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Announcing CrossGLDear Ladies & Gentlemen,
It is my greatest pleasure after a years of development to announce the launch of a brand new general-purpose vector & raster graphics imaging library called CrossGL. Main highlights: * Raster imaging (file formats, bitmap filters, depth conversions) * Full featured set of vector graphics API * Interractions support (advanced hit testing capabilities) * Layering composition * I18N, support for Unicode * Delphi & Lazarus native components * Crossplatform foundations * Vector Graphics Editor with Rotating Canvas * Surface Computing gadgets with 360ยบ UI For more informations, please visit http://www.CrossGL.com Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGL> Dear Ladies & Gentlemen,
> > It is my greatest pleasure after a years of development > to announce the launch of a brand new general-purpose > vector & raster graphics imaging library called CrossGL. > > Main highlights: > > * Raster imaging (file formats, bitmap filters, depth conversions) > * Full featured set of vector graphics API > * Interractions support (advanced hit testing capabilities) > * Layering composition > * I18N, support for Unicode > * Delphi & Lazarus native components > * Crossplatform foundations > * Vector Graphics Editor with Rotating Canvas > * Surface Computing gadgets with 360? UI > > For more informations, please visit http://www.CrossGL.com > > Milan > wow. This looks very attractive! I am impressed with all the features. However, how is this "open source" as it says on the web page ... if one is not allowed to modify and distribute the source code? Is this even legal with AGG's licensing scheme? Aren't jpeglib, zlib and freetype all GPL'd? I hope I am just missing something. all the best -august. ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLaugust wrote:
> This looks very attractive! I am impressed with all the features. > > However, how is this "open source" as it says on the web page ... if one > is not allowed to modify and distribute the source code? Is this even > legal with AGG's licensing scheme? Aren't jpeglib, zlib and freetype > all GPL'd? > > I hope I am just missing something. > > all the best -august. Good question. It's "opened source" not "open source". You get the code, you can modify it but you can't distribute it, because that's the commercial part of it all. On the other side, you can expect project which is (probably :-)) not going to die over time ... Regarding 3rd party components - all of them are MIT/BSD including Agg. CrossGL is not based on 2.5 version, but on 2.3/2.4, so you can consider it from now, as an official 2.4 MIT/BSD branch. Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLOn Wed, Jan 28, 2009 at 3:23 PM, august <august@...> wrote:
>> Dear Ladies & Gentlemen, >> >> It is my greatest pleasure after a years of development >> to announce the launch of a brand new general-purpose >> vector & raster graphics imaging library called CrossGL. >> >> Main highlights: >> >> * Raster imaging (file formats, bitmap filters, depth conversions) >> * Full featured set of vector graphics API >> * Interractions support (advanced hit testing capabilities) >> * Layering composition >> * I18N, support for Unicode >> * Delphi & Lazarus native components >> * Crossplatform foundations >> * Vector Graphics Editor with Rotating Canvas >> * Surface Computing gadgets with 360? UI >> >> For more informations, please visit http://www.CrossGL.com >> >> Milan >> > > > wow. > > This looks very attractive! I am impressed with all the features. > > However, how is this "open source" as it says on the web page ... if one > is not allowed to modify and distribute the source code? Is this even > legal with AGG's licensing scheme? Aren't jpeglib, zlib and freetype > all GPL'd? > > I hope I am just missing something. > > all the best -august. > None of these (AGG, libjpeg, zlib, freetype) are exclusively under GPL. -- Cory Nelson ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLMilan Marusinec wrote:
> It's "opened source" not "open source". > You get the code, you can modify it but you can't distribute it, > because that's the commercial part of it all. "deadend source"? > On the other side, you can expect project > which is (probably :-)) not going to die over time ... Unless the single company allowed to distribute it dies ... behdad ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLOn Thu, Jan 29, 2009 at 12:38 AM, Milan Marusinec <milan@...> wrote:
> august wrote: >> This looks very attractive! I am impressed with all the features. >> >> However, how is this "open source" as it says on the web page ... if one >> is not allowed to modify and distribute the source code? Is this even >> legal with AGG's licensing scheme? Aren't jpeglib, zlib and freetype >> all GPL'd? >> >> I hope I am just missing something. >> >> all the best -august. > > Good question. > > It's "opened source" not "open source". > You get the code, you can modify it but you can't distribute it, > because that's the commercial part of it all. > > On the other side, you can expect project > which is (probably :-)) not going to die over time ... Without being too harsh, the whole point of most OSI approved licenses is exactly that. I can take over a dead project if necessary, or even fork it. With all respects to your work here (agg rocks :) and there, it is not correct to misguide readers while arguing that this project is "opened source" or "free" :) Cheers, -- Pierre http://blog.thepimp.net | http://www.libgd.org ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLBehdad Esfahbod wrote:
>> It's "opened source" not "open source". >> You get the code, you can modify it but you can't distribute it, >> because that's the commercial part of it all. > > "deadend source"? Yes, commercial open source. Like VCL source code. >> On the other side, you can expect project >> which is (probably :-)) not going to die over time ... > > Unless the single company allowed to distribute it dies ... That's why I said (probably :-)). I know about that, but being put into that thing a considerable (own) resources I just cannot let it go for free (I'd love to). Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLMilan Marusinec wrote:
> Behdad Esfahbod wrote: >>> It's "opened source" not "open source". >>> You get the code, you can modify it but you can't distribute it, >>> because that's the commercial part of it all. >> "deadend source"? > > Yes, commercial open source. > Like VCL source code. > >>> On the other side, you can expect project >>> which is (probably :-)) not going to die over time ... >> Unless the single company allowed to distribute it dies ... > > That's why I said (probably :-)). > I know about that, but being put into that thing > a considerable (own) resources I just cannot > let it go for free (I'd love to). That's where you can be more open minded :). I let go of code I write exactly because I love it so much I want as many people as possible use it. There are many many companies willing to pay me to keep doing that... behdad > Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLPierre Joye wrote:
> With all respects to your work here (agg rocks :) and there, it is not > correct to misguide readers while arguing that this project is "opened > source" or "free" :) > > Cheers, It is "opened source" not "open source". I will clarify and explain that better. And, there is also Freeware Vector Graphics Editor (CrossGL Draw) plus some nice gadgets. This stuff will always be free (including those apps source code). I am aware what "open source" means, and that's why I used a different terminology "opened source". Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLBehdad Esfahbod wrote:
>>>> On the other side, you can expect project >>>> which is (probably :-)) not going to die over time ... >>> Unless the single company allowed to distribute it dies ... >> That's why I said (probably :-)). >> I know about that, but being put into that thing >> a considerable (own) resources I just cannot >> let it go for free (I'd love to). > > That's where you can be more open minded :). I let go of code I write exactly > because I love it so much I want as many people as possible use it. There are > many many companies willing to pay me to keep doing that... So in the end, you are doing it for a money. My only problem is, google is not backing me with some fine salary :-( Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLOn Wed, Jan 28, 2009 at 3:58 PM, Milan Marusinec <milan@...> wrote:
You might want to work on your terminology. "Opened source" implies that it was closed and is now open, which this is not. stuart ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLStuart Parmenter wrote:
> > > On Wed, Jan 28, 2009 at 3:58 PM, Milan Marusinec <milan@... > <mailto:milan@...>> wrote: > > > I am aware what "open source" means, and that's why I used > a different terminology "opened source". > > > You might want to work on your terminology. "Opened source" implies > that it was closed and is now open, which this is not. Yes i will work on it, because I don't want to fool anybody. I was doing some terminology research and definitely found out, that "open source" cannot be used in arbitrary conjuction to define you are providing somebody with source code (which I do for money), because it is tightly associated with FOSS. But I see now, that people tend to read quickly and I must accomodate to that. Than You Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLOn Thu, Jan 29, 2009 at 8:58 AM, Milan Marusinec <milan@...> wrote:
> Pierre Joye wrote: > >> With all respects to your work here (agg rocks :) and there, it is not >> correct to misguide readers while arguing that this project is "opened >> source" or "free" :) >> >> Cheers, > > It is "opened source" not "open source". I will clarify and explain > that better. > > And, there is also Freeware Vector Graphics Editor (CrossGL Draw) > plus some nice gadgets. This stuff will always be free > (including those apps source code). > > I am aware what "open source" means, and that's why I used > a different terminology "opened source". > I think the term used by Microsoft is "shared source". http://www.microsoft.com/resources/sharedsource/default.mspx http://en.wikipedia.org/wiki/Shared_source Hmm.. but now that I read the Wikipedia link I see that MS puts a confusing mix of things under that one umbrella term, and some of it is really open source. But, still, if you say "shared source" probably it will be clearer that you are making a distinction with "open source (TM)". --bb ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLMilan Marusinec wrote:
> Behdad Esfahbod wrote: >> That's where you can be more open minded :). I let go of code I write exactly >> because I love it so much I want as many people as possible use it. There are >> many many companies willing to pay me to keep doing that... > > So in the end, you are doing it for a money. I don't see how that can be deduced from what I said. I did what I'm doing for years as a student before I was employed. But as you wish. That's beside the point. The point I was trying to make is that if you need to feed your family, selling software is not the only way. There are alternatives. > My only problem is, google is not backing me with some > fine salary :-( No idea how Google comes in. You work for Google? What do you mean? behdad > Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLOn Thu, Jan 29, 2009 at 9:27 AM, Behdad Esfahbod <behdad@...> wrote:
> Milan Marusinec wrote: >> Behdad Esfahbod wrote: > >>> That's where you can be more open minded :). I let go of code I write exactly >>> because I love it so much I want as many people as possible use it. There are >>> many many companies willing to pay me to keep doing that... >> >> So in the end, you are doing it for a money. > > I don't see how that can be deduced from what I said. I did what I'm doing > for years as a student before I was employed. But as you wish. That's beside > the point. The point I was trying to make is that if you need to feed your > family, selling software is not the only way. There are alternatives. > >> My only problem is, google is not backing me with some >> fine salary :-( > > No idea how Google comes in. You work for Google? What do you mean? I think he just mean he doesn't have a job anywhere where they will pay him to work on open source. Seems like you work at Red Hat .. maybe you can help him get a job there. :-) --bb ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLNo, they are either BSD or compatible licenses. He's probably using
the AGG version (and he is using AGG according to his chart) prior to the 2.5 license change. On Wed, Jan 28, 2009 at 6:23 PM, august <august@...> wrote: >> Dear Ladies & Gentlemen, >> >> It is my greatest pleasure after a years of development >> to announce the launch of a brand new general-purpose >> vector & raster graphics imaging library called CrossGL. >> >> Main highlights: >> >> * Raster imaging (file formats, bitmap filters, depth conversions) >> * Full featured set of vector graphics API >> * Interractions support (advanced hit testing capabilities) >> * Layering composition >> * I18N, support for Unicode >> * Delphi & Lazarus native components >> * Crossplatform foundations >> * Vector Graphics Editor with Rotating Canvas >> * Surface Computing gadgets with 360? UI >> >> For more informations, please visit http://www.CrossGL.com >> >> Milan >> > > > wow. > > This looks very attractive! I am impressed with all the features. > > However, how is this "open source" as it says on the web page ... if one > is not allowed to modify and distribute the source code? Is this even > legal with AGG's licensing scheme? Aren't jpeglib, zlib and freetype > all GPL'd? > > I hope I am just missing something. > > all the best -august. > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Vector-agg-general mailing list > Vector-agg-general@... > https://lists.sourceforge.net/lists/listinfo/vector-agg-general > ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLBehdad Esfahbod wrote:
> Milan Marusinec wrote: >> Behdad Esfahbod wrote: > >>> That's where you can be more open minded :). I let go of code I write exactly >>> because I love it so much I want as many people as possible use it. There are >>> many many companies willing to pay me to keep doing that... >> So in the end, you are doing it for a money. > > I don't see how that can be deduced from what I said. I did what I'm doing > for years as a student before I was employed. But as you wish. That's beside > the point. The point I was trying to make is that if you need to feed your > family, selling software is not the only way. There are alternatives. You just said "willing to pay me to keep doing that..." which was base for that deduction. So you think that times to earn for living by making a software are definitely gone ? I readed about this trend already and I'm not sure if that's the best thing in the end. So you think you can be a good programmer while earning for living with something else. Huh. I admire that. I couldn't imagine to find 10000 hours I spent on CrossGL while working through day as something else and after that in spare time to develop software and be a father of the family at same time (though I would like to). > No idea how Google comes in. You work for Google? What do you mean? Sorry, no association here. It was just the first example of "willing" company that comed to my mind. Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLJim Crafton wrote:
> No, they are either BSD or compatible licenses. He's probably using > the AGG version (and he is using AGG according to his chart) prior to > the 2.5 license change. Exactly. I will change it to "shared source", that's more clear. Thank you Bill. Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLMilan Marusinec wrote:
> Behdad Esfahbod wrote: >> Milan Marusinec wrote: >>> Behdad Esfahbod wrote: >>>> That's where you can be more open minded :). I let go of code I write exactly >>>> because I love it so much I want as many people as possible use it. There are >>>> many many companies willing to pay me to keep doing that... >>> So in the end, you are doing it for a money. >> I don't see how that can be deduced from what I said. I did what I'm doing >> for years as a student before I was employed. But as you wish. That's beside >> the point. The point I was trying to make is that if you need to feed your >> family, selling software is not the only way. There are alternatives. > > You just said "willing to pay me to keep doing that..." which > was base for that deduction. I like programming. I need to earn money for a living. Someone is paying me to do the programming I like. I like that. > So you think that times to earn for living by making a software > are definitely gone ? No. That's not what I said. Selling software is not the only way to earn a living by making software. It's all about non-traditional, innovative, business plans. Look at Google. They don't charge their users for search results. Does this mean that they are not earning money through their search business? > I readed about this trend already and I'm > not sure if that's the best thing in the end. > > So you think you can be a good programmer while earning for living > with something else. No, that's not what I said. Though many Free Software programmers do just that. > Huh. I admire that. I couldn't imagine > to find 10000 hours I spent on CrossGL while working through day > as something else and after that in spare time to develop software > and be a father of the family at same time (though I would like to). Free Software projects typically find much more than 10000 quite easily, by engaging the masses. There's so many hours you as a single person have in a year. Twenty occasional contributors to your project can get more done in that same year. >> No idea how Google comes in. You work for Google? What do you mean? > > Sorry, no association here. It was just the first example > of "willing" company that comed to my mind. Google may not be the most obviously "willing" company, but they are. Obvious question here is, did you ask them? You know they bought Skia and released it as Free Software, right? I'm sure they are interested in hiring someone with your skills. Other than that, a very simple way to make money hacking on Free Software is through contract work. Find companies that are interested in using your project, then offer to have features they want implemented. Etc, etc. At the end it's up to you to choose how to license your software, and I respect that. All I'm saying is that there are alternatives that allow releasing software as Free Software AND making a living out of it. Regards, behdad > Milan ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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Re: Announcing CrossGLHistory always repeats itself. Take the steam engine for example.
The first steam engine designs were incredibly inefficient; but the industry couldn't do anything about it, because the patents were too broad, forbidding anyone from attempting his own variation. The efficiency increased very slowly over that time, not only because so few people could work on it, but because efficiency was not a direct concern for the engine manufacturers. As soon as the most important patents expired in the beginning of the 19th century, everyone was free to try their own variations. Instead of each industry keeping its own design a secret, they started sharing, and improving one over another, and the efficiency increased dramatically in a short period of time. Not because they were "nice and willing to share", but because that was the most economically efficient way to go: how do you get the best steam engine (which makes it cheaper for you to operate)? By improving it a bit yourself, and making sure everyone else is also using (and improving) your design (otherwise they might make improvements that are incompatible with yours). Drawing the analogy to Free and Open Source software is left as an exercise to the reader. (you can "cheat" by looking for Rishab Ghosh's study on the "Economic impact of open source software"). > Free Software projects typically find much more than 10000 quite easily, by > engaging the masses. Not only that; there might be people much more experienced and efficient than you, they might just be able to do the job in maybe 1/10th of the time. > At the end it's up to you to choose how to license your software, and I > respect that. Seconded. -- Daniel K. O. "The only way to succeed is to build success yourself" ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Vector-agg-general mailing list Vector-agg-general@... https://lists.sourceforge.net/lists/listinfo/vector-agg-general |
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