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	<id>tag:old.nabble.com,2006:forum-87</id>
	<title>Nabble - GIMP</title>
	<updated>2009-11-24T17:20:54Z</updated>
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	<subtitle type="html">GIMP home is &lt;a href=&quot;http://www.gimp.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26506138</id>
	<title>Re: creating a texture</title>
	<published>2009-11-24T17:20:54Z</published>
	<updated>2009-11-24T17:20:54Z</updated>
	<author>
		<name>Owen-24</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; hello there i am a blender user
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; i i wanted to create a texture for bumomap/normal map
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; in gimp
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; i tryed the noise filter but this is not what i need
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; i am modeling a camera
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; see camera real image here
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; u can see that the camera material have little bumps
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; with different shapes in each little bump
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; how can i generate a texture like this in gimp
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; black and white will be also greate
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;I would try
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;Convert image to grayscale
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;Copy out a small section and save as a .pat file
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; i dont understand how grayscale can help
&lt;br&gt;&amp;gt; thank u
&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well that was my interpretation of your &amp;quot;black and white will be also
&lt;br&gt;greate&amp;quot;
&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Owen
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26506096</id>
	<title>Re: Script-Fu Exceptions and errors</title>
	<published>2009-11-24T17:15:57Z</published>
	<updated>2009-11-24T17:15:57Z</updated>
	<author>
		<name>Thomas DuBuisson</name>
	</author>
	<content type="html">Update 2:
&lt;br&gt;1) Exceptions
&lt;br&gt;The macro (not sure of the underlying primitives) &amp;quot;catch&amp;quot; will catch
&lt;br&gt;errors. &amp;nbsp;The web page didn't even call them exceptions, which explains
&lt;br&gt;why I/google didn't find it quickly.
&lt;br&gt;&lt;br&gt;Ex: when converting an image that might already be RGB to RGB:
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (catch (gimp-image-convert-rgb image))
&lt;br&gt;&lt;br&gt;2) The layer issue
&lt;br&gt;As stated before, an earlier command was obliterating my layer and I
&lt;br&gt;forgot to take the head of the get-active-{layer,drawable} in my later
&lt;br&gt;operations.
&lt;br&gt;&lt;br&gt;3) Assertation failures and segfaults
&lt;br&gt;&lt;br&gt;The assertation failures are probably somehow connected with my layer
&lt;br&gt;merging - not that it is good to be able to hit this so easily. &amp;nbsp;I
&lt;br&gt;also found a segfault, do to out of range arguments, since my previous
&lt;br&gt;post and see that this doesn't crash the program - so its running in a
&lt;br&gt;different thread or processs I guess. &amp;nbsp;Not sure if I can catch this
&lt;br&gt;with &amp;quot;catch&amp;quot;, if I can't then I'll have to fix these corner cases.
&lt;br&gt;Perhaps I'll make some patches for the function documentation if
&lt;br&gt;people are interested.
&lt;br&gt;&lt;br&gt;Thomas
&lt;br&gt;&lt;br&gt;On Tue, Nov 24, 2009 at 11:34 AM, Thomas DuBuisson
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26506096&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;thomas.dubuisson@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Update:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 1) The question regarding exceptions remains - there are too many
&lt;br&gt;&amp;gt; corner cases, mostly undocumented, so it would be nice to ignore them
&lt;br&gt;&amp;gt; silently.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 2) I see my fix was almost right but I forgot to take the head of the list:
&lt;br&gt;&amp;gt; &amp;quot;(car (gimp-image-get-active-drawable image))&amp;quot; is what I want, not the
&lt;br&gt;&amp;gt; no-longer-existing layer0 or the whole list returned by
&lt;br&gt;&amp;gt; gimp-image-get-active-{layer,drawable}.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 3) I still get things like the message below, so same question.
&lt;br&gt;&amp;gt; (gimp-console:2987): Gimp-Core-CRITICAL **: gimp_image_remove_layer:
&lt;br&gt;&amp;gt; assertion `gimp_container_have (image-&amp;gt;layers, GIMP_OBJECT (layer))'
&lt;br&gt;&amp;gt; failed
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; On Tue, Nov 24, 2009 at 10:05 AM, Thomas DuBuisson
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26506096&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;thomas.dubuisson@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; Hello list,
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I am planning on evolving image transformations using an AST of the
&lt;br&gt;&amp;gt;&amp;gt; script-fu langauge and generating random (but syntatically correct)
&lt;br&gt;&amp;gt;&amp;gt; scripts.  I would like to avoid programming in hundreds of corner
&lt;br&gt;&amp;gt;&amp;gt; cases into the system and thus have the following questions:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; 1) Script-fu throws exceptions
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; If/when I do something basic like call &amp;quot;gimp-image-raise-layer&amp;quot; on a
&lt;br&gt;&amp;gt;&amp;gt; layer that can not be raised, an exception is thrown.  I would very
&lt;br&gt;&amp;gt;&amp;gt; much like to catch/ignore exceptions such as this but it seems
&lt;br&gt;&amp;gt;&amp;gt; script-fu is too primitive.  Am I missing something?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; 2) gimp-layer-new-from-drawable nearly always fails
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; ------------- CODE --------------
&lt;br&gt;&amp;gt;&amp;gt; (let* ((image (car (gimp-file-load RUN-NONINTERACTIVE &amp;quot;image.png&amp;quot; &amp;quot;image.png&amp;quot;)))
&lt;br&gt;&amp;gt;&amp;gt;        (layer0 (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;gt;&amp;gt;        (let* ((layer1 (car (gimp-image-flatten image))))
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-layer-set-mode layer1 25)
&lt;br&gt;&amp;gt;&amp;gt; )       (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;gt;&amp;gt; ...
&lt;br&gt;&amp;gt;&amp;gt; ----------------- END CODE --------------
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; In the above you see I define layer0 as the active layer (which I
&lt;br&gt;&amp;gt;&amp;gt; thought was a drawable) but this doesn't work for
&lt;br&gt;&amp;gt;&amp;gt; gimp-layer-new-from-drawable.  Replacing layer0 with 'image' also
&lt;br&gt;&amp;gt;&amp;gt; doesn't work and most frustratingly, using &amp;quot;
&lt;br&gt;&amp;gt;&amp;gt; (gimp-image-get-active-drawable image)&amp;quot; also doesn't work - which I
&lt;br&gt;&amp;gt;&amp;gt; really thought it should based on the documentation.  What does this
&lt;br&gt;&amp;gt;&amp;gt; function expect?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; (I understand gimp-image-flatten somehow screws everything up by
&lt;br&gt;&amp;gt;&amp;gt; eliminating the layer, but am still not clear how to once-again get a
&lt;br&gt;&amp;gt;&amp;gt; valid layer from my image)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; 3) C Assertation failures
&lt;br&gt;&amp;gt;&amp;gt; Perhaps most concerning are the assertation failures.  Presumably,
&lt;br&gt;&amp;gt;&amp;gt; these are not supposed to happen.  How concerned should I be?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -------------------- START CONSOLE DUMP -------------------------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; (let* ((image (car (gimp-file-load RUN-NONINTERACTIVE &amp;quot;image.png&amp;quot; &amp;quot;image.png&amp;quot;)))
&lt;br&gt;&amp;gt;&amp;gt;        (layer0 (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;gt;&amp;gt;        (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-layer-add-alpha layer1)
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-image-merge-down image layer1 2))
&lt;br&gt;&amp;gt;&amp;gt;        (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;gt;&amp;gt;        (let* ((layer1 (car (gimp-image-flatten image))))
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-layer-set-opacity layer1 21.811554)
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-image-merge-down image layer1 0))
&lt;br&gt;&amp;gt;&amp;gt;        (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;gt;&amp;gt;        (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-layer-flatten layer1)
&lt;br&gt;&amp;gt;&amp;gt;        (gimp-image-merge-down image layer1 0))
&lt;br&gt;&amp;gt;&amp;gt;        (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;gt;&amp;gt; (let* ((currDraw (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;gt;&amp;gt; (gimp-file-save RUN-NONINTERACTIVE image currDraw &amp;quot;newImage.png&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt; &amp;quot;newImage.png&amp;quot; ))
&lt;br&gt;&amp;gt;&amp;gt; )
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; (gimp-console:2987): Gimp-Core-CRITICAL **: gimp_image_remove_layer:
&lt;br&gt;&amp;gt;&amp;gt; assertion `gimp_container_have (image-&amp;gt;layers, GIMP_OBJECT (layer))'
&lt;br&gt;&amp;gt;&amp;gt; failed
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; ---------------------------- END CONSOLE DUMP -------------------------
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt;&amp;gt; Thomas
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;/div&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-26504557</id>
	<title>convert an image into an outline</title>
	<published>2009-11-24T14:41:30Z</published>
	<updated>2009-11-24T14:41:30Z</updated>
	<author>
		<name>Batangisip</name>
	</author>
	<content type="html">You could select by color and choose the black, then from the select menu
&lt;br&gt;choose &amp;quot;to path&amp;quot; from there go to the edit menu and select &amp;quot;stroke path&amp;quot;.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Batangisip (via www.gimpusers.com)
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26503955</id>
	<title>Re: minimize the main toolbox?</title>
	<published>2009-11-24T13:53:42Z</published>
	<updated>2009-11-24T13:53:42Z</updated>
	<author>
		<name>Sven Neumann</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;there are a lot of useful hints in the &amp;quot;Tips of the Day&amp;quot; dialog, hidden
&lt;br&gt;in the Help menu. Perhaps you guys want to enable the &amp;quot;Tips of the Day&amp;quot;
&lt;br&gt;feature and learn some more nice things about GIMP. One of the tips
&lt;br&gt;would have been this one:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;If your screen is too cluttered, you can press Tab in an image
&lt;br&gt;&amp;nbsp; &amp;nbsp;window to toggle the visibility of the toolbox and other dialogs.
&lt;br&gt;&lt;br&gt;&lt;br&gt;Sven
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26503896</id>
	<title>Re: creating a texture</title>
	<published>2009-11-24T13:50:35Z</published>
	<updated>2009-11-24T13:50:35Z</updated>
	<author>
		<name>GSR - FR</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26503896&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;forums@...&lt;/a&gt; (2009-11-24 at 2113.32 +0100):
&lt;br&gt;&amp;gt; hello there i am a blender user 
&lt;br&gt;&amp;gt; i i wanted to create a texture for bumomap/normal map
&lt;br&gt;&amp;gt; in gimp 
&lt;br&gt;&amp;gt; i tryed the noise filter but this is not what i need
&lt;br&gt;&lt;br&gt;You have to combine it with other things. ;]
&lt;br&gt;&lt;br&gt;&amp;gt; i am modeling a camera 
&lt;br&gt;&amp;gt; see camera real image here 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&lt;/a&gt;&lt;br&gt;&amp;gt; u can see that the camera material have little bumps
&lt;br&gt;&amp;gt; with different shapes in each little bump
&lt;br&gt;&amp;gt; how can i generate a texture like this in gimp
&lt;br&gt;&lt;br&gt;You can probably do it in Blender too, using clouds texture, custom
&lt;br&gt;colour gradients, etc. But in Gimp:
&lt;br&gt;&lt;br&gt;- new white image.
&lt;br&gt;&lt;br&gt;- rgb noise filter, move sliders to max so you get lots of dots.
&lt;br&gt;&lt;br&gt;- desaturate (lightness one is fine, try others if you want).
&lt;br&gt;&lt;br&gt;- blur (normal one will do here).
&lt;br&gt;&lt;br&gt;- curves, make a _/ curve , the histogram should show a sharp spike on
&lt;br&gt;&amp;nbsp; the right side like /\, I placed the curve parallel to the left side
&lt;br&gt;&amp;nbsp; of spike (x 162, y 0 and x 183, y 255, approx). This leaves you with
&lt;br&gt;&amp;nbsp; some random black spots.
&lt;br&gt;&lt;br&gt;- guassian blur, 1-2 pixels to smooth.
&lt;br&gt;&lt;br&gt;- invert if you need the bump map that way.
&lt;br&gt;&lt;br&gt;As last note, I decided the dot density was too low, so before invert
&lt;br&gt;I duplicated the layer, offset it, and put it in multiply mode. Next
&lt;br&gt;would be making the result tileable (plenty of tutorials about this,
&lt;br&gt;most just forget that you should use offset multiple times different
&lt;br&gt;values, otherwise you will have zones that are hard to touch up).
&lt;br&gt;&lt;br&gt;GSR
&lt;br&gt;&amp;nbsp;
&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26503770</id>
	<title>Re: minimize the main toolbox?</title>
	<published>2009-11-24T13:41:29Z</published>
	<updated>2009-11-24T13:41:29Z</updated>
	<author>
		<name>Ryan Krauss-2</name>
	</author>
	<content type="html">Ironically, I think I have accidentally hidden the toolbox trying to
&lt;br&gt;alt-tab as well. &amp;nbsp;If I knew what I did, I would have stumbled onto the
&lt;br&gt;answer to my own question...
&lt;br&gt;&lt;br&gt;On Tue, Nov 24, 2009 at 11:29 AM, Martijn Weisbeek &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26503770&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;weisbeek@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Olivier,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Use the TAB key, which toggles visibility of the toolbox and other
&lt;br&gt;&amp;gt;&amp;gt; dockable dialogs. And use F11 to fill the screen with the image window.
&lt;br&gt;&amp;gt;&amp;gt; You can even remove the menu bar, scrolling bars, and status bar, and
&lt;br&gt;&amp;gt;&amp;gt; have an image which really fills the screen.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Those are some nifty shortcut keys. That might also explain why
&lt;br&gt;&amp;gt; sometimes I have &amp;quot;lost&amp;quot; my toolbox.
&lt;br&gt;&amp;gt; I guess that this has happened after I used the tab key for some
&lt;br&gt;&amp;gt; action within GIMP.
&lt;br&gt;&amp;gt; Then I might have meant ALT+TAB (to switch windows) instead, but
&lt;br&gt;&amp;gt; forgot to press ALT and my toolbox is gone...
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Do you know whether there is a list of these key combinations online somewhere ?
&lt;br&gt;&amp;gt; I would expect these to be in the GIMP's user manual, but I cannot
&lt;br&gt;&amp;gt; seem to find them.
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://docs.gimp.org/en/key-reference.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://docs.gimp.org/en/key-reference.html&lt;/a&gt;&amp;nbsp;is as close as I could find.
&lt;br&gt;&amp;gt; However, it would be nice when there would be one pages with all of
&lt;br&gt;&amp;gt; these useful GIMP commands.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks in advance,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Martijn
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://gimp.startpagina.nl&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gimp.startpagina.nl&lt;/a&gt;&lt;br&gt;&amp;gt; _______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26503158</id>
	<title>creating a texture</title>
	<published>2009-11-24T12:58:41Z</published>
	<updated>2009-11-24T12:58:41Z</updated>
	<author>
		<name>Batangisip</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; hello there i am a blender user
&lt;br&gt;&amp;gt;&amp;gt; i i wanted to create a texture for bumomap/normal map
&lt;br&gt;&amp;gt;&amp;gt; in gimp
&lt;br&gt;&amp;gt;&amp;gt; i tryed the noise filter but this is not what i need
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; i am modeling a camera
&lt;br&gt;&amp;gt;&amp;gt; see camera real image here
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt; u can see that the camera material have little bumps
&lt;br&gt;&amp;gt;&amp;gt; with different shapes in each little bump
&lt;br&gt;&amp;gt;&amp;gt; how can i generate a texture like this in gimp
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; black and white will be also greate
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;I would try
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Convert image to grayscale
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Copy out a small section and save as a .pat file
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;/div&gt;i dont understand how grayscale can help
&lt;br&gt;thank u
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;shay t. (via www.gimpusers.com)
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26502914</id>
	<title>Re: creating a texture</title>
	<published>2009-11-24T12:41:40Z</published>
	<updated>2009-11-24T12:41:40Z</updated>
	<author>
		<name>Owen-24</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; hello there i am a blender user
&lt;br&gt;&amp;gt; i i wanted to create a texture for bumomap/normal map
&lt;br&gt;&amp;gt; in gimp
&lt;br&gt;&amp;gt; i tryed the noise filter but this is not what i need
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; i am modeling a camera
&lt;br&gt;&amp;gt; see camera real image here
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&lt;/a&gt;&lt;br&gt;&amp;gt; u can see that the camera material have little bumps
&lt;br&gt;&amp;gt; with different shapes in each little bump
&lt;br&gt;&amp;gt; how can i generate a texture like this in gimp
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; black and white will be also greate
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I would try
&lt;br&gt;&lt;br&gt;Convert image to grayscale
&lt;br&gt;&lt;br&gt;Copy out a small section and save as a .pat file
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Owen
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26502519</id>
	<title>creating a texture</title>
	<published>2009-11-24T12:13:32Z</published>
	<updated>2009-11-24T12:13:32Z</updated>
	<author>
		<name>Batangisip</name>
	</author>
	<content type="html">hello there i am a blender user 
&lt;br&gt;i i wanted to create a texture for bumomap/normal map
&lt;br&gt;in gimp 
&lt;br&gt;i tryed the noise filter but this is not what i need
&lt;br&gt;&lt;br&gt;i am modeling a camera 
&lt;br&gt;see camera real image here 
&lt;br&gt;&lt;a href=&quot;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.kenrockwell.com/nikon/d40/images/d40-18-55mm-top-big.jpg&lt;/a&gt;&lt;br&gt;u can see that the camera material have little bumps
&lt;br&gt;with different shapes in each little bump
&lt;br&gt;how can i generate a texture like this in gimp
&lt;br&gt;&lt;br&gt;black and white will be also greate 
&lt;br&gt;&lt;br&gt;thank you
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;shay t. (via www.gimpusers.com)
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26502519&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-user@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26502013</id>
	<title>Re: Script-Fu Exceptions and errors</title>
	<published>2009-11-24T11:34:43Z</published>
	<updated>2009-11-24T11:34:43Z</updated>
	<author>
		<name>Thomas DuBuisson</name>
	</author>
	<content type="html">Update:
&lt;br&gt;&lt;br&gt;1) The question regarding exceptions remains - there are too many
&lt;br&gt;corner cases, mostly undocumented, so it would be nice to ignore them
&lt;br&gt;silently.
&lt;br&gt;&lt;br&gt;2) I see my fix was almost right but I forgot to take the head of the list:
&lt;br&gt;&amp;quot;(car (gimp-image-get-active-drawable image))&amp;quot; is what I want, not the
&lt;br&gt;no-longer-existing layer0 or the whole list returned by
&lt;br&gt;gimp-image-get-active-{layer,drawable}.
&lt;br&gt;&lt;br&gt;3) I still get things like the message below, so same question.
&lt;br&gt;(gimp-console:2987): Gimp-Core-CRITICAL **: gimp_image_remove_layer:
&lt;br&gt;assertion `gimp_container_have (image-&amp;gt;layers, GIMP_OBJECT (layer))'
&lt;br&gt;failed
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;On Tue, Nov 24, 2009 at 10:05 AM, Thomas DuBuisson
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26502013&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;thomas.dubuisson@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello list,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I am planning on evolving image transformations using an AST of the
&lt;br&gt;&amp;gt; script-fu langauge and generating random (but syntatically correct)
&lt;br&gt;&amp;gt; scripts.  I would like to avoid programming in hundreds of corner
&lt;br&gt;&amp;gt; cases into the system and thus have the following questions:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 1) Script-fu throws exceptions
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; If/when I do something basic like call &amp;quot;gimp-image-raise-layer&amp;quot; on a
&lt;br&gt;&amp;gt; layer that can not be raised, an exception is thrown.  I would very
&lt;br&gt;&amp;gt; much like to catch/ignore exceptions such as this but it seems
&lt;br&gt;&amp;gt; script-fu is too primitive.  Am I missing something?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 2) gimp-layer-new-from-drawable nearly always fails
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ------------- CODE --------------
&lt;br&gt;&amp;gt; (let* ((image (car (gimp-file-load RUN-NONINTERACTIVE &amp;quot;image.png&amp;quot; &amp;quot;image.png&amp;quot;)))
&lt;br&gt;&amp;gt;        (layer0 (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;gt;        (let* ((layer1 (car (gimp-image-flatten image))))
&lt;br&gt;&amp;gt;        (gimp-layer-set-mode layer1 25)
&lt;br&gt;&amp;gt; )       (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;gt; ...
&lt;br&gt;&amp;gt; ----------------- END CODE --------------
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; In the above you see I define layer0 as the active layer (which I
&lt;br&gt;&amp;gt; thought was a drawable) but this doesn't work for
&lt;br&gt;&amp;gt; gimp-layer-new-from-drawable.  Replacing layer0 with 'image' also
&lt;br&gt;&amp;gt; doesn't work and most frustratingly, using &amp;quot;
&lt;br&gt;&amp;gt; (gimp-image-get-active-drawable image)&amp;quot; also doesn't work - which I
&lt;br&gt;&amp;gt; really thought it should based on the documentation.  What does this
&lt;br&gt;&amp;gt; function expect?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; (I understand gimp-image-flatten somehow screws everything up by
&lt;br&gt;&amp;gt; eliminating the layer, but am still not clear how to once-again get a
&lt;br&gt;&amp;gt; valid layer from my image)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 3) C Assertation failures
&lt;br&gt;&amp;gt; Perhaps most concerning are the assertation failures.  Presumably,
&lt;br&gt;&amp;gt; these are not supposed to happen.  How concerned should I be?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -------------------- START CONSOLE DUMP -------------------------
&lt;br&gt;&amp;gt;&amp;gt; (let* ((image (car (gimp-file-load RUN-NONINTERACTIVE &amp;quot;image.png&amp;quot; &amp;quot;image.png&amp;quot;)))
&lt;br&gt;&amp;gt;        (layer0 (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;gt;        (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;gt;        (gimp-layer-add-alpha layer1)
&lt;br&gt;&amp;gt;        (gimp-image-merge-down image layer1 2))
&lt;br&gt;&amp;gt;        (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;gt;        (let* ((layer1 (car (gimp-image-flatten image))))
&lt;br&gt;&amp;gt;        (gimp-layer-set-opacity layer1 21.811554)
&lt;br&gt;&amp;gt;        (gimp-image-merge-down image layer1 0))
&lt;br&gt;&amp;gt;        (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;gt;        (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;gt;        (gimp-layer-flatten layer1)
&lt;br&gt;&amp;gt;        (gimp-image-merge-down image layer1 0))
&lt;br&gt;&amp;gt;        (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;gt; (let* ((currDraw (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;gt; (gimp-file-save RUN-NONINTERACTIVE image currDraw &amp;quot;newImage.png&amp;quot;
&lt;br&gt;&amp;gt; &amp;quot;newImage.png&amp;quot; ))
&lt;br&gt;&amp;gt; )
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; (gimp-console:2987): Gimp-Core-CRITICAL **: gimp_image_remove_layer:
&lt;br&gt;&amp;gt; assertion `gimp_container_have (image-&amp;gt;layers, GIMP_OBJECT (layer))'
&lt;br&gt;&amp;gt; failed
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ---------------------------- END CONSOLE DUMP -------------------------
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt; Thomas
&lt;br&gt;&amp;gt;
&lt;/div&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26501173</id>
	<title>convert an image into an outline</title>
	<published>2009-11-24T10:34:35Z</published>
	<updated>2009-11-24T10:34:35Z</updated>
	<author>
		<name>Bob Meetin - www.dottedi.biz</name>
	</author>
	<content type="html">I have an image roughly 600 px square which in which the picture was 
&lt;br&gt;taken on a white-ish background. &amp;nbsp;I managed to crop it well enough to 
&lt;br&gt;now have a silhouette of the object, black object on white background. &amp;nbsp;
&lt;br&gt;Is there a way to convert it to an outline, say with a 1-3 pixel 
&lt;br&gt;border? &amp;nbsp;It is currently a .png.
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26501173&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-user@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26500702</id>
	<title>Script-Fu Exceptions and errors</title>
	<published>2009-11-24T10:05:27Z</published>
	<updated>2009-11-24T10:05:27Z</updated>
	<author>
		<name>Thomas DuBuisson</name>
	</author>
	<content type="html">Hello list,
&lt;br&gt;&lt;br&gt;I am planning on evolving image transformations using an AST of the
&lt;br&gt;script-fu langauge and generating random (but syntatically correct)
&lt;br&gt;scripts. &amp;nbsp;I would like to avoid programming in hundreds of corner
&lt;br&gt;cases into the system and thus have the following questions:
&lt;br&gt;&lt;br&gt;1) Script-fu throws exceptions
&lt;br&gt;&lt;br&gt;If/when I do something basic like call &amp;quot;gimp-image-raise-layer&amp;quot; on a
&lt;br&gt;layer that can not be raised, an exception is thrown. &amp;nbsp;I would very
&lt;br&gt;much like to catch/ignore exceptions such as this but it seems
&lt;br&gt;script-fu is too primitive. &amp;nbsp;Am I missing something?
&lt;br&gt;&lt;br&gt;2) gimp-layer-new-from-drawable nearly always fails
&lt;br&gt;&lt;br&gt;------------- CODE --------------
&lt;br&gt;(let* ((image (car (gimp-file-load RUN-NONINTERACTIVE &amp;quot;image.png&amp;quot; &amp;quot;image.png&amp;quot;)))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (layer0 (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (let* ((layer1 (car (gimp-image-flatten image))))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-layer-set-mode layer1 25)
&lt;br&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;...
&lt;br&gt;----------------- END CODE --------------
&lt;br&gt;&lt;br&gt;In the above you see I define layer0 as the active layer (which I
&lt;br&gt;thought was a drawable) but this doesn't work for
&lt;br&gt;gimp-layer-new-from-drawable. &amp;nbsp;Replacing layer0 with 'image' also
&lt;br&gt;doesn't work and most frustratingly, using &amp;quot;
&lt;br&gt;(gimp-image-get-active-drawable image)&amp;quot; also doesn't work - which I
&lt;br&gt;really thought it should based on the documentation. &amp;nbsp;What does this
&lt;br&gt;function expect?
&lt;br&gt;&lt;br&gt;(I understand gimp-image-flatten somehow screws everything up by
&lt;br&gt;eliminating the layer, but am still not clear how to once-again get a
&lt;br&gt;valid layer from my image)
&lt;br&gt;&lt;br&gt;&lt;br&gt;3) C Assertation failures
&lt;br&gt;Perhaps most concerning are the assertation failures. &amp;nbsp;Presumably,
&lt;br&gt;these are not supposed to happen. &amp;nbsp;How concerned should I be?
&lt;br&gt;&lt;br&gt;-------------------- START CONSOLE DUMP -------------------------
&lt;br&gt;&amp;gt; (let* ((image (car (gimp-file-load RUN-NONINTERACTIVE &amp;quot;image.png&amp;quot; &amp;quot;image.png&amp;quot;)))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (layer0 (car (gimp-image-get-active-layer image))))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-layer-add-alpha layer1)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-image-merge-down image layer1 2))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (let* ((layer1 (car (gimp-image-flatten image))))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-layer-set-opacity layer1 21.811554)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-image-merge-down image layer1 0))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (let* ((layer1 (car (gimp-layer-new-from-drawable layer0 image))))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-layer-flatten layer1)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (gimp-image-merge-down image layer1 0))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (set! layer0 (gimp-image-get-active-layer image))
&lt;br&gt;(let* ((currDraw (car (gimp-image-get-active-layer image))))
&lt;br&gt;(gimp-file-save RUN-NONINTERACTIVE image currDraw &amp;quot;newImage.png&amp;quot;
&lt;br&gt;&amp;quot;newImage.png&amp;quot; ))
&lt;br&gt;)
&lt;br&gt;&lt;br&gt;(gimp-console:2987): Gimp-Core-CRITICAL **: gimp_image_remove_layer:
&lt;br&gt;assertion `gimp_container_have (image-&amp;gt;layers, GIMP_OBJECT (layer))'
&lt;br&gt;failed
&lt;br&gt;&lt;br&gt;---------------------------- END CONSOLE DUMP -------------------------
&lt;br&gt;&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Thomas
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26500140</id>
	<title>Re: minimize the main toolbox?</title>
	<published>2009-11-24T09:29:08Z</published>
	<updated>2009-11-24T09:29:08Z</updated>
	<author>
		<name>Martijn Weisbeek</name>
	</author>
	<content type="html">Olivier,
&lt;br&gt;&lt;br&gt;&amp;gt; Use the TAB key, which toggles visibility of the toolbox and other
&lt;br&gt;&amp;gt; dockable dialogs. And use F11 to fill the screen with the image window.
&lt;br&gt;&amp;gt; You can even remove the menu bar, scrolling bars, and status bar, and
&lt;br&gt;&amp;gt; have an image which really fills the screen.
&lt;br&gt;&lt;br&gt;Those are some nifty shortcut keys. That might also explain why
&lt;br&gt;sometimes I have &amp;quot;lost&amp;quot; my toolbox.
&lt;br&gt;I guess that this has happened after I used the tab key for some
&lt;br&gt;action within GIMP.
&lt;br&gt;Then I might have meant ALT+TAB (to switch windows) instead, but
&lt;br&gt;forgot to press ALT and my toolbox is gone...
&lt;br&gt;&lt;br&gt;Do you know whether there is a list of these key combinations online somewhere ?
&lt;br&gt;I would expect these to be in the GIMP's user manual, but I cannot
&lt;br&gt;seem to find them.
&lt;br&gt;&lt;a href=&quot;http://docs.gimp.org/en/key-reference.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://docs.gimp.org/en/key-reference.html&lt;/a&gt;&amp;nbsp;is as close as I could find.
&lt;br&gt;However, it would be nice when there would be one pages with all of
&lt;br&gt;these useful GIMP commands.
&lt;br&gt;&lt;br&gt;Thanks in advance,
&lt;br&gt;&lt;br&gt;Martijn
&lt;br&gt;&lt;a href=&quot;http://gimp.startpagina.nl&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gimp.startpagina.nl&lt;/a&gt;&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26499140</id>
	<title>Re: minimize the main toolbox?</title>
	<published>2009-11-24T08:33:29Z</published>
	<updated>2009-11-24T08:33:29Z</updated>
	<author>
		<name>Ryan Krauss-2</name>
	</author>
	<content type="html">Thanks. &amp;nbsp;I got several responses - but they are sent to me and not the
&lt;br&gt;list. &amp;nbsp;I never knew the &amp;lt;tab&amp;gt; key toggled the visibility of the
&lt;br&gt;toolbox.
&lt;br&gt;&lt;br&gt;Thanks!
&lt;br&gt;&lt;br&gt;Ryan
&lt;br&gt;&lt;br&gt;On Tue, Nov 24, 2009 at 10:31 AM, Olivier Lecarme
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26499140&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ol@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Use the TAB key, which toggles visibility of the toolbox and other
&lt;br&gt;&amp;gt; dockable dialogs. And use F11 to fill the screen with the image window.
&lt;br&gt;&amp;gt; You can even remove the menu bar, scrolling bars, and status bar, and
&lt;br&gt;&amp;gt; have an image which really fills the screen.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; --
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;                        Olivier Lecarme
&lt;br&gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26499044</id>
	<title>Re: minimize the main toolbox?</title>
	<published>2009-11-24T08:31:56Z</published>
	<updated>2009-11-24T08:31:56Z</updated>
	<author>
		<name>Olivier Lecarme</name>
	</author>
	<content type="html">Use the TAB key, which toggles visibility of the toolbox and other
&lt;br&gt;dockable dialogs. And use F11 to fill the screen with the image window.
&lt;br&gt;You can even remove the menu bar, scrolling bars, and status bar, and
&lt;br&gt;have an image which really fills the screen.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Olivier Lecarme
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26497438</id>
	<title>Latest version issue...</title>
	<published>2009-11-24T07:03:49Z</published>
	<updated>2009-11-24T07:03:49Z</updated>
	<author>
		<name>Rauh, Stuart</name>
	</author>
	<content type="html">&lt;html xmlns:v=&quot;urn:schemas-microsoft-com:vml&quot; xmlns:o=&quot;urn:schemas-microsoft-com:office:office&quot; xmlns:w=&quot;urn:schemas-microsoft-com:office:word&quot; xmlns:st1=&quot;urn:schemas-microsoft-com:office:smarttags&quot; xmlns=&quot;http://www.w3.org/TR/REC-html40&quot;&gt;

&lt;head&gt;
&lt;META HTTP-EQUIV=&quot;Content-Type&quot; CONTENT=&quot;text/html; charset=us-ascii&quot;&gt;
&lt;meta name=Generator content=&quot;Microsoft Word 11 (filtered medium)&quot;&gt;
&lt;!--[if !mso]&gt;
&lt;style&gt;
v\:* {behavior:url(#default#VML);}
o\:* {behavior:url(#default#VML);}
w\:* {behavior:url(#default#VML);}
.shape {behavior:url(#default#VML);}
&lt;/style&gt;
&lt;![endif]--&gt;&lt;o:SmartTagType namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot; name=&quot;PostalCode&quot; /&gt;
&lt;o:SmartTagType namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot; name=&quot;State&quot; /&gt;
&lt;o:SmartTagType namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot; name=&quot;place&quot; /&gt;
&lt;o:SmartTagType namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot; name=&quot;City&quot; /&gt;
&lt;o:SmartTagType namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot; name=&quot;Street&quot; /&gt;
&lt;o:SmartTagType namespaceuri=&quot;urn:schemas-microsoft-com:office:smarttags&quot; name=&quot;address&quot; /&gt;
&lt;!--[if !mso]&gt;
&lt;style&gt;
st1\:*{behavior:url(#default#ieooui) }
&lt;/style&gt;
&lt;![endif]--&gt;


&lt;/head&gt;

&lt;body lang=EN-US link=blue vlink=purple&gt;

&lt;div class=Section1&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;This is more of a technical question.&amp;nbsp; I hope I&amp;#8217;m
not off topic.&amp;nbsp; Apologies in advance if I am&amp;#8230;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;I have several windows XP machines running Gimp 2.6
successfully. &amp;nbsp;We use a custom script to make specific sizes for our web site.&amp;nbsp;
The script runs fine with an exception on one machine.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;The machine is still running Gimp 2.2.&amp;nbsp; The scripts run
fine under 2.2.&amp;nbsp; When I remove 2.2 and install 2.6 the Gimp runs fine but the script
(running fine on other 2.6 machines) fails with an error.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;I&amp;#8217;m wondering if there&amp;#8217;s an old dll or
something that&amp;#8217;s confusing things since the script runs fine on every
other machine.&amp;nbsp; Any suggestions for a solution besides simply staying on 2.2?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;Stuart Rauh&lt;br&gt;
Director of Internet Operations&lt;br&gt;
&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26497438&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Stuart.Rauh@...&lt;/a&gt;&lt;br&gt;
&lt;/span&gt;&lt;/font&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;Phone: (515) 242-3537&lt;/span&gt;&lt;/font&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;
font-family:Verdana'&gt;&lt;img border=0 width=90 height=75 id=&quot;_x0000_i1025&quot; src=&quot;http://old.nabble.com/attachment/26497438/0/image001.gif&quot; alt=&quot;WHO - TV Channel 13&quot; align=baseline&gt;&lt;br&gt;
&lt;st1:Street w:st=&quot;on&quot;&gt;&lt;st1:address w:st=&quot;on&quot;&gt;1801 Grand Ave.&lt;/st1:address&gt;&lt;/st1:Street&gt;&lt;br&gt;
&lt;st1:place w:st=&quot;on&quot;&gt;&lt;st1:City w:st=&quot;on&quot;&gt;Des Moines&lt;/st1:City&gt;, &lt;st1:State w:st=&quot;on&quot;&gt;IA&lt;/st1:State&gt;&amp;nbsp; &lt;st1:PostalCode w:st=&quot;on&quot;&gt;50309&lt;/st1:PostalCode&gt;&lt;/st1:place&gt;&lt;br&gt;
&lt;/span&gt;&lt;/font&gt;&lt;font size=1 face=Verdana&gt;&lt;span style='font-size:9.0pt;
font-family:Verdana'&gt;&lt;a href=&quot;http://www.whotv.com&quot; title=&quot;blocked::http://www.whotv.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;&lt;font size=2 color=purple title=&quot;blocked::http://www.whotv.com/&quot;&gt;&lt;span title=&quot;blocked::http://www.whotv.com/&quot;&gt;&lt;span style='font-size:10.0pt;
color:purple'&gt;www.whotv.com&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial&gt;&lt;span style='font-family:Arial'&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

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<entry>
	<id>tag:old.nabble.com,2006:post-26496083</id>
	<title>minimize the main toolbox?</title>
	<published>2009-11-24T05:42:57Z</published>
	<updated>2009-11-24T05:42:57Z</updated>
	<author>
		<name>Ryan Krauss-2</name>
	</author>
	<content type="html">Is it possible to either minimize the toolbox or have an image window
&lt;br&gt;in front of the toolbox. &amp;nbsp;I am using the GIMP as a digital whiteboard
&lt;br&gt;with a digitizing tablet (Wacom Bamboo) for my lectures. &amp;nbsp;I would like
&lt;br&gt;to write on an image that fills as much of the screen as possible and
&lt;br&gt;would like the toolbox to be either behind the current image or
&lt;br&gt;minimized. &amp;nbsp;It is not obvious to me how to make it not be on top.
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;&lt;br&gt;Ryan
&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26495125</id>
	<title>Re: DAG in GEGL and its role in GIMP</title>
	<published>2009-11-24T04:33:53Z</published>
	<updated>2009-11-24T04:33:53Z</updated>
	<author>
		<name>yahvuu</name>
	</author>
	<content type="html">Tim Chen wrote:
&lt;br&gt;&amp;gt; I am particularly interested in the topology of the graph generated by
&lt;br&gt;&amp;gt; GIMP for I am considering the possibility of implementing a plug-in that
&lt;br&gt;&amp;gt; can allow user to directly manipulate the DAG itself. I can already
&lt;br&gt;&amp;gt; foresee some interesting use case such as non-linear undo/redo,
&lt;br&gt;&amp;gt; operation reuse...etc
&lt;br&gt;[..]
&lt;br&gt;&amp;gt; And of course, all comments and brainstorm are welcome :D
&lt;br&gt;&lt;br&gt;hi, i can only apply for the brainstorming section, sorry :)
&lt;br&gt;&lt;br&gt;have you considered to start with a stand-alone GEGL DAG editor?
&lt;br&gt;(as opposed to editing the GIMP DAG). That would already be a very
&lt;br&gt;useful tool and additionally a nice testbed for advanced functionality.
&lt;br&gt;&lt;br&gt;Reason is, i see quite some difficult bits for a GIMP DAG editor,
&lt;br&gt;for the UI has been decided to utilize operation chains instead of trees.
&lt;br&gt;So the UI will deliberately allow only a subset of DAG editing.
&lt;br&gt;In consequence, it will be difficult to resolve conflicts between edits done
&lt;br&gt;via the DAG editor and edits done via the standard UI. And this 'standard UI'
&lt;br&gt;is yet to be designed as is a DAG plugin API...
&lt;br&gt;&lt;br&gt;Older versions of GEGL featured a rudimentary DAG editor, but i can't
&lt;br&gt;access the web site right now - i guess prior to 0.0.18 or so.
&lt;br&gt;&lt;br&gt;An interesting option to migrate such a GEGL editor into GIMP is to make it
&lt;br&gt;a standard plugin which hosts its private GEGL tree -- embedded into the
&lt;br&gt;GIMP tree..
&lt;br&gt;&lt;br&gt;&lt;br&gt;regards,
&lt;br&gt;yahvuu
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-developer mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26491336</id>
	<title>Re: Hi there</title>
	<published>2009-11-23T23:08:55Z</published>
	<updated>2009-11-23T23:08:55Z</updated>
	<author>
		<name>Owen-24</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi there:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I've been using The Gimp from some time now, but always as quick image
&lt;br&gt;&amp;gt; editor. Now I want to use to more things.
&lt;br&gt;&amp;gt; I'm by no means a pro, just a programmer, a linux user and an
&lt;br&gt;&amp;gt; enthusiast on image editing.
&lt;br&gt;&amp;gt; I'd like to learn about how using Gimp. Before posting something on
&lt;br&gt;&amp;gt; the list I wish to know if there any kind of rule, besides the google
&lt;br&gt;&amp;gt; first rule ;).
&lt;br&gt;&amp;gt; Hope learn and help to learn.
&lt;/div&gt;&lt;br&gt;&lt;br&gt;This manual is probably your best bet, &lt;a href=&quot;http://docs.gimp.org/2.6/en/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://docs.gimp.org/2.6/en/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Pretty old, &lt;a href=&quot;http://gimp-savvy.com/BOOK/index.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gimp-savvy.com/BOOK/index.html&lt;/a&gt;&amp;nbsp;but good on theory
&lt;br&gt;&lt;br&gt;I haven't read this, but it's up to date and worth buying
&lt;br&gt;&lt;a href=&quot;http://gimpbook.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gimpbook.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Otherwise, as you say, Google for various tutorials, there are a
&lt;br&gt;zillion of them. &lt;a href=&quot;http://www.gimpusers.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.gimpusers.com&lt;/a&gt;&amp;nbsp;is a good place to bookmark
&lt;br&gt;&lt;br&gt;Ask questions on irc.freenode.org #gimp
&lt;br&gt;-- 
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Owen
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26490924</id>
	<title>Hi there</title>
	<published>2009-11-23T22:08:57Z</published>
	<updated>2009-11-23T22:08:57Z</updated>
	<author>
		<name>Eligio Becerra Zavala</name>
	</author>
	<content type="html">Hi there:
&lt;br&gt;&lt;br&gt;I've been using The Gimp from some time now, but always as quick image editor. Now I want to use to more things.
&lt;br&gt;I'm by no means a pro, just a programmer, a linux user and an enthusiast on image editing.
&lt;br&gt;I'd like to learn about how using Gimp. Before posting something on the list I wish to know if there any kind of rule, besides the google first rule ;).
&lt;br&gt;Hope learn and help to learn.
&lt;br&gt;&lt;br&gt;masterLoki
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26489951</id>
	<title>Re: DAG in GEGL and its role in GIMP</title>
	<published>2009-11-23T19:24:48Z</published>
	<updated>2009-11-23T19:24:48Z</updated>
	<author>
		<name>Tim Chen-8</name>
	</author>
	<content type="html">I am particularly interested in the topology of the graph generated by GIMP for I am considering the possibility of implementing a plug-in that can allow user to directly manipulate the DAG itself. I can already foresee some interesting use case such as non-linear undo/redo, operation reuse...etc&lt;br&gt;
&lt;br&gt;However, to make it feasible, a DAG visualization with readable and reasonable topology has to be built on the fly during the image editing process. At least, DAG should clearly show the dependency between nodes with overlapped region and remove or hide unnecessary edges. &lt;br&gt;
&lt;br&gt;I am wondering is there any related projects or on-going effort for building such  DAG editor? &lt;br&gt;&lt;br&gt;And of course, all comments and brainstorm are welcome :D&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;Tim Chen&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;
On Tue, Nov 24, 2009 at 8:08 AM, Øyvind Kolås &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26489951&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;islewind@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;div class=&quot;im&quot;&gt;On Mon, Nov 23, 2009 at 3:46 AM, Tim Chen &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26489951&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;timchen@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;
&amp;gt; Recently, I have spent my time reading source code of both GIMP and GEGL,&lt;br&gt;
&amp;gt; and got few questions about GEGL and its future role in GIMP.&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; 1. Why DAG in GEGL? Intuitively, say if we have two operations that are&lt;br&gt;
&amp;gt; applied on two independent regions, they should be located in two separated&lt;br&gt;
&amp;gt; sub-tree (sub-graph), so that we can save save some traverse time and&lt;br&gt;
&amp;gt; potential redraw time.&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;Time spent on graph traversal is neglible compared to pixel computation time.&lt;br&gt;
&lt;div class=&quot;im&quot;&gt;&lt;br&gt;
&amp;gt; However, it seems like that there is no such&lt;br&gt;
&amp;gt; mechanism (correct me if I misunderstand the code) and all operation&lt;br&gt;
&amp;gt; cache/reuse are determined according to the spatial relationship between the&lt;br&gt;
&amp;gt; rectangle associated with the operations. If that&amp;#39;s the case, won&amp;#39;t a simple&lt;br&gt;
&amp;gt; link-list suffice?&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;GEGL doesn&amp;#39;t evaluate the full image at each evaluation, but only a&lt;br&gt;
smaller region of interest (roi). This allows GEGL to compute the&lt;br&gt;
minimall needed roi of the input nodes to reduce the amount of needed&lt;br&gt;
computation, in addition caches might allow GEGL to skip some of the&lt;br&gt;
pre-computation needed to satisfy the demands made by a single node.&lt;br&gt;
&lt;div class=&quot;im&quot;&gt;&lt;br&gt;
&lt;br&gt;
&amp;gt; 2. Following question one, it seems like that GEGL has not been fully&lt;br&gt;
&amp;gt; integrated into GIMP (2.7) yet, and I am wondering that for some common&lt;br&gt;
&amp;gt; image manipulation case, say red-eye removal or skin smooth, what will the&lt;br&gt;
&amp;gt; DAG in GEGL look like? Will it look like a tree with height of two&lt;br&gt;
&amp;gt; (connecting all operations to the root display node) or a simple 1-D list?&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;One of the goals of GEGL integration in GIMP is to make GIMP be a non&lt;br&gt;
destructive image editor. This means that instead of destructing a&lt;br&gt;
layer (and saving the previous state in undo tiles), the layer will be&lt;br&gt;
augmented with an operation that performs, and perhaps retains a cache&lt;br&gt;
of the result for the operation(s) applied to it.&lt;br&gt;
&lt;br&gt;
It is also possible, if I understand the idea you propose correctly to&lt;br&gt;
feed the result of applying an application back to the original&lt;br&gt;
buffer, this is what GIMP already does for its tentative GEGL&lt;br&gt;
integration for the color tools.&lt;br&gt;
&lt;div class=&quot;im&quot;&gt;&lt;br&gt;
&amp;gt; Ideally, how should GIMP build the graph to maximize the rendering&lt;br&gt;
&amp;gt; efficiency?&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;This is yet to be determined, but ideally GIMP builds the graphs it&lt;br&gt;
needs, and it is GEGLs responsibility to restructure and/or evaluate&lt;br&gt;
them efficiently.&lt;br&gt;
&lt;br&gt;
/Øyvind K.&lt;br&gt;
&lt;font color=&quot;#888888&quot;&gt;--&lt;br&gt;
«The future is already here. It&amp;#39;s just not very evenly distributed»&lt;br&gt;
                                                 -- William Gibson&lt;br&gt;
&lt;a href=&quot;http://pippin.gimp.org/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://pippin.gimp.org/&lt;/a&gt;                            &lt;a href=&quot;http://ffii.org/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://ffii.org/&lt;/a&gt;&lt;br&gt;
&lt;/font&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;
&lt;br /&gt;_______________________________________________
&lt;br&gt;Gimp-developer mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26489396</id>
	<title>Re: Scaling large tiff files</title>
	<published>2009-11-23T18:00:17Z</published>
	<updated>2009-11-23T18:00:17Z</updated>
	<author>
		<name>Owen-24</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I work with a proprietary software package that imports image files
&lt;br&gt;&amp;gt; (in this
&lt;br&gt;&amp;gt; case, large tiffs containing hi-res images of architectural plans),
&lt;br&gt;&amp;gt; and large
&lt;br&gt;&amp;gt; plans, especially if you import five or six of them, tend to choke the
&lt;br&gt;&amp;gt; application.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It was suggested that I open these images in Photoshop and save them
&lt;br&gt;&amp;gt; as
&lt;br&gt;&amp;gt; pdf's.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; In PS, I can open them, save them as PDF's, task complete.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; In GIMP, the same exercise yielded pdf's that were of low resolution,
&lt;br&gt;&amp;gt; and, in
&lt;br&gt;&amp;gt; some cases, I believe, not true to the original scale of the tiff
&lt;br&gt;&amp;gt; images (a
&lt;br&gt;&amp;gt; very important factor to the software in which the ultimate images
&lt;br&gt;&amp;gt; will be
&lt;br&gt;&amp;gt; utilized).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Can someone clue me in as to how I can open these large tiffs in GIMP,
&lt;br&gt;&amp;gt; save
&lt;br&gt;&amp;gt; or export them as pdf's, and preserve the original resolution (or
&lt;br&gt;&amp;gt; viewing
&lt;br&gt;&amp;gt; quality) and the same scale?
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Gimp is definitely the wrong tool for for this.
&lt;br&gt;&lt;br&gt;You have one answer, but you might also want to look at Scribus to
&lt;br&gt;import your tiffs and produce pdfs.
&lt;br&gt;&lt;br&gt;Particularly if you wish to add annotations
&lt;br&gt;-- 
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Owen
&lt;br&gt;&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26488830</id>
	<title>Re: Scaling large tiff files</title>
	<published>2009-11-23T16:49:09Z</published>
	<updated>2009-11-23T16:49:09Z</updated>
	<author>
		<name>Charles-94</name>
	</author>
	<content type="html">On Tue, 24 Nov 2009 01:42:45 +0100 (CET)
&lt;br&gt;Carusoswi &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26488830&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;forums@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I work with a proprietary software package that imports image files (in
&lt;br&gt;&amp;gt; this case, large tiffs containing hi-res images of architectural plans),
&lt;br&gt;&amp;gt; and large plans, especially if you import five or six of them, tend to
&lt;br&gt;&amp;gt; choke the application.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; It was suggested that I open these images in Photoshop and save them as
&lt;br&gt;&amp;gt; pdf's.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; In PS, I can open them, save them as PDF's, task complete.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; In GIMP, the same exercise yielded pdf's that were of low resolution,
&lt;br&gt;&amp;gt; and, in some cases, I believe, not true to the original scale of the
&lt;br&gt;&amp;gt; tiff images (a very important factor to the software in which the
&lt;br&gt;&amp;gt; ultimate images will be utilized).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Can someone clue me in as to how I can open these large tiffs in GIMP,
&lt;br&gt;&amp;gt; save or export them as pdf's, and preserve the original resolution (or
&lt;br&gt;&amp;gt; viewing quality) and the same scale?
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;For windows:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://tiff.software.informer.com/download-tiff-to-dxf-convert-linux/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://tiff.software.informer.com/download-tiff-to-dxf-convert-linux/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;For Linux:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://linux.die.net/man/1/tiff2pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://linux.die.net/man/1/tiff2pdf&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Much better than relying on GIMP
&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Frank&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26488830&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;beacon@...&lt;/a&gt;&amp;gt;
&lt;br&gt;_______________________________________________
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&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26488830&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-user@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26488744</id>
	<title>Scaling large tiff files</title>
	<published>2009-11-23T16:42:45Z</published>
	<updated>2009-11-23T16:42:45Z</updated>
	<author>
		<name>Batangisip</name>
	</author>
	<content type="html">I work with a proprietary software package that imports image files (in this
&lt;br&gt;case, large tiffs containing hi-res images of architectural plans), and large
&lt;br&gt;plans, especially if you import five or six of them, tend to choke the
&lt;br&gt;application.
&lt;br&gt;&lt;br&gt;It was suggested that I open these images in Photoshop and save them as
&lt;br&gt;pdf's.
&lt;br&gt;&lt;br&gt;In PS, I can open them, save them as PDF's, task complete.
&lt;br&gt;&lt;br&gt;In GIMP, the same exercise yielded pdf's that were of low resolution, and, in
&lt;br&gt;some cases, I believe, not true to the original scale of the tiff images (a
&lt;br&gt;very important factor to the software in which the ultimate images will be
&lt;br&gt;utilized).
&lt;br&gt;&lt;br&gt;Can someone clue me in as to how I can open these large tiffs in GIMP, save
&lt;br&gt;or export them as pdf's, and preserve the original resolution (or viewing
&lt;br&gt;quality) and the same scale?
&lt;br&gt;&lt;br&gt;Thanks.
&lt;br&gt;&lt;br&gt;Caruso
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Carusoswi (via www.gimpusers.com)
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26488443</id>
	<title>Re: DAG in GEGL and its role in GIMP</title>
	<published>2009-11-23T16:08:10Z</published>
	<updated>2009-11-23T16:08:10Z</updated>
	<author>
		<name>Øyvind Kolås</name>
	</author>
	<content type="html">On Mon, Nov 23, 2009 at 3:46 AM, Tim Chen &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26488443&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;timchen@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; Recently, I have spent my time reading source code of both GIMP and GEGL,
&lt;br&gt;&amp;gt; and got few questions about GEGL and its future role in GIMP.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 1. Why DAG in GEGL? Intuitively, say if we have two operations that are
&lt;br&gt;&amp;gt; applied on two independent regions, they should be located in two separated
&lt;br&gt;&amp;gt; sub-tree (sub-graph), so that we can save save some traverse time and
&lt;br&gt;&amp;gt; potential redraw time.
&lt;br&gt;&lt;br&gt;Time spent on graph traversal is neglible compared to pixel computation time.
&lt;br&gt;&lt;br&gt;&amp;gt; However, it seems like that there is no such
&lt;br&gt;&amp;gt; mechanism (correct me if I misunderstand the code) and all operation
&lt;br&gt;&amp;gt; cache/reuse are determined according to the spatial relationship between the
&lt;br&gt;&amp;gt; rectangle associated with the operations. If that's the case, won't a simple
&lt;br&gt;&amp;gt; link-list suffice?
&lt;br&gt;&lt;br&gt;GEGL doesn't evaluate the full image at each evaluation, but only a
&lt;br&gt;smaller region of interest (roi). This allows GEGL to compute the
&lt;br&gt;minimall needed roi of the input nodes to reduce the amount of needed
&lt;br&gt;computation, in addition caches might allow GEGL to skip some of the
&lt;br&gt;pre-computation needed to satisfy the demands made by a single node.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; 2. Following question one, it seems like that GEGL has not been fully
&lt;br&gt;&amp;gt; integrated into GIMP (2.7) yet, and I am wondering that for some common
&lt;br&gt;&amp;gt; image manipulation case, say red-eye removal or skin smooth, what will the
&lt;br&gt;&amp;gt; DAG in GEGL look like? Will it look like a tree with height of two
&lt;br&gt;&amp;gt; (connecting all operations to the root display node) or a simple 1-D list?
&lt;br&gt;&lt;br&gt;One of the goals of GEGL integration in GIMP is to make GIMP be a non
&lt;br&gt;destructive image editor. This means that instead of destructing a
&lt;br&gt;layer (and saving the previous state in undo tiles), the layer will be
&lt;br&gt;augmented with an operation that performs, and perhaps retains a cache
&lt;br&gt;of the result for the operation(s) applied to it.
&lt;br&gt;&lt;br&gt;It is also possible, if I understand the idea you propose correctly to
&lt;br&gt;feed the result of applying an application back to the original
&lt;br&gt;buffer, this is what GIMP already does for its tentative GEGL
&lt;br&gt;integration for the color tools.
&lt;br&gt;&lt;br&gt;&amp;gt; Ideally, how should GIMP build the graph to maximize the rendering
&lt;br&gt;&amp;gt; efficiency?
&lt;br&gt;&lt;br&gt;This is yet to be determined, but ideally GIMP builds the graphs it
&lt;br&gt;needs, and it is GEGLs responsibility to restructure and/or evaluate
&lt;br&gt;them efficiently.
&lt;br&gt;&lt;br&gt;/Øyvind K.
&lt;br&gt;-- 
&lt;br&gt;«The future is already here. It's just not very evenly distributed»
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;-- William Gibson
&lt;br&gt;&lt;a href=&quot;http://pippin.gimp.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://pippin.gimp.org/&lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;a href=&quot;http://ffii.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://ffii.org/&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-developer mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26488443&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-developer@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-Developer-f85.html&quot; embed=&quot;fixTarget[85]&quot; target=&quot;_top&quot; &gt;Gimp Developer&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26482297</id>
	<title>Re: trying to learn path tool</title>
	<published>2009-11-23T09:18:43Z</published>
	<updated>2009-11-23T09:18:43Z</updated>
	<author>
		<name>saulgoode</name>
	</author>
	<content type="html">Quoting Eain &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26482297&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;forums@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&lt;br&gt;&amp;gt; Apologies for such basic questions.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 1) when I have made a path to cut out a selection but before I finish if I
&lt;br&gt;&amp;gt; enlarge the image the anchors and connecting lines all disappear. &amp;nbsp; The undo
&lt;br&gt;&amp;gt; history does not seem to let me step back from this. &amp;nbsp;What is going on?
&lt;br&gt;&lt;br&gt;I did not experience this disappearance of the path when enlarging the &amp;nbsp;
&lt;br&gt;image; however, the path WILL disappear view if you activate a &amp;nbsp;
&lt;br&gt;different tool from the Toolbox. The path will still be there, it is &amp;nbsp;
&lt;br&gt;just hidden.
&lt;br&gt;&lt;br&gt;You can make the path re-appear by double-clicking on its thumbnail &amp;nbsp;
&lt;br&gt;preview in the Paths Dialog (if your Path Dialog is not visible, use &amp;nbsp;
&lt;br&gt;&amp;quot;Windows-&amp;gt;Dockable Dialogs-&amp;gt;Paths&amp;quot; to raise it). Note also that there &amp;nbsp;
&lt;br&gt;is an &amp;quot;eyeball&amp;quot; associated with the path which you can toggle (similar &amp;nbsp;
&lt;br&gt;to how you change the visibility of layers in the Layers Dialog) to &amp;nbsp;
&lt;br&gt;force the path to always be shown.
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26482297&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-user@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26480586</id>
	<title>trying to learn path tool</title>
	<published>2009-11-23T07:48:57Z</published>
	<updated>2009-11-23T07:48:57Z</updated>
	<author>
		<name>Batangisip</name>
	</author>
	<content type="html">Apologies for such basic questions.
&lt;br&gt;&lt;br&gt;1) when I have made a path to cut out a selection but before I finish if I
&lt;br&gt;enlarge the image the anchors and connecting lines all disappear. &amp;nbsp; The undo
&lt;br&gt;history does not seem to let me step back from this. &amp;nbsp;What is going on?
&lt;br&gt;&lt;br&gt;2) Is this the correct forum for completely new users? &amp;nbsp;I do not wish to
&lt;br&gt;annoy the community with simplistic questions. &amp;nbsp;
&lt;br&gt;&lt;br&gt;Eain
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Eain (via www.gimpusers.com)
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
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&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26480179</id>
	<title>GIMP's changed; Not as many filters as it used to have and only .xcf files are allowed.</title>
	<published>2009-11-23T07:35:39Z</published>
	<updated>2009-11-23T07:35:39Z</updated>
	<author>
		<name>LiquidKrystal</name>
	</author>
	<content type="html">About a year ago, I downloaded GIMP. It allowed me to save my images as .PNG, .JPEG, and .GIF(not to mention allowed me to open .png and .jpeg images without getting an error message),etc and had a BUNCH of filters. But recently(about a three weeks ago), GIMP wouldn't open at all. So I uninstalled it, went online to &lt;a href=&quot;http://www.gimp.org/downloads/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.gimp.org/downloads/&lt;/a&gt;&amp;nbsp;and reinstalled GIMP 2.6.7 for Windows. However, it still wouldn't open, it would just keep stopping at one of the scripts/plug-ins while it was loading. I tried everything to get it to open and finally tried putting the &amp;quot;plug-in&amp;quot; folder that came with GIMP 2.6.7 into the &amp;quot;bin&amp;quot; folder and tried opening the program again. It finally opened. But, to my surprise and aggravation, would only save images as .xcf and had only two filters(distorts and generic), when before it had artistic, blur, animation, and many, many more. Please let me know what is happening, and if the GIMP developers changed the version of gimp and if there is anyway i can get the GIMP i used to have, with the ability to save and open .png and .gif, etc., and all the filters it used to have. It would be VERY appreciated. Thank you! &lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-Developer-f85.html&quot; embed=&quot;fixTarget[85]&quot; target=&quot;_top&quot; &gt;Gimp Developer&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26478857</id>
	<title>Re: GIMP T-shirts in our online store</title>
	<published>2009-11-23T06:16:18Z</published>
	<updated>2009-11-23T06:16:18Z</updated>
	<author>
		<name>Alexia Death-2</name>
	</author>
	<content type="html">On Mon, Nov 23, 2009 at 3:58 PM, Ismael Barros² &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26478857&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;razielmine@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; Hi again,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Design submitting deadline is over, and the designs are ready to get voted.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; You can vote here: &lt;a href=&quot;http://www.freewear.org/?contest=gimp&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.freewear.org/?contest=gimp&lt;/a&gt;&lt;br&gt;&lt;br&gt;That does not seem to be the case. For whatever reason I cant select
&lt;br&gt;the design I like. I like the rasterized Wilber(last on the page) by
&lt;br&gt;Tobias best, tho the dark version needs a more contrasting color I
&lt;br&gt;think.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;--Alexia
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-developer mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26478857&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-developer@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-Developer-f85.html&quot; embed=&quot;fixTarget[85]&quot; target=&quot;_top&quot; &gt;Gimp Developer&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26478543</id>
	<title>Re: GIMP T-shirt design contest</title>
	<published>2009-11-23T05:59:25Z</published>
	<updated>2009-11-23T05:59:25Z</updated>
	<author>
		<name>Ismael Barros²</name>
	</author>
	<content type="html">Hi again,
&lt;br&gt;&lt;br&gt;Design submitting deadline is over, and the designs are ready to get voted.
&lt;br&gt;&lt;br&gt;You can vote here: &lt;a href=&quot;http://www.freewear.org/?contest=gimp&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.freewear.org/?contest=gimp&lt;/a&gt;&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;Ismael
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-user mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26478543&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-user@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-User-f84.html&quot; embed=&quot;fixTarget[84]&quot; target=&quot;_top&quot; &gt;Gimp User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26478510</id>
	<title>Re: GIMP T-shirts in our online store</title>
	<published>2009-11-23T05:58:55Z</published>
	<updated>2009-11-23T05:58:55Z</updated>
	<author>
		<name>Ismael Barros²</name>
	</author>
	<content type="html">Hi again,
&lt;br&gt;&lt;br&gt;Design submitting deadline is over, and the designs are ready to get voted.
&lt;br&gt;&lt;br&gt;You can vote here: &lt;a href=&quot;http://www.freewear.org/?contest=gimp&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.freewear.org/?contest=gimp&lt;/a&gt;&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;Ismael
&lt;br&gt;_______________________________________________
&lt;br&gt;Gimp-developer mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26478510&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Gimp-developer@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/Gimp-Developer-f85.html&quot; embed=&quot;fixTarget[85]&quot; target=&quot;_top&quot; &gt;Gimp Developer&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26472430</id>
	<title>DAG in GEGL and its role in GIMP</title>
	<published>2009-11-22T19:46:56Z</published>
	<updated>2009-11-22T19:46:56Z</updated>
	<author>
		<name>Tim Chen-8</name>
	</author>
	<content type="html">Hi all,&lt;br&gt;&lt;br&gt;Recently, I have spent my time reading source code of both GIMP and GEGL, and got few questions about GEGL and its future role in GIMP.&lt;br&gt;&lt;br&gt;1. Why DAG in GEGL? Intuitively, say if we have two operations that are applied on two independent regions, they should be located in two separated sub-tree (sub-graph), so that we can save save some traverse time and potential redraw time. However, it seems like that there is no such mechanism (correct me if I misunderstand the code) and all operation cache/reuse are determined according to the spatial relationship between the rectangle associated with the operations. If that&amp;#39;s the case, won&amp;#39;t a simple link-list suffice?&lt;br&gt;
&lt;br&gt;2. Following question one, it seems like that GEGL has not been fully integrated into GIMP (2.7) yet, and I am wondering that for some common image manipulation case, say red-eye removal or skin smooth, what will the DAG in GEGL look like? Will it look like a tree with height of two (connecting all operations to the root display node) or a simple 1-D list? Ideally, how should GIMP build the graph to maximize the rendering efficiency?&lt;br&gt;
&lt;br&gt;Thanks for your answering,&lt;br&gt;Tim Chen&lt;br&gt;&lt;br&gt;
&lt;br /&gt;_______________________________________________
&lt;br&gt;Gimp-developer mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26460846</id>
	<title>Re: Airbrush/Brush Banding Effect At Low Pressure/Opacity</title>
	<published>2009-11-21T14:09:36Z</published>
	<updated>2009-11-21T14:09:36Z</updated>
	<author>
		<name>Martin Renold</name>
	</author>
	<content type="html">On Thu, Nov 19, 2009 at 02:01:13PM +1030, David Gowers wrote:
&lt;br&gt;&amp;gt; On Thu, Nov 19, 2009 at 11:17 AM, James Cox &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26460846&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jaycox@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; &amp;gt;  result = floor(input * opacity + g_random_double());
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; If you pregenerate a lookup table (say 256 entries), keep a counter
&lt;br&gt;&amp;gt; which cycles 0,1,2,....255,0,1,2,....255, and only add a random
&lt;br&gt;&amp;gt; integer to that counter at the start of every dab, you could get that
&lt;br&gt;&amp;gt; going at decent speeds.
&lt;br&gt;&lt;br&gt;I have implemented this in (historical) release 0.5.1 of MyPaint. Using 8
&lt;br&gt;bytes of precalculated noise; brush_dab.c line 120 in case anyone cares.
&lt;br&gt;&lt;br&gt;I got sick of the noise, though. &amp;nbsp;It tends to get visible when you use
&lt;br&gt;brushes that really need this correction. &amp;nbsp;Not worth the effort I think. 
&lt;br&gt;The better solution is to calculate in 16bpc, or use different brushes, or
&lt;br&gt;don't use incremental mode (MyPaint supports only incremental). &amp;nbsp;See
&lt;br&gt;&lt;a href=&quot;http://mypaint.intilinux.com/?p=19&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://mypaint.intilinux.com/?p=19&lt;/a&gt;&amp;nbsp;for a sample.
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26451946</id>
	<title>Re: Brush edit problem</title>
	<published>2009-11-20T15:29:50Z</published>
	<updated>2009-11-20T15:29:50Z</updated>
	<author>
		<name>phorgan1</name>
	</author>
	<content type="html">&lt;!DOCTYPE html PUBLIC &quot;-//W3C//DTD HTML 4.01 Transitional//EN&quot;&gt;
&lt;html&gt;
&lt;head&gt;
  &lt;meta content=&quot;text/html;charset=ISO-8859-1&quot; http-equiv=&quot;Content-Type&quot;&gt;
  &lt;title&gt;&lt;/title&gt;
&lt;/head&gt;
&lt;body bgcolor=&quot;#ffffff&quot; text=&quot;#000000&quot;&gt;
Chris wrote:
&lt;blockquote cite=&quot;mid:20091120231210.BDDBD18067663@a.dev001.net&quot; type=&quot;cite&quot;&gt;
  &lt;blockquote type=&quot;cite&quot;&gt;
    &lt;pre wrap=&quot;&quot;&gt;No, but it may be impossible to have an even sized 'virtual' brush,
which is the type you're editing.
    &lt;/pre&gt;
  &lt;/blockquote&gt;
  &lt;pre wrap=&quot;&quot;&gt;&lt;!----&gt;

Ah OK - many thanks for both your suggestions :)&lt;/pre&gt;
&lt;/blockquote&gt;
Why not use the 1x1 with scaling set to 2?&lt;br&gt;
&lt;br&gt;
Patrick&lt;br&gt;
&lt;/body&gt;
&lt;/html&gt;

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<entry>
	<id>tag:old.nabble.com,2006:post-26451871</id>
	<title>Re: Reduce or crop an image by N pixels?</title>
	<published>2009-11-20T15:22:44Z</published>
	<updated>2009-11-20T15:22:44Z</updated>
	<author>
		<name>Akkana Peck</name>
	</author>
	<content type="html">vr writes:
&lt;br&gt;&amp;gt; Oops, after poking around a bit more I realize now that the actual crop
&lt;br&gt;&amp;gt; tool's selector is more friendly than the selection tool selector for what
&lt;br&gt;&amp;gt; I'm trying to do. I guess the real question I'm asking is how do you get
&lt;br&gt;&amp;gt; the selection tool to operate like the crop tools selector? Meaning, not go
&lt;br&gt;&amp;gt; outside the perimeter of the layer you want to select within?
&lt;br&gt;&lt;br&gt;The closest I've found is View-&amp;gt;Snap to Canvas Edges. It's not
&lt;br&gt;perfect -- you still have to be fairly careful and occasionally
&lt;br&gt;it doesn't snap at all -- but it will certainly help you avoid
&lt;br&gt;going over the edges.
&lt;br&gt;&lt;br&gt;In 2.6, you have to set it on each image separately. In 2.8 it will
&lt;br&gt;be possible to make that the default. &amp;nbsp;Though you may not want that;
&lt;br&gt;I find I always want it for Rect Select, but it gets in the way
&lt;br&gt;for the Move tool, so I have to keep toggling the option.
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ...Akkana
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