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	<id>tag:old.nabble.com,2006:forum-3059</id>
	<title>Nabble - 3D Rendering</title>
	<updated>2009-11-11T21:07:06Z</updated>
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<entry>
	<id>tag:old.nabble.com,2006:post-26313549</id>
	<title>Re: GameMode behaviour</title>
	<published>2009-11-11T21:07:06Z</published>
	<updated>2009-11-11T21:07:06Z</updated>
	<author>
		<name>Clive McCarthy</name>
	</author>
	<content type="html">John,
&lt;br&gt;I have just tested 2.6 RC1 from a binary created by Martin Payne (thanks 
&lt;br&gt;Martin). It exhibits the _same_ behavior as 2.4.0
&lt;br&gt;&lt;br&gt;GameMode can be made to work if the current &amp;nbsp;window is explicitly destroyed 
&lt;br&gt;and another created when returning from GameMode. Otherwise freeglut exits 
&lt;br&gt;with an error because no current window is defined.
&lt;br&gt;&lt;br&gt;Clive.
&lt;br&gt;&lt;br&gt;--------------------------------------------------
&lt;br&gt;From: &amp;quot;Fay, John F Dr CTR USAF AFMC 46 SK&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;john.fay.ctr@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Friday, November 06, 2009 3:04 PM
&lt;br&gt;To: &amp;quot;FreeGLUT developers list&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;freeglut-developer@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Subject: Re: [Freeglut-developer] GameMode behaviour
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Clive,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Let me give you a couple more things to check.
&lt;br&gt;&amp;gt; (1) &amp;nbsp;The SVN head version is much changed from 2.4.0.
&lt;br&gt;&amp;gt; Please make sure that the latest SVN version gives the same error.
&lt;br&gt;&amp;gt; (2) &amp;nbsp;There is a &amp;quot;CurrentWindow&amp;quot; variable that indicated
&lt;br&gt;&amp;gt; which window is active. &amp;nbsp;This is separate from the status of any
&lt;br&gt;&amp;gt; individual window. &amp;nbsp;The error is apparently triggered because the &amp;quot;
&lt;br&gt;&amp;gt; CurrentWindow&amp;quot; variable is not set when &amp;quot;freeglut&amp;quot; leaves game mode.
&lt;br&gt;&amp;gt; (See freeglut_window.c near line 1368 and freeglut_internal.h near line
&lt;br&gt;&amp;gt; 785.)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks for chasing this down.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; John F. Fay
&lt;br&gt;&amp;gt; Technical Fellow
&lt;br&gt;&amp;gt; Jacobs Technology TEAS Group
&lt;br&gt;&amp;gt; 850-883-1294
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -----Original Message-----
&lt;br&gt;&amp;gt; From: Clive McCarthy [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;CliveMcCarthy@...&lt;/a&gt;]
&lt;br&gt;&amp;gt; Sent: Friday, November 06, 2009 4:53 PM
&lt;br&gt;&amp;gt; To: FreeGLUT developers list
&lt;br&gt;&amp;gt; Subject: Re: [Freeglut-developer] GameMode behaviour
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; John,
&lt;br&gt;&amp;gt; I have conducted a test which reports the following from freeglut 2.4.0
&lt;br&gt;&amp;gt; on
&lt;br&gt;&amp;gt; Ubuntu Linux with feeble Intel 945GM graphics:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;GameMode 1920x1200:32@60 is possible
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;GameMode is now active...
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;returning from GameMode
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;freeglut (./art_show): ERROR Function &amp;lt;glutReshapeWindow&amp;gt; called
&lt;br&gt;&amp;gt; with no
&lt;br&gt;&amp;gt; current window defined.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The first three lines are from my code (art_show). The ERROR is emitted
&lt;br&gt;&amp;gt; from
&lt;br&gt;&amp;gt; freeglut.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; According to the documentation I have read, the windows that exist prior
&lt;br&gt;&amp;gt; to
&lt;br&gt;&amp;gt; entering GameMode are supposed to be restored almost as if nothing had
&lt;br&gt;&amp;gt; happened. My standard set of call backs are reestablished immediately
&lt;br&gt;&amp;gt; after
&lt;br&gt;&amp;gt; calling glutLeaveGameMode() so it isn't that.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I guess the thing to check is that when glutEnterGameMode() is called
&lt;br&gt;&amp;gt; the
&lt;br&gt;&amp;gt; first thing it should do is save the status of ALL the open windows and
&lt;br&gt;&amp;gt; that
&lt;br&gt;&amp;gt; when glutLeaveGameMode() is called they are restored.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I'm about to try the same code on XP.
&lt;br&gt;&amp;gt; Clive.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; --------------------------------------------------
&lt;br&gt;&amp;gt; From: &amp;quot;John F. Fay&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;johnffay@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; Sent: Wednesday, November 04, 2009 4:48 AM
&lt;br&gt;&amp;gt; To: &amp;quot;FreeGLUT developers list&amp;quot;
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;freeglut-developer@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; Subject: Re: [Freeglut-developer] GameMode behaviour
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Clive,
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Many thanks for your contribution here. &amp;nbsp;Is there anything
&lt;br&gt;&amp;gt;&amp;gt; that I need to put into &amp;quot;freeglut&amp;quot; to get it to work on Ubuntu before
&lt;br&gt;&amp;gt;&amp;gt; the next release?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - John
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; At 11:19 AM 9/28/2009, you wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;John=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Sorry to hear about the losses in you immediate family...
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=20
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;I received good advice from someone [Member #20245] on the OpenGL
&lt;br&gt;&amp;gt; forum=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;who made small modifications to my code and got GameMode to run
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;satisfactor=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ily on Ubuntu. I have appended the modified code to the end of this
&lt;br&gt;&amp;gt; email=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=2C so that others can see what probably works. I have not yet tested
&lt;br&gt;&amp;gt; this
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;myself.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=20
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;It seems my system calls to &amp;quot;wmctrl&amp;quot; to remove the Ubuntu toolbars may
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;have=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;upset things. I have also figured out that the network applet on the
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Ubunt=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;u toolbar=2C which has been a problem=2C can be hidden/disabled so
&lt;br&gt;&amp;gt; that it
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;doesn't 'blink-through' the OpenGL renderings when using conventional
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;glutF=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ullScreen(). I now have a couple of solutions for truly full screen
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;freeglu=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;t use=2C including the use of GameMode.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=20
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Now that I have confirmation that it works on Ubuntu I shall test it
&lt;br&gt;&amp;gt; on
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;the=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;feeble 945GM Intel hardware with both XP and Ubuntu. Intel's Ubuntu
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; OpenGL=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;drivers for the 945GM are inferior to their XP drivers -- the former
&lt;br&gt;&amp;gt; is
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; on=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ly OpenGL 1.3 -- so I may have an issue with the driver.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=20
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Clive.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;----------------------------------------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; Date: Sun=2C 27 Sep 2009 21:19:34 -0500
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;freeglut-developer@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26313549&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;johnffay@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; Subject: Re: [Freeglut-developer] GameMode behaviour
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; Clive=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; Thanks for your input. Unfortunately there isn't a lot more
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; documentation beyond what you have found already.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; One thing that I seriously recommend is getting an
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; up-to-date copy of the source. We've been trying to get out a new
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; release for over a year now=2C but the main project admin is
&lt;br&gt;&amp;gt; working
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; 16-hour days on his day job and I've been dealing with three deaths
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; in my immediate family plus some other stuff that is going on. But
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; we *are* working on it. When I can come up for air I will look at
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; your e-mail in more detail.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; - John
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt; At 10:20 AM 9/6/2009=2C you wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;There is not a great deal of solid documentation to be found about
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;Glut's
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;GameMode. I found the following on the web but I wonder if it is a
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;reliab=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;le
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;explanation of how GameMode _should_ function? Most examples merely
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;show =
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;application entering GameMode and never returning. I have an
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;application
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;that needs to go full-screen and also return to decorated window
&lt;br&gt;&amp;gt; mode.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;I'=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;m
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;working with freeglut 2.4.0 on both Win XP and Linux Ubuntu and
&lt;br&gt;&amp;gt; with a
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;variety of graphics hardware Nvidia 8800 to Intel 945GM. I get
&lt;br&gt;&amp;gt; erratic
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;behaviour -- sometimes the return from GameMode has the video
&lt;br&gt;&amp;gt; driver
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;very
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;confused and a system has to be restarted -- on another platform
&lt;br&gt;&amp;gt; the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;retu=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;rn
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;takes several seconds.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;_______________________________________________
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;I tried your code with a few little changes and it worked fine for me.
&lt;br&gt;&amp;gt; The
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;changes that I made were to remove the system calls and to call init()
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;alon=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;g with the glut_OpenGL_call_backs() each time. I changed the code so
&lt;br&gt;&amp;gt; it
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;tog=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;gles between fullscreen and windowed mode with any key press (except
&lt;br&gt;&amp;gt; esc
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;wh=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ich exits the program). Note I ran the following code on Ubuntu
&lt;br&gt;&amp;gt; 9.04+GNOME
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;window manager with freeglut. I would be curious if you can compile
&lt;br&gt;&amp;gt; and
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;run=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;it without problems.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Code://
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;a href=&quot;http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=3Dshowfl=&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=3Dshowfl=&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;at&amp;Number=3D263588#Post263588
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#include &amp;lt;cstdio&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#include &amp;lt;cstdlib&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#include &amp;lt;GL/glut.h&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void display(void)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void init(void)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void set_debug_window_size(void)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void switch_to_full_screen(void)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#define TRUE true
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#define FALSE false
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;bool full_screen =3D FALSE=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;int glut_pane_id =3D 0=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void SampleGameModeKeyboard( unsigned char cChar=2C int nMouseX=2C int
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;nMou=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;seY )
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; static int toggleMode=3Dtrue=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; if( cChar =3D=3D 27 ) exit(0)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; if (toggleMode)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; set_debug_window_size()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; toggleMode=3D!toggleMode=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; else
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; switch_to_full_screen()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; toggleMode=3D!toggleMode=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void glut_OpenGL_call_backs()
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; init()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutKeyboardFunc( SampleGameModeKeyboard )=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutDisplayFunc(display)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void switch_to_full_screen(void)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; char mode_string[24]=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; full_screen =3D TRUE=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; sprintf(mode_string=2C &amp;quot;%dx%d:32@60&amp;quot;=2C
&lt;br&gt;&amp;gt; glutGet(GLUT_SCREEN_WIDTH)=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutGet(GLUT_SCREEN_HEIGHT))=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutGameModeString(mode_string)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; if(glutGameModeGet(GLUT_GAME_MODE_POSSIBLE))
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; printf(&amp;quot;GameMode %s is possible\n&amp;quot;=2C mode_string)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// destroys the current graphics
&lt;br&gt;&amp;gt; window
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glutDestroyWindow(glut_pane_id)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glutEnterGameMode()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glut_OpenGL_call_backs()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// hide the cursor
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glutSetCursor(GLUT_CURSOR_NONE)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; else
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; printf(&amp;quot;GameMode %s NOT possible\n&amp;quot;=2C mode_string)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glutFullScreen()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; #ifdef UBUNTU_PORT
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; //system(&amp;quot;wmctrl -r\&amp;quot;FourteenthStreetStudio\&amp;quot; -b
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; add=2Cfullscreen=2Cskip_=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;taskbar&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; #endif
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; if(glutGameModeGet(GLUT_GAME_MODE_ACTIVE))
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; printf(&amp;quot;GameMode is now active...\n&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; else
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; //printf(&amp;quot;GameMode is NOT active\n&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;/*--------------------------------------------------------------------
&lt;br&gt;&amp;gt; -----=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;-
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;set the window's width and position for debugging
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Window managers (including gnome)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;adhere to a standard interface=2C the EWMH/NetWM specification.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;This allows programs that remote-control their functionality.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;And fortunately=2C someone already has written one called &amp;quot;wmctrl&amp;quot;.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;----------------------------------------------------------------------
&lt;br&gt;&amp;gt; ----*=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;/
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#ifdef __FREEGLUT__
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#define WINDOW_X_ORIGIN 0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#define WINDOW_Y_ORIGIN 0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#else
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#define WINDOW_X_ORIGIN 4
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#define WINDOW_Y_ORIGIN 24
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#endif
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void set_debug_window_size(void)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; int screen_width=2C screen_length=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; full_screen =3D FALSE=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; if(glutGameModeGet(GLUT_GAME_MODE_ACTIVE))
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; printf(&amp;quot;returning from GameMode\n&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glutLeaveGameMode()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glut_pane_id =3D glutCreateWindow(&amp;quot;FourteenthStreetStudio&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glut_OpenGL_call_backs()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; #ifdef UBUNTU_PORT
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; //system(&amp;quot;wmctrl -r\&amp;quot;FourteenthStreetStudio\&amp;quot; -b
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; remove=2Cfullscreen=2Csk=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ip_taskbar&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; #endif
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; /*screen_width =3D glutGet(GLUT_SCREEN_WIDTH)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; screen_length =3D glutGet(GLUT_SCREEN_HEIGHT)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; switch(screen_width)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; case 3840: // dual screen WUXGA
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutPositionWindow(WINDOW_X_ORIGIN + (screen_width / 2)=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; WINDOW_Y_ORIGIN)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutReshapeWindow(1824=2C 1140)=3B // 16:10
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; break=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; case 3200: // dual screen UXGA
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutPositionWindow(WINDOW_X_ORIGIN + (screen_width / 2)=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; WINDOW_Y_ORIGIN)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutReshapeWindow (1584=2C 990)=3B // 16:10
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; break=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; //etc
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;// following modified from
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;a href=&quot;http://www.opengl.org/resources/code/samples/glu=&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.opengl.org/resources/code/samples/glu=&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;t_examples/examples/cube.c
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;/* Copyright (c) Mark J. Kilgard=2C 1997. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;/* This program is freely distributable without licensing fees
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;and is provided without guarantee or warrantee expressed or
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;implied. This program is -not- in the public domain. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;/* This program was requested by Patrick Earl=3B hopefully someone
&lt;br&gt;&amp;gt; else
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;will write the equivalent Direct3D immediate mode program. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;#include &amp;lt;GL/glut.h&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;GLfloat light_diffuse[] =3D &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;/* Red diffuse light. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; 1.0=2C 0.0=2C 0.0=2C 1.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;GLfloat light_position[] =3D &amp;nbsp; &amp;nbsp; &amp;nbsp; /* Infinite light location. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; 1.0=2C 1.0=2C 1.0=2C 0.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;GLfloat n[6][3] =3D &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;/* Normals for the 6 faces of a
&lt;br&gt;&amp;gt; cube.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;*/
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {-1.0=2C 0.0=2C 0.0}=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 0.0=2C 1.0=2C 0.0 } =2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 1.0=2C 0.0=2C 0.0 }=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {0.0=2C -1.0=2C 0.0}=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 0.0=2C 0.0=2C 1.0 } =2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 0.0=2C 0.0=2C -1.0 }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;GLint faces[6][4] =3D &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;/* Vertex indices for the 6 faces
&lt;br&gt;&amp;gt; of a
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;c=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ube. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {0=2C 1=2C 2=2C 3}=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 3=2C 2=2C 6=2C 7 } =2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 7=2C 6=2C 5=2C 4 }=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {4=2C 5=2C 1=2C 0}=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 5=2C 6=2C 2=2C 1 } =2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; { 7=2C 4=2C 0=2C 3 }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;GLfloat v[8][3]=3B &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /* Will be filled in with X=2CY=2CZ
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;vert=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;exes. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;drawBox(void)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; int i=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; for (i =3D 0=3B i &amp;lt; 6=3B i++)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; {
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glBegin(GL_QUADS)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glNormal3fv(&amp;n[i][0])=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glVertex3fv(&amp;v[faces[i][0]][0])=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glVertex3fv(&amp;v[faces[i][1]][0])=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glVertex3fv(&amp;v[faces[i][2]][0])=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glVertex3fv(&amp;v[faces[i][3]][0])=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; glEnd()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;display(void)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; drawBox()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutSwapBuffers()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;void
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;init(void)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; /* Setup cube vertex data. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; v[0][0] =3D v[1][0] =3D v[2][0] =3D v[3][0] =3D -1=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; v[4][0] =3D v[5][0] =3D v[6][0] =3D v[7][0] =3D 1=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; v[0][1] =3D v[1][1] =3D v[4][1] =3D v[5][1] =3D -1=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; v[2][1] =3D v[3][1] =3D v[6][1] =3D v[7][1] =3D 1=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; v[0][2] =3D v[3][2] =3D v[4][2] =3D v[7][2] =3D 1=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; v[1][2] =3D v[2][2] =3D v[5][2] =3D v[6][2] =3D -1=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; /* Enable a single OpenGL light. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glLightfv(GL_LIGHT0=2C GL_DIFFUSE=2C light_diffuse)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glLightfv(GL_LIGHT0=2C GL_POSITION=2C light_position)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glEnable(GL_LIGHT0)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glEnable(GL_LIGHTING)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; /* Use depth buffering for hidden surface elimination. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glEnable(GL_DEPTH_TEST)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; /* Setup the view of the cube. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glMatrixMode(GL_PROJECTION)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; gluPerspective( /* field of view in degree */ 40.0=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; /* aspect ratio */ 1.0=2C
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; /* Z near */ 1.0=2C /* Z far */ 10.0)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glMatrixMode(GL_MODELVIEW)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; gluLookAt(0.0=2C 0.0=2C 5.0=2C &amp;nbsp; &amp;nbsp; &amp;nbsp; /* eye is at (0=2C0=2C5) */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; 0.0=2C 0.0=2C 0.0=2C &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /* center is at (0=2C0=2C0) */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; 0.0=2C 1.0=2C 0.)=3B &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /* up is in positive Y
&lt;br&gt;&amp;gt; direction
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; /* Adjust cube position to be asthetic angle. */
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glTranslatef(0.0=2C 0.0=2C -1.0)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glRotatef(60=2C 1.0=2C 0.0=2C 0.0)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glRotatef(-20=2C 0.0=2C 0.0=2C 1.0)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;}
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;int
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;main(int argc=2C char **argv)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;{
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutInit(&amp;argc=2C argv)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glut_pane_id=3DglutCreateWindow(&amp;quot;red 3D lighted cube&amp;quot;)=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; switch_to_full_screen()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; glutMainLoop()=3B
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; return 0=3B &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;/* ANSI C requires main to return
&lt;br&gt;&amp;gt; int.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; *=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;/
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;} &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; =0A=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;_________________________________________________________________=0A=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Hotmail=AE has ever-growing storage! Don=92t worry about storage
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;limits.=0A=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;a href=&quot;http://windowslive.com/Tutorial/Hotmail/Storage?ocid=3DTXT_TAGLM_WL_HM&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://windowslive.com/Tutorial/Hotmail/Storage?ocid=3DTXT_TAGLM_WL_HM&lt;/a&gt;&lt;br&gt;&amp;gt; _Tuto=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;rial_Storage_062009=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;----------------------------------------------------------------------
&lt;br&gt;&amp;gt; --------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;Come build with us! The BlackBerry&amp;reg; Developer Conference in SF, CA
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&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;developing skills, take BlackBerry mobile applications to market and
&lt;br&gt;&amp;gt; stay
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;ahead of the curve. Join us from November 9&amp;#45;12, 2009. Register
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;now&amp;#33;
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<entry>
	<id>tag:old.nabble.com,2006:post-26313214</id>
	<title>patch review for 2888845</title>
	<published>2009-11-11T20:20:43Z</published>
	<updated>2009-11-11T20:20:43Z</updated>
	<author>
		<name>Rajarshi Guha-4</name>
	</author>
	<content type="html">Bug 2888845 indicates that single atom queries fail. The patch &amp;nbsp;
&lt;br&gt;uploaded to the report fixes this (rather than note this as a bug/ 
&lt;br&gt;feature of the UIT), such that &amp;nbsp;single-atom and multi-atom queries are &amp;nbsp;
&lt;br&gt;handled consistently. Unit tests and Javadocs for UIT are updated
&lt;br&gt;&lt;br&gt;The patch needs 1 review and is meant for cdk-1.2.x
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;https://sourceforge.net/tracker/index.php?func=detail&amp;aid=2888845&amp;group_id=20024&amp;atid=120024&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://sourceforge.net/tracker/index.php?func=detail&amp;aid=2888845&amp;group_id=20024&amp;atid=120024&lt;/a&gt;&lt;br&gt;&lt;br&gt;----------------------------------------------------
&lt;br&gt;Rajarshi Guha &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;| NIH Chemical Genomics Center
&lt;br&gt;&lt;a href=&quot;http://www.rguha.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.rguha.net&lt;/a&gt;&amp;nbsp;| &lt;a href=&quot;http://ncgc.nih.gov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://ncgc.nih.gov&lt;/a&gt;&lt;br&gt;----------------------------------------------------
&lt;br&gt;667:
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; The neighbor of the beast.
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<entry>
	<id>tag:old.nabble.com,2006:post-26312821</id>
	<title>Re: Release Candidate 2 status</title>
	<published>2009-11-11T19:26:31Z</published>
	<updated>2009-11-11T19:26:31Z</updated>
	<author>
		<name>John F. Fay</name>
	</author>
	<content type="html">Paul,
&lt;br&gt;Message-Id: &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26312821&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;200911112226474.SM02020@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;The hurricane got me out of work for a day (so I got a good 
&lt;br&gt;bit of &amp;quot;freeglut&amp;quot; work done :-) ), eroded several local beaches (but 
&lt;br&gt;people shouldn't be building on the beaches anyway), and otherwise 
&lt;br&gt;didn't do much.
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Thanks for asking.
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- John
&lt;br&gt;&lt;br&gt;At 08:38 AM 11/11/2009, you wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;John F. Fay wrote:
&lt;br&gt;&amp;gt; &amp;gt; I would also appreciate a bit of &amp;quot;works for me&amp;quot; input from people 
&lt;br&gt;&amp;gt; on the list.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Hi John -- Tested svn head with VC6 and all is well.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;How'd you do with that hurricane?
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; -Paul
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26312250</id>
	<title>Re: Mesa (master): st/xorg:	implement repeatnone and make some code smell less like ass</title>
	<published>2009-11-11T18:05:16Z</published>
	<updated>2009-11-11T18:05:16Z</updated>
	<author>
		<name>Keith Whitwell-3</name>
	</author>
	<content type="html">On Wed, 2009-11-11 at 16:58 -0800, Zack Rusin wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Module: Mesa
&lt;br&gt;&amp;gt; Branch: master
&lt;br&gt;&amp;gt; Commit: 2cfbbc76e445d88bdac7dd4dd22aaf36bbc8e4cc
&lt;br&gt;&amp;gt; URL: &amp;nbsp; &amp;nbsp;&lt;a href=&quot;http://cgit.freedesktop.org/mesa/mesa/commit/?id=2cfbbc76e445d88bdac7dd4dd22aaf36bbc8e4cc&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgit.freedesktop.org/mesa/mesa/commit/?id=2cfbbc76e445d88bdac7dd4dd22aaf36bbc8e4cc&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Author: Zack Rusin &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26312250&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;zackr@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; Date: &amp;nbsp; Wed Nov 11 19:52:08 2009 -0500
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; st/xorg: implement repeatnone and make some code smell less like ass
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ---
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp;src/gallium/state_trackers/xorg/xorg_composite.c | &amp;nbsp; &amp;nbsp;9 ++-
&lt;br&gt;&amp;gt; &amp;nbsp;src/gallium/state_trackers/xorg/xorg_exa.c &amp;nbsp; &amp;nbsp; &amp;nbsp; | &amp;nbsp; &amp;nbsp;2 -
&lt;br&gt;&amp;gt; &amp;nbsp;src/gallium/state_trackers/xorg/xorg_exa_tgsi.c &amp;nbsp;| &amp;nbsp; 75 +++++++++++++++++-----
&lt;br&gt;&amp;gt; &amp;nbsp;src/gallium/state_trackers/xorg/xorg_exa_tgsi.h &amp;nbsp;| &amp;nbsp; &amp;nbsp;4 +-
&lt;br&gt;&amp;gt; &amp;nbsp;4 files changed, 67 insertions(+), 23 deletions(-)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; diff --git a/src/gallium/state_trackers/xorg/xorg_composite.c b/src/gallium/state_trackers/xorg/xorg_composite.c
&lt;br&gt;&amp;gt; index 2689dae..02dc949 100644
&lt;br&gt;&amp;gt; --- a/src/gallium/state_trackers/xorg/xorg_composite.c
&lt;br&gt;&amp;gt; +++ b/src/gallium/state_trackers/xorg/xorg_composite.c
&lt;br&gt;&amp;gt; @@ -199,10 +199,6 @@ boolean xorg_composite_accelerated(int op,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;op);
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&amp;gt; - &amp;nbsp; &amp;nbsp; &amp;nbsp;if ((pSrcPicture &amp;&amp; pSrcPicture-&amp;gt;repeatType == RepeatNone) ||
&lt;br&gt;&amp;gt; - &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;(pMaskPicture &amp;&amp; pMaskPicture-&amp;gt;repeatType == RepeatNone)) {
&lt;br&gt;&amp;gt; - &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; XORG_FALLBACK(&amp;quot;RepeatNone is not supported&amp;quot;);
&lt;br&gt;&amp;gt; - &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;return TRUE;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;gt; @@ -243,6 +239,9 @@ bind_shaders(struct exa_context *exa, int op,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; exa-&amp;gt;has_solid_color = FALSE;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; if (pSrcPicture) {
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;if (pSrcPicture-&amp;gt;repeatType == RepeatNone &amp;&amp; pSrcPicture-&amp;gt;transform)
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fs_traits |= FS_SRC_REPEAT_NONE;
&lt;br&gt;&amp;gt; +
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (pSrcPicture-&amp;gt;pSourcePict) {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (pSrcPicture-&amp;gt;pSourcePict-&amp;gt;type == SourcePictTypeSolidFill) {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fs_traits |= FS_SOLID_FILL;
&lt;br&gt;&amp;gt; @@ -263,6 +262,8 @@ bind_shaders(struct exa_context *exa, int op,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; if (pMaskPicture) {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;vs_traits |= VS_MASK;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fs_traits |= FS_MASK;
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;if (pMaskPicture-&amp;gt;repeatType == RepeatNone &amp;&amp; pMaskPicture-&amp;gt;transform)
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fs_traits |= FS_MASK_REPEAT_NONE;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (pMaskPicture-&amp;gt;componentAlpha) {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; struct xorg_composite_blend blend;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; blend_for_op(&amp;blend, op,
&lt;br&gt;&amp;gt; diff --git a/src/gallium/state_trackers/xorg/xorg_exa.c b/src/gallium/state_trackers/xorg/xorg_exa.c
&lt;br&gt;&amp;gt; index c71779b..a77ee7a 100644
&lt;br&gt;&amp;gt; --- a/src/gallium/state_trackers/xorg/xorg_exa.c
&lt;br&gt;&amp;gt; +++ b/src/gallium/state_trackers/xorg/xorg_exa.c
&lt;br&gt;&amp;gt; @@ -51,7 +51,6 @@
&lt;br&gt;&amp;gt; &amp;nbsp;/*
&lt;br&gt;&amp;gt; &amp;nbsp; * Helper functions
&lt;br&gt;&amp;gt; &amp;nbsp; */
&lt;br&gt;&amp;gt; -#if DEBUG_PRINT
&lt;br&gt;&amp;gt; &amp;nbsp;struct render_format_str {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; int format;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; const char *name;
&lt;br&gt;&amp;gt; @@ -109,7 +108,6 @@ static const char *render_format_name(int format)
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; return NULL;
&lt;br&gt;&amp;gt; &amp;nbsp;}
&lt;br&gt;&amp;gt; -#endif
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;nbsp;static void
&lt;br&gt;&amp;gt; &amp;nbsp;exa_get_pipe_format(int depth, enum pipe_format *format, int *bbp, int *picture_format)
&lt;br&gt;&amp;gt; diff --git a/src/gallium/state_trackers/xorg/xorg_exa_tgsi.c b/src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
&lt;br&gt;&amp;gt; index 83cc12f..5880de4 100644
&lt;br&gt;&amp;gt; --- a/src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
&lt;br&gt;&amp;gt; +++ b/src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
&lt;br&gt;&amp;gt; @@ -233,10 +233,10 @@ create_vs(struct pipe_context *pipe,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; struct ureg_src src;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; struct ureg_dst dst;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; struct ureg_src const0, const1;
&lt;br&gt;&amp;gt; - &amp;nbsp; boolean is_fill = vs_traits &amp; VS_FILL;
&lt;br&gt;&amp;gt; - &amp;nbsp; boolean is_composite = vs_traits &amp; VS_COMPOSITE;
&lt;br&gt;&amp;gt; - &amp;nbsp; boolean has_mask = vs_traits &amp; VS_MASK;
&lt;br&gt;&amp;gt; - &amp;nbsp; boolean is_yuv = vs_traits &amp; VS_YUV;
&lt;br&gt;&amp;gt; + &amp;nbsp; boolean is_fill = (vs_traits &amp; VS_FILL) != 0;
&lt;br&gt;&amp;gt; + &amp;nbsp; boolean is_composite = (vs_traits &amp; VS_COMPOSITE) != 0;
&lt;br&gt;&amp;gt; + &amp;nbsp; boolean has_mask = (vs_traits &amp; VS_MASK) != 0;
&lt;br&gt;&amp;gt; + &amp;nbsp; boolean is_yuv = (vs_traits &amp; VS_YUV) != 0;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; unsigned input_slot = 0;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
&lt;br&gt;&amp;gt; @@ -353,6 +353,47 @@ create_yuv_shader(struct pipe_context *pipe, struct ureg_program *ureg)
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; return ureg_create_shader_and_destroy(ureg, pipe);
&lt;br&gt;&amp;gt; &amp;nbsp;}
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; +
&lt;br&gt;&amp;gt; +static INLINE void
&lt;br&gt;&amp;gt; +xrender_tex(struct ureg_program *ureg,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;struct ureg_dst dst,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;struct ureg_src coords,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;struct ureg_src sampler,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;boolean repeat_none)
&lt;br&gt;&amp;gt; +{
&lt;br&gt;&amp;gt; + &amp;nbsp; if (repeat_none) {
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;struct ureg_dst tmp0 = ureg_DECL_temporary(ureg);
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;struct ureg_dst tmp1 = ureg_DECL_temporary(ureg);
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;struct ureg_src const0 = ureg_DECL_constant(ureg, 0);
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;unsigned label;
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_SLT(ureg, tmp1, ureg_swizzle(coords,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_X,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_Y,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_X,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_Y),
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ureg_scalar(const0, TGSI_SWIZZLE_X));
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_SGT(ureg, tmp0, ureg_swizzle(coords,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_X,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_Y,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_X,
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;TGSI_SWIZZLE_Y),
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ureg_scalar(const0, TGSI_SWIZZLE_W));
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_MAX(ureg, tmp0, ureg_src(tmp0), ureg_src(tmp1));
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_MAX(ureg, tmp0, ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_X),
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_Y));
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;label = ureg_get_instruction_number(ureg) + 2;
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_IF(ureg, ureg_src(tmp0), &amp;label);
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_MOV(ureg, dst, ureg_scalar(const0, TGSI_SWIZZLE_X));
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;label += 2;
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_ELSE(ureg, &amp;label);
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp; &amp;nbsp;ureg_ENDIF(ureg);
&lt;/div&gt;&lt;br&gt;&lt;br&gt;Zack,
&lt;br&gt;&lt;br&gt;Instead of using an if-then-else here (and introducing a dependency on
&lt;br&gt;flow-control in the driver), would it be possible to do the TEX
&lt;br&gt;unconditionally, then do comparisons to selectively overwrite the result
&lt;br&gt;with const0.x?
&lt;br&gt;&lt;br&gt;Also, could const0 really be an immediate or does it change over time?
&lt;br&gt;&lt;br&gt;Keith
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26311901</id>
	<title>[Bug 24969] google earth install error under ubuntu linux</title>
	<published>2009-11-11T17:22:28Z</published>
	<updated>2009-11-11T17:22:28Z</updated>
	<author>
		<name>Bugzilla from bugzilla-daemon@freedesktop.org</name>
	</author>
	<content type="html">&lt;a href=&quot;http://bugs.freedesktop.org/show_bug.cgi?id=24969&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bugs.freedesktop.org/show_bug.cgi?id=24969&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;--- Comment #5 from Bill Mitchell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26311901&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bill.mitchell@...&lt;/a&gt;&amp;gt; &amp;nbsp;2009-11-11 17:22:28 PST ---
&lt;br&gt;Re Comment #4, from my perspective the problem is that the Google Earth package
&lt;br&gt;for Linux available for download at earth.google.com includes a version of the
&lt;br&gt;Mesa library which contains a bug when a later version of the Mesa library with
&lt;br&gt;the bug fixed is available. 
&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26311050</id>
	<title>Re: GL_EXT_direct_state_access handling patch</title>
	<published>2009-11-11T15:52:53Z</published>
	<updated>2009-11-11T15:52:53Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; Anyway, I haven't tested the patch below but it looks like this would
&lt;br&gt;&amp;gt; work, and it would certainly clip less than what I sent before. &amp;nbsp;LGTM.
&lt;br&gt;&lt;br&gt;Done deal.
&lt;br&gt;Committed revision 563.
&lt;br&gt;&lt;br&gt;- Nigel
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26310653</id>
	<title>Re: texformat-rework branch</title>
	<published>2009-11-11T15:18:54Z</published>
	<updated>2009-11-11T15:18:54Z</updated>
	<author>
		<name>Brian Paul-4</name>
	</author>
	<content type="html">I think the problem is confusion between MESA_FORMAT_Z24_S8 and
&lt;br&gt;MESA_FORMAT_S8_Z24 in the radeon drivers.
&lt;br&gt;&lt;br&gt;Looking at the span code, it appears that R300, R200 use Z24_S8 format
&lt;br&gt;while R600 and others use S8_Z24.
&lt;br&gt;&lt;br&gt;Here's a patch that attempts to fix things. &amp;nbsp;I don't have radeon
&lt;br&gt;hardware to test so maybe someone else can start with this and finish
&lt;br&gt;it up.
&lt;br&gt;&lt;br&gt;-Brian
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;2009/11/11 Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310653&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I've checked the other failing tests.
&lt;br&gt;&amp;gt; Following were also passing before the texformat-rework merge:
&lt;br&gt;&amp;gt; fdo23670-drawpix_stencil
&lt;br&gt;&amp;gt; stencil-drawpixels
&lt;br&gt;&amp;gt; fragProg1 (Z write test)
&lt;br&gt;&amp;gt; readPixSanity
&lt;br&gt;&amp;gt; stencil2
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Maciej
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Dnia środa, 11 listopada 2009 o 03:44:18 Brian Paul napisał(a):
&lt;br&gt;&amp;gt;&amp;gt; It passes with swrast and the i965 driver here.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Did this test pass prior to the texformat work?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; 2009/11/10 Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310653&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; It doesn't assert anymore, but the test is still failing.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; @test: texturing/texdepth
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build Nov
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;  8 2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so, software
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; DXTn compression/decompression unavailable\nMesa: Initializing x86-64
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; optimizations\nMesa: 3Dnow! detected\n\n\nOutput:\nProbe at (80,16)\n
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; Expected: 0.250000 0.250000 0.250000 1.000000\n  Observed: 0.000000
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; 0.000000 0.000000 1.000000\nTest failed: \'Render textures GL_LUMINANCE
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; (no shadow functionality)\'\nSee above for details.\n\n
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; errors!
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a):
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; Can you try again with Mesa git/master?  I've updated the assertions.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310653&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; It is r300 driver (RV530 GPU).
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; I'm sending the backtrace as attachement.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a):
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Which driver?
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Could you provide a stack trace for the failed assertion?
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310653&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Hi Brian,
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; there's at least one more regression in the code.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Piglit's texdepth test is failing because of following assertion:
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; texdepth: swrast/s_readpix.c:122: read_depth_pixels: Assertion `rb-
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;InternalFormat == 0x81A6' failed.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; There are also other regressions (mostly related to depth/stencil
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; buffer) but I'm not sure it's the texformat branch merge is to
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; blame: fdo23670-drawpix_stencil
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; stencil-drawpixels
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; fragProg1 (Z write test)
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; paths
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; polygonOffset
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; readPixSanity
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; stencil2
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Regards,
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul napisał(a):
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Alex, Nicolai,
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Would you guys please test the texformat-rework branch again?
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; If it looks OK, I'd like to merge to master soon, but probably not
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; until next week.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Thanks.
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; ------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26310401</id>
	<title>Re: glapi.c drift between Mesa and X server</title>
	<published>2009-11-11T14:59:28Z</published>
	<updated>2009-11-11T14:59:28Z</updated>
	<author>
		<name>Brian Paul-4</name>
	</author>
	<content type="html">On Wed, Nov 11, 2009 at 2:47 PM, Ian Romanick &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310401&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;idr@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; -----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;&amp;gt; Hash: SHA1
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I need to fix a bug in the X server glapi.c (bugzilla #23335).
&lt;br&gt;&amp;gt; Traditionally, glx/glapi.c was just a copy of src/mesa/glapi/glapi.c.
&lt;br&gt;&amp;gt; It seems that Mesa's version has not been synchronized to the X server
&lt;br&gt;&amp;gt; in a long, long time.  It also seems that glx/glapi.c has received a few
&lt;br&gt;&amp;gt; commits that are not in Mesa.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It looks like the current version in Mesa contains code that won't even
&lt;br&gt;&amp;gt; compile in the X server.  At the very least, the include of
&lt;br&gt;&amp;gt; main/compiler.h needs to be moved.  A bunch of the code that used to be
&lt;br&gt;&amp;gt; in glapi.c was also recently moved to glapi_getproc.c.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; How should I proceed?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;  * Fix the bug in Mesa's copy of glapi.c (under some sort of #ifdef),
&lt;br&gt;&amp;gt; and sync it back to the X server.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;  * Admit that we'll never keep these properly in sync, and just fix the
&lt;br&gt;&amp;gt; bug in the X server's copy.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I'm somewhat leaning towards the later.  Most of glapi.c and
&lt;br&gt;&amp;gt; glapi_getproc.c is completely unnecessary on the server.  The bulk of
&lt;br&gt;&amp;gt; the code deals with dynamic generation of dispatch stubs for extensions
&lt;br&gt;&amp;gt; exposed by the driver that are unknown to libGL.  Since everything on
&lt;br&gt;&amp;gt; the server comes through GLX protocol, there is no way to get to a
&lt;br&gt;&amp;gt; function that is unknown to the server.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; When we add support 2D drivers calling into the 3D driver (i.e.,
&lt;br&gt;&amp;gt; glamor), I don't expect this to become an issue.  The 2D driver will
&lt;br&gt;&amp;gt; just call directly through the dispatch table in the same manner the GLX
&lt;br&gt;&amp;gt; protocol code does.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Opinions?
&lt;/div&gt;&lt;br&gt;Unless it's going to be really hard or messy, I'd prefer to keep the
&lt;br&gt;code shared and in-sync.
&lt;br&gt;&lt;br&gt;Perhaps glapi.c needs to be split into some smaller pieces to make
&lt;br&gt;sharing easier.
&lt;br&gt;&lt;br&gt;-Brian
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26310113</id>
	<title>Re: GLEW_SPLIT_SOURCE</title>
	<published>2009-11-11T14:41:46Z</published>
	<updated>2009-11-11T14:41:46Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; auto/Makefile has targets for glew_def.c, glew_init.c,
&lt;br&gt;&amp;gt; glew_str.c - do we need those targets anymore?
&lt;br&gt;&lt;br&gt;Tom,
&lt;br&gt;&lt;br&gt;Looking at auto/Makefile, there seems to be support for a
&lt;br&gt;GLEW_SPLIT_SOURCE mode (disabled by default) that generates
&lt;br&gt;glew_def.c, glew_init.c and glew_str.c.
&lt;br&gt;&lt;br&gt;So it seems to be that glew_utils.h is needed unless there
&lt;br&gt;is a broader decision to discontinue GLEW_SPLIT_SOURCE mode.
&lt;br&gt;&lt;br&gt;My inclination to leave this one alone. &amp;nbsp;But I personally
&lt;br&gt;don't see much need for GLEW_SPLIT_SOURCE.
&lt;br&gt;&lt;br&gt;The only mention I can find of it on the web is:
&lt;br&gt;&lt;a href=&quot;http://glew.sourceforge.net/log.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://glew.sourceforge.net/log.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;...
&lt;br&gt;1.3.3 [05-16-05]
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;* New feature:
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;o Code generation option to split source into multiple files
&lt;br&gt;...
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;ifeq (yes,$(GLEW_SPLIT_SOURCE))
&lt;br&gt;S.TARGETS = \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew_def.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew_init.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew_str.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glewinfo.c
&lt;br&gt;else
&lt;br&gt;S.TARGETS = \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glewinfo.c
&lt;br&gt;endif
&lt;br&gt;...
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
&lt;br&gt;This email message is for the sole use of the intended recipient(s) and may contain
&lt;br&gt;confidential information. &amp;nbsp;Any unauthorized review, use, disclosure or distribution
&lt;br&gt;is prohibited. &amp;nbsp;If you are not the intended recipient, please contact the sender by
&lt;br&gt;reply email and destroy all copies of the original message.
&lt;br&gt;-----------------------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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&lt;br&gt;trial. Simplify your report design, integration and deployment - and focus on 
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&lt;br&gt;glew-coders mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26310101</id>
	<title>Re: GL_EXT_direct_state_access handling patch</title>
	<published>2009-11-11T14:41:34Z</published>
	<updated>2009-11-11T14:41:34Z</updated>
	<author>
		<name>Bugzilla from tfogal@alumni.unh.edu</name>
	</author>
	<content type="html">Nigel Stewart &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310101&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nstewart@...&lt;/a&gt;&amp;gt; writes:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;nbsp; 0002 -- A recent change to a registry spec has confused GLEWs parsing
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; code. &amp;nbsp;Please review *carefully*, I'm a bit worried about
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this one!
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Tom,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I propose this alternative patch for the handling of
&lt;br&gt;&amp;gt; GL_EXT_direct_state_access handling. &amp;nbsp;The problem seems to be that
&lt;br&gt;&amp;gt; parse_spec is reading line-by-line and attempting to convert the
&lt;br&gt;&amp;gt; accumulated lines into a function prototype. &amp;nbsp;In the situation that a
&lt;br&gt;&amp;gt; comment line ended in ) normalize_prototype would fail to strip away
&lt;br&gt;&amp;gt; the (unfinished) comment.
&lt;/div&gt;&lt;br&gt;Yeah. &amp;nbsp;It would be best (IMHO) if parse_spec could read by &amp;quot;chunk&amp;quot;,
&lt;br&gt;e.g. by paragraph, but I'm not sure I'd trust a regexp that coalesced
&lt;br&gt;multiple lines; I think it'd end up putting some functions on the same
&lt;br&gt;lines as explanatory text. &amp;nbsp;Or, at least it would if I wrote it ;)
&lt;br&gt;Perhaps there's someone with more regexp-fu listening in... ?
&lt;br&gt;&lt;br&gt;Anyway, I haven't tested the patch below but it looks like this would
&lt;br&gt;work, and it would certainly clip less than what I sent before. &amp;nbsp;LGTM.
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Index: auto/bin/parse_spec.pl
&lt;br&gt;&amp;gt; ===================================================================
&lt;br&gt;&amp;gt; --- auto/bin/parse_spec.pl	(revision 562)
&lt;br&gt;&amp;gt; +++ auto/bin/parse_spec.pl	(working copy)
&lt;br&gt;&amp;gt; @@ -140,6 +140,7 @@
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; local $_ = join(&amp;quot; &amp;quot;, @_);
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s+/ /g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# multiple whitespace -&amp;gt; single space
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\&amp;lt;.*\&amp;gt;//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# remove &amp;lt;comments&amp;gt; from direct state access 
&lt;br&gt;&amp;gt; extension
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp;s/\&amp;lt;.*$//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # remove incomplete &amp;lt;comments&amp;gt; from direct sta
&lt;br&gt;&amp;gt; te access extension
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\(\s*/ \(/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# exactly one space before ( and none after
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\)\s*/\)/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # no after before or after )
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\*([a-zA-Z])/\* $1/; # &amp;quot;* identifier&amp;quot;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26309728</id>
	<title>Re: GL_EXT_direct_state_access handling patch</title>
	<published>2009-11-11T14:17:11Z</published>
	<updated>2009-11-11T14:17:11Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&amp;gt;&amp;gt; &amp;nbsp; 0002 -- A recent change to a registry spec has confused GLEWs parsing
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; code. &amp;nbsp;Please review *carefully*, I'm a bit worried about
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this one!
&lt;br&gt;&lt;br&gt;Tom,
&lt;br&gt;&lt;br&gt;I propose this alternative patch for the handling of
&lt;br&gt;GL_EXT_direct_state_access handling. &amp;nbsp;The problem seems
&lt;br&gt;to be that parse_spec is reading line-by-line and attempting
&lt;br&gt;to convert the accumulated lines into a function prototype.
&lt;br&gt;In the situation that a comment line ended in )
&lt;br&gt;normalize_prototype would fail to strip away the (unfinished)
&lt;br&gt;comment.
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;Index: auto/bin/parse_spec.pl
&lt;br&gt;===================================================================
&lt;br&gt;--- auto/bin/parse_spec.pl	(revision 562)
&lt;br&gt;+++ auto/bin/parse_spec.pl	(working copy)
&lt;br&gt;@@ -140,6 +140,7 @@
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; local $_ = join(&amp;quot; &amp;quot;, @_);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s+/ /g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# multiple whitespace -&amp;gt; single space
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\&amp;lt;.*\&amp;gt;//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# remove &amp;lt;comments&amp;gt; from direct state access extension
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;s/\&amp;lt;.*$//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # remove incomplete &amp;lt;comments&amp;gt; from direct state access extension
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\(\s*/ \(/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# exactly one space before ( and none after
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\)\s*/\)/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # no after before or after )
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\*([a-zA-Z])/\* $1/; # &amp;quot;* identifier&amp;quot;
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<entry>
	<id>tag:old.nabble.com,2006:post-26309359</id>
	<title>glapi.c drift between Mesa and X server</title>
	<published>2009-11-11T13:47:48Z</published>
	<updated>2009-11-11T13:47:48Z</updated>
	<author>
		<name>Ian Romanick-4</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;I need to fix a bug in the X server glapi.c (bugzilla #23335).
&lt;br&gt;Traditionally, glx/glapi.c was just a copy of src/mesa/glapi/glapi.c.
&lt;br&gt;It seems that Mesa's version has not been synchronized to the X server
&lt;br&gt;in a long, long time. &amp;nbsp;It also seems that glx/glapi.c has received a few
&lt;br&gt;commits that are not in Mesa.
&lt;br&gt;&lt;br&gt;It looks like the current version in Mesa contains code that won't even
&lt;br&gt;compile in the X server. &amp;nbsp;At the very least, the include of
&lt;br&gt;main/compiler.h needs to be moved. &amp;nbsp;A bunch of the code that used to be
&lt;br&gt;in glapi.c was also recently moved to glapi_getproc.c.
&lt;br&gt;&lt;br&gt;How should I proceed?
&lt;br&gt;&lt;br&gt;&amp;nbsp;* Fix the bug in Mesa's copy of glapi.c (under some sort of #ifdef),
&lt;br&gt;and sync it back to the X server.
&lt;br&gt;&lt;br&gt;&amp;nbsp;* Admit that we'll never keep these properly in sync, and just fix the
&lt;br&gt;bug in the X server's copy.
&lt;br&gt;&lt;br&gt;I'm somewhat leaning towards the later. &amp;nbsp;Most of glapi.c and
&lt;br&gt;glapi_getproc.c is completely unnecessary on the server. &amp;nbsp;The bulk of
&lt;br&gt;the code deals with dynamic generation of dispatch stubs for extensions
&lt;br&gt;exposed by the driver that are unknown to libGL. &amp;nbsp;Since everything on
&lt;br&gt;the server comes through GLX protocol, there is no way to get to a
&lt;br&gt;function that is unknown to the server.
&lt;br&gt;&lt;br&gt;When we add support 2D drivers calling into the 3D driver (i.e.,
&lt;br&gt;glamor), I don't expect this to become an issue. &amp;nbsp;The 2D driver will
&lt;br&gt;just call directly through the dispatch table in the same manner the GLX
&lt;br&gt;protocol code does.
&lt;br&gt;&lt;br&gt;Opinions?
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26308539</id>
	<title>[ cdk-Patches-2896218 ] i18n for Periodic Table</title>
	<published>2009-11-11T13:00:42Z</published>
	<updated>2009-11-11T13:00:42Z</updated>
	<author>
		<name>SourceForge.net</name>
	</author>
	<content type="html">Patches item #2896218, was opened at 2009-11-11 23:58
&lt;br&gt;Message generated for change (Comment added) made by annulen
&lt;br&gt;You can respond by visiting: 
&lt;br&gt;&lt;a href=&quot;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896218&amp;group_id=20024&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896218&amp;group_id=20024&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please note that this message will contain a full copy of the comment thread,
&lt;br&gt;including the initial issue submission, for this request,
&lt;br&gt;not just the latest update.
&lt;br&gt;Category: None
&lt;br&gt;Group: None
&lt;br&gt;Status: Open
&lt;br&gt;Resolution: None
&lt;br&gt;Priority: 5
&lt;br&gt;Private: No
&lt;br&gt;Submitted By: Konstantin Tokarev (annulen)
&lt;br&gt;Assigned to: Nobody/Anonymous (nobody)
&lt;br&gt;Summary: i18n for Periodic Table
&lt;br&gt;&lt;br&gt;Initial Comment:
&lt;br&gt;Made strings in Periodic Table translatable
&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;&amp;gt;Comment By: Konstantin Tokarev (annulen)
&lt;br&gt;Date: 2009-11-12 00:00
&lt;br&gt;&lt;br&gt;Message:
&lt;br&gt;Values of element.getChemicalSerie(), element.getPhase(), element.getName()
&lt;br&gt;are somewhere deep in CDK and remain untranslatable. They should be made
&lt;br&gt;translatable there of somewhere inside JChemPaint
&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;You can respond by visiting: 
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<entry>
	<id>tag:old.nabble.com,2006:post-26308501</id>
	<title>[ cdk-Patches-2896218 ] i18n for Periodic Table</title>
	<published>2009-11-11T12:58:18Z</published>
	<updated>2009-11-11T12:58:18Z</updated>
	<author>
		<name>SourceForge.net</name>
	</author>
	<content type="html">Patches item #2896218, was opened at 2009-11-11 23:58
&lt;br&gt;Message generated for change (Tracker Item Submitted) made by annulen
&lt;br&gt;You can respond by visiting: 
&lt;br&gt;&lt;a href=&quot;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896218&amp;group_id=20024&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896218&amp;group_id=20024&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please note that this message will contain a full copy of the comment thread,
&lt;br&gt;including the initial issue submission, for this request,
&lt;br&gt;not just the latest update.
&lt;br&gt;Category: None
&lt;br&gt;Group: None
&lt;br&gt;Status: Open
&lt;br&gt;Resolution: None
&lt;br&gt;Priority: 5
&lt;br&gt;Private: No
&lt;br&gt;Submitted By: Konstantin Tokarev (annulen)
&lt;br&gt;Assigned to: Nobody/Anonymous (nobody)
&lt;br&gt;Summary: i18n for Periodic Table
&lt;br&gt;&lt;br&gt;Initial Comment:
&lt;br&gt;Made strings in Periodic Table translatable
&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;You can respond by visiting: 
&lt;br&gt;&lt;a href=&quot;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896218&amp;group_id=20024&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896218&amp;group_id=20024&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26306793</id>
	<title>Re: libGL documentation in xorg-docs</title>
	<published>2009-11-11T11:04:27Z</published>
	<updated>2009-11-11T11:04:27Z</updated>
	<author>
		<name>Corbin Simpson</name>
	</author>
	<content type="html">&lt;p&gt;Wow, what a find. This is really cool. It looks like it&amp;#39;s still useful enough and probably should be saved. Maybe it could be split and expanded to include info on AIGLX too?&lt;/p&gt;
&lt;p&gt;&lt;blockquote type=&quot;cite&quot;&gt;On Nov 10, 2009 9:52 PM, &amp;quot;Alan Coopersmith&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26306793&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Alan.Coopersmith@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;&lt;br&gt;Buried in the xorg-docs module is a document that describes the&lt;br&gt;

libGL implementation for XFree86-based systems:&lt;br&gt;
&lt;a href=&quot;http://cgit.freedesktop.org/xorg/doc/xorg-docs/tree/specs/GL/libGL.txt&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://cgit.freedesktop.org/xorg/doc/xorg-docs/tree/specs/GL/libGL.txt&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
While a lot of this is out of date (description of how Mesa was&lt;br&gt;
built into the old XFree86/Xorg monolith builds, all the XFree86&lt;br&gt;
references, instructions to register extensions with SGI, etc.),&lt;br&gt;
there seems to be some information that is still useful.    Is&lt;br&gt;
there already documentation of these things in Mesa, or should&lt;br&gt;
this document be moved to the Mesa repo where the Mesa developers&lt;br&gt;
can update it for the current state of the libGL world?&lt;br&gt;
&lt;font color=&quot;#888888&quot;&gt;&lt;br&gt;
--&lt;br&gt;
        -Alan Coopersmith-           &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26306793&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;alan.coopersmith@...&lt;/a&gt;&lt;br&gt;
         Sun Microsystems, Inc. - X Window System Engineering&lt;br&gt;
&lt;br&gt;
_______________________________________________&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26306512</id>
	<title>Re: Java 3D meets JavaFX !</title>
	<published>2009-11-11T10:47:59Z</published>
	<updated>2009-11-11T10:47:59Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;several updates have been made on the JavaFX 3D web page: &amp;nbsp;&lt;a href=&quot;http://www.interactivemesh.org/testspace/j3dmeetsjfx.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.interactivemesh.org/testspace/j3dmeetsjfx.html&lt;/a&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;Please, see the sibling thread in the JavaFX forum for more details: &lt;a href=&quot;http://forums.sun.com/thread.jspa?threadID=5373702&amp;tstart=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://forums.sun.com/thread.jspa?threadID=5373702&amp;tstart=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;August
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<entry>
	<id>tag:old.nabble.com,2006:post-26305031</id>
	<title>[ cdk-Patches-2896062 ] Improved PropertiesModelEditor dialog</title>
	<published>2009-11-11T09:17:51Z</published>
	<updated>2009-11-11T09:17:51Z</updated>
	<author>
		<name>SourceForge.net</name>
	</author>
	<content type="html">Patches item #2896062, was opened at 2009-11-11 20:17
&lt;br&gt;Message generated for change (Tracker Item Submitted) made by annulen
&lt;br&gt;You can respond by visiting: 
&lt;br&gt;&lt;a href=&quot;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896062&amp;group_id=20024&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://sourceforge.net/tracker/?func=detail&amp;atid=320024&amp;aid=2896062&amp;group_id=20024&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please note that this message will contain a full copy of the comment thread,
&lt;br&gt;including the initial issue submission, for this request,
&lt;br&gt;not just the latest update.
&lt;br&gt;Category: None
&lt;br&gt;Group: None
&lt;br&gt;Status: Open
&lt;br&gt;Resolution: None
&lt;br&gt;Priority: 5
&lt;br&gt;Private: No
&lt;br&gt;Submitted By: Konstantin Tokarev (annulen)
&lt;br&gt;Assigned to: Nobody/Anonymous (nobody)
&lt;br&gt;Summary: Improved PropertiesModelEditor dialog
&lt;br&gt;&lt;br&gt;Initial Comment:
&lt;br&gt;I've changed first tab PropertiesModelEditor.java to be two-column, I think it's more eye candy. This change keeps easy manual editing, as it was before 
&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26304496</id>
	<title>Re: SMARTS question</title>
	<published>2009-11-11T08:44:39Z</published>
	<updated>2009-11-11T08:44:39Z</updated>
	<author>
		<name>Rajarshi Guha-4</name>
	</author>
	<content type="html">&lt;br&gt;On Nov 11, 2009, at 11:18 AM, Mark Rijnbeek wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Not sure I can... those lines were actually added by Rajarshi:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; Updated code to handle the * SMARTS pattern so that it ignores H's
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; unless they have an isotopic mass specification. This means * no
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; longe...
&lt;br&gt;&amp;gt;&amp;gt; Aah, indeed. I think this was based on some discussion on the &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; OpenBabel or BO lists regarding interpretation of SMARTS matching &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; for H's. I know that h&amp;lt;n&amp;gt; was deprecated in favor of H&amp;lt;n&amp;gt; and this &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; maybe related to that.
&lt;br&gt;&amp;gt;&amp;gt; One general solution might be to have &amp;nbsp;2 modes, like daylight: &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; normal matching (ignore H's) and explicit H matching
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The problem seems to me that the hydrogen in for example [H] 
&lt;br&gt;&amp;gt; [C@@]1(CCC(C)=CC1=O)C(C)=C isn't &amp;quot;ignored&amp;quot;. Method &amp;nbsp;
&lt;br&gt;&amp;gt; HydrogenAtom.match() returns false, and that makes the match false. &amp;nbsp;
&lt;br&gt;&amp;gt; Perhaps I don't get it, but I'd say to ignore would mean to return &amp;nbsp;
&lt;br&gt;&amp;gt; true.
&lt;/div&gt;&lt;br&gt;&lt;br&gt;Aah, indeed.
&lt;br&gt;&lt;br&gt;----------------------------------------------------
&lt;br&gt;Rajarshi Guha &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;| NIH Chemical Genomics Center
&lt;br&gt;&lt;a href=&quot;http://www.rguha.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.rguha.net&lt;/a&gt;&amp;nbsp;| &lt;a href=&quot;http://ncgc.nih.gov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://ncgc.nih.gov&lt;/a&gt;&lt;br&gt;----------------------------------------------------
&lt;br&gt;There is no truth to the allegation that statisticians are mean.
&lt;br&gt;They are just your standard normal deviates.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26304071</id>
	<title>Re: SMARTS question</title>
	<published>2009-11-11T08:18:46Z</published>
	<updated>2009-11-11T08:18:46Z</updated>
	<author>
		<name>Mark Rijnbeek</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Not sure I can... those lines were actually added by Rajarshi:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;Updated code to handle the * SMARTS pattern so that it ignores H's
&lt;br&gt;&amp;gt;&amp;gt; unless they have an isotopic mass specification. This means * no
&lt;br&gt;&amp;gt;&amp;gt; longe...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Aah, indeed. I think this was based on some discussion on the OpenBabel 
&lt;br&gt;&amp;gt; or BO lists regarding interpretation of SMARTS matching for H's. I know 
&lt;br&gt;&amp;gt; that h&amp;lt;n&amp;gt; was deprecated in favor of H&amp;lt;n&amp;gt; and this maybe related to that.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; One general solution might be to have &amp;nbsp;2 modes, like daylight: normal 
&lt;br&gt;&amp;gt; matching (ignore H's) and explicit H matching
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;The problem seems to me that the hydrogen in for example 
&lt;br&gt;[H][C@@]1(CCC(C)=CC1=O)C(C)=C isn't &amp;quot;ignored&amp;quot;. Method 
&lt;br&gt;HydrogenAtom.match() returns false, and that makes the match false. 
&lt;br&gt;Perhaps I don't get it, but I'd say to ignore would mean to return true.
&lt;br&gt;&lt;br&gt;Mark
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26303691</id>
	<title>Re: SMARTS question</title>
	<published>2009-11-11T07:56:06Z</published>
	<updated>2009-11-11T07:56:06Z</updated>
	<author>
		<name>Rajarshi Guha-4</name>
	</author>
	<content type="html">&lt;br&gt;On Nov 11, 2009, at 10:30 AM, Egon Willighagen wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Wed, Nov 11, 2009 at 4:07 PM, Mark Rijnbeek &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26303691&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;markr@...&lt;/a&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; There is something related in AnyAtom.java..
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;public boolean matches(IAtom atom) {
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (atom.getSymbol().equals(&amp;quot;H&amp;quot;)) {
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Integer massNumber = atom.getMassNumber();
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return massNumber != null;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return true;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; So it looks to me that not matching [H] to itself is intentional,
&lt;br&gt;&amp;gt;&amp;gt; considering what I see in AnyAtom. Perhaps Egon can comment?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Not sure I can... those lines were actually added by Rajarshi:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;Updated code to handle the * SMARTS pattern so that it ignores H's
&lt;br&gt;&amp;gt; unless they have an isotopic mass specification. This means * no
&lt;br&gt;&amp;gt; longe...
&lt;/div&gt;&lt;br&gt;&lt;br&gt;Aah, indeed. I think this was based on some discussion on the &amp;nbsp;
&lt;br&gt;OpenBabel or BO lists regarding interpretation of SMARTS matching for &amp;nbsp;
&lt;br&gt;H's. I know that h&amp;lt;n&amp;gt; was deprecated in favor of H&amp;lt;n&amp;gt; and this maybe &amp;nbsp;
&lt;br&gt;related to that.
&lt;br&gt;&lt;br&gt;One general solution might be to have &amp;nbsp;2 modes, like daylight: normal &amp;nbsp;
&lt;br&gt;matching (ignore H's) and explicit H matching
&lt;br&gt;&lt;br&gt;----------------------------------------------------
&lt;br&gt;Rajarshi Guha &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;| NIH Chemical Genomics Center
&lt;br&gt;&lt;a href=&quot;http://www.rguha.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.rguha.net&lt;/a&gt;&amp;nbsp;| &lt;a href=&quot;http://ncgc.nih.gov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://ncgc.nih.gov&lt;/a&gt;&lt;br&gt;----------------------------------------------------
&lt;br&gt;In matrimony, to hesitate is sometimes to be saved.
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -- Butler
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26303700</id>
	<title>Re: Multiple views of one object</title>
	<published>2009-11-11T07:55:51Z</published>
	<updated>2009-11-11T07:55:51Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Thank you very much!
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<entry>
	<id>tag:old.nabble.com,2006:post-26303284</id>
	<title>Re: SMARTS question</title>
	<published>2009-11-11T07:30:57Z</published>
	<updated>2009-11-11T07:30:57Z</updated>
	<author>
		<name>Egon Willighagen-5</name>
	</author>
	<content type="html">On Wed, Nov 11, 2009 at 4:07 PM, Mark Rijnbeek &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26303284&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;markr@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; There is something related in AnyAtom.java..
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;    public boolean matches(IAtom atom) {
&lt;br&gt;&amp;gt;         if (atom.getSymbol().equals(&amp;quot;H&amp;quot;)) {
&lt;br&gt;&amp;gt;             Integer massNumber = atom.getMassNumber();
&lt;br&gt;&amp;gt;             return massNumber != null;
&lt;br&gt;&amp;gt;         }
&lt;br&gt;&amp;gt;         return true;
&lt;br&gt;&amp;gt;     }
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So it looks to me that not matching [H] to itself is intentional,
&lt;br&gt;&amp;gt; considering what I see in AnyAtom. Perhaps Egon can comment?
&lt;/div&gt;&lt;br&gt;Not sure I can... those lines were actually added by Rajarshi:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; Updated code to handle the * SMARTS pattern so that it ignores H's
&lt;br&gt;unless they have an isotopic mass specification. This means * no
&lt;br&gt;longe...
&lt;br&gt;&lt;br&gt;See commit 02516de8553779d33bda1bcbd76027882b81aeca
&lt;br&gt;&lt;br&gt;(git show 02516de8553779d33bda1bcbd76027882b81aeca)
&lt;br&gt;&lt;br&gt;Egon
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Post-doc @ Uppsala University
&lt;br&gt;Homepage: &lt;a href=&quot;http://egonw.github.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://egonw.github.com/&lt;/a&gt;&lt;br&gt;Blog: &lt;a href=&quot;http://chem-bla-ics.blogspot.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://chem-bla-ics.blogspot.com/&lt;/a&gt;&lt;br&gt;PubList: &lt;a href=&quot;http://www.citeulike.org/user/egonw/tag/papers&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.citeulike.org/user/egonw/tag/papers&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26302598</id>
	<title>Re: transform maths</title>
	<published>2009-11-11T07:16:09Z</published>
	<updated>2009-11-11T07:16:09Z</updated>
	<author>
		<name>MauroEsposito</name>
	</author>
	<content type="html">plane.rotationY += 180;
&lt;br&gt;&lt;br&gt;it will add 180 degrees to the current degrees value.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;Marco Christis wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message shrinkable-quote&quot;&gt;&lt;br&gt;plane.rotationY is the rotation in the plane's coordinate space. I want
&lt;br&gt;to set the rotation of the plane that correspondents with 180 in world
&lt;br&gt;space.
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;gt; plane.rotationY = 180
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Marco Christis wrote:
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; Hi list,
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; I am using PV3D in a project that I am working on. I am struggling 
&lt;br&gt;&amp;gt; &amp;gt; with calculating the rotation of a DisplayObject3D using the 
&lt;br&gt;&amp;gt; &amp;gt; transform.
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; I have created a DisplayObject3D called plane3d. This plane3d is a 
&lt;br&gt;&amp;gt; &amp;gt; child node down a chain of 3d nodes. I want to rotate my plane3d in 
&lt;br&gt;&amp;gt; &amp;gt; such a way that it is looking in the (opposite) direction of the 
&lt;br&gt;&amp;gt; &amp;gt; Y-axis in the world coordinate space. How can I calculate this 
&lt;br&gt;&amp;gt; &amp;gt; rotation using the transform of my plane3d? (I don't want to change 
&lt;br&gt;&amp;gt; &amp;gt; the position of my plane3d but I only want to change it's rotation.)
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; Basicly what I want try to achieve is the following:
&lt;br&gt;&amp;gt; &amp;gt; - get the world transform of a node
&lt;br&gt;&amp;gt; &amp;gt; - change the rotation of the world transform to rotation X = 0, 
&lt;br&gt;&amp;gt; &amp;gt; rotationY = 180 rotationZ = 0
&lt;br&gt;&amp;gt; &amp;gt; - calculate the world space transform back to the node space
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; I have tried the following which is not working.
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; var m:Matrix3D = Matrix3D.clone( plane3d.world ); &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;gt; &amp;gt; // how can I do the rotation???
&lt;br&gt;&amp;gt; &amp;gt; var rotationMatrix:Matrix3D = Matrix3D.rotationY(180);
&lt;br&gt;&amp;gt; &amp;gt; m = Matrix3D.multiply( rotationMatrix, m);
&lt;br&gt;&amp;gt; &amp;gt; plane3d.transform = Matrix3D.multiply( Matrix3D.inverse( 
&lt;br&gt;&amp;gt; &amp;gt; plane3d.transform ), m );
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; Any help is appreciated.
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; Marco.
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; &amp;gt; Papervision3D mailing list
&lt;br&gt;&amp;gt; &amp;gt; Papervision3D@osflash.org 
&lt;br&gt;&amp;gt; &amp;gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context: 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/transform-maths-tp14713639p14716538.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/transform-maths-tp14713639p14716538.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Sent from the Papervision3D mailing list archive at Nabble.com.
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;Papervision3D@osflash.org
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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&lt;br&gt;Papervision3D@osflash.org
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&lt;/div&gt;&lt;/blockquote&gt;
&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Papervision3D-f22855.html&quot; embed=&quot;fixTarget[22855]&quot; target=&quot;_top&quot; &gt;Papervision3D&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26302892</id>
	<title>Re: SMARTS question</title>
	<published>2009-11-11T07:07:16Z</published>
	<updated>2009-11-11T07:07:16Z</updated>
	<author>
		<name>Mark Rijnbeek</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Digging a bit more suggests that this is a problem with SMARTS parsing. 
&lt;br&gt;&amp;gt; Specifically, the match() method of HydrogenAtom seems to not be able to 
&lt;br&gt;&amp;gt; match atomic H. But [H] does match [H][H] or even.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; A simple fix for atomic H is to replace lines 75-77 with
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; if (atom.getMassNumber() != null &amp;&amp; atom.getMassNumber() &amp;gt;= 1) {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; return true;
&lt;br&gt;&amp;gt; }
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Does this sound reasonable?
&lt;/div&gt;&lt;br&gt;&lt;br&gt;I was in Goslar, hence the somewhat late reply. Looks like you found it, 
&lt;br&gt;however changing that line to &amp;gt;=1 does not have the desired effect, 
&lt;br&gt;because the massnumber for [H] is null (as opposed to being 2 for 2H).
&lt;br&gt;&lt;br&gt;There is something related in AnyAtom.java..
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; public boolean matches(IAtom atom) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (atom.getSymbol().equals(&amp;quot;H&amp;quot;)) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Integer massNumber = atom.getMassNumber();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;return massNumber != null;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;return true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&lt;br&gt;So it looks to me that not matching [H] to itself is intentional, 
&lt;br&gt;considering what I see in AnyAtom. Perhaps Egon can comment?
&lt;br&gt;&lt;br&gt;Mark
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26302351</id>
	<title>Re: Release Candidate 2 status</title>
	<published>2009-11-11T06:38:34Z</published>
	<updated>2009-11-11T06:38:34Z</updated>
	<author>
		<name>Paul Martz</name>
	</author>
	<content type="html">John F. Fay wrote:
&lt;br&gt;&amp;gt; I would also appreciate a bit of &amp;quot;works for me&amp;quot; input from people on the list.
&lt;br&gt;&lt;br&gt;Hi John -- Tested svn head with VC6 and all is well.
&lt;br&gt;&lt;br&gt;How'd you do with that hurricane?
&lt;br&gt;&amp;nbsp; &amp;nbsp; -Paul
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26301936</id>
	<title>[Bug 24969] google earth install error under ubuntu linux</title>
	<published>2009-11-11T06:15:47Z</published>
	<updated>2009-11-11T06:15:47Z</updated>
	<author>
		<name>Bugzilla from bugzilla-daemon@freedesktop.org</name>
	</author>
	<content type="html">&lt;a href=&quot;http://bugs.freedesktop.org/show_bug.cgi?id=24969&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bugs.freedesktop.org/show_bug.cgi?id=24969&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;--- Comment #4 from Tormod Volden &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26301936&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bugzi07.fdo.tormod@...&lt;/a&gt;&amp;gt; &amp;nbsp;2009-11-11 06:15:47 PST ---
&lt;br&gt;Bill, the bug is not in the googleearth package (from Google) but in the mesa
&lt;br&gt;library shipped with Ubuntu 8.10.
&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Configure bugmail: &lt;a href=&quot;http://bugs.freedesktop.org/userprefs.cgi?tab=email&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bugs.freedesktop.org/userprefs.cgi?tab=email&lt;/a&gt;&lt;br&gt;------- You are receiving this mail because: -------
&lt;br&gt;You are the assignee for the bug.
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26300612</id>
	<title>Re: Dropping Java5 support</title>
	<published>2009-11-11T04:41:03Z</published>
	<updated>2009-11-11T04:41:03Z</updated>
	<author>
		<name>Rajarshi Guha-4</name>
	</author>
	<content type="html">Sounds good to me
&lt;br&gt;&lt;br&gt;On Nov 11, 2009, at 3:24 AM, Egon Willighagen wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi all,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I would like to propose to drop Java5 support for CDK *master*. I am
&lt;br&gt;&amp;gt; aware that not all platforms have moved to Java6 yet, but Sun has
&lt;br&gt;&amp;gt; ended support for Java5 [0] and OpenJDK6 and OpenJDK7 is available for
&lt;br&gt;&amp;gt; several more rare platforms (it's Open Source and from Sun).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Egon
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 0.&lt;a href=&quot;http://java.sun.com/products/archive/eol.policy.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://java.sun.com/products/archive/eol.policy.html&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -- &amp;nbsp;
&lt;br&gt;&amp;gt; Post-doc @ Uppsala University
&lt;br&gt;&amp;gt; Homepage: &lt;a href=&quot;http://egonw.github.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://egonw.github.com/&lt;/a&gt;&lt;br&gt;&amp;gt; Blog: &lt;a href=&quot;http://chem-bla-ics.blogspot.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://chem-bla-ics.blogspot.com/&lt;/a&gt;&lt;br&gt;&amp;gt; PubList: &lt;a href=&quot;http://www.citeulike.org/user/egonw/tag/papers&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.citeulike.org/user/egonw/tag/papers&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26299635</id>
	<title>Re: texformat-rework branch</title>
	<published>2009-11-11T03:13:12Z</published>
	<updated>2009-11-11T03:13:12Z</updated>
	<author>
		<name>Maciej Cencora</name>
	</author>
	<content type="html">I've checked the other failing tests.
&lt;br&gt;Following were also passing before the texformat-rework merge:
&lt;br&gt;fdo23670-drawpix_stencil
&lt;br&gt;stencil-drawpixels
&lt;br&gt;fragProg1 (Z write test)
&lt;br&gt;readPixSanity
&lt;br&gt;stencil2
&lt;br&gt;&lt;br&gt;Maciej
&lt;br&gt;&lt;br&gt;Dnia środa, 11 listopada 2009 o 03:44:18 Brian Paul napisał(a):
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; It passes with swrast and the i965 driver here.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Did this test pass prior to the texformat work?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 2009/11/10 Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299635&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt; &amp;gt; It doesn't assert anymore, but the test is still failing.
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; @test: texturing/texdepth
&lt;br&gt;&amp;gt; &amp;gt; info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build Nov
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;8 2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so, software
&lt;br&gt;&amp;gt; &amp;gt; DXTn compression/decompression unavailable\nMesa: Initializing x86-64
&lt;br&gt;&amp;gt; &amp;gt; optimizations\nMesa: 3Dnow! detected\n\n\nOutput:\nProbe at (80,16)\n
&lt;br&gt;&amp;gt; &amp;gt; Expected: 0.250000 0.250000 0.250000 1.000000\n &amp;nbsp;Observed: 0.000000
&lt;br&gt;&amp;gt; &amp;gt; 0.000000 0.000000 1.000000\nTest failed: \'Render textures GL_LUMINANCE
&lt;br&gt;&amp;gt; &amp;gt; (no shadow functionality)\'\nSee above for details.\n\n
&lt;br&gt;&amp;gt; &amp;gt; errors!
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a):
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Can you try again with Mesa git/master? &amp;nbsp;I've updated the assertions.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299635&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt; 
&lt;/div&gt;wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; It is r300 driver (RV530 GPU).
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; I'm sending the backtrace as attachement.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a):
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Which driver?
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Could you provide a stack trace for the failed assertion?
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299635&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; wrote:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Hi Brian,
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; there's at least one more regression in the code.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Piglit's texdepth test is failing because of following assertion:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; texdepth: swrast/s_readpix.c:122: read_depth_pixels: Assertion `rb-
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;InternalFormat == 0x81A6' failed.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; There are also other regressions (mostly related to depth/stencil
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; buffer) but I'm not sure it's the texformat branch merge is to
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; blame: fdo23670-drawpix_stencil
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; stencil-drawpixels
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; fragProg1 (Z write test)
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; paths
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; polygonOffset
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; readPixSanity
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; stencil2
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Regards,
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul napisał(a):
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Alex, Nicolai,
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Would you guys please test the texformat-rework branch again?
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; If it looks OK, I'd like to merge to master soon, but probably not
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; until next week.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Thanks.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; ------------------------------------------------------------------
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&lt;br&gt;what you do best, core application coding. Discover what's new with
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26299618</id>
	<title>Re: texformat-rework branch</title>
	<published>2009-11-11T03:07:37Z</published>
	<updated>2009-11-11T03:07:37Z</updated>
	<author>
		<name>Maciej Cencora</name>
	</author>
	<content type="html">Yes, it was passing right before the texformat-rework merge.
&lt;br&gt;&lt;br&gt;Maciej
&lt;br&gt;&lt;br&gt;Dnia środa, 11 listopada 2009 o 03:44:18 Brian Paul napisał(a):
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; It passes with swrast and the i965 driver here.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Did this test pass prior to the texformat work?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 2009/11/10 Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299618&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt; &amp;gt; It doesn't assert anymore, but the test is still failing.
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; @test: texturing/texdepth
&lt;br&gt;&amp;gt; &amp;gt; info: @@@Returncode: 1\n\nErrors:\nMesa: Mesa 7.7-devel DEBUG build Nov
&lt;br&gt;&amp;gt; &amp;gt; &amp;nbsp;8 2009 21:21:48\nMesa warning: couldn\'t open libtxc_dxtn.so, software
&lt;br&gt;&amp;gt; &amp;gt; DXTn compression/decompression unavailable\nMesa: Initializing x86-64
&lt;br&gt;&amp;gt; &amp;gt; optimizations\nMesa: 3Dnow! detected\n\n\nOutput:\nProbe at (80,16)\n
&lt;br&gt;&amp;gt; &amp;gt; Expected: 0.250000 0.250000 0.250000 1.000000\n &amp;nbsp;Observed: 0.000000
&lt;br&gt;&amp;gt; &amp;gt; 0.000000 0.000000 1.000000\nTest failed: \'Render textures GL_LUMINANCE
&lt;br&gt;&amp;gt; &amp;gt; (no shadow functionality)\'\nSee above for details.\n\n
&lt;br&gt;&amp;gt; &amp;gt; errors!
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; Dnia środa, 11 listopada 2009 o 02:25:52 Brian Paul napisał(a):
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Can you try again with Mesa git/master? &amp;nbsp;I've updated the assertions.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 3:43 PM, Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299618&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt; 
&lt;/div&gt;wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; It is r300 driver (RV530 GPU).
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; I'm sending the backtrace as attachement.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Dnia wtorek, 10 listopada 2009 o 23:38:09 Brian Paul napisał(a):
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Which driver?
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Could you provide a stack trace for the failed assertion?
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 3:30 PM, Maciej Cencora &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299618&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;m.cencora@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; wrote:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Hi Brian,
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; there's at least one more regression in the code.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Piglit's texdepth test is failing because of following assertion:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; texdepth: swrast/s_readpix.c:122: read_depth_pixels: Assertion `rb-
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;InternalFormat == 0x81A6' failed.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; There are also other regressions (mostly related to depth/stencil
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; buffer) but I'm not sure it's the texformat branch merge is to
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; blame: fdo23670-drawpix_stencil
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; stencil-drawpixels
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; fragProg1 (Z write test)
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; paths
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; polygonOffset
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; readPixSanity
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; stencil2
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Regards,
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Maciej
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt; Dnia piątek, 23 października 2009 o 23:23:34 Brian Paul napisał(a):
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Alex, Nicolai,
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Would you guys please test the texformat-rework branch again?
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; If it looks OK, I'd like to merge to master soon, but probably not
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; until next week.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; Thanks.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; -Brian
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt; &amp;gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26297637</id>
	<title>Dropping Java5 support</title>
	<published>2009-11-11T00:24:02Z</published>
	<updated>2009-11-11T00:24:02Z</updated>
	<author>
		<name>Egon Willighagen-5</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;&lt;br&gt;I would like to propose to drop Java5 support for CDK *master*. I am
&lt;br&gt;aware that not all platforms have moved to Java6 yet, but Sun has
&lt;br&gt;ended support for Java5 [0] and OpenJDK6 and OpenJDK7 is available for
&lt;br&gt;several more rare platforms (it's Open Source and from Sun).
&lt;br&gt;&lt;br&gt;Egon
&lt;br&gt;&lt;br&gt;0.&lt;a href=&quot;http://java.sun.com/products/archive/eol.policy.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://java.sun.com/products/archive/eol.policy.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Post-doc @ Uppsala University
&lt;br&gt;Homepage: &lt;a href=&quot;http://egonw.github.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://egonw.github.com/&lt;/a&gt;&lt;br&gt;Blog: &lt;a href=&quot;http://chem-bla-ics.blogspot.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://chem-bla-ics.blogspot.com/&lt;/a&gt;&lt;br&gt;PubList: &lt;a href=&quot;http://www.citeulike.org/user/egonw/tag/papers&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.citeulike.org/user/egonw/tag/papers&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/cdk-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/cdk-devel&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/cdk-devel-f3858.html&quot; embed=&quot;fixTarget[3858]&quot; target=&quot;_top&quot; &gt;cdk-devel&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26297620</id>
	<title>Re: Android support (Chia-I Wu)</title>
	<published>2009-11-11T00:20:48Z</published>
	<updated>2009-11-11T00:20:48Z</updated>
	<author>
		<name>Chia-I Wu-2</name>
	</author>
	<content type="html">On Wed, Nov 11, 2009 at 01:28:08PM +0800, Westermann Fu wrote:
&lt;br&gt;&amp;gt; Dear Wu, It's cool. But what component plays the role of WinSys on android?
&lt;br&gt;&amp;gt; Talk with hardware using DRM yet? If it is, who loads DRM module? I'm not
&lt;br&gt;&amp;gt; familar with android-x86, I think there is no X11 so there is no DRI
&lt;br&gt;It should be noted that, a DRI driver does not talk to an X11 server.
&lt;br&gt;It talks to its loader. &amp;nbsp;In X11 environment, the loader talks to the
&lt;br&gt;server in DRI protocol. &amp;nbsp;This way, a DRI driver is window system
&lt;br&gt;neutral. &amp;nbsp;It is thus possible to write a new loader that talks to
&lt;br&gt;Android. &amp;nbsp;This is what egl_android does. &amp;nbsp;Another good example is
&lt;br&gt;Wayland and eagle. &amp;nbsp;Actually, egl_android is based on eagle.
&lt;br&gt;&amp;gt; architecture yet. And it seems in SurfaceFlinger there is interface for GPU
&lt;br&gt;&amp;gt; accleratable surface, why not use it directly?
&lt;br&gt;I do implement GPUHardwareInterface with GEM.
&lt;br&gt;&amp;gt; In your mail, you mentioned the window compositor(server), do you refer to
&lt;br&gt;&amp;gt; Surface Flinger or Window Manager Service? My understanding is
&lt;br&gt;&amp;gt; WindowManagerService allocate surface but SurfaceFlinger do the final
&lt;br&gt;&amp;gt; composite operation, is it right? But it seems not all surfaces been
&lt;br&gt;&amp;gt; composited with Opengles, most are directly bitblt, are you acclerating all?
&lt;br&gt;I was referring to SurfaceFlinger. &amp;nbsp;Surfaces, and the backing buffers,
&lt;br&gt;are allocated and composited by SurfaceFlinger. &amp;nbsp;When the platform has a
&lt;br&gt;2D blitter (capable of blending, scaling, etc.), SurfaceFinger tries it
&lt;br&gt;first before resorting to OpenGL ES. &amp;nbsp;It is because the blitter is said
&lt;br&gt;to be faster than the 3D hw on G1 phones. &amp;nbsp;Since there is no such
&lt;br&gt;blitter on my test platform, all compositions are done with OpenGL ES.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Regards,
&lt;br&gt;olv
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26297433</id>
	<title>Re: Release Candidate 2 status</title>
	<published>2009-11-11T00:01:34Z</published>
	<updated>2009-11-11T00:01:34Z</updated>
	<author>
		<name>Martin Payne-3</name>
	</author>
	<content type="html">Hi John, all,
&lt;br&gt;&lt;br&gt;John F. Fay wrote:
&lt;br&gt;&amp;gt; I would also appreciate a bit of &amp;quot;works for me&amp;quot; input from people on the list.
&lt;br&gt;&lt;br&gt;I haven't had a chance to test yet, but the build worked fine for me. I 
&lt;br&gt;built with the native MinGW using my own Makefile, and built using VS 
&lt;br&gt;2008 out of the box.
&lt;br&gt;&lt;br&gt;One thing I did notice is that the deprecated joystick functions are now 
&lt;br&gt;being exported from the DLL, i.e. &amp;quot;glutJoystickGetNumAxes&amp;quot;, but they 
&lt;br&gt;weren't in the previous release candidate or in 2.4.0. This is because 
&lt;br&gt;they are now exported in the module def. Can someone clarify whether 
&lt;br&gt;these functions are supposed to be exported from the DLL? If someone can 
&lt;br&gt;clarify, I can make some changes and submit back.
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;Martin
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26296484</id>
	<title>libGL documentation in xorg-docs</title>
	<published>2009-11-10T21:52:51Z</published>
	<updated>2009-11-10T21:52:51Z</updated>
	<author>
		<name>Alan Coopersmith</name>
	</author>
	<content type="html">Buried in the xorg-docs module is a document that describes the
&lt;br&gt;libGL implementation for XFree86-based systems:
&lt;br&gt;&lt;a href=&quot;http://cgit.freedesktop.org/xorg/doc/xorg-docs/tree/specs/GL/libGL.txt&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgit.freedesktop.org/xorg/doc/xorg-docs/tree/specs/GL/libGL.txt&lt;/a&gt;&lt;br&gt;&lt;br&gt;While a lot of this is out of date (description of how Mesa was
&lt;br&gt;built into the old XFree86/Xorg monolith builds, all the XFree86
&lt;br&gt;references, instructions to register extensions with SGI, etc.),
&lt;br&gt;there seems to be some information that is still useful. &amp;nbsp; &amp;nbsp;Is
&lt;br&gt;there already documentation of these things in Mesa, or should
&lt;br&gt;this document be moved to the Mesa repo where the Mesa developers
&lt;br&gt;can update it for the current state of the libGL world?
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -Alan Coopersmith- &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26296484&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;alan.coopersmith@...&lt;/a&gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Sun Microsystems, Inc. - X Window System Engineering
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26296314</id>
	<title>Re: Android support (Chia-I Wu)</title>
	<published>2009-11-10T21:28:08Z</published>
	<updated>2009-11-10T21:28:08Z</updated>
	<author>
		<name>Westermann Fu-2</name>
	</author>
	<content type="html">Hi:&lt;br&gt;&lt;br&gt;Dear Wu, It&amp;#39;s cool. But what component plays the role of WinSys on android? Talk with hardware using DRM yet? If it is, who loads DRM module? I&amp;#39;m not familar with android-x86, I think there is no X11 so there is no DRI architecture yet. And it seems in SurfaceFlinger there is interface for GPU accleratable surface, why not use it directly?&lt;br&gt;
In your mail, you mentioned the window compositor(server), do you refer to Surface Flinger or Window Manager Service? My understanding is WindowManagerService allocate surface but SurfaceFlinger do the final composite operation, is it right? But it seems not all surfaces been composited with Opengles, most are directly bitblt, are you acclerating all?&lt;br&gt;
&lt;br&gt;Regards &lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26295565</id>
	<title>Re: Android support</title>
	<published>2009-11-10T19:38:03Z</published>
	<updated>2009-11-10T19:38:03Z</updated>
	<author>
		<name>Daniel Stone</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;On Tue, Nov 10, 2009 at 03:21:35PM -0700, tom fogal wrote:
&lt;br&gt;&amp;gt; We've got an app we'd like to port to `another' mobile platform,
&lt;br&gt;&amp;gt; but shaders are a sine qua non for us. &amp;nbsp;AFAICT Apple's offerings
&lt;br&gt;&amp;gt; are the only thing on the market which offer anything beyond fixed
&lt;br&gt;&amp;gt; functionality. &amp;nbsp;If it was reasonably possible to get your code working
&lt;br&gt;&amp;gt; on an Android phone, such a device would probably be our next target...
&lt;br&gt;&lt;br&gt;IMG's OpenGL ES 2.0 drivers, proprietary though they are, support all of
&lt;br&gt;2.0. &amp;nbsp;The Nokia N900 ships with them.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Daniel
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