Calculation hassle

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Calculation hassle

by Worlder :: Rate this Message:

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Apparently King Atlantis, over at Pojo, thinks that the stat checking and all the other math is a hassle.

So it raises a question would you play the physical game, where lots of number crunching in the brain is required, or the online game, in which a machine does the operations for you.

For me I would play small games for the physical, as the calculations may take time, and large games on the online version to increase game speed.

What do you think?
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Calculation hassle

by Pocketkoi :: Rate this Message:

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I would mosty play the online version, considering that you have so many more opponents to choose from and the community is far greater. Also considering that im 16, I doubt any of my classmates would be dishing out for any chaotic cards soon...
Strategy is buying a bottle of fine wine when you take a lady out for dinner. Tactics is getting her to drink it.
Chaotic Insider: Tune in every week for the newest strategies and tactics for the Chaotic TCG

Re: Calculation hassle

by Palin :: Rate this Message:

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I would probably play the online version more, but not because the physical version is so "math intensive" (ooh, I had to remember my multiples of 5 so I can figure out how many spaces to move the token on the Energy bar. MY BRAAAAAAAAAAAAAAAAIIIIIIIIIIIIN!!!!!). Rather, I would play online more simply because that's where all the players are. But I wouldn't object to playing the physical game, not at all. Sometimes there's more fun to be had when you can actually hold the cards and see your opponent's face when you beat them.
In girum imus nocte et consumimur igni

Re: Calculation hassle

by khlieeq :: Rate this Message:

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I'd prefer the online, since i'd have more opponents and since playing online puts up your level and that you can enter tournies from your own house. No maths is an added bonus, though im good at , and i can do it if i need to; there's no point when you dont have to.

Although, I would still play offline sometimes.
Danians: Ants with GUNS!!

Re: Calculation hassle

by Worlder () :: Rate this Message:

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OkI have confirmed difficulty with stats, like King Atlantis said. However it is not stat schecking, as checking just involves looking at numbers, but stat tracking.

Stat tracking is going to be hassle filled to those that don't use the playmat. Why? Because taking a pencil and paper and crossing out the stats, and writing new ones every few turns can be annoying.

I want to hear possible solutions people. Friend as the scorekeeper? What?

EDIT: I figured an improvement for Paper and pencil. Instead of changing the discipline scores for a turn, due to an effect, the player affected would simply remember the stat.
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Calculation hassle

by Palin :: Rate this Message:

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I figured I'd just fold up the playmat so that it's small enough to fit in my pocket with my deck. If I keep the deck and playmat together, I'll never be stuck playing a game without it.

Or, if you already have the pencil and paper, just draw yourself some stat meters like the ones on the playmat, and either use some change or torn-off bits of paper as counters.
In girum imus nocte et consumimur igni

Re: Calculation hassle

by ChaoticGamePlus :: Rate this Message:

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You can make a few copies of the stats meter and keep track on them with a pencil. I am sure someone at this forum will create a better stats meter to copy and use - I think it could be made a little more concise so that marking it up (and being able to understand what we write) will be easy to do.

FYI, for those of you who have not seen an actual demo of the game itself.  When it does launch, you will be able to keep track of the stats on the mat using these colored crystals.  But even then, if you want to play in the car against your brother, you probably will not be able to use the mat (not enough space, and one good bump and everything is lost) and will still need some way of keeping all the stats on paper.

LED

Re: Calculation hassle

by Worlder :: Rate this Message:

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I think tabs and slits can work for an on the go stat meter.

EDIT: I got it slits and paper clips. The paper clips must have a good hold on a single sheet of paper though. One will just slide the clips up and down like an abacus.
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Calculation hassle

by Worlder :: Rate this Message:

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http://www.pojo.biz/board/showpost.php?p=7011145&postcount=18

That is me coming up with a solution to the bulky playmat. One can just use labeled paper clips on a 8.5 by 11 (seems like just a waste of good paper though).

http://www.pojo.biz/board/showpost.php?p=7011224&postcount=19

King Atlantis short response.

http://www.pojo.biz/board/showpost.php?p=7011224&postcount=20

Me correcting him about the purpose of this ghetto stat meter.
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Calculation hassle

by Worlder :: Rate this Message:

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crimson dynamo apparently dislikes the fact that the game has one portion that is luck based. BTW what is a "richman's game"? He also insulted the game as well.

Really what card game doesn't have one portion that is luck based. Also Chaotic is 50-50 on luck (attack location) and constant (creature and position, battlegear, and mugic).
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Calculation hassle

by Palin :: Rate this Message:

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A rich man's game is a game in which the best players tend to be the ones who can buy (or convince their parents to buy) all of the really rare, powerful cards. I think he believes that the powerful cards in Chaotic won't have weaknesses to exploit.

Also, luck is a big part of any TCG, because every TCG I know of involves drawing from a randomized deck. The key is to make your own good luck and build a solid deck that gives you what you need without giving you too much (you need enough lands in Magic or weak, saccable creatures YuGiOh in order to play more powerful cards, but you need to be careful that you don't put too much in, otherwise you get mana flooded or stuck with an army of pathetic creatures hoping you'll draw something good next turn). I think the same principle applies to Chaotic: you need good attacks, but to use them you need to include weaker attacks, which you then must balance out with your mid-range, 1 BP attacks.
In girum imus nocte et consumimur igni

Re: Calculation hassle

by Worlder :: Rate this Message:

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Oi  that Pojo thread almost grew into a flame war, but I wonder if stat tracking is really such a big obstacle.

I mean crossing out the number takes approximately 2 sec. Heck you just need one hand to hold the cards and one hand to hold a pencil.

Although I haven't experimented yet but I think paper and pencil may be, in fact, superior to that of the meter.
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Calculation hassle

by Neomatrix :: Rate this Message:

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mtg,deck luck,booster luck    yu gi oh,deck luck,booster luck   star wars , minis dice luck,booster luck
-Matrix10101 Is a Chihuahua-CJ27

Favorite...

Tribes= Underworld and Mipedian      Attack= Hampering Winds   Battlegear= Torwegg

Creature= Ribbian            Mugic= Melody of Mirage   Location- Miedim Oasis

(I use to be matrix10101, and am still on chaoticgame.com)

Re: Calculation hassle

by Neomatrix :: Rate this Message:

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 idea:put the chaotic cards in sits and get a eraseable marker, works great!!
-Matrix10101 Is a Chihuahua-CJ27

Favorite...

Tribes= Underworld and Mipedian      Attack= Hampering Winds   Battlegear= Torwegg

Creature= Ribbian            Mugic= Melody of Mirage   Location- Miedim Oasis

(I use to be matrix10101, and am still on chaoticgame.com)