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3D physic engine jiglibflashAloha all,
I rencently joined the jiblibflash project, a 3d physic engine, which Muzer did port from the jiglib c++ open source engine. It's still in the early stage but i wanted to show you the first demo: http://www.flashbookmarks.com/demos/jiglibtimestep/ If anyone is interested to join the project, send me a message. The project can be found at: http://code.google.com/p/jiglibflash/ but remember it's still in early stage and there's no documentation / tutorials yet. You can find me on irc #papervision3d, server freenode or http://pv3dchat.flashbookmarks.com/ Hope you like it. |
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Re: 3D physic engine jiglibflashOh totally forgot to tell how to control the red ball:
click in the 'screen', then you can use the arrow keys and the spacebar.
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Re: 3D physic engine jiglibflashHi,
really cool stuff 2009/1/12 speedok <speedok@...>
-- ------------------------------------------------------- http://seraf.mediabox.fr http://www.wow-engine.com _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashnice one! :)
On Mon, Jan 12, 2009 at 1:57 PM, speedok <speedok@...> wrote: > > Aloha all, > > I rencently joined the jiblibflash project, a 3d physic engine, which Muzer > did port from the jiglib c++ open source engine. > > It's still in the early stage but i wanted to show you the first demo: > http://www.flashbookmarks.com/demos/jiglibtimestep/ > http://www.flashbookmarks.com/demos/jiglibtimestep/ > > If anyone is interested to join the project, send me a message. > > The project can be found at: http://code.google.com/p/jiglibflash/ > http://code.google.com/p/jiglibflash/ but remember it's still in early > stage and there's no documentation / tutorials yet. > > You can find me on irc #papervision3d, server freenode or > http://pv3dchat.flashbookmarks.com/ > > Hope you like it. > -- > View this message in context: http://www.nabble.com/3D-physic-engine-jiglibflash-tp21413886p21413886.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashYeah, finally someone picked up the muzer-code... Cool Dude
2009/1/12 Petr Svoboda <wormik@...> nice one! :) -- http://www.renkster.de/ _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashGreat!!!!
I've been waiting for a rigid body engine forever! On Jan 12, 2009, at 1:57 PM, speedok wrote: > > Aloha all, > > I rencently joined the jiblibflash project, a 3d physic engine, > which Muzer > did port from the jiglib c++ open source engine. > > It's still in the early stage but i wanted to show you the first demo: > http://www.flashbookmarks.com/demos/jiglibtimestep/ > http://www.flashbookmarks.com/demos/jiglibtimestep/ > > If anyone is interested to join the project, send me a message. > > The project can be found at: http://code.google.com/p/jiglibflash/ > http://code.google.com/p/jiglibflash/ but remember it's still in > early > stage and there's no documentation / tutorials yet. > > You can find me on irc #papervision3d, server freenode or > http://pv3dchat.flashbookmarks.com/ > > Hope you like it. > -- > View this message in context: http://www.nabble.com/3D-physic-engine-jiglibflash-tp21413886p21413886.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashI´ve rencently ruled a personal project because I couldn´t do what I
need with any physics engine like box2d, wow and Bolt. You gave me hope with that example. Great job. Can´t wait to see more! speedok escribió: > Aloha all, > > I rencently joined the jiblibflash project, a 3d physic engine, which Muzer > did port from the jiglib c++ open source engine. > > It's still in the early stage but i wanted to show you the first demo: > http://www.flashbookmarks.com/demos/jiglibtimestep/ > http://www.flashbookmarks.com/demos/jiglibtimestep/ > > If anyone is interested to join the project, send me a message. > > The project can be found at: http://code.google.com/p/jiglibflash/ > http://code.google.com/p/jiglibflash/ but remember it's still in early > stage and there's no documentation / tutorials yet. > > You can find me on irc #papervision3d, server freenode or > http://pv3dchat.flashbookmarks.com/ > > Hope you like it. > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashNice work guys, looking really good!
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Re: 3D physic engine jiglibflashThanks all.
We will try to get the jiglibflash engine to the next level and keep you updated in here.
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Re: 3D physic engine jiglibflashawesome work! If you need anything to integrate better with pv3d, let
us know. Ralph. On Jan 12, 2009, at 8:51 PM, speedok wrote: > > Thanks all. > We will try to get the jiglibflash engine to the next level and keep > you > updated in here. > > > Yeah, finally someone picked up the muzer-code... Cool Dude > > I am working with muzerfly, he's still active on it, and we just got > a 3th > member 'kal-el'. > Hopefully we can get a few more members to speed up the proces. > -- > View this message in context: http://www.nabble.com/3D-physic-engine-jiglibflash-tp21413886p21422289.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashhi, I downloaded the code from google code and I compiled your code example. The result was much slower than yours. I added an StatsView and the fps goes from 10 to 25.
You can check it here: http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.html Do anybody guess why is this happening? 2009/1/12 Ralph Hauwert <r.hauwert@...> awesome work! If you need anything to integrate better with pv3d, let us know. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashI forgot the code (it´s all the same like the example)
http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.as
2009/1/13 xleon <malandro@...> hi, I downloaded the code from google code and I compiled your code example. The result was much slower than yours. I added an StatsView and the fps goes from 10 to 25. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashNow I compiled the same thing with Flash Ide (first time was with Flex Builder) and the fps got much better. Does anybody knows why the performance with Flex builder is worse than Flash Ide????. I put the same source code for both.
2009/1/13 xleon <malandro@...> I forgot the code (it´s all the same like the example) _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashDid you do a bin-release in FlexBuilder?
On Mon, Jan 12, 2009 at 5:22 PM, xleon <malandro@...> wrote: > Now I compiled the same thing with Flash Ide (first time was with Flex > Builder) and the fps got much better. Does anybody knows why the performance > with Flex builder is worse than Flash Ide????. I put the same source code > for both. > > 2009/1/13 xleon <malandro@...> >> >> I forgot the code (it´s all the same like the example) >> http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.as >> >> 2009/1/13 xleon <malandro@...> >>> >>> hi, I downloaded the code from google code and I compiled your code >>> example. The result was much slower than yours. I added an StatsView and the >>> fps goes from 10 to 25. >>> You can check it here: >>> http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.html >>> Do anybody guess why is this happening? >>> >>> >>> >>> 2009/1/12 Ralph Hauwert <r.hauwert@...> >>>> >>>> awesome work! If you need anything to integrate better with pv3d, let us >>>> know. >>>> >>>> Ralph. >>>> >>>> On Jan 12, 2009, at 8:51 PM, speedok wrote: >>>> >>>>> >>>>> Thanks all. >>>>> We will try to get the jiglibflash engine to the next level and keep >>>>> you >>>>> updated in here. >>>>> >>>>> >>>>> Yeah, finally someone picked up the muzer-code... Cool Dude >>>>> >>>>> I am working with muzerfly, he's still active on it, and we just got a >>>>> 3th >>>>> member 'kal-el'. >>>>> Hopefully we can get a few more members to speed up the proces. >>>>> -- >>>>> View this message in context: >>>>> http://www.nabble.com/3D-physic-engine-jiglibflash-tp21413886p21422289.html >>>>> Sent from the Papervision3D mailing list archive at Nabble.com. >>>>> >>>>> >>>>> _______________________________________________ >>>>> Papervision3D mailing list >>>>> Papervision3D@... >>>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >>>> >>>> >>>> _______________________________________________ >>>> Papervision3D mailing list >>>> Papervision3D@... >>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >>> >> > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashyes, exported release and the same stage quality. I also tried with low quality but it´s still slower
2009/1/13 John Lindquist <johnlindquist@...> Did you do a bin-release in FlexBuilder? _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashHi John, thanks for answering. The issue comes from the frame rate. I forgot to write the frame rate in the as file in flex builder.
2009/1/13 xleon <malandro@...> yes, exported release and the same stage quality. I also tried with low quality but it´s still slower _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashDid you set the fps in your document class?
On Mon, Jan 12, 2009 at 5:30 PM, xleon <malandro@...> wrote: > yes, exported release and the same stage quality. I also tried with low > quality but it´s still slower > > 2009/1/13 John Lindquist <johnlindquist@...> >> >> Did you do a bin-release in FlexBuilder? >> >> On Mon, Jan 12, 2009 at 5:22 PM, xleon <malandro@...> wrote: >> > Now I compiled the same thing with Flash Ide (first time was with Flex >> > Builder) and the fps got much better. Does anybody knows why the >> > performance >> > with Flex builder is worse than Flash Ide????. I put the same source >> > code >> > for both. >> > >> > 2009/1/13 xleon <malandro@...> >> >> >> >> I forgot the code (it´s all the same like the example) >> >> http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.as >> >> >> >> 2009/1/13 xleon <malandro@...> >> >>> >> >>> hi, I downloaded the code from google code and I compiled your code >> >>> example. The result was much slower than yours. I added an StatsView >> >>> and the >> >>> fps goes from 10 to 25. >> >>> You can check it here: >> >>> http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.html >> >>> Do anybody guess why is this happening? >> >>> >> >>> >> >>> >> >>> 2009/1/12 Ralph Hauwert <r.hauwert@...> >> >>>> >> >>>> awesome work! If you need anything to integrate better with pv3d, let >> >>>> us >> >>>> know. >> >>>> >> >>>> Ralph. >> >>>> >> >>>> On Jan 12, 2009, at 8:51 PM, speedok wrote: >> >>>> >> >>>>> >> >>>>> Thanks all. >> >>>>> We will try to get the jiglibflash engine to the next level and keep >> >>>>> you >> >>>>> updated in here. >> >>>>> >> >>>>> >> >>>>> Yeah, finally someone picked up the muzer-code... Cool Dude >> >>>>> >> >>>>> I am working with muzerfly, he's still active on it, and we just got >> >>>>> a >> >>>>> 3th >> >>>>> member 'kal-el'. >> >>>>> Hopefully we can get a few more members to speed up the proces. >> >>>>> -- >> >>>>> View this message in context: >> >>>>> >> >>>>> http://www.nabble.com/3D-physic-engine-jiglibflash-tp21413886p21422289.html >> >>>>> Sent from the Papervision3D mailing list archive at Nabble.com. >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> Papervision3D mailing list >> >>>>> Papervision3D@... >> >>>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> Papervision3D mailing list >> >>>> Papervision3D@... >> >>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >>> >> >> >> > >> > >> > _______________________________________________ >> > Papervision3D mailing list >> > Papervision3D@... >> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> > >> > >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashthe fps in flash ide was 60 fps. It was the example from the jib-lib on google code. My FB movie had the default frame rate, so when I changed it to 60 fps, the result was the same as Flash ide.
2009/1/13 John Lindquist <johnlindquist@...> Did you set the fps in your document class? _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: 3D physic engine jiglibflashAloha Xleon,
Like John said when you test it with the debug mode in flex it can be the difference between day and night. The example i made is here. Good luck.
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Re: 3D physic engine jiglibflashhi, I made another test based on your example code:
http://www.xinterface.net/samples/ASJibLibTest/ASJibTest.html You can add bodies to see when it begins to become slow. In my case the fps is good when there are less than 20 cubes. I saw that even if the cubes are not active (you wait untill they stop) the movie gets slower and slower if you add more bodies. Is there any way the "not active" bodies don´t affect the fps? I was thinking about a game that needs a lot of cubes, about 60-80 and all of them have to move at the same. Even so, I think what you´re doing is great, and I hope to see it finished! 2009/1/12 speedok <speedok@...>
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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