Anyone know how a texture is mapped onto a cone?
Clearly if one is to use a square texture, that texture will be
stretched/scaled in some way to properly fit on a cone which is not
square.
I have tried all sorts of textures and can't quite figure out how to make
them so that when they are applied to the cone they look the way they
should.
Surely this is trivial and someone knows this off the top of their head?
Thanks,
mark
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