|
View:
New views
4 Messages
—
Rating Filter:
Alert me
|
|
|
Does LuaBind recognize inline functions?It seems a silly question to me but it's the only conclusion I have left. My compiler gives the error:
Error 3 error C2065: 'AI_GetSinglePlayer' : undeclared identifier
for the line of code: luabind::module( GetLua() ) [ luabind::def("AI_GetSinglePlayer", AI_GetSinglePlayer)
]; for the function: inline CBasePlayer *AI_GetSinglePlayer() { if ( gpGlobals->maxClients > 1 )
{ return NULL; }
return UTIL_GetLocalPlayer(); } with the prototype/declaration:
inline CBasePlayer *AI_GetSinglePlayer( void ); Each piece of code is in a separate file. Intellisense goes to the declaration if I right-click and select "Go to Declaration", so it knows it's there. If I'm wrong about the inline functions, and I hope I am, what else could I be doing wrong here? The same code worked fine for a function with the same scope but wasn't inline. All input is appreciated.
------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ luabind-user mailing list luabind-user@... https://lists.sourceforge.net/lists/listinfo/luabind-user |
|
|
Re: Does LuaBind recognize inline functions?Secretive Loon wrote:
> Each piece of code is in a separate file. Intellisense goes to the > declaration if I right-click and select "Go to Declaration", so it knows > it's there. If I'm wrong about the inline functions, and I hope I am, > what else could I be doing wrong here? The same code worked fine for a > function with the same scope but wasn't inline. All input is appreciated. There are two problems here: 1) You can't use an inline function if its definition isn't in the current translation unit. 2) Why are you trying to inline the function? Luabind wouldn't be able to use the function were inline-only (the "inline" keyword is just a guideline), since the code for the function wouldn't necessarily exist in the binary at all. - Jim ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ luabind-user mailing list luabind-user@... https://lists.sourceforge.net/lists/listinfo/luabind-user |
|
|
Re: Does LuaBind recognize inline functions?You didn’t mention what compiler you
are using, but “inline” is usually just a suggestion to the
compiler. Luabind works through pointers to
functions. An inline function has no address since it is expanded in place. I should warn you though that placing the implementation
of an inline function in a separate compilation unit (.cpp) can lead to
unpredictable results. One thing you might try is to remove your prototype and
replace it with the implementation in your header. -- From: Secretive Loon It seems a silly question to me but it's the only conclusion I have
left. My compiler gives the error: Error 3 error
C2065: 'AI_GetSinglePlayer' : undeclared identifier for the line of code: luabind::module( GetLua() ) [ luabind::def("AI_GetSinglePlayer",
AI_GetSinglePlayer) ]; for the function: inline CBasePlayer *AI_GetSinglePlayer() { if
( gpGlobals->maxClients > 1 ) { return
NULL; } return
UTIL_GetLocalPlayer(); } with the prototype/declaration: inline CBasePlayer *AI_GetSinglePlayer( void ); Each piece of code is in a separate file. Intellisense goes to the
declaration if I right-click and select "Go to Declaration", so it
knows it's there. If I'm wrong about the inline functions, and I hope I am,
what else could I be doing wrong here? The same code worked fine for a function
with the same scope but wasn't inline. All input is appreciated. ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ luabind-user mailing list luabind-user@... https://lists.sourceforge.net/lists/listinfo/luabind-user |
|
|
Re: Does LuaBind recognize inline functions?Ah. You're absolutely right. I forgot that the code wouldn't be in the binary. Thank you very much :)
------------------------------------------------------------------------------ _______________________________________________ luabind-user mailing list luabind-user@... https://lists.sourceforge.net/lists/listinfo/luabind-user |
| Free embeddable forum powered by Nabble | Forum Help |