DAE ShadedMaterial update issue

View: New views
7 Messages — Rating Filter:   Alert me  

DAE ShadedMaterial update issue

by zOrder :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hi,

I'm currently working with REV 632 of GW. Applying a ShadedMaterial to my DAE is not the Problem but it seems there are some issues when updating the Material.
The Material updates when i rotate my PointLight3D around my DAE but when i simply rotate my DAE there are no visible changes.
I also tried to rotate my Camera together with the light source around the model. The Material seems to update but still the main parts of the back remain black and the front part remains white.

Any Ideas?

Christoph

Camera target seems to work poorly

by Markus Forsberg :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

I've just updating to the latest Camera3D. I'm animating the lookat target
and the camera consecutively. As I'm moving (especially at slower speeds but
I guess that's because it is more apparent when it's not moving fast) the
position of the lookat (or the camera, hard to tell) is jumping and the
animation is really shaky (sometimes I see big polygons (most likely from
objects further away) being drawn all over the screen, so the fps is much
worse now).

I also noticed that my target object needs to be added to the scene to work
properly since the latest update which may have something to do with this
problem, since the transform xyz is (correct me if I'm wrong) updated
aswell.

Does anyone have any clues on ways to solve this? Is it possible to use a
lookat target without adding it to the scene (just using the pure x y z
world values as it did before)?

No virus found in this outgoing message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.4.11/1554 - Release Date: 7/15/2008
6:03 PM
 


_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: Camera target seems to work poorly

by Andy Zupko :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

could you post a demo of the problem, some source would also be very  
useful for debugging.


On Jul 16, 2008, at 6:38 AM, Markus Forsberg wrote:

> I've just updating to the latest Camera3D. I'm animating the lookat  
> target
> and the camera consecutively. As I'm moving (especially at slower  
> speeds but
> I guess that's because it is more apparent when it's not moving  
> fast) the
> position of the lookat (or the camera, hard to tell) is jumping and  
> the
> animation is really shaky (sometimes I see big polygons (most likely  
> from
> objects further away) being drawn all over the screen, so the fps is  
> much
> worse now).
>
> I also noticed that my target object needs to be added to the scene  
> to work
> properly since the latest update which may have something to do with  
> this
> problem, since the transform xyz is (correct me if I'm wrong) updated
> aswell.
>
> Does anyone have any clues on ways to solve this? Is it possible to  
> use a
> lookat target without adding it to the scene (just using the pure x  
> y z
> world values as it did before)?
>
> No virus found in this outgoing message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 270.4.11/1554 - Release Date:  
> 7/15/2008
> 6:03 PM
>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org


_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: DAE ShadedMaterial update issue

by Tim Knip-2 :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hey Christoph.

Is it a 'normal' DAE or an animated / skinned one?

Tim

2008/7/16 zOrder <christoph.henzelmann@...>:

>
> Hi,
>
> I'm currently working with REV 632 of GW. Applying a ShadedMaterial to my
> DAE is not the Problem but it seems there are some issues when updating the
> Material.
> The Material updates when i rotate my PointLight3D around my DAE but when i
> simply rotate my DAE there are no visible changes.
> I also tried to rotate my Camera together with the light source around the
> model. The Material seems to update but still the main parts of the back
> remain black and the front part remains white.
>
> Any Ideas?
>
> Christoph
> --
> View this message in context: http://www.nabble.com/DAE-ShadedMaterial-update-issue-tp18483570p18483570.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>

_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: DAE ShadedMaterial update issue

by zOrder :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hey Tim,

I'm using an animated DAE.

Thanks

Christoph


Tim Knip-2 wrote:
Hey Christoph.

Is it a 'normal' DAE or an animated / skinned one?

Tim

2008/7/16 zOrder <christoph.henzelmann@smeet.de>:

Re: DAE ShadedMaterial update issue

by Tim Knip-2 :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hey Christoph,

Animated DAE's have problems with shaders... more in particular: 'skinned' DAE's

In general with PV3D-shaders the face-normals don't get updated
inbetween frames.
This was a design-choice to get maximum fps...

With a 'skinned' DAE we also 'brutely' transform the vertices even
more (they get offsetted each frame by the 'skinning algorithm')...
All this screws the face-normals.

Basically: right now its not easy to fix, but... of course I'm looking into it.

Tim

2008/7/17 zOrder <christoph.henzelmann@...>:

>
> Hey Tim,
>
> I'm using an animated DAE.
>
> Thanks
>
> Christoph
>
>
>
> Tim Knip-2 wrote:
>>
>> Hey Christoph.
>>
>> Is it a 'normal' DAE or an animated / skinned one?
>>
>> Tim
>>
>> 2008/7/16 zOrder <christoph.henzelmann@...>:
>>
>>
>>
>
> --
> View this message in context: http://www.nabble.com/DAE-ShadedMaterial-update-issue-tp18483570p18503029.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>

_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: DAE ShadedMaterial update issue

by zOrder :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hey Tim,

thanks for the reply.
No Shaders for my models ;(


Tim Knip-2 wrote:
Hey Christoph,

Animated DAE's have problems with shaders... more in particular: 'skinned' DAE's

In general with PV3D-shaders the face-normals don't get updated
inbetween frames.
This was a design-choice to get maximum fps...

With a 'skinned' DAE we also 'brutely' transform the vertices even
more (they get offsetted each frame by the 'skinning algorithm')...
All this screws the face-normals.

Basically: right now its not easy to fix, but... of course I'm looking into it.

Tim

2008/7/17 zOrder <christoph.henzelmann@smeet.de>:
>
> Hey Tim,
>
> I'm using an animated DAE.
>
> Thanks
>
> Christoph
>
>
>
> Tim Knip-2 wrote:
>>
>> Hey Christoph.
>>
>> Is it a 'normal' DAE or an animated / skinned one?
>>
>> Tim
>>
>> 2008/7/16 zOrder <christoph.henzelmann@smeet.de>:
>>
>>
>>
>
> --
> View this message in context: http://www.nabble.com/DAE-ShadedMaterial-update-issue-tp18483570p18503029.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>

_______________________________________________
Papervision3D mailing list
Papervision3D@osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org