Controlling DAE animation

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Controlling DAE animation

by Jonathon Stierman-2 :: Rate this Message:

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Is there a supported way within Papervision to control (gotoAndPlay, gotoAndStop, etc) a pre-animated DAE model?  I see a bunch of Dae****** classes in the API docs, particularly DaeAnimation, but it doesn’t list any frame controls.  Am I missing something?

 

Thanks,

 

Jonathon


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Re: Controlling DAE animation

by Mark I. Ross :: Rate this Message:

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Check out this post on the new work Tim Knip added to PV3D in rev 911:

http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/

That should cover it!

Cheers,
mark


> Is there a supported way within Papervision to control (gotoAndPlay,
> gotoAndStop, etc) a pre-animated DAE model?  I see a bunch of Dae******
> classes in the API docs, particularly DaeAnimation, but it doesn't list
> any frame controls.  Am I missing something?
>
> Thanks,
>
> Jonathon
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>



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Re: Controlling DAE animation

by babeuf :: Rate this Message:

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Hi,
You can use the daeanim add-on for papervision available here :
http://code.google.com/p/daeanim/

It works very simply, you load your DAE , add labels to your animation
frames and manipulate them like a movieclip.
I don't know if similar features are available in pv3d trunk, but if
not, i think it would be interesting to merge with this project.



Jonathon Stierman a écrit :

>
> Is there a supported way within Papervision to control (gotoAndPlay,
> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
> classes in the API docs, particularly DaeAnimation, but it doesn’t
> list any frame controls. Am I missing something?
>
> Thanks,
>
> Jonathon
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>  


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Re: Controlling DAE animation

by Jonathon Stierman-2 :: Rate this Message:

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Thanks, guys!

Looking at the revision 911 now.  Does anyone know how to download that revision?  I don't see it listed in the downloads. I do have an SVN client, if that's the only way to get it.  Just need the checkout path...

DAEMC2 looks promising as well, thanks!

Jonathon

-----Original Message-----
From: papervision3d-bounces@... [mailto:papervision3d-bounces@...] On Behalf Of Damien Pegoraro
Sent: Monday, June 29, 2009 10:50 AM
To: papervision3d@...
Subject: Re: [Papervision3D] Controlling DAE animation

Hi,
You can use the daeanim add-on for papervision available here :
http://code.google.com/p/daeanim/

It works very simply, you load your DAE , add labels to your animation
frames and manipulate them like a movieclip.
I don't know if similar features are available in pv3d trunk, but if
not, i think it would be interesting to merge with this project.



Jonathon Stierman a écrit :

>
> Is there a supported way within Papervision to control (gotoAndPlay,
> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
> classes in the API docs, particularly DaeAnimation, but it doesn't
> list any frame controls. Am I missing something?
>
> Thanks,
>
> Jonathon
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>  


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http://osflash.org/mailman/listinfo/papervision3d_osflash.org

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Re: Controlling DAE animation

by Mark I. Ross :: Rate this Message:

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The SVN address is on the google code page here:

http://code.google.com/p/papervision3d/source/checkout

if you use Tortoise SVN just right click, choose Repo-Browser, and enter:

http://papervision3d.googlecode.com/svn/trunk/


Cheers!
mark



> Thanks, guys!
>
> Looking at the revision 911 now.  Does anyone know how to download that
> revision?  I don't see it listed in the downloads. I do have an SVN
> client, if that's the only way to get it.  Just need the checkout path...
>
> DAEMC2 looks promising as well, thanks!
>
> Jonathon
>
> -----Original Message-----
> From: papervision3d-bounces@...
> [mailto:papervision3d-bounces@...] On Behalf Of Damien Pegoraro
> Sent: Monday, June 29, 2009 10:50 AM
> To: papervision3d@...
> Subject: Re: [Papervision3D] Controlling DAE animation
>
> Hi,
> You can use the daeanim add-on for papervision available here :
> http://code.google.com/p/daeanim/
>
> It works very simply, you load your DAE , add labels to your animation
> frames and manipulate them like a movieclip.
> I don't know if similar features are available in pv3d trunk, but if
> not, i think it would be interesting to merge with this project.
>
>
>
> Jonathon Stierman a écrit :
>>
>> Is there a supported way within Papervision to control (gotoAndPlay,
>> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
>> classes in the API docs, particularly DaeAnimation, but it doesn't
>> list any frame controls. Am I missing something?
>>
>> Thanks,
>>
>> Jonathon
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@...
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>




_______________________________________________
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Re: Controlling DAE animation

by Jonathon Stierman-2 :: Rate this Message:

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Got the latest trunk revision and I'm up and running with code.  

Does anyone know of any sample animated Collada resources?  Tim's example didn't come with the MD2 model he used...  And the model I have doesn't seem to have the animation elements properly keyed.

Jonathon

-----Original Message-----
From: papervision3d-bounces@... [mailto:papervision3d-bounces@...] On Behalf Of nospam@...
Sent: Monday, June 29, 2009 12:33 PM
To: papervision3d@...
Subject: Re: [Papervision3D] Controlling DAE animation

The SVN address is on the google code page here:

http://code.google.com/p/papervision3d/source/checkout

if you use Tortoise SVN just right click, choose Repo-Browser, and enter:

http://papervision3d.googlecode.com/svn/trunk/


Cheers!
mark



> Thanks, guys!
>
> Looking at the revision 911 now.  Does anyone know how to download that
> revision?  I don't see it listed in the downloads. I do have an SVN
> client, if that's the only way to get it.  Just need the checkout path...
>
> DAEMC2 looks promising as well, thanks!
>
> Jonathon
>
> -----Original Message-----
> From: papervision3d-bounces@...
> [mailto:papervision3d-bounces@...] On Behalf Of Damien Pegoraro
> Sent: Monday, June 29, 2009 10:50 AM
> To: papervision3d@...
> Subject: Re: [Papervision3D] Controlling DAE animation
>
> Hi,
> You can use the daeanim add-on for papervision available here :
> http://code.google.com/p/daeanim/
>
> It works very simply, you load your DAE , add labels to your animation
> frames and manipulate them like a movieclip.
> I don't know if similar features are available in pv3d trunk, but if
> not, i think it would be interesting to merge with this project.
>
>
>
> Jonathon Stierman a écrit :
>>
>> Is there a supported way within Papervision to control (gotoAndPlay,
>> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
>> classes in the API docs, particularly DaeAnimation, but it doesn't
>> list any frame controls. Am I missing something?
>>
>> Thanks,
>>
>> Jonathon
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@...
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>




_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

_______________________________________________
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Re: Controlling DAE animation

by Jonathon Stierman-2 :: Rate this Message:

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Are the docs up to date for revision 918?  

I'm looking at the API for the DAE class, and it shows:
       
getAnimationChannelByName(name:String):AbstractChannel3D
getAnimationChannels(target:DisplayObject3D = null):Array
getAnimationChannelsByClip(name:String):Array

But none of those methods are in the DAE class in the source code...

Jonathon

-----Original Message-----
From: papervision3d-bounces@... [mailto:papervision3d-bounces@...] On Behalf Of nospam@...
Sent: Monday, June 29, 2009 12:33 PM
To: papervision3d@...
Subject: Re: [Papervision3D] Controlling DAE animation

The SVN address is on the google code page here:

http://code.google.com/p/papervision3d/source/checkout

if you use Tortoise SVN just right click, choose Repo-Browser, and enter:

http://papervision3d.googlecode.com/svn/trunk/


Cheers!
mark



> Thanks, guys!
>
> Looking at the revision 911 now.  Does anyone know how to download that
> revision?  I don't see it listed in the downloads. I do have an SVN
> client, if that's the only way to get it.  Just need the checkout path...
>
> DAEMC2 looks promising as well, thanks!
>
> Jonathon
>
> -----Original Message-----
> From: papervision3d-bounces@...
> [mailto:papervision3d-bounces@...] On Behalf Of Damien Pegoraro
> Sent: Monday, June 29, 2009 10:50 AM
> To: papervision3d@...
> Subject: Re: [Papervision3D] Controlling DAE animation
>
> Hi,
> You can use the daeanim add-on for papervision available here :
> http://code.google.com/p/daeanim/
>
> It works very simply, you load your DAE , add labels to your animation
> frames and manipulate them like a movieclip.
> I don't know if similar features are available in pv3d trunk, but if
> not, i think it would be interesting to merge with this project.
>
>
>
> Jonathon Stierman a écrit :
>>
>> Is there a supported way within Papervision to control (gotoAndPlay,
>> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
>> classes in the API docs, particularly DaeAnimation, but it doesn't
>> list any frame controls. Am I missing something?
>>
>> Thanks,
>>
>> Jonathon
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@...
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>




_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

_______________________________________________
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Papervision3D@...
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