Full Screen Magnification

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Parent Message unknown Full Screen Magnification

by Charles Ross-3 :: Rate this Message:

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Shall screen magnifiers offer the option for full screen magnification along
with the lens options?
I for one prefer and need the full screen magnification with center
tracking..... It makes all the difference in the world.

----- Original Message -----
From: <kde-accessibility-request@...>
To: <kde-accessibility@...>
Sent: Thursday, April 09, 2009 4:30 PM
Subject: kde-accessibility Digest, Vol 66, Issue 1


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> Today's Topics:
>
>   1. Potential GUADEC/Akademy a11y BOF? (was Re: Planning for
>      GNOME 3.0) (Willie Walker)
>   2. Re: Potential GUADEC/Akademy a11y BOF? (was Re: Planning for
>      GNOME 3.0) (Brian Cameron)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 09 Apr 2009 13:06:52 -0400
> From: Willie Walker <William.Walker@...>
> Subject: [Kde-accessibility] Potential GUADEC/Akademy a11y BOF? (was
> Re: Planning for GNOME 3.0)
> To: desktop-devel-list@..., gnome-accessibility-list@...,
> ojschmidt@..., kde-accessibility@...
> Message-ID: <49DE2B2C.70005@...>
> Content-Type: text/plain; format=flowed; charset=ISO-8859-1
>
> Hi All:
>
> Tomorrow (Friday) is the deadline for GUADEC/Akademy submissions.  I'm
> curious if there would be interest in setting up a GUADEC BOF around
> accessibility?  My personal goals would be to focus on three main areas:
>
> 1) Bonobo/CORBA deprecation, including AT-SPI/D-Bus, magnification, and
> speech
>
> 2) Alignment with KDE a11y
>
> 3) WebKit a11y
>
> I think we agree these are all important.  But, I'm curious if people
> who will be attending GUADEC/Akademy would be willing to attend and
> participate in such a BOF and if we can get critical mass to make them
> worthwhile.  In addition, if the response is overwhelming, should we
> consider making separate BOFs?
>
> Will
>
> Willie Walker wrote:
>> I'm really excited about GNOME 3.0.  There are a lot of great ideas that
>> people have come up with.
>>
>> As people work on new GUI designs, I request that people engage the
>> GNOME accessibility team on their designs.  Accessibility is a big
>> selling point for GNOME and I'd really hate to see it take a step back.
>>
>> Too often, GUI designers and developers forget about important details
>> such as keyboard access, theming, and support for the AT-SPI.  It's a
>> lot easier to develop for accessibility from the beginning than to
>> retrofit later.  Engaging earlier than later also helps us act more like
>> a team than adversaries.
>>
>> For developers local to the Boston area, I'm happy to take a visit to
>> your sight to go over accessibility considerations and to discuss your
>> new UI's with you from an accessibility standpoint.  I promise to focus
>> solely on accessibility considerations and will avoid general armchair
>> HCI quarterbacking.   For those outside the Boston area, we can try to
>> find someone to visit you for a face-to-face and/or we could do
>> conference calls with screenshots or just shared desktops via VNC.
>>
>> Thanks!
>>
>> Will
>> (your friendly GNOME a11y guy)
>>
>> On Apr 2, 2009, at 7:17 AM, Vincent Untz wrote:
>>
>>> During the first few months of 2008, a few Release Team members
>>> discussed here and there about the state of GNOME. This was nothing
>>> official, and it could actually have been considered as some friends
>>> talking together about things they deeply care about. There were
>>> thoughts that GNOME could stay with the 2.x branch for a very long time
>>> given our solid development methods, but that it was not the future that
>>> our community wants to see happening. Because of lack of excitement.
>>> Because of lack of vision. Slowly, a plan started to emerge. It evolved,
>>> changed, was trimmed a bit, made more solid. We started discussing with
>>> a few more people, got more feedback. And then, at GUADEC, the Release
>>> Team proposed an initial plan to the community that would lead the
>>> project to GNOME 3.0. Quite some time passed; actually, too much time
>>> passed because too many people were busy with other things. But it's
>>> never too late to do the right thing, so let's really be serious about
>>> GNOME 3.0 now!
>>>
>>> Let's first diverge a bit and discuss the general impression that GNOME
>>> is lacking a vision. If you look closely at our community, it'd be wrong
>>> to say that people are lacking a vision; but the project as a whole does
>>> indeed have this issue. What we are missing is people blessing one
>>> specific vision and making it official, giving goals to the community so
>>> we can all work together in the same direction. In the pre-2.x days, the
>>> community accepted as a whole one specific vision, and such an explicit
>>> blessing wasn't needed. But during the 2.x cycle, with our six months
>>> schedules, it appeared that everything (community, development process,
>>> etc.) was just working very well, and as the vision got more and more
>>> fulfilled, the long-term plans became less important as we focused on
>>> polishing our desktop. But we've now reached a point where our next
>>> steps should be moving to another level, and those next steps require
>>> important decisions. This is part of what the Release Team should do.
>>> Please note that Release Team members don't have to be the ones who have
>>> the vision; we "just" have to be the voice of the community.
>>>
>>> (As a sidenote, the roadmap process [1] that we tried to re-establish
>>> two years ago was a first attempt to fix this. Unfortunately, it turned
>>> out that we were missing the most important side of things: a
>>> project-wide roadmap. This is because a collection of individual
>>> roadmaps isn't enough to create a project-wide roadmap.)
>>>
>>> So let's go to the core topic and discuss what the GNOME 3.0 effort
>>> should be. We propose the following list of areas to focus our efforts
>>> on:
>>>
>>>  - Revamp our User Experience
>>>  - Streamlining of the Platform
>>>  - Promotion of GNOME
>>>
>>> There are also other potential areas that are worth exploring if there
>>> is enough interest from the community.
>>>
>>> From a release management perspective, there are various questions that
>>> are raised in the GNOME 3.0 context. We definitely need a plan to
>>> organize the development (see below for details on it), but we might
>>> also want to take this opportunity to rethink how we ship GNOME: are the
>>> module sets still the best way to deliver GNOME? There is no obvious
>>> answer to this, but the way we will present GNOME in the future will
>>> certainly have an impact on this.
>>>
>>>
>>> Revamp our User Experience
>>> ============================
>>>
>>> When talking with some great people at GUADEC about GNOME 3.0, one
>>> concern that came more than once was that it would be an error to do
>>> GNOME 3.0 without any big user-visible change. While some of us didn't
>>> necessarily agree with this concern, it was still a fairly valid one.
>>> But it turns out that if you tell the community that there's something
>>> after 2.x, then the community will stop vaguely thinking about future
>>> ideas and start working on concrete plans.
>>>
>>> It seems pretty clear now that there are two important ideas that can
>>> have a real positive impact on the user experience:
>>>
>>>  - GNOME Shell [2]: the shell idea is not just about changing the panel
>>>    and the window manager. It's about changing the way you start an
>>>    activity and how you switch between two different activities. Or more
>>>    generally, how you manage your different activities on the desktop.
>>>
>>>  - Changing the way we access documents (via a journal, like GNOME
>>>    Zeitgeist [3]): having to deal with a filesystem in their daily work
>>>    is not what makes users happy -- on the contrary, they generally just
>>>    want to access their documents and not to browse their hard disk.
>>>    Providing new solutions to this problem (using timelines, tags,
>>>    bookmarks, etc.) is something that has been of interest in our
>>>    community for a long time, but we never completely jumped in. We
>>>    simply should.
>>>
>>> These two ideas can form the basis of an overhauled GNOME user
>>> experience; they are not the only changes that we can and will do, but
>>> they definitely are the most advanced projects to help us move forward
>>> in terms of user experience. The GNOME Shell and the GNOME Zeitgeist
>>> projects are indeed already well underway, with working code and strong
>>> development going on for nearly six months. This means the effort is not
>>> about starting those projects, but about first completing them so that
>>> people can work daily with them, and then polishing them.
>>>
>>> There's one obvious question related to those potential changes: what
>>> will happen to the old way of doing things? For example, will we still
>>> make the GNOME Panel available if, for some reason, people are not
>>> immediately happy with GNOME Shell? There's no obvious answer to this,
>>> and this will have to be discussed. Some of us believe that it would be
>>> a good thing to keep providing the old elements for a limited time, to
>>> ease the migration. That being said, doing that would obviously take
>>> some development resources and slow down work on what should be the
>>> future. Not an easy choice, of course. However, it's worth noting that
>>> distributors and other community members using GNOME to build enterprise
>>> products will most certainly help maintain the GNOME 2.x shell for quite
>>> some time, and the project will support that to the greatest reasonable
>>> extent.
>>>
>>>
>>> Streamlining of the Platform
>>> ============================
>>>
>>> Since GNOME 2.0 was released in 2002, there have been quite some changes
>>> in our developer platform: new APIs have landed and some other APIs have
>>> been deprecated. There are even some platform libraries that are now
>>> nearly unused. This just creates some confusion and does not make the
>>> life of developers easy. Since we want applications to be developed for
>>> GNOME, this is an issue that we should fix.
>>>
>>> Hence, it makes perfect sense to rework our platform and try to clarify
>>> it for newcomers. Here are some steps that should be considered:
>>>
>>>  - move all of the deprecated libraries out of the platform, so people
>>>    stop using them in new code;
>>>
>>>  - create a staging area in the platform for libraries that aim to be in
>>>    our platform but do not offer enough guarantees at the moment (like
>>>    GStreamer): this will send a clear message on what should be used;
>>>
>>>  - include new exciting technologies that we're starting to see used in
>>>    our desktop. Some obvious examples are 3D effects (with Clutter) and
>>>    geolocalization (with GeoClue and libchamplain).
>>>
>>>  - rework the way we present the platform to also integrate some of the
>>>    external dependencies: while, say, D-Bus or Avahi are external
>>>    dependencies, they are definitely what we want developers to use. And
>>>    it's easy to be more explicit about this.
>>>
>>>  - move the bindings closer to the platform when we talk about bindings,
>>>    to make them even more visible and attract developers from all
>>>    languages.
>>>
>>> The work that has been done on GObject introspection [4] will also
>>> deeply change the way GNOME development can be done; we've already
>>> started to see how it can be leveraged in GNOME Shell, and the fact that
>>> it can bring new popular languages like Javascript to GNOME is a huge
>>> benefit.
>>>
>>> All this has of course an impact on our applications: we will have to
>>> port the code away from all deprecated APIs, but also prepare our
>>> applications to be ready for forthcoming changes, like GTK+ 3.0. This is
>>> luckily a task that we can easily quantify and the progress can be
>>> tracked on a simple web page.
>>>
>>>
>>> Promotion of GNOME
>>> ==================
>>>
>>> Our community has historically been strong on the development side, but
>>> we have always struggled to promote GNOME. That's because this is
>>> certainly no easy task. Our user base has however grown significantly
>>> since our project started, and we failed to recruit people that could
>>> have helped here. GNOME 3.0 is an opportunity to change this and attract
>>> contributors that can help forge the communication around the GNOME
>>> project. The promotion of the project is definitely part of what makes a
>>> good release, and the Marketing Team can contribute a lot to the success
>>> of 3.0.
>>>
>>> Of course, an obvious goal for the promotion of GNOME in this context
>>> would be preparing the 3.0 release and the messaging around this
>>> release. After highlighting the changes done specifically for 3.0, one
>>> other immediate idea is to simply show the progress the GNOME project
>>> has made since GNOME 2.0: GNOME 2.10 could arguably have been named 3.0
>>> when compared to 2.0, and the same goes for 2.20. This could serve as a
>>> basis for work on explaining why our evolutionary approach in
>>> development works well.
>>>
>>> One common issue that often came up when discussing how to promote GNOME
>>> was that promoting the desktop as a whole is difficult. But there's no
>>> need to do that. We can instead focus our messaging around the GNOME
>>> experience: the basic GNOME experience simply is the GNOME Shell; but
>>> users actually do not use just the basic desktop, and they use
>>> applications. We've never explained why the applications developed for
>>> GNOME are good; we've never really put those applications under the
>>> spotlight. For instance, why shouldn't we put on the front page of the
>>> GNOME website a clearly labeled message about a good music manager? We
>>> wouldn't have to choose between Rhythmbox or Banshee: we can promote
>>> both, since both are good in different ways, and both are good examples
>>> of the GNOME experience.
>>>
>>> This leads us to a third item: relaunch our website. While our current
>>> website is known for being broken in various different ways from a
>>> communication point of view, we've not been able to deliver the new
>>> version that would fix things. Fixing the website is a large task, but
>>> we should not give up on this: the GNOME website is a core part of the
>>> GNOME identity, and we cannot ignore the current issues. This happened
>>> because of lack of manpower, but the good news is that there are web
>>> developers that are fond of GNOME and just don't know they can help the
>>> project.
>>>
>>> And the fact that web developers can play an important role is also
>>> valid for all of our users. As of now, we are not really empowering
>>> users to promote GNOME: what should a user do if he wanted to do so? We
>>> all know how some viral communication can benefit a project like ours,
>>> so the solution is simple: let's give ourselves a chance to make this
>>> happen!
>>>
>>>
>>> Other Potential Areas
>>> =====================
>>>
>>> The areas presented above are actually not a big surprise to anybody
>>> following the GNOME development and are fairly obvious choices. However
>>> there are other candidates that would help make GNOME 3.0 a success.
>>> Those potential focus areas simply need people to step up so we can be
>>> sure expectations can be met.
>>>
>>>  - Desktop Testing [5]: with the recent creation of the Desktop Testing
>>>    Team, this topic becomes more and more visible. We can innovate
>>>    there, and we actually should: we helped show the way in the free
>>>    software world when it comes to usability and accessibility, and
>>>    there is no reason for us not aiming at a similar experience for
>>>    desktop testing.
>>>
>>>  - Art: a GTK+ Theming API hackfest was held in February, where some
>>>    good consensus was reached on how theming should be done in the
>>>    future. This gives us a new opportunity for an updated look and feel.
>>>    This can happen with the help from artists: if we have artists and
>>>    coders working together, with the coders knowing the needs from
>>>    artists, then there is no doubt that the result will simply rock.
>>>
>>>  - People: the telepathy framework has nicely progressed over the last
>>>    few years and it's offering great perspectives to integrate instant
>>>    messaging, and more generally, interaction with people in other
>>>    applications. With some focus, it could contribute to make GNOME a
>>>    social desktop where you do not only work on documents, but where you
>>>    also really interact with your friends.
>>>
>>>  - Mobile: the GNOME Mobile platform was first introduced in GNOME 2.24,
>>>    and it helped make our presence in the mobile world visible. A lot of
>>>    the changes that are planned around the platform are of direct
>>>    interest to the Mobile Team.
>>>
>>>
>>> Organizing the Development
>>> ==========================
>>>
>>> We need to define a clear timeline for the development, with a schedule
>>> that will let us check that the development is on the right path. The
>>> end goal is simple: we want to deliver GNOME 3.0 by the time of 2.30
>>> release. This makes sense for various reasons: from a technical
>>> perspective, the timing is good for the integration of new technologies
>>> or projects (GNOME Shell, for example); from a messaging point of view,
>>> the evolution from 2.30 to 3.0 is logical and easy to understand. It's
>>> worth pointing out that if you compare GNOME 2.26 with GNOME 2.0, it's
>>> actually quite surprising to see that we have still kept a 2.x version
>>> numbering while we could be at 3.x, or even 4.x. Making GNOME 2.30 a 3.0
>>> version is of course still an ambitious goal, but we can achieve it
>>> thanks to what we learnt in the past.
>>>
>>> The development methods we have adopted during GNOME 2.x are overall
>>> good methods and the community has become used to them. For example,
>>> contributors understand the reasons behind the freezes we have and try
>>> their best to respect those freezes. This is not something that should
>>> be changed because we now have an opportunity to try something else; on
>>> the contrary, those methods will make our path to 3.0 easier. Some
>>> regressions were pointed out during the past few cycles: those should
>>> not be ignored and we believe part of the reasons why they happened is
>>> that only a subpart of our community was trying to move forward, which
>>> created some controversy; having a community-wide focus should limit
>>> those controversies, and hence the regressions as felt by the community.
>>>
>>> The six months cycle is now part of our culture and has an impact on the
>>> free software ecosystem, with distributions basing their schedule on our
>>> schedule. Trying to change this crucial element of our release
>>> management, which works quite well, would certainly not help us in any
>>> way. Therefore, we will keep six months-based schedules. But having
>>> project-wide and long-term goals require some adaptation. GNOME 2.28
>>> will not be an independent release or a destination in itself, but it
>>> will be a logical step towards GNOME 2.30, and therefore GNOME 3.0.
>>>
>>> Of course, we should be prepared to consider the fact that GNOME 2.30
>>> might not be good enough for us to call it 3.0. All of our time-based
>>> releases are also quality-based releases: if the QA Team feels a release
>>> should be delayed, then it will be delayed. In the context of 3.0, this
>>> is something that we should be ready to diagnose early on during the
>>> 2.29 development cycle and we should not be afraid of keeping GNOME 2.30
>>> as 2.30 and waiting for GNOME 2.32 for the 3.0 release, for example.
>>> That being said, we want the community to try as hard as possible to
>>> make "GNOME 2.30 = GNOME 3.0" a success.
>>>
>>> On a more general note, overlaying a long-term development cycle (3
>>> years for example) with project-wide goals, on top of our six months
>>> development schedules is something we want to keep after GNOME 3.0.
>>>
>>>
>>> Conclusion
>>> ==========
>>>
>>> You can already check out the schedule for the 2.27 and 2.29 development
>>> cycles [6]: it contains some concrete steps and deadlines that will help
>>> keep our work focused to make GNOME 3.0 a reality.
>>>
>>> As already mentioned, this is an ambitious plan and it will only be
>>> realized if everybody comes out and helps. Companies can contribute a
>>> lot -- for instance, the GNOME Shell effort is doing great thanks to Red
>>> Hat's involvement. But GNOME wouldn't even exist without all of the
>>> volunteers who are passionate about the project. It's because this
>>> passion is so strong that we can build such a plan!
>>>
>>> We're getting there. We strongly believe that all this can make a good
>>> plan for GNOME. Sure, it's not perfect. And there will be disagreements
>>> and issues along the road. But it is the way forward.
>>>
>>>
>>> The GNOME Release Team,
>>>
>>>
>>> [1] http://live.gnome.org/RoadMap/Process
>>> [2] http://live.gnome.org/GnomeShell
>>> [3] http://live.gnome.org/GnomeZeitgeist
>>> [4] http://live.gnome.org/GObjectIntrospection
>>> [5] http://live.gnome.org/DesktopTesting
>>> [6] http://live.gnome.org/TwoPointTwentyseven
>>>
>>> --
>>> Les gens heureux ne sont pas press?s.
>>> _______________________________________________
>>> desktop-devel-list mailing list
>>> desktop-devel-list@...
>>> http://mail.gnome.org/mailman/listinfo/desktop-devel-list
>>
>> _______________________________________________
>> desktop-devel-list mailing list
>> desktop-devel-list@...
>> http://mail.gnome.org/mailman/listinfo/desktop-devel-list
>
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 09 Apr 2009 15:29:04 -0500
> From: Brian Cameron <Brian.Cameron@...>
> Subject: Re: [Kde-accessibility] Potential GUADEC/Akademy a11y BOF?
> (was Re: Planning for GNOME 3.0)
> To: Willie Walker <William.Walker@...>
> Cc: kde-accessibility@..., ojschmidt@...,
> gnome-accessibility-list@..., desktop-devel-list@...
> Message-ID: <49DE5A90.1000602@...>
> Content-Type: text/plain; format=flowed; charset=ISO-8859-1
>
>
> Willie:
>
> I would be interested to attend such a BoF.  I think that all three
> topics you mention are important.  Perhaps another agenda item to
> discuss how GNOME 3.0 will impact a11y would also be appropriate.
> I think the Bonobo/CORBA deprecation falls into this category, but
> I think there are other issues.  How, for example, will clutter-based
> metacity and gnome-shell work with a11y?
>
> Brian
>
>
>> Tomorrow (Friday) is the deadline for GUADEC/Akademy submissions.  I'm
>> curious if there would be interest in setting up a GUADEC BOF around
>> accessibility?  My personal goals would be to focus on three main areas:
>>
>> 1) Bonobo/CORBA deprecation, including AT-SPI/D-Bus, magnification, and
>> speech
>>
>> 2) Alignment with KDE a11y
>>
>> 3) WebKit a11y
>>
>> I think we agree these are all important.  But, I'm curious if people
>> who will be attending GUADEC/Akademy would be willing to attend and
>> participate in such a BOF and if we can get critical mass to make them
>> worthwhile.  In addition, if the response is overwhelming, should we
>> consider making separate BOFs?
>>
>> Will
>>
>> Willie Walker wrote:
>>> I'm really excited about GNOME 3.0.  There are a lot of great ideas that
>>> people have come up with.
>>>
>>> As people work on new GUI designs, I request that people engage the
>>> GNOME accessibility team on their designs.  Accessibility is a big
>>> selling point for GNOME and I'd really hate to see it take a step back.
>>>
>>> Too often, GUI designers and developers forget about important details
>>> such as keyboard access, theming, and support for the AT-SPI.  It's a
>>> lot easier to develop for accessibility from the beginning than to
>>> retrofit later.  Engaging earlier than later also helps us act more like
>>> a team than adversaries.
>>>
>>> For developers local to the Boston area, I'm happy to take a visit to
>>> your sight to go over accessibility considerations and to discuss your
>>> new UI's with you from an accessibility standpoint.  I promise to focus
>>> solely on accessibility considerations and will avoid general armchair
>>> HCI quarterbacking.   For those outside the Boston area, we can try to
>>> find someone to visit you for a face-to-face and/or we could do
>>> conference calls with screenshots or just shared desktops via VNC.
>>>
>>> Thanks!
>>>
>>> Will
>>> (your friendly GNOME a11y guy)
>>>
>>> On Apr 2, 2009, at 7:17 AM, Vincent Untz wrote:
>>>
>>>> During the first few months of 2008, a few Release Team members
>>>> discussed here and there about the state of GNOME. This was nothing
>>>> official, and it could actually have been considered as some friends
>>>> talking together about things they deeply care about. There were
>>>> thoughts that GNOME could stay with the 2.x branch for a very long time
>>>> given our solid development methods, but that it was not the future
>>>> that
>>>> our community wants to see happening. Because of lack of excitement.
>>>> Because of lack of vision. Slowly, a plan started to emerge. It
>>>> evolved,
>>>> changed, was trimmed a bit, made more solid. We started discussing with
>>>> a few more people, got more feedback. And then, at GUADEC, the Release
>>>> Team proposed an initial plan to the community that would lead the
>>>> project to GNOME 3.0. Quite some time passed; actually, too much time
>>>> passed because too many people were busy with other things. But it's
>>>> never too late to do the right thing, so let's really be serious about
>>>> GNOME 3.0 now!
>>>>
>>>> Let's first diverge a bit and discuss the general impression that GNOME
>>>> is lacking a vision. If you look closely at our community, it'd be
>>>> wrong
>>>> to say that people are lacking a vision; but the project as a whole
>>>> does
>>>> indeed have this issue. What we are missing is people blessing one
>>>> specific vision and making it official, giving goals to the community
>>>> so
>>>> we can all work together in the same direction. In the pre-2.x days,
>>>> the
>>>> community accepted as a whole one specific vision, and such an explicit
>>>> blessing wasn't needed. But during the 2.x cycle, with our six months
>>>> schedules, it appeared that everything (community, development process,
>>>> etc.) was just working very well, and as the vision got more and more
>>>> fulfilled, the long-term plans became less important as we focused on
>>>> polishing our desktop. But we've now reached a point where our next
>>>> steps should be moving to another level, and those next steps require
>>>> important decisions. This is part of what the Release Team should do.
>>>> Please note that Release Team members don't have to be the ones who
>>>> have
>>>> the vision; we "just" have to be the voice of the community.
>>>>
>>>> (As a sidenote, the roadmap process [1] that we tried to re-establish
>>>> two years ago was a first attempt to fix this. Unfortunately, it turned
>>>> out that we were missing the most important side of things: a
>>>> project-wide roadmap. This is because a collection of individual
>>>> roadmaps isn't enough to create a project-wide roadmap.)
>>>>
>>>> So let's go to the core topic and discuss what the GNOME 3.0 effort
>>>> should be. We propose the following list of areas to focus our efforts
>>>> on:
>>>>
>>>>   - Revamp our User Experience
>>>>   - Streamlining of the Platform
>>>>   - Promotion of GNOME
>>>>
>>>> There are also other potential areas that are worth exploring if there
>>>> is enough interest from the community.
>>>>
>>>>  From a release management perspective, there are various questions
>>>> that
>>>> are raised in the GNOME 3.0 context. We definitely need a plan to
>>>> organize the development (see below for details on it), but we might
>>>> also want to take this opportunity to rethink how we ship GNOME: are
>>>> the
>>>> module sets still the best way to deliver GNOME? There is no obvious
>>>> answer to this, but the way we will present GNOME in the future will
>>>> certainly have an impact on this.
>>>>
>>>>
>>>> Revamp our User Experience
>>>> ============================
>>>>
>>>> When talking with some great people at GUADEC about GNOME 3.0, one
>>>> concern that came more than once was that it would be an error to do
>>>> GNOME 3.0 without any big user-visible change. While some of us didn't
>>>> necessarily agree with this concern, it was still a fairly valid one.
>>>> But it turns out that if you tell the community that there's something
>>>> after 2.x, then the community will stop vaguely thinking about future
>>>> ideas and start working on concrete plans.
>>>>
>>>> It seems pretty clear now that there are two important ideas that can
>>>> have a real positive impact on the user experience:
>>>>
>>>>   - GNOME Shell [2]: the shell idea is not just about changing the
>>>> panel
>>>>     and the window manager. It's about changing the way you start an
>>>>     activity and how you switch between two different activities. Or
>>>> more
>>>>     generally, how you manage your different activities on the desktop.
>>>>
>>>>   - Changing the way we access documents (via a journal, like GNOME
>>>>     Zeitgeist [3]): having to deal with a filesystem in their daily
>>>> work
>>>>     is not what makes users happy -- on the contrary, they generally
>>>> just
>>>>     want to access their documents and not to browse their hard disk.
>>>>     Providing new solutions to this problem (using timelines, tags,
>>>>     bookmarks, etc.) is something that has been of interest in our
>>>>     community for a long time, but we never completely jumped in. We
>>>>     simply should.
>>>>
>>>> These two ideas can form the basis of an overhauled GNOME user
>>>> experience; they are not the only changes that we can and will do, but
>>>> they definitely are the most advanced projects to help us move forward
>>>> in terms of user experience. The GNOME Shell and the GNOME Zeitgeist
>>>> projects are indeed already well underway, with working code and strong
>>>> development going on for nearly six months. This means the effort is
>>>> not
>>>> about starting those projects, but about first completing them so that
>>>> people can work daily with them, and then polishing them.
>>>>
>>>> There's one obvious question related to those potential changes: what
>>>> will happen to the old way of doing things? For example, will we still
>>>> make the GNOME Panel available if, for some reason, people are not
>>>> immediately happy with GNOME Shell? There's no obvious answer to this,
>>>> and this will have to be discussed. Some of us believe that it would be
>>>> a good thing to keep providing the old elements for a limited time, to
>>>> ease the migration. That being said, doing that would obviously take
>>>> some development resources and slow down work on what should be the
>>>> future. Not an easy choice, of course. However, it's worth noting that
>>>> distributors and other community members using GNOME to build
>>>> enterprise
>>>> products will most certainly help maintain the GNOME 2.x shell for
>>>> quite
>>>> some time, and the project will support that to the greatest reasonable
>>>> extent.
>>>>
>>>>
>>>> Streamlining of the Platform
>>>> ============================
>>>>
>>>> Since GNOME 2.0 was released in 2002, there have been quite some
>>>> changes
>>>> in our developer platform: new APIs have landed and some other APIs
>>>> have
>>>> been deprecated. There are even some platform libraries that are now
>>>> nearly unused. This just creates some confusion and does not make the
>>>> life of developers easy. Since we want applications to be developed for
>>>> GNOME, this is an issue that we should fix.
>>>>
>>>> Hence, it makes perfect sense to rework our platform and try to clarify
>>>> it for newcomers. Here are some steps that should be considered:
>>>>
>>>>   - move all of the deprecated libraries out of the platform, so people
>>>>     stop using them in new code;
>>>>
>>>>   - create a staging area in the platform for libraries that aim to be
>>>> in
>>>>     our platform but do not offer enough guarantees at the moment (like
>>>>     GStreamer): this will send a clear message on what should be used;
>>>>
>>>>   - include new exciting technologies that we're starting to see used
>>>> in
>>>>     our desktop. Some obvious examples are 3D effects (with Clutter)
>>>> and
>>>>     geolocalization (with GeoClue and libchamplain).
>>>>
>>>>   - rework the way we present the platform to also integrate some of
>>>> the
>>>>     external dependencies: while, say, D-Bus or Avahi are external
>>>>     dependencies, they are definitely what we want developers to use.
>>>> And
>>>>     it's easy to be more explicit about this.
>>>>
>>>>   - move the bindings closer to the platform when we talk about
>>>> bindings,
>>>>     to make them even more visible and attract developers from all
>>>>     languages.
>>>>
>>>> The work that has been done on GObject introspection [4] will also
>>>> deeply change the way GNOME development can be done; we've already
>>>> started to see how it can be leveraged in GNOME Shell, and the fact
>>>> that
>>>> it can bring new popular languages like Javascript to GNOME is a huge
>>>> benefit.
>>>>
>>>> All this has of course an impact on our applications: we will have to
>>>> port the code away from all deprecated APIs, but also prepare our
>>>> applications to be ready for forthcoming changes, like GTK+ 3.0. This
>>>> is
>>>> luckily a task that we can easily quantify and the progress can be
>>>> tracked on a simple web page.
>>>>
>>>>
>>>> Promotion of GNOME
>>>> ==================
>>>>
>>>> Our community has historically been strong on the development side, but
>>>> we have always struggled to promote GNOME. That's because this is
>>>> certainly no easy task. Our user base has however grown significantly
>>>> since our project started, and we failed to recruit people that could
>>>> have helped here. GNOME 3.0 is an opportunity to change this and
>>>> attract
>>>> contributors that can help forge the communication around the GNOME
>>>> project. The promotion of the project is definitely part of what makes
>>>> a
>>>> good release, and the Marketing Team can contribute a lot to the
>>>> success
>>>> of 3.0.
>>>>
>>>> Of course, an obvious goal for the promotion of GNOME in this context
>>>> would be preparing the 3.0 release and the messaging around this
>>>> release. After highlighting the changes done specifically for 3.0, one
>>>> other immediate idea is to simply show the progress the GNOME project
>>>> has made since GNOME 2.0: GNOME 2.10 could arguably have been named 3.0
>>>> when compared to 2.0, and the same goes for 2.20. This could serve as a
>>>> basis for work on explaining why our evolutionary approach in
>>>> development works well.
>>>>
>>>> One common issue that often came up when discussing how to promote
>>>> GNOME
>>>> was that promoting the desktop as a whole is difficult. But there's no
>>>> need to do that. We can instead focus our messaging around the GNOME
>>>> experience: the basic GNOME experience simply is the GNOME Shell; but
>>>> users actually do not use just the basic desktop, and they use
>>>> applications. We've never explained why the applications developed for
>>>> GNOME are good; we've never really put those applications under the
>>>> spotlight. For instance, why shouldn't we put on the front page of the
>>>> GNOME website a clearly labeled message about a good music manager? We
>>>> wouldn't have to choose between Rhythmbox or Banshee: we can promote
>>>> both, since both are good in different ways, and both are good examples
>>>> of the GNOME experience.
>>>>
>>>> This leads us to a third item: relaunch our website. While our current
>>>> website is known for being broken in various different ways from a
>>>> communication point of view, we've not been able to deliver the new
>>>> version that would fix things. Fixing the website is a large task, but
>>>> we should not give up on this: the GNOME website is a core part of the
>>>> GNOME identity, and we cannot ignore the current issues. This happened
>>>> because of lack of manpower, but the good news is that there are web
>>>> developers that are fond of GNOME and just don't know they can help the
>>>> project.
>>>>
>>>> And the fact that web developers can play an important role is also
>>>> valid for all of our users. As of now, we are not really empowering
>>>> users to promote GNOME: what should a user do if he wanted to do so? We
>>>> all know how some viral communication can benefit a project like ours,
>>>> so the solution is simple: let's give ourselves a chance to make this
>>>> happen!
>>>>
>>>>
>>>> Other Potential Areas
>>>> =====================
>>>>
>>>> The areas presented above are actually not a big surprise to anybody
>>>> following the GNOME development and are fairly obvious choices. However
>>>> there are other candidates that would help make GNOME 3.0 a success.
>>>> Those potential focus areas simply need people to step up so we can be
>>>> sure expectations can be met.
>>>>
>>>>   - Desktop Testing [5]: with the recent creation of the Desktop
>>>> Testing
>>>>     Team, this topic becomes more and more visible. We can innovate
>>>>     there, and we actually should: we helped show the way in the free
>>>>     software world when it comes to usability and accessibility, and
>>>>     there is no reason for us not aiming at a similar experience for
>>>>     desktop testing.
>>>>
>>>>   - Art: a GTK+ Theming API hackfest was held in February, where some
>>>>     good consensus was reached on how theming should be done in the
>>>>     future. This gives us a new opportunity for an updated look and
>>>> feel.
>>>>     This can happen with the help from artists: if we have artists and
>>>>     coders working together, with the coders knowing the needs from
>>>>     artists, then there is no doubt that the result will simply rock.
>>>>
>>>>   - People: the telepathy framework has nicely progressed over the last
>>>>     few years and it's offering great perspectives to integrate instant
>>>>     messaging, and more generally, interaction with people in other
>>>>     applications. With some focus, it could contribute to make GNOME a
>>>>     social desktop where you do not only work on documents, but where
>>>> you
>>>>     also really interact with your friends.
>>>>
>>>>   - Mobile: the GNOME Mobile platform was first introduced in GNOME
>>>> 2.24,
>>>>     and it helped make our presence in the mobile world visible. A lot
>>>> of
>>>>     the changes that are planned around the platform are of direct
>>>>     interest to the Mobile Team.
>>>>
>>>>
>>>> Organizing the Development
>>>> ==========================
>>>>
>>>> We need to define a clear timeline for the development, with a schedule
>>>> that will let us check that the development is on the right path. The
>>>> end goal is simple: we want to deliver GNOME 3.0 by the time of 2.30
>>>> release. This makes sense for various reasons: from a technical
>>>> perspective, the timing is good for the integration of new technologies
>>>> or projects (GNOME Shell, for example); from a messaging point of view,
>>>> the evolution from 2.30 to 3.0 is logical and easy to understand. It's
>>>> worth pointing out that if you compare GNOME 2.26 with GNOME 2.0, it's
>>>> actually quite surprising to see that we have still kept a 2.x version
>>>> numbering while we could be at 3.x, or even 4.x. Making GNOME 2.30 a
>>>> 3.0
>>>> version is of course still an ambitious goal, but we can achieve it
>>>> thanks to what we learnt in the past.
>>>>
>>>> The development methods we have adopted during GNOME 2.x are overall
>>>> good methods and the community has become used to them. For example,
>>>> contributors understand the reasons behind the freezes we have and try
>>>> their best to respect those freezes. This is not something that should
>>>> be changed because we now have an opportunity to try something else; on
>>>> the contrary, those methods will make our path to 3.0 easier. Some
>>>> regressions were pointed out during the past few cycles: those should
>>>> not be ignored and we believe part of the reasons why they happened is
>>>> that only a subpart of our community was trying to move forward, which
>>>> created some controversy; having a community-wide focus should limit
>>>> those controversies, and hence the regressions as felt by the
>>>> community.
>>>>
>>>> The six months cycle is now part of our culture and has an impact on
>>>> the
>>>> free software ecosystem, with distributions basing their schedule on
>>>> our
>>>> schedule. Trying to change this crucial element of our release
>>>> management, which works quite well, would certainly not help us in any
>>>> way. Therefore, we will keep six months-based schedules. But having
>>>> project-wide and long-term goals require some adaptation. GNOME 2.28
>>>> will not be an independent release or a destination in itself, but it
>>>> will be a logical step towards GNOME 2.30, and therefore GNOME 3.0.
>>>>
>>>> Of course, we should be prepared to consider the fact that GNOME 2.30
>>>> might not be good enough for us to call it 3.0. All of our time-based
>>>> releases are also quality-based releases: if the QA Team feels a
>>>> release
>>>> should be delayed, then it will be delayed. In the context of 3.0, this
>>>> is something that we should be ready to diagnose early on during the
>>>> 2.29 development cycle and we should not be afraid of keeping GNOME
>>>> 2.30
>>>> as 2.30 and waiting for GNOME 2.32 for the 3.0 release, for example.
>>>> That being said, we want the community to try as hard as possible to
>>>> make "GNOME 2.30 = GNOME 3.0" a success.
>>>>
>>>> On a more general note, overlaying a long-term development cycle (3
>>>> years for example) with project-wide goals, on top of our six months
>>>> development schedules is something we want to keep after GNOME 3.0.
>>>>
>>>>
>>>> Conclusion
>>>> ==========
>>>>
>>>> You can already check out the schedule for the 2.27 and 2.29
>>>> development
>>>> cycles [6]: it contains some concrete steps and deadlines that will
>>>> help
>>>> keep our work focused to make GNOME 3.0 a reality.
>>>>
>>>> As already mentioned, this is an ambitious plan and it will only be
>>>> realized if everybody comes out and helps. Companies can contribute a
>>>> lot -- for instance, the GNOME Shell effort is doing great thanks to
>>>> Red
>>>> Hat's involvement. But GNOME wouldn't even exist without all of the
>>>> volunteers who are passionate about the project. It's because this
>>>> passion is so strong that we can build such a plan!
>>>>
>>>> We're getting there. We strongly believe that all this can make a good
>>>> plan for GNOME. Sure, it's not perfect. And there will be disagreements
>>>> and issues along the road. But it is the way forward.
>>>>
>>>>
>>>> The GNOME Release Team,
>>>>
>>>>
>>>> [1] http://live.gnome.org/RoadMap/Process
>>>> [2] http://live.gnome.org/GnomeShell
>>>> [3] http://live.gnome.org/GnomeZeitgeist
>>>> [4] http://live.gnome.org/GObjectIntrospection
>>>> [5] http://live.gnome.org/DesktopTesting
>>>> [6] http://live.gnome.org/TwoPointTwentyseven
>>>>
>>>> --
>>>> Les gens heureux ne sont pas press?s.
>>>> _______________________________________________
>>>> desktop-devel-list mailing list
>>>> desktop-devel-list@...
>>>> http://mail.gnome.org/mailman/listinfo/desktop-devel-list
>>> _______________________________________________
>>> desktop-devel-list mailing list
>>> desktop-devel-list@...
>>> http://mail.gnome.org/mailman/listinfo/desktop-devel-list
>>
>> _______________________________________________
>> kde-accessibility mailing list
>> kde-accessibility@...
>> https://mail.kde.org/mailman/listinfo/kde-accessibility
>
>
>
> ------------------------------
>
> _______________________________________________
> kde-accessibility mailing list
> kde-accessibility@...
> https://mail.kde.org/mailman/listinfo/kde-accessibility
>
>
> End of kde-accessibility Digest, Vol 66, Issue 1
> ************************************************
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Re: Full Screen Magnification

by macias :: Rate this Message:

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On Sunday 12 April 2009 02:30:07 Charles Ross wrote:

> Shall screen magnifiers offer the option for full screen
> magnification along with the lens options?

What should be the effect of it?

Fullscreen is already there, and it is not working.

There is counterpart wish-report for virtual desktop (example, screen
is 800x600, but the desktop is 4000x2000) which would make the same
effect, but better in the sense it would be more flexible and work
for everyone.

Cheers,
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Re: Full Screen Magnification

by Bugzilla from hunsum@gmx.de :: Rate this Message:

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Hi!

Am Sunday, 12. April 2009 09:34:28 schrieb Maciej Pilichowski:
> On Sunday 12 April 2009 02:30:07 Charles Ross wrote:
> > Shall screen magnifiers offer the option for full screen
> > magnification along with the lens options?
>
> What should be the effect of it?
>
> Fullscreen is already there, and it is not working.

Are you talking about KDE 4?

I have Desktop Zoom working (KDE 4.2), if only for testing right now.
It needs composite (dri) enabled, so you need
a supported video card/driver. The problem right now is that I
had to redefine the shortcuts to Ctrl-F7 Ctrl-F6 as the
standard shortcuts Meta++ and Meta+- do not work
reliably here.

Regards,
Stephan
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Re: Full Screen Magnification

by macias :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

On Saturday 18 April 2009 15:05:08 Stephan Johach wrote:

> > Fullscreen is already there, and it is not working.
>
> Are you talking about KDE 4?

Yes.

> I have Desktop Zoom working (KDE 4.2),

I am talking about KMag. I choose fullscreen and the image is frozen.

> It needs composite (dri) enabled, so you need
> a supported video card/driver.

I believe I have one, everything else works without problem.

Cheers,
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Parent Message unknown Re: Full Screen Magnification

by Bugzilla from hunsum@gmx.de :: Rate this Message:

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Am Saturday, 18. April 2009 15:20:37 schrieb Maciej Pilichowski:

> On Saturday 18 April 2009 15:05:08 Stephan Johach wrote:
> > > Fullscreen is already there, and it is not working.
> >
> > Are you talking about KDE 4?
>
> Yes.
>
> > I have Desktop Zoom working (KDE 4.2),
>
> I am talking about KMag. I choose fullscreen and the image is frozen.

Yes, KMag seems broken with fullscreen mode. Try the Desktop Zoom.

I already filed a wish list item to get the zoom factor saved between
sessions. If anybody else want to comment on this here is the url

https://bugs.kde.org/show_bug.cgi?id=189956

> > It needs composite (dri) enabled, so you need
> > a supported video card/driver.
>
> I believe I have one, everything else works without problem.

The dri I talked about is needed for the kwin effects. KMag should
work without them. So if you have something to complain about
zooming in KDE 4 you should file a bug report against kwin (see above).

I am currently trying to get the Track Mouse effect working. But
nothing happens when pressing Ctrl+Meta. I guess everything
using Meta key is broken here. :/

Regards,
Stephan



--
"My definition of good literature is that which can be read by an educated
reader, and reread with increased pleasure."
- Gene Wolfe

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