Fwd: Re: [SDL] SDL 1.2.14 PRE-RELEASE!

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Fwd: Re: [SDL] SDL 1.2.14 PRE-RELEASE!

by Bugzilla from nbs@sonic.net :: Rate this Message:

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FYI.  It will be interesting to see how, if at all, the SDL-level IME stuff
(Windows only, it seems) will interact (or interfere) with Tux Paint's own
input method stuff.

-bill!

----- Forwarded message from Sam Lantinga <slouken@...> -----

Date: Sat, 10 Oct 2009 03:29:25 -0700
From: Sam Lantinga <slouken@...>
Subject: Re: [SDL] SDL 1.2.14 PRE-RELEASE!
To: sdl@...
Reply-To: SDL Development List <sdl@...>

Here is an updated PRE-RELEASE version:
http://www.libsdl.org/tmp/SDL-1.2.14.tar.gz
or
http://www.libsdl.org/tmp/SDL-1.2.14.zip

Here are the major changes since the last snapshot...

General:
 * Increased accuracy of alpha blending routines.

Unix:
 * Fixed SDL_GL_SWAP_CONTROL on X11.
 * Updated ALSA support to the latest stable API
 * ALSA is now preferred over OSS audio.  (SDL_AUDIODRIVER=dsp will
restore the previous behavior.)
 * Added a bunch of Debian patches

Windows:
 * IME messages are now generated for localized input.
 * SDL_RWFromFile() takes a UTF-8 filename when opening a file.

Enjoy!

On Wed, Oct 7, 2009 at 1:19 AM, Sam Lantinga <slouken@...> wrote:

> Here is the PRE-RELEASE version of SDL 1.2.14:
> http://www.libsdl.org/tmp/SDL-1.2.14.tar.gz
> http://www.libsdl.org/tmp/SDL-1.2.14.zip
>
> Please thoroughly test this, and report bugs to bugzilla:
> http://bugzilla.libsdl.org/
>
> Thanks to everybody who contributed feedback and patches for this release!
>
> Here are the major changes since the last release:
>
> General:
> * Fixed flicker when resizing the SDL window
> * Fixed crash in SDL_SetGammaRamp()
> * Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
> * Added SDL_NO_LOCK_KEYS environment variable to enable normal up/down
> events for Caps-Lock and Num-Lock keys.
> * Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
> * Fixed a threading crash when a few threads are rapidly created and complete.
> * Fixed crash loading BMP files saved with the scanlines inverted.
> * Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called
> in response to SDL_VIDEORESIZE event.
> * Added doxygen documentation for the SDL API headers.
>
> Unix:
> * Fixed potential memory corruption due to assembly bug with SDL_revcpy()
> * Fixed crashes trying to detect SSE features on x86_64 architecture.
> * Fixed assembly for GCC optimized 50% alpha blending blits.
> * Added configure option --enable-screensaver, to allow enabling the
> screensaver by default.
> * Use XResetScreenSaver() instead of disabling screensaver entirely.
> * Removed the maximum window size limitation on X11.
> * Fixed setting the X11 window input hint.
> * Fixed distorted X11 window icon for some visuals.
> * Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
> * SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value
> with GLX_SGI_swap_control.
> *  The SDL_VIDEO_FULLSCREEN_HEAD environment variable can be set to 0
> to place fullscreen SDL windows on the first Xinerama screen.
> *  Added the SDL_VIDEO_FBCON_ROTATION environment variable to control
> output orientation on the framebuffer console.
>    Valid values are:
>        * not set - Not rotating, no shadow.
>        * "NONE" - Not rotating, but still using shadow.
>        * "CW" - Rotating screen clockwise.
>        * "UD" - Rotating screen upside down.
>        * "CCW" - Rotating screen counter clockwise.
> * Fixed DirectFB detection on some Linux distributions.
> * Added code to use the PS3 SPE processors for YUV conversion on Linux.
> * Improved support for PulseAudio
> * The Network Audio System support is now dynamically loaded at runtime.
> * Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
> * Fixed crash in SDL_Quit() when a joystick has been unplugged.
>
> Windows:
> * Verified 100% compatibility with Windows 7.
> * Prevent loss of OpenGL context when setting the video mode in
> response to a window resize event.
> * Improved mouse input responsiveness for first-person-shooter games.
> * The SDL_STDIO_REDIRECT environment variable can be used to override
> whether SDL redirects stdio to stdout.txt and stderr.txt.
> * Fixed video initialization with SDL_WINDOWID on Windows XP
> * Fixed dynamic object loading on Windows CE.
>
> Mac OS X:
> * SDL now builds on Mac OS X 10.6 (Snow Leopard).
>  Eric Wing posted a good rundown on the numerous changes here:
> http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html
> *  The X11 video driver is built by default.
> *  Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
> *  Fixed setting the starting working directory in release builds.
>
> Enjoy!
> --
>        -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
>



--
        -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
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----- End forwarded message -----

--
-bill!
Sent from my computer

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