|
View:
New views
4 Messages
—
Rating Filter:
Alert me
|
|
|
Adding numbers in game states
------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
|
|
|
Re: Adding numbers in game statesJames Wilson wrote:
> How does one add a number to a variable? > For example, here's a state, as defined in Main.lua: > state.blahhumblah=1 > > Now, in a node.lua, I want to do something to this effect: > > state.blahhumblah=+1 > > So that whenever a function is run it'll increase the state's value by > 1. Or subtract it, etc. state.blahhumblah = state.blahhumblah + 1 -Christian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
|
|
|
Re: Adding numbers in game statesChristian Walther wrote:
> James Wilson wrote: >> How does one add a number to a variable? >> For example, here's a state, as defined in Main.lua: >> state.blahhumblah=1 >> >> Now, in a node.lua, I want to do something to this effect: >> >> state.blahhumblah=+1 >> >> So that whenever a function is run it'll increase the state's value by >> 1. Or subtract it, etc. > > state.blahhumblah = state.blahhumblah + 1 > > -Christian For issues such as these, the Lua reference manual is your friend: <http://www.lua.org/manual/> (Pipmak still uses Lua 5.0, not 5.1; this is supposed to change at Pimak 0.3.0). In my opinion, Lua is one of the weirder languages--perhaps because it is not a general purpose language?--so keep it on hand whenever using Lua ;). (I still prefer it as a game engine's interface, though.) --Aidan ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
|
|
|
Re: Adding numbers in game states
------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
| Free embeddable forum powered by Nabble | Forum Help |