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FOX DEVELOPMENT version: 1.7.17 released!July 1 - FOX DEVELOPMENT 1.7.17 Despite being extremely busy with my other "construction project", I've still manager to add quite a few new things in this release: * New Image Type supported: FXDDSImage and FXDDSIcon support ".dds" file type images; images are decoded when loaded (saving is not yet supported at this time). The following formats are implemented: DXT1 (BC1), DXT2, DXT3 (BC2), DXT4, DXT5 (BC3), ATI1 (BC4), 3DC (or ATI2/BC5), and RXGB. Also supported are non-compressed formats RGB and LUMINANCE. At this time, only the first image is loaded; future versions will probably load 3D images and possibly Cube Maps as well. Note: the image loader is not suitable for directly passing images through to OpenGL; this code will however be made available at some time as well (it is actually a simpler problem). * Added transform() API to FXSphere; it may be used to transform bounding sphere by affine transformation matrix. * Also added transform to FXRange. Again, matrix must be an affine transformation matrix. * Many Input Method Editor improvements. * Added head() and tail() API's to FXArray and FXObjectList. Mostly for convenience sake. * Updated documentation for FXRangeSlider. * Extended drag and drop protocol with DND_ASK. * FXAutoPtr class added. This represents owned, non-reference counted pointer variable. This is especially convenient for keeping tabs on all your icons and such. * FXURL family of API's extended: encoding/decoding, but also picking apart URLS into parts according to the rfc3986 syntax. * Added FXPath::share() API for Windows. * Updating FXFileList for new DND_ASK type. * FXIconSource now supports FXDDSImage and FXDDSIcon. * Reimplemented utf2wcs(), utf2ncs(), wc2utfs() and nc2utfs() to be buffer overrun-safe. * Updated FXThread for Mac OS-X. * New API's in FXDCWindow: fillVerticalGradient() and fillHorizontalGradient() for gradient-fills. * New API stackingOrder() added to FXTopWindow to control window stacking order explicitly. There are three types: STACK_NORMAL (the default) where the order is determined by owner windows; STACK_BOTTOM which will cause the window to be below other windows, and STACK_TOP which will constrain it to be above other windows. Enjoy! Jeroen ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Foxgui-announce mailing list Foxgui-announce@... https://lists.sourceforge.net/lists/listinfo/foxgui-announce |
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