|
View:
New views
20 Messages
—
Rating Filter:
Alert me
|
| < Prev | 1 - 2 | Next > |
|
|
Design ValuesI've written a post for my company's external design blog, that might
be of interest to this list. "...my co-workers and I spent several hours considering the question of UX design practice. We weren't considering the question of what makes good design; there are innumerable books on that topic. We were considering the question of what separates a healthy, effective design practice from the horror stories we hear about when talking to others in the industry...." The full post is here: http://dux.typepad.com. Feel free to comment. -john schrag interaction designer autodesk |
|
|
Re: Design ValuesHi John,
This is interesting, but seems to me to be a bit more complex than it needs to be. Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH ) is "Well-researched user experiences over group-think-produced feature requirements." Is there more to it? Jared On Jul 11, 2009, at 8:39 AM, John Schrag wrote: > > > I've written a post for my company's external design blog, that > might be of interest to this list. > > > "...my co-workers and I spent several hours considering the question > of UX design practice. We weren't considering the question of what > makes good design; there are innumerable books on that topic. We > were considering the question of what separates a healthy, effective > design practice from the horror stories we hear about when talking > to others in the industry...." > > The full post is here: http://dux.typepad.com. Feel free to > comment. > > -john schrag > interaction designer > autodesk > > |
|
|
Re: Design ValuesThere is more to it --- specifically, there's a particular horror story or two for each item on the list, which will be talked about in future blog posts by members of my team. I think those articles will be more fun to read, once they're written. I can't really disagree with the accuracy of your simplification, but I don't know how useful it is. People who know what "well- researched" means don't need to be told, and people who don't often think that they do. -john On 11-Jul-09, at 9:50 AM, Jared Spool wrote: > Hi John, > > This is interesting, but seems to me to be a bit more complex than > it needs to be. > > Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH > ) is "Well-researched user experiences over group-think-produced > feature requirements." > > Is there more to it? > > Jared > > > > On Jul 11, 2009, at 8:39 AM, John Schrag wrote: > >> >> >> I've written a post for my company's external design blog, that >> might be of interest to this list. >> >> >> "...my co-workers and I spent several hours considering the >> question of UX design practice. We weren't considering the >> question of what makes good design; there are innumerable books on >> that topic. We were considering the question of what separates a >> healthy, effective design practice from the horror stories we hear >> about when talking to others in the industry...." >> >> The full post is here: http://dux.typepad.com. Feel free to >> comment. >> >> -john schrag >> interaction designer >> autodesk >> > > > |
|
|
Re: Design ValuesJohn, thanks for this. I am raptly interested in your real-world experience; as you say, I've heard a lot from people who know what "well-researched" and who can speak academically. I don't identify so much as I do with real-world horror stories. I've just signed on with a large freight shipping company as one of only two UX types in the business unit responsible for developing all the software support for the pickup to delivery lifecycle. Just as I have joined, the development teams are switching to Agile. Everything is new and exciting here! I look forward to reading more.
Peace, jb --- In agile-usability@..., John Schrag <john@...> wrote: > > > There is more to it --- specifically, there's a particular horror > story or two for each item on the list, which will be talked about in > future blog posts by members of my team. I think those articles will > be more fun to read, once they're written. > > I can't really disagree with the accuracy of your simplification, but > I don't know how useful it is. People who know what "well- > researched" means don't need to be told, and people who don't often > think that they do. > > -john > > > On 11-Jul-09, at 9:50 AM, Jared Spool wrote: > > Hi John, > > > > This is interesting, but seems to me to be a bit more complex than > > it needs to be. > > > > Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH > > ) is "Well-researched user experiences over group-think-produced > > feature requirements." > > > > Is there more to it? > > > > Jared > > > > > > > > On Jul 11, 2009, at 8:39 AM, John Schrag wrote: > > > >> > >> > >> I've written a post for my company's external design blog, that > >> might be of interest to this list. > >> > >> > >> "...my co-workers and I spent several hours considering the > >> question of UX design practice. We weren't considering the > >> question of what makes good design; there are innumerable books on > >> that topic. We were considering the question of what separates a > >> healthy, effective design practice from the horror stories we hear > >> about when talking to others in the industry...." > >> > >> The full post is here: http://dux.typepad.com. Feel free to > >> comment. > >> > >> -john schrag > >> interaction designer > >> autodesk > >> > > > > > > > |
|
|
Re: Design ValuesI think this is great! Ironically, we are just kicking off our own effort
to document our design guidelines to frame how we work both as a team and with other depts/teams. I'm going to use John's list to seed our thinking... (or to compare to after the fact). -------- Russell Wilson Vice President of Product Design, NetQoS Blog: http://www.dexodesign.com LinkedIn: http://www.linkedin.com/in/russwilson On Sat, Jul 11, 2009 at 9:38 AM, John Schrag <john@...> wrote: > > > > There is more to it --- specifically, there's a particular horror story or > two for each item on the list, which will be talked about in future blog > posts by members of my team. I think those articles will be more fun to > read, once they're written. > > I can't really disagree with the accuracy of your simplification, but I > don't know how useful it is. People who know what "well-researched" means > don't need to be told, and people who don't often think that they do. > > -john > > > On 11-Jul-09, at 9:50 AM, Jared Spool wrote: > > Hi John, > > This is interesting, but seems to me to be a bit more complex than it needs > to be. > > Sounds to me that what you're saying in the blog post (http://is.gd/1uMjH) > is "Well-researched user experiences over group-think-produced feature > requirements." > Is there more to it? > > Jared > > > > On Jul 11, 2009, at 8:39 AM, John Schrag wrote: > > > > I've written a post for my company's external design blog, that might be of > interest to this list. > > "...my co-workers and I spent several hours considering the question of UX > design practice. We weren't considering the question of what makes good > design; there are innumerable books on that topic. We were considering the > question of what separates a healthy, effective design practice from the > horror stories we hear about when talking to others in the industry...." > > The full post is here: http://dux.typepad.com. Feel free to comment. > > -john schrag > interaction designer > autodesk > > > > > > |
|
|
Re: Design ValuesOn Jul 11, 2009, at 10:38 AM, John Schrag wrote: > I can't really disagree with the accuracy of your simplification, > but I don't know how useful it is. People who know what "well- > researched" means don't need to be told, and people who don't often > think that they do. I think that's true of all the items on your list though: Validated Data over Expert Opinion Quality of Data over Ease of Data Collection Complete Workflows over Long Feature Lists Achieving Results over Writing Reports Collaborative Design over Design by Referendum or Design by Fiat Ease of Use over Ease of Coding Well-designed Critical and Common Workflows over Complete Coverage of Every Possible Workflow In my experience, people who think their opinions are right believe they've validated them. People who think easy data collection is quality data collection don't understand that it isn't. People how believe in thier long lists of features imagine the workflows behind them. People who like the reports they've written think they're achieving results. Etcetera, etcetera, etcetera. So, maybe the problem is that you can see something clearly that the people you need to work with can't. This list helps you, but would it help them? I'm not really so sure. In my opinion, the nice thing about focusing on experience is that you can (a) measure it easily and (b) use the results of those measures to drive change effectively. Jared |
|
|
RE: Design ValuesJared introduced into this thread the simplification:
"Well-researched user experiences over group-think-produced feature requirements." Later the list was expanded with other dichotomous distinctions: "Validated Data over Expert Opinion Quality of Data over Ease of Data Collection Complete Workflows over Long Feature Lists Achieving Results over Writing Reports Collaborative Design over Design by Referendum or Design by Fiat Ease of Use over Ease of Coding Well-designed Critical and Common Workflows over Complete Coverage of Every Possible Workflow" As a licensed troublemaker and certified outlier, I am bothered by the continued virulence of this sort of "versus virus" that infects us so frequently. Even valid or useful dichotomies are constraining, limiting the purview to a single dimension or distinction when the world is, thankfully, ever so much messier and interesting than that. And false dichotomies, such as most of those listed, are for more insidious in the way they can poison thought and practice. In my own design work and teaching, I try to avoid them like the plague they are, to preach and to practice "both/and" thinking over the appealing but so often wrongheaded "either/or" thinking encapsulated by polar opposites that may be neither poles nor opposites and so often are little more than theological pronouncements in disguise: one pole is the "obvious" good and the other is the implied evil, to be avoided. For instance, quality of data and ease of data collection need not be in opposition. The brain breakthrough that is needed is to look at the methods and processes by which we gather data and think about what might be done to make them easier to execute and more efficient in the generation of quality data. Just because everybody does contextual inquiry does not mean it is the only or the best or the most efficacious way to build validated understanding. When you start thinking both/and you begin to ask questions like: What is inefficient about method A? What about it so tightly ties the quality of data to the effort expended? Maybe there are better ways that could yield rich and useful data that is easily gathered. Or consider Jared's opening offering. It implies that group-think (clearly and self-evidently evil) is the alternative to well-researched user experiences. I would never presume to suggest that user experience research is bad (although it is over-rated and even over-used, but I would never say that because anyone who does is clearly deranged or evil or both), but group-think is not the sole or necessary alternative and group-think itself has been unfairly tarred by bad group think. I have worked with groups who thought collectively and well, whose group thinking was creative, on target, and useful. It all depends on the group, their thinking abilities, and how they group their thoughts. Or continue with the next false dichotomy of valid data versus expert opinion. It ignores the issue of who is the expert in question and what is the basis of the expert's opinion. Experts become experts by virtue of much experience, learning, and reflection. In many cases, expert opinion IS validated data that has been distilled through years of practice and understanding and has been embodied in a person or persons. I have worked in spaces in which the organization, political, practical, and fiscal constraints have made field research essentially impossible and validated data has been unavailable. This has not prevented us from going forward and designing good products, even outstanding successes. Field research and validation are always desirable but the simplistic implication that these are the only acceptable bases for design or design decisions is simply not true. The quality of the group thinking and the quality of the experts and their opinion are just as important as the quality of the user experience data and the research that generated it. Here in Madeira, we just wrapped up a week-long workshop with Donald Norman as Invited Scholar for the Madeira Usability and Software Encounters. Frankly, I would bet on his expert opinion almost any day over the sort of "validated data" that I have seen so many groups produce and rely on. Equally important is how all the expert opinion, validated data, and group thought are used to inform the design process. Looking closely at actual practice, you find that the norm is to gather enormous quantities of information, distill it down into a series of maps or affinity clusterings of one sort or another offering a variety of complex and largely unconnected views, and then pretty much ignore most of what is on the many flipcharts and post-it notes. The data gathering and distillation are often fun and engaging exercises yielding walls covered with pictures and diagrams and narratives, after which the magic begins, largely disconnected from the masses of "validated data." For my part, however, I have learned, painfully, it is best not to question certain enshrined truths and techniques regarding user research and user testing or experts and data, so I won't. --Larry Constantine, IDSA, ACM Fellow Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org) Professor, Department of Mathematics & Engineering University of Madeira | Funchal, Portugal |
|
|
Re: Design ValuesOn Jul 12, 2009, at 7:37 AM, Larry Constantine wrote: > For instance, quality of data and ease of data collection need not > be in opposition. I took Jared's dichotomy list as "strive for A instead of B." While quality data may not always be difficult, the focus should be on obtaining quality data regardless of how easy or difficult it is to get. The goal isn't "just get any data quickly." The goal is "get the highest quality data we can w/in the constraints (e.g. time, money, resources) we have." And frankly, in corporate environments where attitudes are often "I need to do something to validate my job", the focus is on doing something/anything, rather than something of quality. This is one of the primary contributors to products and services ladened with unnecessary and low-value features that have little if any benefit whatsoever. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: todd@... AIM: twarfel@... Blog: http://toddwarfel.com Twitter: zakiwarfel ---------------------------------- In theory, theory and practice are the same. In practice, they are not. |
|
|
Re: Design ValuesOn Jul 12, 2009, at 7:37 AM, Larry Constantine wrote: > I would never presume to suggest that user experience research is > bad (although it is over-rated and even over-used, but I would never > say that because anyone who does is clearly deranged or evil or both) > [...] This clearly shows you have a misconception of what user experience research is. Unfortunately, there's a lot of bad research going on in the UX field by people who are misinformed and untrained. The fact of the matter is quite the opposite of what you propose—user experience, which I prefer to refer to as design research, is not only not over- rated, but in fact typically under-used. I am curious why you think it is over-used (not to be an instigator, but really am curious). In my experience working w/user experience practitioners, business people, and software developers I frequently hear "we don't have time for user research." This is bullocks. There's always time. You just have to know what method to use given your constraints. In the example of Don Norman, yes, some people like Don Norman, Jonathan Ives, Jared Spool and others have been doing this so long that their expert input is quite valid and can serve as A data point. But I'm sure if you speak to Jared (I use him as I know him personally) he'll tell you that he's continually learning things as times are changing. And frankly, if Don Norman and Jonathan Ives don't think they're continually learning, then I wouldn't trust their "expert opinion." SMEs are only one data point. Relying solely on them is dangerous and rarely produces innovation. BTW, Apple's innovation comes from design exploration and not listening to "the experts." So, I would consider Ives an expert who doesn't listen to "expert opinion." Finally, you state that "I have worked in spaces in which the organization, political, practical, and fiscal constraints have made field research essentially impossible and validated data has been unavailable. This has not prevented us from going forward and designing good products, even outstanding successes." First, how do you determine good products and success? If you don't have some type of base research to determine what it is suppose to be (based on user need, not some bogus marketing requirements document), what do you measure against to determine you've met your goal? Further, if it was outstandingly successful, imagine how astronomically successful it would have been if it had been informed by some good design research. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: todd@... AIM: twarfel@... Blog: http://toddwarfel.com Twitter: zakiwarfel ---------------------------------- In theory, theory and practice are the same. In practice, they are not. |
|
|
Re: Design ValuesLarry, I'm sorry that you didn't read the original article that
started this discussion. It would have saved you some time. The list of "dichotomies" came first, from the article, and Jared later offered his simplification as a way of encapsulating everything on the existing list. Plus, they article makes it very clear that these are not dichotomies (true or false). Everything on the list is of value; the list reflects how our team resolves differences in cases of conflict. For example, I value expert opinion very highly --- but at times when the facts on the ground contradict it, I'm going with the facts. Not every team does this. john Larry Constantine wrote: > Jared introduced into this thread the simplification: > > "Well-researched user experiences over group-think-produced feature > requirements. > > Later the list was expanded with other dichotomous distinctions > > ... > > As a licensed troublemaker and certified outlier, I am bothered by > the continued virulence of this sort of “versus virus” that infects > us so frequently. Even valid or useful dichotomies are constraining, > limiting the purview to a single dimension or distinction when the > world is, thankfully, ever so much messier and interesting than > that. And false dichotomies, such as most of those listed, are for > more insidious in the way they can poison thought and practice. |
|
|
Re: Design ValuesOn Jul 12, 2009, at 7:37 AM, Larry Constantine wrote: > Jared introduced into this thread the simplification: > > > > "Well-researched user experiences over group-think-produced feature > requirements." > > > And, for the record, I wasn't stating that I agreed with this statement. I was just checking to see if I understood what John had originally tried to say in his blog post. Jared |
|
|
RE: Design ValuesI did indeed write:
> I would never presume to suggest that user experience research is bad (although it is over-rated and even over-used, but I would never say that because anyone who does is clearly deranged or evil or both) < And Todd Warfel responded: > This clearly shows you have a misconception of what user experience research is. < How quickly it becomes ad hominem. :-( > Unfortunately, there's a lot of bad research going on in the UX field by people who are misinformed and untrained. < Of course. It's Sturgeon's Law. > The fact of the matter is quite the opposite of what you propose-user experience, which I prefer to refer to as design research, is not only not over-rated, but in fact typically under-used. < Well, I made no proposal, so I am not sure what is the opposite or how to argue against "the fact of the matter" or what is true "in fact." Nor can either of us tell whether what you refer to as design research is what I or anyone else refers to as user experience research. So whether anyone has misconception will have to remain undetermined. Your reaction to my indirect reference and tongue-in-cheek parenthetical disclaimer is precisely why I "would never presume" and "would never say" those things. The reactions to any challenging of the shibboleths or questioning of the received truths is met with immediate and even sometimes violent reaction. User experience research (or design research, if you prefer), is an absolute and unmitigated good (if done well by good people), so no one should ever suggest there might be disadvantages. So I won't do that. Todd Warfel continued: > I am curious why you think it is over-used (not to be an instigator, but really am curious). In my experience working w/user experience practitioners, business people, and software developers I frequently hear "we don't have time for user research." This is bullocks. There's always time. You just have to know what method to use given your constraints. < I also hear this all the time. And, I agree, often it is just an excuse. However, it is not true that there is always time and only a matter of choosing the right method. The real issue in situations of extreme time constraints is always how best to use your time, and sometimes the answer is not to do any user research, but to use your extremely limited time for something else that, given that limitation, will yield better return on investment. (But I am not proposing that or arguing it or even saying it, because it would be dismissed out of hand as wrong and would brand me as a heretic.) Todd went on: > In the example of Don Norman, yes, some people like Don Norman, Jonathan Ives, Jared Spool and others have been doing this so long that their expert input is quite valid and can serve as A data point. But I'm sure if you speak to Jared (I use him as I know him personally) he'll tell you that he's continually learning things as times are changing. And frankly, if Don Norman and Jonathan Ives don't think they're continually learning, then I wouldn't trust their "expert opinion." SMEs are only one data point. Relying solely on them is dangerous and rarely produces innovation. < I'm an expert, too, and learning all the time, too. Both Jared and Don are friends and lifelong learners and strong advocates of user research, so I would not want them to be tarred with the same brush as used on me. But, I think it is a misdirection to try equating design research with learning. They are unrelated. You can do scads of design research and learn nothing from it, and you can learn from many different sources by many different means. SMEs and design experts are not "only one data point"; a single user or single diary or single factoid or single contextual interview is one data point. If you don't give more credence to what your expert tells you, then you are not using your expert well (or you might have the wrong expert or just be someone who does not give credence to expertise, which can't be helped). In fact, an hour with good SMEs and design experts could save you days of field inquiry, depending on how you spend that hour and how you use what you learn. The interesting cases are where the data and the experts are at odds, but even there, it is not as clear cut as the evangelists would make it out to be. In general, I would say trust the data, but I don't work in general; I always work in specifics, and I have known a number of cases in which the data and/or its interpretation and/or the drawn conclusions were wrong and the expert was right. What I see far more often than most people are prepared to admit or even talk about is groups spending far more time on user research than they actually needed to (for varied reasons: sometimes out of insecurity, sometimes because it is seductive, and in a few cases because they just had more time and money than was good for them) and then becoming hostage to "the data," allowing it to override their own intuition, experience, and even common sense or allowing it to dictate designs that are less than they are capable of. I am not saying this is the norm or the majority of cases, but it is a real phenomenon. What I find intriguing is that the so many people will not even consider that user research could be over done or that it might have a downside as well as an upside. Which is one reason that I would never dare say anything about these issues in a public forum, least of all here. And Todd added: > BTW, Apple's innovation comes from design exploration and not listening to "the experts." So, I would consider Ives an expert who doesn't listen to "expert opinion." < I don't know Ives, so I have no idea to what extent he does or does not listen to expert opinion and I would guess neither do you. As to Apple's successful design innovation, it is rooted in many contributing factors and I would not reduce it to such a simple notion. And Todd finished by quoting me and then parrying: > Finally, you state that "I have worked in spaces in which the organization, political, practical, and fiscal constraints have made field research essentially impossible and validated data has been unavailable. This has not prevented us from going forward and designing good products, even outstanding successes." First, how do you determine good products and success? If you don't have some type of base research to determine what it is suppose to be (based on user need, not some bogus marketing requirements document), what do you measure against to determine you've met your goal? Further, if it was outstandingly successful, imagine how astronomically successful it would have been if it had been informed by some good design research. < There are many measures of success, many of which depend not an iota on baseline research. Microsoft software is widely criticized, not the least by Apple advocates, but it is clearly a gigantic market success. Apple's computers are worshipped by a community of true believers, yet it is in one sense a market failure at a paltry 4%. (For the record, I think both companies do good things and stupid things and I have used them both, so please don't turn this into another Mac versus Windows sideshow.) I was going to not rise to the bait, because the structure of your inquiry suggests to me that no matter what criteria I offer as measures of success, they will only be dismissed. But, I'll naively proceed anyway. In one case I have in mind, with extremely limited user research (many would not even consider what we did as user research), we produced an award-winning product that was dramatically easier to use than previous versions, that beat the competitors hands down, that was a commercial success and became a paradigm for future software from the company. In another case, with limited up front user research and way too modest on-going input, we produced a product that cut training time by a factor 15 and increased productivity by 50 some percent. Users absolutely loved it and it went on to become the most successful and profitable software product in the company's history. Both of these examples have at least one thing in common: ongoing access to in-depth subject-matter expertise that was viewed through the lens of a systematic model-driven approach to interaction design. As to your last sentence, I have no reason to believe that so much as ten minutes or ten weeks more of user research would have resulted in a dramatically better product in the cases I know within the constraints of time. It is always about tradeoffs: every minute you focus on one thing is a minute you are not focusing on something else. All I am saying is that sometimes it is a better use of time to do less user research and more of something else. I have my own views based on experience of what I might do instead, but I would not expect you to agree with me or maybe even believe me. Most projects I have ever worked on as a designer have had too little time and too little money, and I am not saying a little too little, I am saying whopping too little. In every case, if we had had more time or more money, we probably would have done more field work, but we also would have done more of other things, and the split would not necessarily be down the middle. --Larry Constantine, IDSA, ACM Fellow Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org) Professor, Department of Mathematics & Engineering University of Madeira | Funchal, Portugal Chief Scientist, Constantine & Lockwood Ltd |
|
|
Re: Design ValuesOn Jul 12, 2009, at 7:29 PM, Larry Constantine wrote: > Both Jared and Don are > friends and lifelong learners and strong advocates of user research, > so I > would not want them to be tarred with the same brush as used on me. > But, I > think it is a misdirection to try equating design research with > learning. Oh, go ahead and tar me. I haven't had a good tarring in a really long time. :) Jared |
|
|
RE: Design ValuesJohn Shrag wrote:
> Larry, I'm sorry that you didn't read the original article that started this discussion. It would have saved you some time. < I'm sorry, too, but then I don't always have the time, opportunity, or bandwidth to read everything I should or could or would like to. And John continued: > The list of "dichotomies" came first, from the article, and Jared later offered his simplification as a way of encapsulating everything on the existing list. Plus, they article makes it very clear that these are not dichotomies (true or false). Everything on the list is of value; the list reflects how our team resolves differences in cases of conflict. For example, I value expert opinion very highly --- but at times when the facts on the ground contradict it, I'm going with the facts. < They are, in both cases, dichotomies, not "dichotomies" or for that matter "true or false," but this is getting into semantic quibbles that are not terribly important or interesting to me. The punch-line is in your closing sentence. In another post I said "In general, I would say trust the data, but..." The big "but" is that user research is NOT in practice always right or valid, even when validated, any more than expert opinion is always right or valid, even when based on extensive experience. In truth, when so-called facts and so-called opinion contradict, sometimes the opinion is right. What I try to teach my students and counsel my clients is that user research should never become a substitute for thinking, that it CAN be misleading or misunderstood, and that scads of user research can become a cover behind which to hide a lack of conviction or confidence. I have seen people do things that they know in their heart of hearts is wrong but they are afraid to contradict "the data." Basing work--or at least maintaining the appearance of basing work--on validated user research data is the safe and secure route to take. Whatever is delivered can be justified and defended on the basis of the extensive data that was carefully gathered and extensively analyzed and thoroughly checked. So clearly, extensive user experience research, thoroughly validated, is THE way and the ONLY way to do good design, and anyone who suggests otherwise is demented. In abject and fully acknowledged cowardice I have glossed over the unpleasant possibility that most user experience research might be only remotely related to anything deserving of the term "facts on the ground," but that is material for another post that I may or may not ever dare to make. --Larry Constantine, IDSA, ACM Fellow Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org) Professor, Department of Mathematics & Engineering University of Madeira | Funchal, Portugal Chief Scientist, Constantine & Lockwood Ltd |
|
|
RE: Design ValuesThanks and good for you Jared.
--Larry Constantine, IDSA, ACM Fellow Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org) Professor, Department of Mathematics & Engineering University of Madeira | Funchal, Portugal Chief Scientist, Constantine & Lockwood Ltd _____ From: agile-usability@... [mailto:agile-usability@...] On Behalf Of Jared Spool Sent: Sunday, July 12, 2009 10:10 AM To: agile-usability@... Subject: Re: [agile-usability] Design Values On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote: Jared introduced into this thread the simplification: "Well-researched user experiences over group-think-produced feature requirements." And, for the record, I wasn't stating that I agreed with this statement. I was just checking to see if I understood what John had originally tried to say in his blog post. Jared |
|
|
Re: Design ValuesHello, Todd. On Sunday, July 12, 2009, at 7:32:41 AM, you wrote:
> On Jul 12, 2009, at 7:37 AM, Larry Constantine wrote: >> I would never presume to suggest that user experience research is >> bad (although it is over-rated and even over-used, but I would never >> say that because anyone who does is clearly deranged or evil or both) >> [...] > This clearly shows you have a misconception of what user experience > research is. It seems to me very unlikely that Larry Constantine is under a misconception about what user experience research is. I'm submitting a defect report on you for this one. Ron Jeffries www.XProgramming.com www.xprogramming.com/blog To be on the wire is life. The rest is waiting. --Karl Wallenda ------------------------------------ Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/agile-usability/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/agile-usability/join (Yahoo! ID required) <*> To change settings via email: mailto:agile-usability-digest@... mailto:agile-usability-fullfeatured@... <*> To unsubscribe from this group, send an email to: agile-usability-unsubscribe@... <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/ |
|
|
Re: Design ValuesOn Jul 12, 2009, at 8:02 PM, Ron Jeffries wrote: > It seems to me very unlikely that Larry Constantine is under a > misconception about what user experience research is. I'm submitting > a defect report on you for this one. Herein lies one of the reasons that Agile has such a bad name in the UX community—the expressed attitude that user research (what I refer to as design) research provides little if any value. That perspective is in fact deeply flawed. User research or design research, when conducted correctly, provides considerably more value than the time and effort it costs. Design research can come in a variety of flavors. One of the most valuable is contextual research (ethno-graphic based interviews). Go watch people and talk to them in their native environments. You'll be amazed at what you'll learn by talking to a human vs. looking at weblogs, or survey data (two other common design research methods). Yes, SMEs can be used as part of the data collection process, but they're only one data point in the process. One of the reasons I got involved with the agile community in the first place was to try and show UX practitioners that agile methods can help their UX practice and to show agile practitioners the value of user/design research. The self-stated fact that Larry cannot imagine user research contributing to making the cited projects any better shows that his perspective is flawed from the outset. I agree with Larry that you have to determine the best use of your resources given your constraints. And I'm not advocating 6 month long investigations. I'm talking about conducting in some cases guerilla UX research that will not only inform your design, but give you ammo to fend off those derailing stakeholder discussions that steer toward scope creep and missed deadlines. Further, over reliance on SMEs is just as dangerous as doing no research or doing too much. They're an important data point, but I wouldn't be my farm on them. Finally, while I don't know Ives personally, I interpret Apple's not following SMEs as being something that's evident by their design model— they ignore analysts, industry experts, and what others are doing. They march to their own drum often in direct opposition to SMEs. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: todd@... AIM: twarfel@... Blog: http://toddwarfel.com Twitter: zakiwarfel ---------------------------------- In theory, theory and practice are the same. In practice, they are not. |
|
|
Re: Design ValuesTodd Zaki Warfel wrote:
> On Jul 12, 2009, at 8:02 PM, Ron Jeffries wrote: > >> It seems to me very unlikely that Larry Constantine is under >> a misconception about what user experience research is. I'm >> submitting a defect report on you for this one. > > Herein lies one of the reasons that Agile has such a bad name in the UX > community—the expressed attitude that user research (what I refer to as > design) research provides little if any value. That perspective is in > fact deeply flawed. Are you equating Larry Constantine with the Agile community? That really is quite funny. Todd, I get the feeling that you know nothing about Larry's writings on usability. Your responses to and about him are making little sense to me. - George -- ---------------------------------------------------------------------- * George Dinwiddie * http://blog.gdinwiddie.com Software Development http://www.idiacomputing.com Consultant and Coach http://www.agilemaryland.org ---------------------------------------------------------------------- ------------------------------------ Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/agile-usability/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/agile-usability/join (Yahoo! ID required) <*> To change settings via email: mailto:agile-usability-digest@... mailto:agile-usability-fullfeatured@... <*> To unsubscribe from this group, send an email to: agile-usability-unsubscribe@... <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/ |
|
|
Re: Design ValuesOn Jul 12, 2009, at 10:02 PM, George Dinwiddie wrote: > Are you equating Larry Constantine with the Agile community? That > really is quite funny. > > Todd, I get the feeling that you know nothing about Larry's writings > on usability. Your responses to and about him are making little > sense to me. I'm equating Larry's expressed perspective with an expressed perspective from the agile community and one of the reasons so many UX practitioners snuff off agile. It's a fundamentally flawed perspective. And yes, I'm familiar with Larry's background and writings on usability. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: todd@... AIM: twarfel@... Blog: http://toddwarfel.com Twitter: zakiwarfel ---------------------------------- In theory, theory and practice are the same. In practice, they are not. |
|
|
RE: Design ValuesTodd,
I don't know where to begin. No one here in this forum, and certainly not me, has ever implied (as far as I can recall) that user research provides little if any value. The fact that you keep reading into and exaggerating what is in fact a nuanced position that I have tried to express with some precision (leavened with some humor, too) is exactly the problem that my peppering of flippancy addresses. The perspective you attribute to the agile community is, I would agree, deeply flawed, but it is not one I hear from the agilistas. > The self-stated fact that Larry cannot imagine user research contributing to making the cited projects any better shows that his perspective is flawed from the outset. < In the interest of ongoing civility in this forum I will only repeat that you completely and repeatedly misrepresent my perspective. On the assumption that you misrepresent it because you don't understand it rather than as a matter of choice, let me say it one more time in simple statements: (1) user research is generally a good idea; (2) it is not infinitely good; (3) it has a downside as well as an upside; (4) there always tradeoffs and choices, and sometimes the best way to spend scarce resources is on something other than user research. Going back to your earlier prod: > imagine how astronomically successful it would have been if it had been informed by some good design research < My exact response, again, was: > I have no reason to believe that so much as ten minutes or ten weeks more of user research would have resulted in a dramatically better product in the cases I know within the constraints of time. < The operant clauses there are: "have no reason to believe" not "can't imagine"; "resulted in a dramatically better" not "contributing to"; and "within the constraints of time." Indeed, if you go back and read my original post, you'll see that in both cases we did do some "user experience research," but not too much. (It was of course, "good" user research; I wouldn't have it any other way. :-) You do not have to sell me on face-to-face interaction with real people who might be or become users, which I always do. If you truly want to help the agile community appreciate UX and the UX community benefit from agile thinking, then I would suggest you address what members of these communities are actually saying rather than exaggerated attributions that are easily dismissed but also not representative. As for me, I am not really a member of either community, although I work and teach and write in both spheres. The fact that I am an equal opportunity detractor and have found fault with some of the assumptions and practices on both sides may explain why no one will claim me. ;-) Yours in nuanced distinctions, --Larry Constantine, IDSA, ACM Fellow Director, Lab:USE Laboratory for Usage-centered Software Engineering (www.labuse.org) Professor, Department of Mathematics & Engineering University of Madeira | Funchal, Portugal Chief Scientist, Constantine & Lockwood Ltd |
| < Prev | 1 - 2 | Next > |
| Free embeddable forum powered by Nabble | Forum Help |