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Fluid Simulation 3D - WaterI make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html I read Rick Parent "Computer Animation", he describe to ways animate liquid: 1. Geometry deformation 2. Normal vectors perturbation For Geometry need many CPU resources(because many faces). It's possible to make fluid animation on PV3D with "normal vectors perturbation"? |
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Re: Fluid Simulation 3D - WaterSeem to look nice...but I can't change the texture I'm on a laptop...
Exey a écrit : > I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d > Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html > I read Rick Parent "Computer Animation", he describe to ways animate > liquid: > 1. Geometry deformation > 2. Normal vectors perturbation > > For Geometry need many CPU resources(because many faces). > It's possible to make fluid animation on PV3D with "normal vectors > perturbation"? > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Fluid Simulation 3D - WaterHi Exey,
Great work! I see my sources helped, great to read, I love feedback on those kinds of things. Normal vector pertubation can be done with Flash and is most likely faster then the manipulation of complex geometry, if you optimize using filters. Old skool water can be emulated using a convolution filter and some blendmodes. Using the tools available in pv3d you can then convert that to a normal map to be used by the bumpmap attribute in the environment shader. I'll post one of my old demos in a bit. Regards, Ralph. On 18 mrt 2008, at 21:52, Exey wrote: > > I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d > Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html > I read Rick Parent "Computer Animation", he describe to ways animate > liquid: > 1. Geometry deformation > 2. Normal vectors perturbation > > For Geometry need many CPU resources(because many faces). > It's possible to make fluid animation on PV3D with "normal vectors > perturbation"? > -- > View this message in context: http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Fluid Simulation 3D - WaterI never really got to optimize them or finish the experiments, but in
light of your question, it felt like the right time to post... http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/ Ralph. On 19 mrt 2008, at 00:27, Ralph Hauwert wrote: > Hi Exey, > > Great work! I see my sources helped, great to read, I love feedback > on those kinds of things. > > Normal vector pertubation can be done with Flash and is most likely > faster then the manipulation of complex geometry, if you optimize > using filters. > Old skool water can be emulated using a convolution filter and some > blendmodes. Using the tools available in pv3d you can then convert > that to a normal map to be used by the bumpmap attribute in the > environment shader. > > I'll post one of my old demos in a bit. > > Regards, > Ralph. > > > > On 18 mrt 2008, at 21:52, Exey wrote: > >> >> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and- >> away3d >> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html >> I read Rick Parent "Computer Animation", he describe to ways animate >> liquid: >> 1. Geometry deformation >> 2. Normal vectors perturbation >> >> For Geometry need many CPU resources(because many faces). >> It's possible to make fluid animation on PV3D with "normal vectors >> perturbation"? >> -- >> View this message in context: http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html >> Sent from the Papervision3D mailing list archive at Nabble.com. >> >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Fluid Simulation 3D - WaterNeed to mouse click on movie first to activate keyboard
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Re: Fluid Simulation 3D - Waterwow, i see it possible ) Need to bitmap transform on bump map Thanks, cool effect!
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Re: Fluid Simulation 3D - Waterhehe sorry, I'm on a french laptop, using shift with number pad does not
work...nice mouvement though. And Ralph very nice effect on waterball....my laptop is nearly taking off. You show that demo in your interview with Mike Chamber! Exey a écrit : > Need to mouse click on movie first to activate keyboard > > > laurent-31 wrote: > >> Seem to look nice...but I can't change the texture I'm on a laptop... >> >> Exey a écrit : >> >>> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d >>> Math not mine, i get it from >>> http://yamasv.blog92.fc2.com/blog-entry-85.html >>> I read Rick Parent "Computer Animation", he describe to ways animate >>> liquid: >>> 1. Geometry deformation >>> 2. Normal vectors perturbation >>> >>> For Geometry need many CPU resources(because many faces). >>> It's possible to make fluid animation on PV3D with "normal vectors >>> perturbation"? >>> >>> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> >> > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Fluid Simulation 3D - Waternice... good to see people here using Filter Forge
Exey wrote: > I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d > Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html > I read Rick Parent "Computer Animation", he describe to ways animate > liquid: > 1. Geometry deformation > 2. Normal vectors perturbation > > For Geometry need many CPU resources(because many faces). > It's possible to make fluid animation on PV3D with "normal vectors > perturbation"? > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Fluid Simulation 3D - Waterit's not Rick Parent's blog )
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