine :: Rate this Message:

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On Tue, Oct 13, 2009 at 10:08 AM, Chris Morgan wrote:

> Here are my builds for Windows which I've done.
>
> Inkscape 0.47pre4 (35.9MB download; normal installation 215.6MB;
> installation with all languages, 265.6MB; MD5
> c1f0c662ce6b9388c59459eb7821b67e)
> Inkscape Portable 0.47pre4 (40.1MB download; English installation 87.6MB;
> multilingual installation, 159.7MB; MD5 366a3359f21e7a0075b9218009a4c882)

Could someone please upload them to SF?

Alexandre

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Re: 0.47pre4 Pre-release

by Josh Andler :: Rate this Message:

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On Tue, 2009-10-13 at 17:08 +1100, Chris Morgan wrote:

> Thanks Ted.
>
> Issues:
>       * I missed a couple of very minor things in InkscapePortable.nsi
>         (neither are important, just warnings about an unused variable
>         and a constant in the language file which is never used, but
>         if it were it'd be missing, so I put it in anyway), and
>         decided to fix them because I can (if an NSIS installer can
>         avoid all warnings it simplifies the job of the compiler).
>         I've attached the updated InkscapePortable.nsi.

Committed.

>       * I missed a small bit in
>         packaging/win32/portable/readme.packaging.txt; the "inkscape"
>         build directory contains gdb.exe which also shouldn't be
>         included.  Updated instructions for committing are in the
>         attached readme.packaging.txt.

Committed.

Will be working on the next couple...

Cheers,
Josh


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Re: 0.47pre4 Pre-release

by Alexandre Prokoudine :: Rate this Message:

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On Thu, Oct 15, 2009 at 8:40 PM, Joshua A. Andler wrote:

> On Tue, 2009-10-13 at 17:08 +1100, Chris Morgan wrote:
>> Thanks Ted.
>>
>> Issues:
>>       * I missed a couple of very minor things in InkscapePortable.nsi
>>         (neither are important, just warnings about an unused variable
>>         and a constant in the language file which is never used, but
>>         if it were it'd be missing, so I put it in anyway), and
>>         decided to fix them because I can (if an NSIS installer can
>>         avoid all warnings it simplifies the job of the compiler).
>>         I've attached the updated InkscapePortable.nsi.
>
> Committed.

Do translators have to update NSIS files as well by the way?

Alexandre

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Re: 0.47pre4 Pre-release

by Chris Morgan-10 :: Rate this Message:

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On Thu, Oct 15, 2009 at 8:40 PM, Joshua A. Andler wrote:
Committed.
Thanks Josh :-)

On Fri, Oct 16, 2009 at 3:44 AM, Alexandre Prokoudine <alexandre.prokoudine@...> wrote:
Do translators have to update NSIS files as well by the way?
No.  The launcher just uses the standard PortableApps.com launcher strings (PortableApps.comLauncherLANG_ENGLISH.nsh), and at the moment we (i.e. PortableApps.com) only support English for the launchers.  I would expect the changeover to fully multilingual launchers to be coming in the next few weeks as we (John T. Haller, the head guy at PortableApps.com, and myself) switch over to using an INI-based launcher; it'll be easier to manage multilingual capacity then.  The installer is done with the PortableApps.com Installer package (a base script and wizard to generate NSIS installers for PortableApps.com apps), and it comes with lots of language support to start with... full support for about 38 languages, I believe.


-- Chris Morgan <chris.morganiser@...>


I'm good at making two things: mistakes and enemies.

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Re: 0.47pre4 Pre-release

by the Adib :: Rate this Message:

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Chris, I uploaded your files to the sf section. Thx. What about to add
win32 and/or setup to the installer filename? So people identify the
file as setup instead self-extracting archive.

I do not know if there is a win32 specific check for the md5 sums? Do
we need for every single foo file an other foo.asc file?

Adib.

On Tue, Oct 13, 2009 at 8:08 AM, Chris Morgan
<chris.morganiser@...> wrote:

> Thanks Ted.
>
> Issues:
>
> I missed a couple of very minor things in InkscapePortable.nsi (neither are
> important, just warnings about an unused variable and a constant in the
> language file which is never used, but if it were it'd be missing, so I put
> it in anyway), and decided to fix them because I can (if an NSIS installer
> can avoid all warnings it simplifies the job of the compiler).  I've
> attached the updated InkscapePortable.nsi.
> I missed a small bit in packaging/win32/portable/readme.packaging.txt; the
> "inkscape" build directory contains gdb.exe which also shouldn't be
> included.  Updated instructions for committing are in the attached
> readme.packaging.txt.
> I forgot to ask Josh to make sure that packaging/win32/portable would end up
> in the source distribution and it hasn't.  Could someone who knows how (and
> is allowed to commit...) update some makefile somewhere so that all the
> files in packaging/win32/portable get into the source distributions?
> mingwenv.bat is missing from the source distribution.  Could it please be
> added to the makefiles for next time?
> The bz2 didn't work entirely properly for me last time, so I went for the
> zip; this time I tried the gz first, still not proper, so I'm working from
> the zip.  The problem (as perceived by 7-Zip) is duplicate files,
> PaxHeader.NNNN folders (which duplicate everything), and similar.  A 7-Zip
> format source bundle could be the best idea: the LZMA compression scheme
> achieves better results than even bz2, and is faster as well.  However Jon
> Cruz and jpa- have pointed out that for *nix the permission-keeping feature
> of the tarball is useful (and LZMA doesn't support that) so I guess that the
> gz/bz2 will be remaining.  7z would be a nice alternative to zip though.
>
> Download
> Here are my builds for Windows which I've done.
>
> Inkscape 0.47pre4 (35.9MB download; normal installation 215.6MB;
> installation with all languages, 265.6MB; MD5
> c1f0c662ce6b9388c59459eb7821b67e)
> Inkscape Portable 0.47pre4 (40.1MB download; English installation 87.6MB;
> multilingual installation, 159.7MB; MD5 366a3359f21e7a0075b9218009a4c882)
>>
>> I want to put a special thanks to MIT for the 5MB/s upload :)
>
> That must be nice... it takes me 25 minutes to upload my 40MB...
>
>
>
> -- Chris Morgan <chris.morganiser@...>
>
>
> I'm good at making two things: mistakes and enemies.
>
> ------------------------------------------------------------------------------
> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> is the only developer event you need to attend this year. Jumpstart your
> developing skills, take BlackBerry mobile applications to market and stay
> ahead of the curve. Join us from November 9 - 12, 2009. Register now!
> http://p.sf.net/sfu/devconference
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel@...
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
>

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Re: 0.47pre4 Pre-release

by Chris Morgan-10 :: Rate this Message:

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On Sun, Oct 18, 2009 at 10:58 PM, the Adib <theadib@...> wrote:
Chris, I uploaded your files to the sf section.
Thanks :-)
What about to add
win32 and/or setup to the installer filename? So people identify the
file as setup instead self-extracting archive.
win32 has been removed since 0.46 as the .exe makes it obviously Windows.  "setup" might not be such a bad idea... I dunno though.
 
I do not know if there is a win32 specific check for the md5 sums? Do
we need for every single foo file an other foo.asc file?
MD5 or whatever.  Personally I reckon it's redundant, as the NSIS installer includes a CRC32 check in itself (it'll baulk if it's wrong), but MD5 is fine for those that like to check all their downloads :-)


-- Chris Morgan <chris.morganiser@...>


I'm good at making two things: mistakes and enemies.

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