Compress Option Slashem 0.0.8E0

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Compress Option Slashem 0.0.8E0

by Matthew Smith-2 :: Rate this Message:

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Hi Folks

I've found a minor issue with the automake on the development version.

I think we need to include an option to select the compression type.

Been running on a Solaris/Sparc box without any problems, but when I
moved everything over to a Linux (Gentoo) box, I got errors at the end
of the game when it went to save a bones file.

It turns out that the problem is due to the lack of a compress
executable on the default Gentoo installation - you only get the more
modern ones as default.

I've now installed ncompress to save having to re-build Slashem, but
being able to select this option as one of the ./configure parameters
would be handy, rather than running ./configure and then having to
change the include file.

Cheers

M

--
Matthew Smith
IT Consultancy & Web Application Development
Business: http://www.kbc.net.au/
Personal: http://www.smiffysplace.com/
LinkedIn: http://www.linkedin.com/in/smiffy

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Re: Compress Option Slashem 0.0.8E0

by J. Ali Harlow-2 :: Rate this Message:

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On 2006-12-28 10:08:08 AM, Matthew Smith wrote:
> Hi Folks
>
> I've found a minor issue with the automake on the development version.
>
> I think we need to include an option to select the compression type.

Good idea. Please log a bug report so it doesn't get forgotten:

http://sourceforge.net/bugs/?group_id=9746

Cheers,

Ali.

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Parent Message unknown Re: Compress Option Slashem 0.0.8E0

by J. Ali Harlow-2 :: Rate this Message:

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On 2006-12-28 08:01:26 PM, Matthew Smith wrote:

> Quoth J. Ali Harlow at 12/28/06 22:02...
>
> >> I think we need to include an option to select the compression
> type.
> >
> > Good idea. Please log a bug report so it doesn't get forgotten:
>
> <http://sourceforge.net/tracker/index.php?func=detail&atid=109746&aid=1623835&group_id=9746>
>
> This appears to be entered as 'nobody' as SourceForge's bug tracker
> is broken and won't stay logged in for me.  It was me, really ;-)

Thanks.

Sourceforge's bugtracker has a number of limitations. We're looking at  
alternatives.

Cheers,

Ali.

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Re: Compress Option Slashem 0.0.8E0

by xkernigh :: Rate this Message:

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ali wrote:
> Sourceforge's bugtracker has a number of limitations. We're looking
at
> alternatives.

There are phpBugTracker (PHP and MySQL, example
http://www.cmake.org/Bug/) and Bugzilla (Perl and MySQL, example
http://bugs.kde.org/) but these would require hosting and careful
setup, seem too big and complex for one game, and I know not whether
they would be better than SourceForge.

I like how http://wiki.t-o-m-e.net/BugReports is simply wiki.

--Kernigh http://nethack.wikia.com/wiki/User:Kernigh
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Re: Bug trackers

by J. Ali Harlow-2 :: Rate this Message:

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On 2006-12-30 02:07:13 AM, xkernigh@... wrote:
> ali wrote:
>> Sourceforge's bugtracker has a number of limitations. We're looking  
>> at alternatives.
>
> There are phpBugTracker (PHP and MySQL, example
> http://www.cmake.org/Bug/) and Bugzilla (Perl and MySQL, example
> http://bugs.kde.org/) but these would require hosting and careful
> setup, seem too big and complex for one game, and I know not whether
> they would be better than SourceForge.

Bugzilla is the current favourite (partly because I use it for my own  
programs and at work). I've written a set of scripts/xslt templates to  
convert sf tracker data to bugzilla[1]. We're missing a means of  
importing a dataset into bugzilla. I'll probably look at this next year  
once Bugzilla 3.0 is released.

Ali.

[1] http://project.juiblex.co.uk/hg/sf2bz

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