I'm considering changing from Miles to Audiere as a sound engine in our
game (or making this plugable, at least). We use Bink in the game, which
is a video player from RAD gametools and needs to play sound:
http://radgametools.com/binksdk.htmIt says there that they support "the Miles Sound System, DirectSound, or
waveout". Since the idea is to possibly get rid of Miles, my question is
whether I can use one of the other two methods in combination with
audiere. Anyone got any insight or experience with this?
Enno.
--
If C++ has taught me one thing, it's this: Just because the system is
consistent doesn't mean it's not the work of Satan. (Andrew Plotkin)
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