Hi,
we are currently trying to animate objects in Nebula2 but don't know how to
do that. We are working on an expanded version of the nApplicationTutorial
from June2005 Nebula Release.
We have 2 simple n2 Objects displayed per frame. We can rotate/translate/etc
these objects inside the onFrame() method. But it would get too complicated
to animate (just some simple translations so far) the objects based on the
onFrame.
But we know that there is a (multiple?) Animation classes / controllers we
would like to use them but we have no clue how.
It would be nice if you could tell us where to initialize the object of type
Animator and how to use it in an easy way like
> move box from (x, y, z) to (x2, y2, z2) within the next 10 sec (or 50
frames)
Would it be possible to use .namin files to define such simple animations?
And could we use them in a way like
void nTutorialAppState::OnFrame() {
if(eventxy) { startAnimation("animfile.nanim")}
...
}
Greetings
Christoph
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