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Crash while rendering animation - was working recently, as late as 11th Oct 2009I have a scene that uses a bit of scripting to convert the TimeSource
time to integers Hours and Minutes to feed to a ManualTimeSource for the SolarPosition and then LuxRenderSunLight and LuxRenderSkyLight, I also feed the data to a PolyText object so that each frame is time-of-day stamped. i.e I am animating the the transition of the sun across a house model for a given day on a specific date, in a specific place, an animated sun study. When I preview frames in LuxRender all is well, but when I try to run an animation render I get a crash the moment I click on "No" to the question about seeing each frame as they are rendered. It was working fine until recently as you can see here http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/ see attached for debugging data. Let me know if you need my scene file. ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Crash while rendering animation - was working recently, as late as 11th Oct 2009On Wed, Oct 21, 2009 at 4:23 PM, Daniel Scott Matthews
<dsmatthews@...> wrote: > I have a scene that uses a bit of scripting to convert the TimeSource > time to integers Hours and Minutes to feed to a ManualTimeSource for > the SolarPosition and then LuxRenderSunLight and LuxRenderSkyLight, I > also feed the data to a PolyText object so that each frame is > time-of-day stamped. > > i.e I am animating the the transition of the sun across a house model > for a given day on a specific date, in a specific place, an animated > sun study. > > When I preview frames in LuxRender all is well, but when I try to run > an animation render I get a crash the moment I click on "No" to the > question about seeing each frame as they are rendered. > > It was working fine until recently as you can see here > http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/ > > see attached for debugging data. > > Let me know if you need my scene file. > Some example frames can be seen here, http://k-3d.org/blogs/dsmatthews/2009/10/21/architectural-sun-study-using-animated-sun-position-with-luxrender-first-test-frames/ ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Crash while rendering animation - was working recently, as late as 11th Oct 2009Daniel Scott Matthews wrote:
> I have a scene that uses a bit of scripting to convert the TimeSource > time to integers Hours and Minutes to feed to a ManualTimeSource for > the SolarPosition and then LuxRenderSunLight and LuxRenderSkyLight, I > also feed the data to a PolyText object so that each frame is > time-of-day stamped. > > i.e I am animating the the transition of the sun across a house model > for a given day on a specific date, in a specific place, an animated > sun study. > > When I preview frames in LuxRender all is well, but when I try to run > an animation render I get a crash the moment I click on "No" to the > question about seeing each frame as they are rendered. > > It was working fine until recently as you can see here > http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/ > > see attached for debugging data. > > Let me know if you need my scene file. Cheers, Tim [tshead.vcf] begin:vcard fn:Timothy Shead n:Shead;Timothy org:www.k-3d.org email;internet:tshead@... title:Founder x-mozilla-html:FALSE version:2.1 end:vcard ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Crash while rendering animation - was working recently, as late as 11th Oct 2009On Wed, Oct 21, 2009 at 11:54 PM, Timothy M. Shead <tshead@...> wrote:
> Daniel Scott Matthews wrote: >> >> I have a scene that uses a bit of scripting to convert the TimeSource >> time to integers Hours and Minutes to feed to a ManualTimeSource for >> the SolarPosition and then LuxRenderSunLight and LuxRenderSkyLight, I >> also feed the data to a PolyText object so that each frame is >> time-of-day stamped. >> >> i.e I am animating the the transition of the sun across a house model >> for a given day on a specific date, in a specific place, an animated >> sun study. >> >> When I preview frames in LuxRender all is well, but when I try to run >> an animation render I get a crash the moment I click on "No" to the >> question about seeing each frame as they are rendered. >> >> It was working fine until recently as you can see here >> >> http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/ >> >> see attached for debugging data. >> >> Let me know if you need my scene file. > > Yes, send me the scene. > Done! I just noticed that I fixed the problem, while I was collecting the scene, and the 3ds file it reads, into a new folder for archiving. Do we have a path name with incompatible characters issue in boost? ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Crash while rendering animation - was working recently, as late as 11th Oct 2009Daniel Scott Matthews wrote:
>>> When I preview frames in LuxRender all is well, but when I try to run >>> an animation render I get a crash the moment I click on "No" to the >>> question about seeing each frame as they are rendered. > Done! I just noticed that I fixed the problem, while I was collecting > the scene, and the 3ds file it reads, into a new folder for archiving. > > Do we have a path name with incompatible characters issue in boost? I think that some other, unrelated problem must be trashing the stack. Unfortunately, I can't seem to reproduce it here. Your original backtrace shows an attempt to dereference a NULL pointer: > k3d: /usr/include/boost/scoped_ptr.hpp:94: T* boost::scoped_ptr<T>::operator->() const [with T = posdata]: Assertion `ptr != 0' failed. > > Program received signal SIGABRT, Aborted. > [Switching to Thread 0x2b825cd9a250 (LWP 3832)] > 0x00002b825aca2fb5 in raise () from /lib/libc.so.6 > (gdb) bt > #0 0x00002b825aca2fb5 in raise () from /lib/libc.so.6 > #1 0x00002b825aca4bc3 in abort () from /lib/libc.so.6 > #2 0x00002b825ac9bf09 in __assert_fail () from /lib/libc.so.6 > #3 0x00002b82788bbf49 in boost::scoped_ptr<posdata>::operator-> (this=0x33c2b88) at /usr/include/boost/scoped_ptr.hpp:94 > #4 0x00002b82788c2e73 in module::solar::position::computed_data (this=0x33c2550) at /home/daniel/projects/k3d/modules/solar/position.cpp:143 it's (supposedly) impossible for that pointer to be NULL. Not sure what to suggest, you might see if you can get the problem to come back. Cheers, Tim [tshead.vcf] begin:vcard fn:Timothy Shead n:Shead;Timothy org:www.k-3d.org email;internet:tshead@... title:Founder x-mozilla-html:FALSE version:2.1 end:vcard ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Crash while rendering animation - was working recently, as late as 11th Oct 2009On Thu, Oct 22, 2009 at 1:27 PM, Timothy M. Shead <tshead@...> wrote:
> Daniel Scott Matthews wrote: > >>>> When I preview frames in LuxRender all is well, but when I try to run >>>> an animation render I get a crash the moment I click on "No" to the >>>> question about seeing each frame as they are rendered. > >> Done! I just noticed that I fixed the problem, while I was collecting >> the scene, and the 3ds file it reads, into a new folder for archiving. >> >> Do we have a path name with incompatible characters issue in boost? > > I think that some other, unrelated problem must be trashing the stack. > Unfortunately, I can't seem to reproduce it here. Your original backtrace > shows an attempt to dereference a NULL pointer: > >> k3d: /usr/include/boost/scoped_ptr.hpp:94: T* >> boost::scoped_ptr<T>::operator->() const [with T = posdata]: Assertion `ptr >> != 0' failed. >> >> Program received signal SIGABRT, Aborted. >> [Switching to Thread 0x2b825cd9a250 (LWP 3832)] >> 0x00002b825aca2fb5 in raise () from /lib/libc.so.6 >> (gdb) bt >> #0 0x00002b825aca2fb5 in raise () from /lib/libc.so.6 >> #1 0x00002b825aca4bc3 in abort () from /lib/libc.so.6 >> #2 0x00002b825ac9bf09 in __assert_fail () from /lib/libc.so.6 >> #3 0x00002b82788bbf49 in boost::scoped_ptr<posdata>::operator-> >> (this=0x33c2b88) at /usr/include/boost/scoped_ptr.hpp:94 >> #4 0x00002b82788c2e73 in module::solar::position::computed_data >> (this=0x33c2550) at /home/daniel/projects/k3d/modules/solar/position.cpp:143 > > ... what's mysterious is that in modules/solar/position.cpp line 143, it's > (supposedly) impossible for that pointer to be NULL. Not sure what to > suggest, you might see if you can get the problem to come back. > I am trying to get the same setup to crash now, but so far it is OK. I have recompiled since the crashes, I noticed a lot of modules needed rebuilding, what changed in the last round of updates that could matter? My second test render is running fine, frames are being fed out to LuxRender at random, which, I realise now, is not a bad thing as you get an idea of how the entire sequence is working very quickly, but if you expected or needed sequential frames for a particular reason then it would be better if it was controlable. Anyway enjoy the sun study scene, I will do a better one that does not use an imported mesh that we can have as a sample file. Do you think some of those python hacks would be better hard coded, the type conversions etc.? ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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