Hello :)
I seem to have run into a bug with the latest version of GLEW, 1.5.1 and
the command glGenVertexArrays(), in that it causes a segmentation fault no
matter what I do.
The system is a 64-bit Ubuntu 9.04, with the 190.18 drivers from Nvidia
and Freeglut 2.60.0 rc1, and the context is 3.1 forward_compatible.
Attached is a simple c++ program that reproduces the error with GLEW, but
not with glext.h.
I really hope this is something that can easily be fixed, since GLEW makes
it so much easier to deal with extension and multiple platforms.
Best regards,
Erik W. B.
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