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Ardour 3.0 build problemHi,
Trying to build version 3.0... (just checked out at svn), I think I figured out that the "Checking for header boost/shared_ptr.hpp : not found" & "Checking for header boost/weak_ptr.hpp : not found" was related to boost 1.40.0 (latest version)... & once downloaded, apparently no need to build anything (unless I misunderstand), but this likely means you have to: 1.) inform Ardour of the path location or 2.) place the files in a correct path???? (a big & probably unjustified guess on my part). Also, could not find 'soundtouch-1.0' & when I do a search for (Checking for) slv2 (>= 0.6.4) in Synaptic Package Manager, 'libnss31d v.3.12.3.1' files show up, & are installed... so question is, how do I get the proper slv2 file? As you may be able to see, from the below report from terminal, I was able to configure "successfully," but my other guess is, the missing files (etc.), might & or would impede usefulness of Ardour (?). Any help will be appreciated. Henry ~/3.0$ ./waf configure Writing svn revision info to libs/ardour/svn_revision.cc Checking for program gcc : ok /usr/bin/gcc Checking for program cpp : ok /usr/bin/cpp Checking for program ar : ok /usr/bin/ar Checking for program ranlib : ok /usr/bin/ranlib Checking for gcc : ok Checking for program g++ : ok /usr/bin/g++ Checking for g++ : ok Checking for glib-2.0 >= 2.2 : ok Checking for glibmm-2.4 >= 2.14.0 : ok Checking for libxml-2.0 : ok Checking for sigc++-2.0 >= 2.0 : ok Checking for uuid : ok Checking for function getmntent : ok Checking for header execinfo.h : ok Checking for header boost/shared_ptr.hpp : not found Checking for header boost/weak_ptr.hpp : not found Checking for jack >= 0.109.0 : ok Checking for cppunit >= 1.12.0 : ok Checking for gthread-2.0 >= 2.14.0 : ok Checking for fftw3 : ok Checking for fftw3f : ok Checking for aubio : ok Checking for liblo : ok Checking for function usb_interrupt_write : not found Checking for header linux/input.h : ok Checking for function lo_server_new : ok Checking for program as : ok /usr/bin/as Checking for lrdf >= 0.4.0 : ok Checking for samplerate >= 0.1.0 : ok Checking for slv2 >= 0.6.4 : fail Checking for sndfile >= 1.0.18 : ok Checking for soundtouch-1.0 : not found Checking for ogg >= 1.1.2 : ok Checking for flac >= 1.2.1 : ok Checking for header sys/vfs.h : ok Checking for header wordexp.h : ok Checking for FLAC support : True Checking for Ogg/Vorbis support : True Checking for gtkmm-2.4 >= 2.8 : ok Checking for gtk+-2.0 >= 2.12.1 : ok Checking for alsa : ok Checking for libgnomecanvas-2.0 >= 2.0 : ok Checking for libgnomecanvasmm-2.6 >= 2.12.0 : ok Global configuration Install prefix : /usr/local Debuggable build : False Strict compiler flags : False Build documentation : False Ardour Configuration Build Target : [] Architecture flags : None Aubio : True AudioUnits : False FPU Optimization : True Freedesktop Files : False Freesound : False GtkOSX : False LV2 Support : False Rubberband : True Samplerate : True Soundtouch : False Translation : True System Libraries : True Tranzport : False Universal Binary : False VST Support : False Wiimote Support : False Windows Key : Mod4><Super system triple: i686-pc-linux-gnu Checking for function posix_memalign : ok C Compiler flags : ['-DNDEBUG', '-fPIC', '-DPIC', '-fshow-column', '-DWAF_BUILD', '-O3', '-fomit-frame-pointer', '-ffast-math', '-fstrength-reduce', '-pipe', '-DARCH_X86', '-mmmx', '-m3dnow', '-march=i686', '-msse', '-mfpmath=sse', '-DUSE_XMMINTRIN', '-DBUILD_SSE_OPTIMIZATIONS', '-Wall', '-D_LARGEFILE64_SOURCE', '-D_LARGEFILE_SOURCE', '-DENABLE_NLS'] C++ Compiler flags : ['-DNDEBUG', '-fPIC', '-DPIC', '-fshow-column', '-DWITH_JACK_MIDI', '-DHAVE_FFTW3', '-DWAF_BUILD', '-O3', '-fomit-frame-pointer', '-ffast-math', '-fstrength-reduce', '-pipe', '-DARCH_X86', '-mmmx', '-m3dnow', '-march=i686', '-msse', '-mfpmath=sse', '-DUSE_XMMINTRIN', '-DBUILD_SSE_OPTIMIZATIONS', '-Wall', '-Woverloaded-virtual', '-D_LARGEFILE64_SOURCE', '-D_LARGEFILE_SOURCE', '-DENABLE_NLS'] 'configure' finished successfully (2.995s) _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemA small postscript... I also neglected to mention that I could not find
the file related to 'function usb_interrupt_write.' Henry Henry W. Peters wrote: > Hi, > > Trying to build version 3.0... (just checked out at svn), I think I > figured out that the "Checking for header boost/shared_ptr.hpp : > not found" & "Checking for header boost/weak_ptr.hpp : not > found" was related to boost 1.40.0 (latest version)... & once > downloaded, apparently no need to build anything (unless I > misunderstand), but this likely means you have to: 1.) inform Ardour > of the path location or 2.) place the files in a correct path???? (a > big & probably unjustified guess on my part). > > Also, could not find 'soundtouch-1.0' & when I do a search for > (Checking for) slv2 (>= 0.6.4) in Synaptic Package Manager, 'libnss31d > v.3.12.3.1' files show up, & are installed... so question is, how do I > get the proper slv2 file? > > As you may be able to see, from the below report from terminal, I was > able to configure "successfully," but my other guess is, the missing > files (etc.), might & or would impede usefulness of Ardour (?). > > Any help will be appreciated. > > Henry > > > ~/3.0$ ./waf configure > Writing svn revision info to libs/ardour/svn_revision.cc > Checking for program gcc : ok /usr/bin/gcc > Checking for program cpp : ok /usr/bin/cpp > Checking for program ar : ok /usr/bin/ar > Checking for program ranlib : ok /usr/bin/ranlib > Checking for gcc : ok Checking for program > g++ : ok /usr/bin/g++ > Checking for g++ : ok Checking for > glib-2.0 >= 2.2 : ok > Checking for glibmm-2.4 >= 2.14.0 : ok > Checking for libxml-2.0 : ok > Checking for sigc++-2.0 >= 2.0 : ok > Checking for uuid : ok > Checking for function getmntent : ok > Checking for header execinfo.h : ok > Checking for header boost/shared_ptr.hpp : not found > Checking for header boost/weak_ptr.hpp : not found > Checking for jack >= 0.109.0 : ok > Checking for cppunit >= 1.12.0 : ok > Checking for gthread-2.0 >= 2.14.0 : ok > Checking for fftw3 : ok > Checking for fftw3f : ok > Checking for aubio : ok > Checking for liblo : ok > Checking for function usb_interrupt_write : not found > Checking for header linux/input.h : ok > Checking for function lo_server_new : ok > Checking for program as : ok /usr/bin/as > Checking for lrdf >= 0.4.0 : ok > Checking for samplerate >= 0.1.0 : ok > Checking for slv2 >= 0.6.4 : fail > Checking for sndfile >= 1.0.18 : ok > Checking for soundtouch-1.0 : not found > Checking for ogg >= 1.1.2 : ok > Checking for flac >= 1.2.1 : ok > Checking for header sys/vfs.h : ok > Checking for header wordexp.h : ok > Checking for FLAC support : True > Checking for Ogg/Vorbis support : True > Checking for gtkmm-2.4 >= 2.8 : ok > Checking for gtk+-2.0 >= 2.12.1 : ok > Checking for alsa : ok > Checking for libgnomecanvas-2.0 >= 2.0 : ok > Checking for libgnomecanvasmm-2.6 >= 2.12.0 : ok > > Global configuration > Install prefix : /usr/local > Debuggable build : False > Strict compiler flags : False > Build documentation : False > > Ardour Configuration > Build Target : [] > Architecture flags : None > Aubio : True > AudioUnits : False > FPU Optimization : True > Freedesktop Files : False > Freesound : False > GtkOSX : False > LV2 Support : False > Rubberband : True > Samplerate : True > Soundtouch : False > Translation : True > System Libraries : True > Tranzport : False > Universal Binary : False > VST Support : False > Wiimote Support : False > Windows Key : Mod4><Super > system triple: i686-pc-linux-gnu > Checking for function posix_memalign : ok > C Compiler flags : ['-DNDEBUG', '-fPIC', > '-DPIC', '-fshow-column', '-DWAF_BUILD', '-O3', > '-fomit-frame-pointer', '-ffast-math', '-fstrength-reduce', '-pipe', > '-DARCH_X86', '-mmmx', '-m3dnow', '-march=i686', '-msse', > '-mfpmath=sse', '-DUSE_XMMINTRIN', '-DBUILD_SSE_OPTIMIZATIONS', > '-Wall', '-D_LARGEFILE64_SOURCE', '-D_LARGEFILE_SOURCE', '-DENABLE_NLS'] > C++ Compiler flags : ['-DNDEBUG', '-fPIC', > '-DPIC', '-fshow-column', '-DWITH_JACK_MIDI', '-DHAVE_FFTW3', > '-DWAF_BUILD', '-O3', '-fomit-frame-pointer', '-ffast-math', > '-fstrength-reduce', '-pipe', '-DARCH_X86', '-mmmx', '-m3dnow', > '-march=i686', '-msse', '-mfpmath=sse', '-DUSE_XMMINTRIN', > '-DBUILD_SSE_OPTIMIZATIONS', '-Wall', '-Woverloaded-virtual', > '-D_LARGEFILE64_SOURCE', '-D_LARGEFILE_SOURCE', '-DENABLE_NLS'] > 'configure' finished successfully (2.995s) > > _______________________________________________ > Ardour-Users mailing list > ardour-users@... > http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org > > Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemOn Thu, Oct 8, 2009 at 2:10 PM, Henry W. Peters <hwpeters@...> wrote:
> A small postscript... I also neglected to mention that I could not find the > file related to 'function usb_interrupt_write.' with the greatest respect, if these issues are blocking problems for you, then its not appropriate that you be attempting to build 3.0. --p _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemIs this an "official" position... ?
Henry Paul Davis wrote: > On Thu, Oct 8, 2009 at 2:10 PM, Henry W. Peters <hwpeters@...> wrote: > >> A small postscript... I also neglected to mention that I could not find the >> file related to 'function usb_interrupt_write.' >> > > with the greatest respect, if these issues are blocking problems for > you, then its not appropriate that you be attempting to build 3.0. > > --p > > > Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemOn 10/09/2009 07:20 AM, Henry W. Peters wrote: > Is this an "official" position... ? > Pretty much yes. You will need to get the -dev or -devel versions of the deps that are missing in order to compile. Cheers. Patrick Shirkey Boost Hardware Ltd _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemBut that is just it... I know this, & have seemed to get all the
appropriate dependencies up to THOSE ONES (maybe 8 of them)! I found not even the non "-dev" versions of those I listed... (except the headers for "header boost/weak_ptr.hpp" etc., which may be another kind of problem (?)), & basically, looked thru the wiki on installation... & found no instructions on *those* items. I have built (say) Ardour 2.xx quite a few times... struggling with installation of the dependencies, etc., with some differing versions of my distro (Ubuntu), got the program to run, but had digital audio input problems (probably sound card, etc., compatibility?) with it... so Ardour as a *functioning* program (I have been doing digital audio for maybe 15 years, much of which was with Pro Tools, when I ran Mac OS, pre version 9.0), as is (the so-called "stable" version), is strictly a hypothetical, for me; point is, to reiterate, & emphasize, version 2.xx is not a useable program for me... I was hoping to see if there were issues that might have been resolved, so that I could reconsider utilizing Ardour. So if you are saying, even if you know better (re installation) & have problems where documentation is not (at the least) apparently available... too bad... or what? & are you really saying you (who ever "you" is) are not interested in some one actually trying to learn? That would be just too sad. Henry Patrick Shirkey wrote: > > On 10/09/2009 07:20 AM, Henry W. Peters wrote: >> Is this an "official" position... ? >> > > > Pretty much yes. > > You will need to get the -dev or -devel versions of the deps that are > missing in order to compile. > > > Cheers. > > > > Patrick Shirkey > Boost Hardware Ltd > > > > Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemOn 10/09/2009 10:52 AM, Henry W. Peters wrote: > But that is just it... I know this, & have seemed to get all the > appropriate dependencies up to THOSE ONES (maybe 8 of them)! I found > not even the non "-dev" versions of those I listed... (except the > headers for "header boost/weak_ptr.hpp" etc., which may be another > kind of problem (?)), & basically, looked thru the wiki on > installation... & found no instructions on *those* items. > > I have built (say) Ardour 2.xx quite a few times... struggling with > installation of the dependencies, etc., with some differing versions > of my distro (Ubuntu), got the program to run, but had digital audio > input problems (probably sound card, etc., compatibility?) with it... > so Ardour as a *functioning* program (I have been doing digital audio > for maybe 15 years, much of which was with Pro Tools, when I ran Mac > OS, pre version 9.0), as is (the so-called "stable" version), is > strictly a hypothetical, for me; point is, to reiterate, & emphasize, > version 2.xx is not a useable program for me... I was hoping to see if > there were issues that might have been resolved, so that I could > reconsider utilizing Ardour. > > So if you are saying, even if you know better (re installation) & have > problems where documentation is not (at the least) apparently > available... too bad... or what? & are you really saying you (who ever > "you" is) are not interested in some one actually trying to learn? > That would be just too sad. > I just recently upgraded to f11 and installed the -devel packages and ardour-3.0 compiled for me yesterday with no problems. Maybe it's your base system that is too far out of date and you need to upgrade that first before you can get ardour-3.0 to build smoothly. Cheers. Patrick Shirkey Boost Hardware Ltd > Henry > > Patrick Shirkey wrote: >> >> On 10/09/2009 07:20 AM, Henry W. Peters wrote: >>> Is this an "official" position... ? >>> >> >> >> Pretty much yes. >> >> You will need to get the -dev or -devel versions of the deps that are >> missing in order to compile. >> >> >> Cheers. >> >> >> >> Patrick Shirkey >> Boost Hardware Ltd >> >> >> >> Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemOn Thursday 08 October 2009 07:52:59 pm Henry W. Peters wrote:
> So if you are saying, even if you know better (re installation) & have > problems where documentation is not (at the least) apparently > available... too bad... or what? & are you really saying you (who ever > "you" is) are not interested in some one actually trying to learn? That > would be just too sad. I think the point you might be missing is that Ardour 3 is very much pre-alpha and under heavy development. My take on it was that only developers of Ardour should be attempting to build Ardour 3 at the moment. When a beta release is available there will be an announcement, I would expect. The developers are trying their hardest to get the development work done for Ardour 3.0; honestly, handholding a fresh user/developer into the process would distract from the work being done in the development. And it's not a 'too bad, so sad' situation; it's simply that Ardour 3.0 is not suitable at the moment for anyone but someone who is an Ardour developer. And, FWIW, I am not an Ardour developer, but one who would love to be using Ardour 3 myself. Which is one reason I'm not distracting any Ardour developers by asking questions about building Ardour 3.0 myself for normal use (and it's not ready for normal use, at least that's what I keep seeing). Currently 2.8.2 is the latest non-SVN release, and 2.0-ongoing is the stable SVN. The 3.0 SVN isn't stable (or even alpha, much less beta) yet. _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemOn Thu, Oct 8, 2009 at 7:52 PM, Henry W. Peters <hwpeters@...> wrote:
[ ... ] Ardour 3.0 has not been declared ready for testing by anyone except our inner core at this point. We are not interested in hand-holding compilation issues. The problems you have with boost are probably because your system installs a versioned include dir for boost, in contravention of all boost policy. What is it about 2.X that makes it usable for you? > So if you are saying, even if you know better (re installation) & have > problems where documentation is not (at the least) apparently available... > too bad... or what? & are you really saying you (who ever "you" is) are > not interested in some one actually trying to learn? That would be just too > sad. What I am saying is that if your linux development skills are not up to solving this sort of problem for yourself, then no, you are not part of the current intended audience for 3.0, which has not even entered alpha testing yet. --p _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemOn Thu, Oct 8, 2009 at 8:14 PM, Lamar Owen <lowen@...> wrote:
> On Thursday 08 October 2009 07:52:59 pm Henry W. Peters wrote: >> So if you are saying, even if you know better (re installation) & have >> problems where documentation is not (at the least) apparently >> available... too bad... or what? & are you really saying you (who ever >> "you" is) are not interested in some one actually trying to learn? That >> would be just too sad. > > I think the point you might be missing is that Ardour 3 is very much pre-alpha > and under heavy development. My take on it was that only developers of Ardour > should be attempting to build Ardour 3 at the moment. When a beta release is > available there will be an announcement, I would expect. all true. but even beyond that, we are not ever going to "fix" ardour's build process to accomodate distributions that install /usr/include/boost-1.0.31 and not /usr/include/boost (for example) .... _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemHenry W. Peters schrieb:
> > I have built (say) Ardour 2.xx quite a few times... struggling with > installation of the dependencies, etc., with some differing versions > of my distro (Ubuntu), got the program to run, but had digital audio > input problems (probably sound card, etc., compatibility?) with it... i personaly (unoffical) would not expect that input problems get solfed with ardour3. this sounds more like a jack thing... can you describe your problem you had with ardour2... in more detail. (i hope i am right when i say that ardour3 has no new audio input/output/recording/playback-engine ... ) greetings from the unofficial olaf p.s.: paul, it seams that you (work to much and) care to much about things you don't want to care about, be healthy and do only(!) what you want. _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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Re: Ardour 3.0 build problemhi henry!
Henry W. Peters wrote: > I have built (say) Ardour 2.xx quite a few times... struggling with > installation of the dependencies, etc., with some differing versions of > my distro (Ubuntu), got the program to run, but had digital audio input > problems (probably sound card, etc., compatibility?) with it... so > Ardour as a *functioning* program (I have been doing digital audio for > maybe 15 years, much of which was with Pro Tools, when I ran Mac OS, pre > version 9.0), as is (the so-called "stable" version), is strictly a > hypothetical, for me; point is, to reiterate, & emphasize, version 2.xx > is not a useable program for me... that is unfortunate. but you are following the wrong lead. if your sound hardware does not work, then it's a JACK or ALSA problem. if you cared to elaborate on what hardware you use and the problems you are having, this might be fixable. you should not have any hopes for ardour3 to give you a usable system at this point. it's not even alpha. what paul was hinting at was: a3 will be so scary to actually use that those build problems are just a friendly way of saying: if you can't solve this, you should not be wasting time with a3 at this point. > I was hoping to see if there were > issues that might have been resolved, so that I could reconsider > utilizing Ardour. please do, but note that hardware problems are usually orthogonal to ardour. > So if you are saying, even if you know better (re installation) & have > problems where documentation is not (at the least) apparently > available... too bad... or what? & are you really saying you (who ever > "you" is) are not interested in some one actually trying to learn? That > would be just too sad. no, it's not. ardour3 is not ready for end users yet, and it's so much in flux that it would be a waste of time to even address (let alone fix) the issues you were having. it's not a finished product. it's a scary contraption of wires, glass tubes, green bubbly liquids and lightning discharge, the odd brain floating in a formaldehyde jar, in an illegal basement facility in outer transsilvania with maniacs in ragged grey lab coats dancing around by the light of a sizzling carbide lamp. that said, you may see why it's a bad idea to call igor to the door to ask for the customer relationship manager :-D please don't take offense, and do reconsider ardour2 for productive work. best, jörn -- Jörn Nettingsmeier Meister für Veranstaltungstechnik Audio and event engineer Ambisonic surround recordings http://stackingdwarves.net +49 177 7937487 _______________________________________________ Ardour-Users mailing list ardour-users@... http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org |
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