Something to look at once all the GUI issues are sorted out and we
have a stable version some time after 1.0
http://www.ponoko.com/It is also a good example of why a simple but precise way of doing 2D
drawings in 3D space is very useful.
The work flow would need to be fully worked out but a simple one would
be like this:
Import SVG or Draw parts in 2D
Assign ponoko stock codes to parts (this would have thickness at
typical material details for rendering)
2D part is extruded to 3D based on thickness value of selected stock type.
. This 3D shape may have an extra extrusion made so that it has a
"Tolerance Halo"
The parts are then positioned in 3D space and boolean operations are
used to cut out the overlaps between parts, this is where the halo
comes into place because in the real world most connections need a bit
of slack for assembly to work.
The 3D view can then be rendered in any way the designer wants.
The parts are then used to generate new 2D profiles that include the
cut-outs and they are exported to SVG, etc. along with a parts and
materials list.
All most all of the above utilizes existing parts of the API plus the
2D on a plane proposal, just the work flow needs to be incorporated
into the GUI and the materials/Ponoko Stock library needs to be
defined.
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