Blending champ FYI.

View: New views
5 Messages — Rating Filter:   Alert me  

Blending champ FYI.

by Sacha Griffin :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Photoshop CS4.

CS3 suffered from the 180 boundary requiring numerous transformation steps
to use its output.

I've noticed Photoshop handles berber carpets and fine details especially
well, plus its extremely fast compared with smart blend and was for the most
part more accurate.

 

Sacha Griffin

Southern Digital Solutions LLC

http://www.southern-digital.com

http://www.seeit360.net

GMAIL IM: sachagriffin007@...

404-551-4275

 



[Non-text portions of this message have been removed]


Re: Blending champ FYI.

by Roger Howard-2 :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Wait - CS4 blends around the 180/-180 boundary?? I've been using a  
custom script with CS3, and now CS4, to work around that since  
blending, in general, in CS3/4 is so damn good (in particular, it  
seems for handling moving objects properly, like people - PTGUI often  
just leaves me with partial ghosts, CS4 almost always preserves each  
moving object just right). For panos without people or other big  
moving objects I'll typically use the builtin blender in PTGUI and be  
quite happy with the results, but when I know there are moving objects  
I just output to individual layers and drop it on a script on my  
desktop and get perfect results almost every time.

If CS4 blends around the left/right boundary then my script can  
certainly get simplified a lot...

RE: Blending champ FYI.

by Sacha Griffin :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Ya cs3 used to leave a vertical line at the boundary, but cs4 apparently has
been fixed, I think I'm the first to mention it.

CS3 was still better in so many ways, except for this minor deficiency.

Now, I'm just trying to figure out normal transformations.

 

 

Sacha Griffin

Southern Digital Solutions LLC

http://www.southern-digital.com

http://www.seeit360.net

GMAIL IM: sachagriffin007@...

404-551-4275

 

 

 

 

 

From: PanoToolsNG@... [mailto:PanoToolsNG@...] On
Behalf Of Roger Howard
Sent: Saturday, June 27, 2009 3:27 PM
To: PanoToolsNG@...
Subject: Re: [PanoToolsNG] Blending champ FYI.

 






Wait - CS4 blends around the 180/-180 boundary?? I've been using a
custom script with CS3, and now CS4, to work around that since
blending, in general, in CS3/4 is so damn good (in particular, it
seems for handling moving objects properly, like people - PTGUI often
just leaves me with partial ghosts, CS4 almost always preserves each
moving object just right). For panos without people or other big
moving objects I'll typically use the builtin blender in PTGUI and be
quite happy with the results, but when I know there are moving objects
I just output to individual layers and drop it on a script on my
desktop and get perfect results almost every time.

If CS4 blends around the left/right boundary then my script can
certainly get simplified a lot...





[Non-text portions of this message have been removed]


Re: Blending champ FYI.

by thomas bredenfeld :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

ps cs4 definitely doesn't blend around the +/- 180 deg edges (remains
like in ps cs3). it's still necessary to do this manually or (like you)
by script.

btw: this script would be interesting to be posted here ;-)

cheer
thomas

Roger Howard schrieb:

>
>
>
> Wait - CS4 blends around the 180/-180 boundary?? I've been using a
> custom script with CS3, and now CS4, to work around that since
> blending, in general, in CS3/4 is so damn good (in particular, it
> seems for handling moving objects properly, like people - PTGUI often
> just leaves me with partial ghosts, CS4 almost always preserves each
> moving object just right). For panos without people or other big
> moving objects I'll typically use the builtin blender in PTGUI and be
> quite happy with the results, but when I know there are moving objects
> I just output to individual layers and drop it on a script on my
> desktop and get perfect results almost every time.
>
> If CS4 blends around the left/right boundary then my script can
> certainly get simplified a lot...
>
>


Re: Blending champ FYI.

by Roger Howard-2 :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Ahhhh, ok, thought I missed something. I can post my script - it was a  
quick hack years ago, so (like most of my quick hacks) it's not very  
portable, but it may inspire someone else to build on it... I'll post  
it somewhere later tonight.

-R

On Jun 27, 2009, at 12:42 PM, Thomas Bredenfeld wrote:

>
>
> ps cs4 definitely doesn't blend around the +/- 180 deg edges (remains
> like in ps cs3). it's still necessary to do this manually or (like  
> you)
> by script.
>
> btw: this script would be interesting to be posted here ;-)
>
> cheer
> thomas
>
> Roger Howard schrieb:
> >
> >
> >
> > Wait - CS4 blends around the 180/-180 boundary?? I've been using a
> > custom script with CS3, and now CS4, to work around that since
> > blending, in general, in CS3/4 is so damn good (in particular, it
> > seems for handling moving objects properly, like people - PTGUI  
> often
> > just leaves me with partial ghosts, CS4 almost always preserves each
> > moving object just right). For panos without people or other big
> > moving objects I'll typically use the builtin blender in PTGUI and  
> be
> > quite happy with the results, but when I know there are moving  
> objects
> > I just output to individual layers and drop it on a script on my
> > desktop and get perfect results almost every time.
> >
> > If CS4 blends around the left/right boundary then my script can
> > certainly get simplified a lot...
> >
> >
>
>
>



[Non-text portions of this message have been removed]