Does Mono require h/w multithreading to work?

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Does Mono require h/w multithreading to work?

by Izhido :: Rate this Message:

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Hi!

My name is Heriberto Delgado. I'm interested in downloading the latest sources for Mono (1.9 as of this date), to try a port of it to a small ARM-based device. Thing is, the device as such does not handle multithreading very well. In fact, there's no hardware (or software) support for it at all. My question: is that going to be a problem while attempting to port Mono? How much of it is dependent on the underlying platform providing consistent multithreading support? Anything you can tell me will help. Thanks for your advice!

- Izhido

Re: Does Mono require h/w multithreading to work?

by Izhido :: Rate this Message:

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Izhido wrote:
Hi!

My name is Heriberto Delgado. I'm interested in downloading the latest sources for Mono (1.9 as of this date), to try a port of it to a small ARM-based device. Thing is, the device as such does not handle multithreading very well. In fact, there's no hardware (or software) support for it at all. My question: is that going to be a problem while attempting to port Mono? How much of it is dependent on the underlying platform providing consistent multithreading support? Anything you can tell me will help. Thanks for your advice!

- Izhido
Anybody?

Re: Does Mono require h/w multithreading to work?

by Rodrigo Kumpera :: Rate this Message:

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Mono requires multi-threading support from the OS. Making it work without
such thing would be difficult and might require cutting out some basic functionality
such as finalizers.




On Tue, Jun 24, 2008 at 12:47 PM, Izhido <heribertod@...> wrote:

Hi!

My name is Heriberto Delgado. I'm interested in downloading the latest
sources for Mono (1.9 as of this date), to try a port of it to a small
ARM-based device. Thing is, the device as such does not handle
multithreading very well. In fact, there's no hardware (or software) support
for it at all. My question: is that going to be a problem while attempting
to port Mono? How much of it is dependent on the underlying platform
providing consistent multithreading support? Anything you can tell me will
help. Thanks for your advice!

- Izhido

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