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ADSR (DaHdsr)A week ago or so we talked about a DELAY in the ADSR-Module. After studying
the LAC2006 I would appreciate if we could have another factor: the HOLD The ADSR should be therefore expanded by a sixth parameter. Just after DELAY,ATTACK the HOLD tells how long the maximum value should be hold before it DECAYS to the SUSTAIN and RELEASE. At the moment I have no sound in mind that uses this feature but with slow coming, soft or deep sounds this would be nessecary I think and after I read that Pons Adriansen is doing his Swami with this kind of expanded ADSR I think we should too. Because with this in it we can build any Wave-Sound that can be done in Swami. Simple trick and cheap to have, I think. Hanno _______________________________________________ beast mailing list beast@... http://mail.gnome.org/mailman/listinfo/beast |
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Re: ADSR (DaHdsr)Hi Hanno,
I'm not really involved in this project, so take my comments with a grain of salt. after watching your huge batch of mails in the past weeks, full of new suggestions, I wonder if your invitation to feature creep is really the way to go. The problem is not really BEASTS lack in features. The last time I tried BEAST, it managed to crash itself in about under 3 minutes. The project structure was archaic. There was lack of support for better audio backends. So I suppose what would really help development would be tracking down the benevolent dictator in this project and bugging him about the bugs - thus, doing some serious QA. On development side, an upgrade of the project structure is required, adding a proper lightweight build system (scons), support for either rtaudio or portaudio v19 as an audio backend, and some serious refactoring, which involves mainly: removing all the IDL crap, thinning the code, and porting of the frontend to a scripting language such as python, so new feature additions and bugfixes become easy, and people stop worrying about e.g. 3 different types of complex types in the code ;) I would do this myself, but instead I decided to start my own tracker project, and we're progressing fast. On Mon, 2006-12-11 at 10:01 +0100, Hanno wrote: > A week ago or so we talked about a DELAY in the ADSR-Module. After studying > the LAC2006 I would appreciate if we could have another factor: the HOLD > > The ADSR should be therefore expanded by a sixth parameter. Just after > DELAY,ATTACK the HOLD tells how long the maximum value should be hold before > it DECAYS to the SUSTAIN and RELEASE. > > At the moment I have no sound in mind that uses this feature but with slow > coming, soft or deep sounds this would be nessecary I think and after I read > that Pons Adriansen is doing his Swami with this kind of expanded ADSR I > think we should too. Because with this in it we can build any Wave-Sound that > can be done in Swami. Simple trick and cheap to have, I think. > > Hanno > _______________________________________________ > beast mailing list > beast@... > http://mail.gnome.org/mailman/listinfo/beast -- Leonard Ritter -- http://www.leonard-ritter.com -- http://www.paniq.org _______________________________________________ beast mailing list beast@... http://mail.gnome.org/mailman/listinfo/beast |
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beast, aldrin, buzztard (Re: ADSR (DaHdsr))On Mon, 11 Dec 2006, Leonard "paniq" Ritter wrote:
> Hi Hanno, > > I'm not really involved in this project, so take my comments with a > grain of salt. ok ;) > after watching your huge batch of mails in the past weeks, full of new > suggestions, I wonder if your invitation to feature creep is really the > way to go. The problem is not really BEASTS lack in features. The last > time I tried BEAST, it managed to crash itself in about under 3 minutes. we have one crasher bug that seems to be hard to come by: http://bugzilla.gnome.org/show_bug.cgi?id=340437 we apprechiate any further input or test cases you might have. > The project structure was archaic. can you be more specific here please? we're constantly developing and refactoring beast, also adapting it to new development models, so i fail to see where the project is archaic. > There was lack of support for better > audio backends. audio backends are pluggable, so you can easily implement new ones. we currently support OSS and via a seperate package ALSA. an experimental portaudio has been written but had to be abandoned because portaudio simply isn't properly maintained and doesn't cover a reasonable feature set required for serious synthesis applications. also, a jack driver is in development. so i'm also not seeing your point here, except maybe that you're too impatient to wait for the jack driver to be completed ;) > So I suppose what would really help development would be tracking down > the benevolent dictator in this project and bugging him about the bugs - > thus, doing some serious QA. well, that'd be me i guess. and to some extend Stefan Westerfeld. if you have any input on bugs, please provide it here: http://bugzilla.gnome.org/buglist.cgi?query=product:beast or file a new one: http://bugzilla.gnome.org/simple-bug-guide.cgi?product=beast i can assure you, we pay attention to the bug tracker. > On development side, an upgrade of the project structure is required, upgrade structure in what terms? > adding a proper lightweight build system (scons), support for either why should we replace GNU make and automake+autoconf? i.e. what would be the benefit from doing that, given that the build requirements of beast are already quite complex and could be made to work with the current choice of tools. > rtaudio or portaudio v19 as an audio backend, and some serious i've adressed portaudio above already. > refactoring, which involves mainly: removing all the IDL crap, thinning > the code, i think you simply fail to see the point of having an IDL compiler here. being able to generate lots amounts of code *because* we have an IDL complier gets rid of a lot of boilerplate code that programmers usually have to write, and ("thinning") the amount of code maintainer by programmers a *lot*. there's documentation on the idl compiler and plugin writing online btw: http://beast.gtk.org/plugin-devel http://beast.gtk.org/sfidl-manual > and porting of the frontend to a scripting language such as > python, that is in the works, along with a new canvas toolkit approach that's supposed to reduce GUI code complexity a lot and alow us to be more themable/skinnable similar to other proprietary music apps. that approach is called Rapicorn btw: http://rapicorn.org/ http://blogs.gnome.org/view/timj/2005/07/31/0 it'll just also take to time to complete if done correctly. > so new feature additions and bugfixes become easy, depending on the features, they are already easy to add. that's what our flexible module/plugin system is for. > and people > stop worrying about e.g. 3 different types of complex types in the > code ;) > > I would do this myself, but instead I decided to start my own tracker > project, and we're progressing fast. once your project comes along, you'll figure that issues like the Complex type discussion we've had here recently (and successfully resolved btw) are simply normal in a heterogenous programming environment. and unless you opt to reimplement *everything* from scratch (including your own language interpreter or compiler), you'll unavoidably end up with a heterogenous environment. only experience tells such stories though ;) looking around a bit, your project seems to be: http://trac.zeitherrschaft.org/zzub/wiki/Aldrin described as a "successor to Jeskola Buzz", which is not exactly the scope of beast. there are other projects out there that also aim in that direction though, which you might want to contact about joining efforts in some areas: http://www.buzztard.org/index.php/Main_Page Buzztard also has a very active and interesting wiki btw, and it also has active maintainers (which can not be said of most sound program projects). > -- Leonard Ritter > -- http://www.leonard-ritter.com > -- http://www.paniq.org --- ciaoTJ _______________________________________________ beast mailing list beast@... http://mail.gnome.org/mailman/listinfo/beast |
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Improving beast Hi!
On Mon, Dec 11, 2006 at 03:48:20PM +0100, Leonard paniq Ritter wrote: > I'm not really involved in this project, so take my comments with a > grain of salt. > > after watching your huge batch of mails in the past weeks, full of new > suggestions, I wonder if your invitation to feature creep is really the > way to go. The problem is not really BEASTS lack in features. Well, nice to hear that, because it means that you're saying that BEAST does in fact provide what we want it to provide: a nice environment for creating synthetic music. Of course we do try to implement the features that users are missing while working with BEAST. If Hanno can't do the things he wants to do without new features, we try to implement them, as time permits. Thats equally true for any other user who tries to use beast, but finds that only a little something is missing. > The last time I tried BEAST, it managed to crash itself in about under > 3 minutes. In fact there is a known bug which causes beast to crash after a while. When I work with beast, I don't experience this problem, because I start BEAST using G_SLICE=always-malloc beast which seems to either workaround or at least make it harder to trigger this particular bug (#340437). Anyway, we're of course trying to make BEAST as stable as possible for the next release. Details about all that can be found in the bug tracker. If you're a user, and BEAST doesn't behave the way it should, please - provide feedback (we can't help you if we do not know you have a problem) - if beast is not stable, try the temporary workaround > The project structure was archaic. Whatever this means (I have no idea). > There was lack of support for better audio backends. Well, JACK support is being worked on. Its a bit more tricky than it may be in other projects. One reason is, that for multi-core CPUs for multi-CPU machines, BEAST will support distributing the workload across cores/CPUs. So we're definitely not putting the audio computation into JACKs callback. I'll only comment on a few of your suggestions: Tim already commented on others. > support for either rtaudio or portaudio v19 as an audio backend I really tried writing a PortAudio V19 driver to do it "the generic way", instead of working on a native JACK driver first. I needed to contribute stuff to PortAudio to make it work at all. And BEAST using PortAudio using JACK kind of worked. But in the end, there will be JACK features such as JACK midi or transport where it will be necessary to code against the JACK API directly. So a generic audio backend is not good enough. However, possibly we'll keep the PortAudio driver for the windows port. > removing all the IDL crap SFI + SFIDL allows us to - code frontends in more than one language (C, Scheme and C++ currentlv supported, Python planned) - write plugins with meta-data easily (IMHO more pretty than the LADSPA 1 + LV2 standards) - do distributed stuff (like two computers controlling the same BSE sound engine for a live performance) Its in the third generation, where the previous two were aRts + CORBA and aRts + MCOP, so I am pretty convinced that its "about right" now. You may see migration artefacts though, as BEAST can not be instantly IDLified and ported to C++. We're working on it, one step at a time, though. > the code, and porting of the frontend to a scripting language such as > python, so new feature additions and bugfixes become easy Planned. > I would do this myself, but instead I decided to start my own tracker > project, and we're progressing fast. The more people are actively working on free music software, the better. That will allow more musicians to start using linux because there is high quality audio software. Cu... Stefan -- Stefan Westerfeld, Hamburg/Germany, http://space.twc.de/~stefan _______________________________________________ beast mailing list beast@... http://mail.gnome.org/mailman/listinfo/beast |
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