Hi -
Do you mean you want to model the feedback between the string's
position/velocity and whether the bow sticks or slips? In other words,
the input could be something like a continuously-ascending ramp which
resets to zero when some condition on the output is met.
If so, you could use a Phasor as your source, and use LocalIn and
LocalOut to feed information back to the Phasor's reset trigger. (As
with all LocalIn/LocalOut you then have the issue that the feedback
loop introduces a delay corresponding to the control-block-size, so be
aware of that.)
HTH
Dan
2009/4/22 Andrew Csoka <
F06376533@...>:
> Hello all
>
> I'm currently trying to implement a waveguide model of a bowed string within
> Supercollider.
> I've managed to replicate the delay lines and, to some extent, the
> scattering with Allpass filters.
>
> I've been using a saw wave as the delay line's input for testing, but I now
> want to model the stick-slip motion.
> Most other examples seem to use wavetables for the input, but I'm wondering
> if this can be done within supercollider.
>
> Any help is appreciated,
> Andy
>
> =======================
> Andrew Csoka
>
F06376533@...
> =======================
>
>
--
http://www.mcld.co.uk_______________________________________________
sc-users mailing list
info (subscription, etc.):
http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtmlarchive:
http://www.listarc.bham.ac.uk/marchives/sc-users/search:
http://www.listarc.bham.ac.uk/lists/sc-users/search/