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DAE ShadedMaterial update issueHi,
I'm currently working with REV 632 of GW. Applying a ShadedMaterial to my DAE is not the Problem but it seems there are some issues when updating the Material. The Material updates when i rotate my PointLight3D around my DAE but when i simply rotate my DAE there are no visible changes. I also tried to rotate my Camera together with the light source around the model. The Material seems to update but still the main parts of the back remain black and the front part remains white. Any Ideas? Christoph |
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Camera target seems to work poorlyI've just updating to the latest Camera3D. I'm animating the lookat target
and the camera consecutively. As I'm moving (especially at slower speeds but I guess that's because it is more apparent when it's not moving fast) the position of the lookat (or the camera, hard to tell) is jumping and the animation is really shaky (sometimes I see big polygons (most likely from objects further away) being drawn all over the screen, so the fps is much worse now). I also noticed that my target object needs to be added to the scene to work properly since the latest update which may have something to do with this problem, since the transform xyz is (correct me if I'm wrong) updated aswell. Does anyone have any clues on ways to solve this? Is it possible to use a lookat target without adding it to the scene (just using the pure x y z world values as it did before)? No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.4.11/1554 - Release Date: 7/15/2008 6:03 PM _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Camera target seems to work poorlycould you post a demo of the problem, some source would also be very
useful for debugging. On Jul 16, 2008, at 6:38 AM, Markus Forsberg wrote: > I've just updating to the latest Camera3D. I'm animating the lookat > target > and the camera consecutively. As I'm moving (especially at slower > speeds but > I guess that's because it is more apparent when it's not moving > fast) the > position of the lookat (or the camera, hard to tell) is jumping and > the > animation is really shaky (sometimes I see big polygons (most likely > from > objects further away) being drawn all over the screen, so the fps is > much > worse now). > > I also noticed that my target object needs to be added to the scene > to work > properly since the latest update which may have something to do with > this > problem, since the transform xyz is (correct me if I'm wrong) updated > aswell. > > Does anyone have any clues on ways to solve this? Is it possible to > use a > lookat target without adding it to the scene (just using the pure x > y z > world values as it did before)? > > No virus found in this outgoing message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.4.11/1554 - Release Date: > 7/15/2008 > 6:03 PM > > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: DAE ShadedMaterial update issueHey Christoph.
Is it a 'normal' DAE or an animated / skinned one? Tim 2008/7/16 zOrder <christoph.henzelmann@...>: > > Hi, > > I'm currently working with REV 632 of GW. Applying a ShadedMaterial to my > DAE is not the Problem but it seems there are some issues when updating the > Material. > The Material updates when i rotate my PointLight3D around my DAE but when i > simply rotate my DAE there are no visible changes. > I also tried to rotate my Camera together with the light source around the > model. The Material seems to update but still the main parts of the back > remain black and the front part remains white. > > Any Ideas? > > Christoph > -- > View this message in context: http://www.nabble.com/DAE-ShadedMaterial-update-issue-tp18483570p18483570.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: DAE ShadedMaterial update issueHey Tim,
I'm using an animated DAE. Thanks Christoph
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Re: DAE ShadedMaterial update issueHey Christoph,
Animated DAE's have problems with shaders... more in particular: 'skinned' DAE's In general with PV3D-shaders the face-normals don't get updated inbetween frames. This was a design-choice to get maximum fps... With a 'skinned' DAE we also 'brutely' transform the vertices even more (they get offsetted each frame by the 'skinning algorithm')... All this screws the face-normals. Basically: right now its not easy to fix, but... of course I'm looking into it. Tim 2008/7/17 zOrder <christoph.henzelmann@...>: > > Hey Tim, > > I'm using an animated DAE. > > Thanks > > Christoph > > > > Tim Knip-2 wrote: >> >> Hey Christoph. >> >> Is it a 'normal' DAE or an animated / skinned one? >> >> Tim >> >> 2008/7/16 zOrder <christoph.henzelmann@...>: >> >> >> > > -- > View this message in context: http://www.nabble.com/DAE-ShadedMaterial-update-issue-tp18483570p18503029.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: DAE ShadedMaterial update issueHey Tim,
thanks for the reply. No Shaders for my models ;(
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