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Crystal Space

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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details. Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX. Crystal Space home is here.
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    Crystal Space - Tracker
  • Crystal Space - Dev: (5/10)
    Crystal Space - Dev
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Thread (3821 Threads) Rating Replies Last Message Child Forum

[CrystalSpace] #727: shader crashes by CrystalSpace
7
by CrystalSpace

New cs-winlibs by Res-3
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by Res-3

New cs-winlibs by Res-3
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by Res-3

[CrystalSpace] #729: will not let me log in, even with verified account by CrystalSpace
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by CrystalSpace

R: What is the bare minimum to write a line of text? by Piffa Piffasque
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by Piffa Piffasque

Re: [Cel-main] Ubuntu karmic packages for cs and cel -- distro agnostic tar archive by Vincent Knecht
2
by Vincent Knecht

Re: [Cel-main] Ubuntu karmic packages for cs and cel -- distro agnostic tar archive by Vincent Knecht
2
by Vincent Knecht

Re: [Crystal-cvs] SF.net SVN: crystal:[33353] CS/trunk/apps/tutorial/mazing by Mike Gist
0
by Mike Gist

Travel reimbursement by JorritTyb
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by JorritTyb

New cs-win32libs by Res-3
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by Res-3

Re: [Crystal-cvs] SF.net SVN: crystal:[33304] CS/trunk by Mike Gist
2
by Mike Gist

Ragdoll plugin by Christian Van Brusse...
1
by Mike Gist

Working on the release page for 1.4 by JorritTyb
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by JorritTyb

[CrystalSpace] #728: Shader Crash by CrystalSpace
3
by CrystalSpace

Source archives for long awaited 1.4.0 release ! by Vincent Knecht
2
by Mike Gist

Source archives for long awaited 1.4.0 release ! by Vincent Knecht
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by Vincent Knecht

[CrystalSpace] #678: FramePrinter not provided by Java bindings by CrystalSpace
3
by CrystalSpace

Crash in ptfree after atexit called by Andrew Dai
3
by Res-3

[CrystalSpace] #724: Crash loading shader from cache by CrystalSpace
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by CrystalSpace

Re: [Crystal-cvs] SF.net SVN: crystal:[33202] CS/trunk by Mike Gist
1
by Mike Gist

Re: [Crystal-cvs] SF.net SVN: crystal:[33221] CS/trunk/libs/csutil/threadjobqueue.cpp by Marten Svanfeldt (de...
1
by Mike Gist

[CrystalSpace] #711: walktest broke with x64 win32 libs by CrystalSpace
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by CrystalSpace

[CrystalSpace] #710: Visual C++ for x64 doesn't support MMX by CrystalSpace
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by CrystalSpace

[CrystalSpace] #721: Hang in threadjobqueue by CrystalSpace
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by CrystalSpace

[CrystalSpace] #726: Whitened world on Mac OS X Nvidia Cards by CrystalSpace
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by CrystalSpace

[CrystalSpace] #650: Assert when compiling a shader which has changed since last cache. by CrystalSpace
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by CrystalSpace

Re: [Cel] #52: Swig error when I compile CEL on MacOSX by CrystalSpace
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by CrystalSpace

What is the bare minimum to write a line of text? by Jim Sager
1
by Jim Sager

Release cycle by Mike Gist
12
by JorritTyb

[CrystalSpace] #725: sprcal3d - Changing default anim doesn't set correct idle var anim trigger time by CrystalSpace
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by CrystalSpace

Re: [Cel] #76: blcel.h not frozen automatically by CrystalSpace
1
by CrystalSpace

Adding occlusion queries by Mike Gist
8
by Mike Gist

[CrystalSpace] #723: MSVC x64 compile errors/warnings by CrystalSpace
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by CrystalSpace

New cs-winlibs by Res-3
0
by Res-3

New cs-winlibs by Res-3
0
by Res-3
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