BUG: glGenVertexArrays segfaults

View: New views
1 Messages — Rating Filter:   Alert me  

BUG: glGenVertexArrays segfaults

by Erik W. Bjønnes :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hello :)

I seem to have run into a bug with the latest version of GLEW, 1.5.1 and
the command glGenVertexArrays(), in that it causes a segmentation fault no
matter what I do.

The system is a 64-bit Ubuntu 9.04, with the 190.18 drivers from Nvidia
and Freeglut 2.60.0 rc1, and the context is 3.1 forward_compatible.

Attached is a simple c++ program that reproduces the error with GLEW, but
not with glext.h.

I really hope this is something that can easily be fixed, since GLEW makes
it so much easier to deal with extension and multiple platforms.

Best regards,

Erik W. B.


------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
trial. Simplify your report design, integration and deployment - and focus on
what you do best, core application coding. Discover what's new with
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
glew-users mailing list
glew-users@...
https://lists.sourceforge.net/lists/listinfo/glew-users