« Return to Thread: Biodiversity patch

Biodiversity patch

by Bugzilla from enderandrew@gmail.com :: Rate this Message:

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It's been a few weeks and I hadn't gotten any responses.

I don't really know C at all, just having had read a book.  I did my
best to convert the biodiversity code from Nethack to Slashem, but I
just can't get it to fully build.  It passes the initial compile phase
without warnings, but when it then parses the level files, it doesn't
like the new flags for the levels, such as outside, or skylevel.

I've been looking over the code over and over again.  Everywhere the
other flags are defined and coded, the new flags are coded.  I feel
pretty stupid, but I just can't seem to figure it out.

Can someone please attempt to get this working?

The biodiversity patch adds lots of neat features.  I made the patch
against a CVS checkout, but just in case, here is the code I based it
off.  It should be the same as a current CVS dump.

http://enderandrew.com/pub/slashem.tar.bz2

Here is the patch as it stands now.

http://enderandrew.com/pub/slashem-biodiversity.patch.bz2

The first version of the patch I attached removed all the CVS folders,
and made the patch a little larger than it needed, and no doubt the
patch would also fail to apply correctly to a non-CVS checkout such as
0.0.8E0F1

I removed all that from the patch, so it shouldn't care if the CVS
folders are there or not.

I'd like to get this to compile and I'm hoping someone can help me out.

-- T. J. Brumfield
"In the beginning the Universe was created. This has made a lot of
people very angry and been widely regarded as a bad move."
--Douglas Adams
"Nihilism makes me smile."
--Christopher Quick

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 « Return to Thread: Biodiversity patch