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Art content licensing questionGreets!
I was wondering if the following license (heavily modified from zlib) would be acceptable for works of art included Debian: This work is provided 'as-is', without any express or implied Any thoughts? Thanks! Bart -- -- |
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Re: Art content licensing questionOn Mon, 14 Sep 2009 16:21:05 -0400 Bart Kelsey wrote:
> Greets! Hi! :-) > > I was wondering if the following license (heavily modified from zlib) would > be acceptable for works of art included Debian: The license is only a far relative of the zlib license. It even attempts to implement a (weak) copyleft, in contrast with the non-copyleft nature of zlib... [...] > 1. [...] If you use this work > in a product, an acknowledgment of this use is required. I am not sure that this is fine: would an acknowledgment in the product packaging or documentation suffice? Or must I buy TV advertisement time-slots on all TV broadcasters across the world, in order to let anyone know that I used the work in my product? [...] > 4. All aggregates containing this work must be allowed to be sold, > swapped, given away, or otherwise distributed freely. I personally think that this fails to meet DFSG #9, as it contaminates other software distributed along with the licensed work. [...] > Any thoughts? My own personal opinion is that this license is *not* suitable for Debian. What do others think? -- New location for my website! Update your bookmarks! http://www.inventati.org/frx ..................................................... Francesco Poli . GnuPG key fpr == C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4 |
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Re: Art content licensing questionOn Tue, Sep 15, 2009 at 1:43 PM, Francesco Poli <frx@...> wrote: On Mon, 14 Sep 2009 16:21:05 -0400 Bart Kelsey wrote: Okay, here's a brief explanation of what it is that I'm trying to accomplish. There are a significant number of artists out there who would like to contribute art (graphics, music, etc) to FOSS game projects, but are nervous about their work being exploited through loopholes in licenses like the GPL, which may allow proprietary interests to bundle their work with code that doesn't allow free redistribution. I would prefer to avoid getting into a discussion about whether this is really permissible under the GPL, and instead address the issue with a clear, simple license that leaves no room for interpretation on this matter. In short: If someone creates freely redistributable media for a game, they want to be sure that media is only used as a part of a freely redistributable game. This would prevent someone from bundling their artwork with, say, a game engine, and putting restrictions on the redistribution of the game engine, while allowing free redistribution of the art. I may have overstepped a bit in terms of "aggregate". What I'd *like* for this license to cover is basically a *project* -- a piece of software, as a whole, which makes use of the media in question. There isn't really a need to contaminate *other* software with this license. Here's a revised version:
Does this work a bit better? Thanks, Bart -- -- |
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Re: Art content licensing question> Okay, here's a brief explanation of what it is that I'm trying to > accomplish. There are a significant number of artists out there who would > like to contribute art (graphics, music, etc) to FOSS game projects, but are > nervous about their work being exploited through loopholes in licenses like > the GPL, which may allow proprietary interests to bundle their work with > code that doesn't allow free redistribution. I would prefer to avoid > getting into a discussion about whether this is really permissible under the > GPL, and instead address the issue with a clear, simple license that leaves > no room for interpretation on this matter. > In short: If someone creates freely redistributable media for a game, they > want to be sure that media is only used as a part of a freely > redistributable game. This would prevent someone from bundling their > artwork with, say, a game engine, and putting restrictions on the > redistribution of the game engine, while allowing free redistribution of the > art. http://blog.ganneff.de/blog/2008/03/22/write-a-new-license-every-day.html You are going the wrong way. We have too many licenses, we DO NOT NEED YET ANOTHER. -- bye, Joerg It's not that I'm afraid to die, I just don't want to be there when it happens. -- Woody Allen -- To UNSUBSCRIBE, email to debian-legal-REQUEST@... with a subject of "unsubscribe". Trouble? Contact listmaster@... |
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Re: Art content licensing questionDearest Joerg,
Thanks for taking the time to read my post and give it due consideration. I've looked through the myriad Free licenses out there and I have yet to find one that accomplishes this goal. I gather you're aware of one that does what I'm looking for, because it would be pretty rude of you just to post a link to a terse blog post that calls me an idiot and tells me to die a horrible death. Thanks, Bart http://opengameart.org |
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Re: Art content licensing questionBart Kelsey wrote:
> I may have overstepped a bit in terms of "aggregate". What I'd *like* for > this license to cover is basically a *project* -- a piece of software, as a > whole, which makes use of the media in question. There isn't really a need > to contaminate *other* software with this license. If the game engine can be split from the media in question then it is *other* software and the aim of this licence is to require particular licence terms on it, which will break DFSG #9. Copyright law generally doesn't work on a project level and that's a feature, not a bug, because it allows us to rescue good code from being aggregated with restricted works. Regards, -- MJR/slef My Opinion Only: see http://people.debian.org/~mjr/ Please follow http://www.uk.debian.org/MailingLists/#codeofconduct -- To UNSUBSCRIBE, email to debian-legal-REQUEST@... with a subject of "unsubscribe". Trouble? Contact listmaster@... |
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