Hello,
I write you because I am facing some troubles with shields and text especially when they are placed on the top left corner of a tile.
In many cases, my 60% buffer around tiles works fine to avoid cut labels/shields but when the labled geometry comes in the top left corner of my tile it's often cut (but not always)...
The "avoid edges" attributes doesn't change anything so I am a bit lost.
More strange, if I allow the overlap it helps a bit for point placed text but this involves unwanted overlapping behavior.
Does someone have any tips ?
(About my environment :
I work under Windows XP.
I have developed my own tool for generating tiles in c++.
It's a console application that takes a XML, some shape/raster files and a few other parameters to generate my tiles.
The styles are defined in XML but layers are dynamically created according to the shape/rasters I pass to the application.)
Regards,
Nicolas
Gillet