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Extract GeometryArray from Shape3DIs there any way to get back the GeometryArray (actually the TriangleArray) from a Node including all subnodes and all Shape3Ds?
I find getGeometry only, but this is not what I need. Reason: I loaded an object-file and want to subtract it from a box, which I can create as a TriangleArray. I use jgeom for this. [Message sent by forum member 'matthixxy' (matthi@...)] http://forums.java.net/jive/thread.jspa?messageID=369571 --------------------------------------------------------------------- To unsubscribe, e-mail: interest-unsubscribe@... For additional commands, e-mail: interest-help@... |
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Re: Extract GeometryArray from Shape3Ddoes it work for you?:
[code] private void exportNode(Node parent, Node node, String layer, int color) throws IOException { if (node instanceof Group) { Enumeration<?> enumeration = ((Group) node).getAllChildren(); while (enumeration.hasMoreElements()) { exportNode(parent, (Node) enumeration.nextElement(), layer, color); } } else if (node instanceof Shape3D) { Transform3D transform = getTransformationToParent(parent, node);//This is for my own purpouses, never mind Enumeration<?> enumeration = ((Shape3D) node).getAllGeometries(); while (enumeration.hasMoreElements()) { exportNodeGeometry((Geometry) enumeration.nextElement(), transform, layer, color); } private void exportNodeGeometry(Geometry geometry, Transform3D transform, String layer, int color) throws IOException { if (geometry instanceof GeometryArray) { GeometryArray geometryArray = (GeometryArray) geometry; /**** this is it ****/ GeometryInfo geometryInfo = new GeometryInfo(geometryArray); geometryInfo.convertToIndexedTriangles(); //Now do whatever you want to do with the geometry (...) } } [/code] Thanks to E. Puybaret [Message sent by forum member 'alied' (aliedperezmartinez@...)] http://forums.java.net/jive/thread.jspa?messageID=369682 --------------------------------------------------------------------- To unsubscribe, e-mail: interest-unsubscribe@... For additional commands, e-mail: interest-help@... |
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Re: Extract GeometryArray from Shape3DIf your subgraph contains TransformGroups you will also need to transform the coordinates into parent space.
[Message sent by forum member 'lamer77' (tomrbryn@...)] http://forums.java.net/jive/thread.jspa?messageID=369814 --------------------------------------------------------------------- To unsubscribe, e-mail: interest-unsubscribe@... For additional commands, e-mail: interest-help@... |
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Re: Extract GeometryArray from Shape3DTrue. In this case I assumed that there were no transforms. (mea culpa)
Anyway, that is what I do in [code]getTransformationToParent(Node parent, Node child)[/code] in my previous example. This is what it does: [code] /** * Returns the transformation applied to a <code>child</code> * on the path to <code>parent</code>. */ private Transform3D getTransformationToParent(Node parent, Node child) { Transform3D transform = new Transform3D(); if (child instanceof TransformGroup) { ((TransformGroup) child).getTransform(transform); } if (child != parent) { Transform3D parentTransform = getTransformationToParent(parent, child.getParent()); parentTransform.mul(transform); return parentTransform; } else { return transform; } } [/code] again, all credits to E. Puybaret [Message sent by forum member 'alied' (aliedperezmartinez@...)] http://forums.java.net/jive/thread.jspa?messageID=369817 --------------------------------------------------------------------- To unsubscribe, e-mail: interest-unsubscribe@... For additional commands, e-mail: interest-help@... |
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