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Assigning and Editing Materials via right-click on object in 3d viewportJoe, what is the best way of allowing a user to assign and edit
materials via right-click on object in 3d viewport? I'd find it convenient to right click and see a menu option that says Material which has two sub menus, Edit and Choose. Edit would display the material properties in the Node Properties panel and the Choose option would let you navigate a tree menu containing a library of categorized presets. Can you suggest any extra or better ways of of speeding up material handling? ------------------------------------------------------------------------------ OpenSolaris 2009.06 is a cutting edge operating system for enterprises looking to deploy the next generation of Solaris that includes the latest innovations from Sun and the OpenSource community. Download a copy and enjoy capabilities such as Networking, Storage and Virtualization. Go to: http://p.sf.net/sfu/opensolaris-get _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Assigning and Editing Materials via right-click on object in 3d viewportDaniel Scott Matthews wrote:
> Joe, what is the best way of allowing a user to assign and edit > materials via right-click on object in 3d viewport? > > I'd find it convenient to right click and see a menu option that says > Material which has two sub menus, Edit and Choose. Edit would display > the material properties in the Node Properties panel and the Choose > option would let you navigate a tree menu containing a library of > categorized presets. > > Can you suggest any extra or better ways of of speeding up material handling? have a "Material" property that assigns an initial property to newly-created geometry, plus there is a "SetMaterial" modifier that can be used to override the material with a fine level of granularity. Dan's suggestion is another good example where we just need to layer some friendlier UI over existing capabilities. Cheers, Tim [tshead.vcf] begin:vcard fn:Timothy Shead n:Shead;Timothy org:www.k-3d.org email;internet:tshead@... title:Founder x-mozilla-html:FALSE url:www.k-3d.org version:2.1 end:vcard ------------------------------------------------------------------------------ OpenSolaris 2009.06 is a cutting edge operating system for enterprises looking to deploy the next generation of Solaris that includes the latest innovations from Sun and the OpenSource community. Download a copy and enjoy capabilities such as Networking, Storage and Virtualization. Go to: http://p.sf.net/sfu/opensolaris-get _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Assigning and Editing Materials via right-click on object in 3d viewportRegarding the assignment of materials, and viewing their properties:
I do agree that a context menu entry to reach material properties is important. However, from a more fundamental standpoint, I think its important that any context menu item always appears somewhere in the main menus, and that reaching it via the context menu is only a shortcut. This is a general truth of all context menus in gui design. In any case, as per your original suggestions, these three items would be important: Edit Material Assign New Material Assign Existing Material Maya is an example of a program with these 3 options. Now, although these are useful to have as a starting place, they unfortunately aren't a very complete/robust solution. The problems, and possible solutions, are: 1) What if the selection contains multiple materials? Which one gets edited? (A very simple solution is to edit the material of the last selected item. Also, if there are components selected, that should be respected, since a single object might have more than one material on different components. 2) When there are many, many materials in a scene, it becomes impractical to choose them from a list. Thus, its important to have another option in the material editor (or anywhere else where one can select materials, to assign them to a selection. For example, in XSI, Maya, and 3dsmax, a user can put the mouse over a material, right click, and choose assign material to selection. In scenes with lots of materials, this is the method that will get used. (Many users still use the simpler RMB method in the 3D viewport to apply materials in existing scenes.) Sincerely, Joe Crawford ___________________________________ Owner - Celestine Studios and Joetainment Enterprises Cell: 604-866-3050 Email: joetainment@... Web: http://celestinestudios.com On Sun, Jun 7, 2009 at 8:07 AM, Timothy M. Shead<tshead@...> wrote: > Daniel Scott Matthews wrote: >> Joe, what is the best way of allowing a user to assign and edit >> materials via right-click on object in 3d viewport? >> >> I'd find it convenient to right click and see a menu option that says >> Material which has two sub menus, Edit and Choose. Edit would display >> the material properties in the Node Properties panel and the Choose >> option would let you navigate a tree menu containing a library of >> categorized presets. >> >> Can you suggest any extra or better ways of of speeding up material handling? > > As background for those following-along, most current geometry sources > have a "Material" property that assigns an initial property to > newly-created geometry, plus there is a "SetMaterial" modifier that can > be used to override the material with a fine level of granularity. > Dan's suggestion is another good example where we just need to layer > some friendlier UI over existing capabilities. > > Cheers, > Tim > > ------------------------------------------------------------------------------ > OpenSolaris 2009.06 is a cutting edge operating system for enterprises > looking to deploy the next generation of Solaris that includes the latest > innovations from Sun and the OpenSource community. Download a copy and > enjoy capabilities such as Networking, Storage and Virtualization. > Go to: http://p.sf.net/sfu/opensolaris-get > _______________________________________________ > K3d-development mailing list > K3d-development@... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > ------------------------------------------------------------------------------ OpenSolaris 2009.06 is a cutting edge operating system for enterprises looking to deploy the next generation of Solaris that includes the latest innovations from Sun and the OpenSource community. Download a copy and enjoy capabilities such as Networking, Storage and Virtualization. Go to: http://p.sf.net/sfu/opensolaris-get _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Assigning and Editing Materials via right-click on object in 3d viewportDaniel Scott Matthews <dsmatthews@...> writes:
> I'd find it convenient to right click and see a menu option that > says Material which has two sub menus I think this is bad. If everything is going into a context menu, it'd be clutter. It's more ideal to have a separate material application connected to the server, which would display the material of the currently selected object. This would also increase efficiency. -- Esben Stien is b0ef@e s a http://www. s t n m irc://irc. b - i . e/%23contact sip:b0ef@ e e jid:b0ef@ n n ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Assigning and Editing Materials via right-click on object in 3d viewportOn Fri, Jun 12, 2009 at 4:58 AM, Esben Stien<b0ef@...> wrote:
> Daniel Scott Matthews <dsmatthews@...> writes: > >> I'd find it convenient to right click and see a menu option that >> says Material which has two sub menus > > I think this is bad. If everything is going into a context menu, it'd > be clutter. I think I have been misunderstood, I never suggested that it be there exclusively, that is not logical. I suggested that it should be in the context menu, but you can put it anywhere else, including having a menu in the menu bar that has all the context items on it. This is exactly what I asked "what is the best way of allowing a user to assign and edit materials via right-click on object in 3d viewport? I'd find it convenient to right click and see a menu option that says Material which has two sub menus, Edit and Choose. Edit would display the material properties in the Node Properties panel and the Choose option would let you navigate a tree menu containing a library of categorized presets. Can you suggest any extra or better ways of of speeding up material handling?" The key points are, the convenience of such additional functionality, and the question of what other way we can make material handling faster. ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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