hi,
When shadowserver casting shadows, two caps and the bounding side cube
will render to form a close shape.
Point lights has a LightRange and may clipping inside the viewport
clipper, while
directional light didn't. They have unlimited length and will exceed
the viewport clipper. Thus, by watching through the light direction a
hole of the shadow volume will be seen as an inversed area against the
shadow area.
I think it will be better to disable clipping when shadowserver begins
a Directional Light and enable at the end.
Regard,
kaikai
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