CFP: JISE Special Issue - Impacts of Web 2.0 and Virtual World Technologies on IS Education

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CFP: JISE Special Issue - Impacts of Web 2.0 and Virtual World Technologies on IS Education

by rea-2 :: Rate this Message:

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Apologies for any Cross Posting

I am hoping some of you might consider this venue. I would like to see
something on AIML and bots in this special issue.

Thank you.

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http://docrea.org/jise/

Whether it's a social networking site like Facebook, a video stream
delivered via YouTube, or collaborative discussion and document sharing
via Google Apps, more people are using Web 2.0 technologies to
communicate, express ideas, and form relationships centered around
topical interests.

Virtual Worlds immerse participants even deeper in technological realms
rife with interaction. Instead of simply building information, people
create entire communities comprised of self-built worlds and avatars
centered around common interests, learning, or socialization in order to
promote information exchange.

Holding business meetings in Second Life is becoming commonplace,
MMORPGs are becoming the entertainment venue of choice, and upcoming
generations of students may find the traditional academic means of
information exchange--lectures and discussions--less appealing than
most, instead opting for a rich multimedia experience infused with
information.

With classrooms quickly filling with the Google generation accustomed to
being connected to information and social networks all the time in many
forms, how can we best use these technologies to transform, supplement,
or even supplant current pedagogical practices? Will holding office
hours in chat rooms make a difference? What about streaming classroom
discussions via iTunes? How about demonstrations of complex concepts in
a Virtual World so students can experiment endlessly?

In this JISE special issue, we will explore these questions and more. We
are looking for research studies, instructional cases, teaching tips,
and other discussions that examine the role Web 2.0 and Virtual Worlds
should--or perhaps should not--play within our physical, virtual, or
mixed classroom environment. How can these technological tools be best
used in our pedagogical toolbox? Are there instances where they are a
good fit or perhaps merely an instructional band-aid?

Please consider sharing your insights, research, or teaching tips as we
examine the promises presented, and the perils posed, by these
ever-growing innovative, immersive (perhaps invasive), and pervasive
technologies.

http://docrea.org/jise/

--------------------------------

Alan Rea
Associate Professor
Computer Information Systems
Haworth College of Business
Western Michigan University
Kalamazoo, MI USA 49008-5412
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