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Bug in r205Chriss,
I have compiled r205, and problem seems disapear, but I fear that it depend on building/linking... This is because I have included into pipmak folder also MSCV8 dll: Pipmak-r205.exe Pipmak-r205.exe.manifest Microsoft.VC80.CRT/Microsoft.VC80.CRT.manifest Microsoft.VC80.CRT/msvcr80.dll In theory, since I have the development tool installed, I don't need to include these files in the folder, because they are already installed in system folder by MSCV++ installer... If I don't include them, Pipmak-r205 works exactly as Pipmak-0.2.7 and crash in the same manner. If it can help you, You can found my build here: http://andrea.viarengo.googlepages.com/Pipmak-r205-WXP.zip Bye -andrea P.S.: I think that my build doesn't work with VISTA... ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
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Re: Bug in r205Nope it doesn't.. i think its that msvcr80 issue i had with previous ones |
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Re: Bug in r205Andrea Viarengo wrote:
> If I don't include them, Pipmak-r205 works exactly as Pipmak-0.2.7 and > crash in the same manner. OK, how about r207? What triggered the crash that I fixed there was your call "pipmak.overlaynode(2)" in main.lua, at a time when there's no background node yet. That was fortunate insofar as it pointed us to this bug, but otherwise doing such things in main.lua is a bad idea. You shouldn't assume that main.lua is run exactly once when the project is opened. That's currently the case, but it may change in the future. Initialization procedures belong in onopenproject(). In a way, main.lua should be treated as a data file, not as a program, and running it should have no side effects. Apart from that, overlaying a node when there's no background node yet doesn't make much sense to me, but as it happens to work the way you want (the real background node is later inserted under it), modulo undiscovered bugs, I decided to keep it allowed for the time being. But for my taste, the proper place for that would be onenternode() of the main node. I'm still uncertain about the cause of the random reproducibility of the crash, there might be another bug lurking there. Will investigate further. -Christian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
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Re: Bug in r205I wrote:
> I'm still uncertain about the cause of the random reproducibility of the > crash, there might be another bug lurking there. Will investigate further. Hmm, looks like it really only was the uninitialized variable. When I initialize it to a known invalid value, it crashes reliably. Plus, it seems that r207 also took care of the ugly flash that happened when moving around with the map enabled (that was probably random memory being drawn instead of the cursor for one frame), which was one of the reasons I suspected another bug. -Christian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
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Re: Bug in r205> What triggered the crash that I fixed there was your call > "pipmak.overlaynode(2)" in main.lua, at a time when there's no > background node yet. I had never thought!! I will try to meove this in the main node! In any case, it seems that r209 works fine, I never get a crash with that release, also without the folder "Microsoft.VC80.CRT"... Good works!! But now, read my test on new features on pipmak.devel. Bye Andrea ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
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