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Alpha not working correctly?

by Lennart Berg :: Rate this Message:

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Hi

I finally found a way to make axial billboards based on the matrix.rotate
functions, but suddenly found out that multiple alpha shader objects don't
work correctly together.

The alpha shader object in front works correctly, but it seems that the z
buffer test on alpha shader objects has some problems determining that the
pixel above is transparent.
The space where an alpha object is below an transparent alpha object, will
be transparent, nothing is drawn.
One alpha shader object above a static shader object works fine.

don't know how else to put it.

I wont attach a picture of it now, to spare modem users, but will send to
anyone interested.

Lennart


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