GIMP in-game feature

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GIMP in-game feature

by area42 :: Rate this Message:

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Dear GIMP developers,

i am a artist of the TORCS-NG racing game project.
TORCS-NG is the active development fork of the famous open source 3D racing game TORCS.

In the past the TORCS-NG team startet creating virtual brands for car- and track design.
I proposed to feature open source projects we (the TORCS-NG team) love.

We like to feature GIMP as a panel at the border of a track or a car skin too.
So we like to get the permission to do so and we like to know what
kind of license the GIMP logo has (the artwork must be distrubuted as CC/ Free Art License).

We created a small gallery so you can imagine what TORCS-NG will be.
Here you find examples of car skins:
http://www.neeneenee.de/torcs-ng/gallery/


Best regards.
Eckhard M. Jäger


___/\_______________________________________________________________________

Plastiktütenpenner ist kein anerkannter Beruf.

|\/\/\/| 
|      |        Bart.
| (O)(O)        bart@...
C      _) 
|   ,_/         Linux for Designers - http://my.opera.com/area42/blog/
|   /           SweeTS delicious Typo3 development - http://typo3.area42.de/
/   \ 


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Re: GIMP in-game feature

by area42 :: Rate this Message:

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Please, can someone answer my request. Thanks.


Am Samstag, den 29.08.2009, 19:59 +0200 schrieb Eckhard M. Jäger:

Dear GIMP developers,

i am a artist of the TORCS-NG racing game project.
TORCS-NG is the active development fork of the famous open source 3D racing game TORCS.

In the past the TORCS-NG team startet creating virtual brands for car- and track design.
I proposed to feature open source projects we (the TORCS-NG team) love.

We like to feature GIMP as a panel at the border of a track or a car skin too.
So we like to get the permission to do so and we like to know what
kind of license the GIMP logo has (the artwork must be distrubuted as CC/ Free Art License).

We created a small gallery so you can imagine what TORCS-NG will be.
Here you find examples of car skins:
http://www.neeneenee.de/torcs-ng/gallery/


Best regards.
Eckhard M. Jäger


___/\_______________________________________________________________________

Plastiktütenpenner ist kein anerkannter Beruf.

|\/\/\/| 
|      |        Bart.
| (O)(O)        bart@...
C      _) 
|   ,_/         Linux for Designers - http://my.opera.com/area42/blog/
|   /           SweeTS delicious Typo3 development - http://typo3.area42.de/
/   \ 

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Re: GIMP in-game feature

by Sparr :: Rate this Message:

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I believe that the GIMP logos are licensed under the GPL.  If you wish
to have them relicensed as CC then you could speak to the author of a
particular logo.  I am not sure about compatibility with the Free Art
License.

2009/8/30 Eckhard M. <bart@...>:

>
> Please, can someone answer my request. Thanks.
>
>
> Am Samstag, den 29.08.2009, 19:59 +0200 schrieb Eckhard M. Jäger:
>
> Dear GIMP developers,
>
> i am a artist of the TORCS-NG racing game project.
> TORCS-NG is the active development fork of the famous open source 3D racing
> game TORCS.
>
> In the past the TORCS-NG team startet creating virtual brands for car- and
> track design.
> I proposed to feature open source projects we (the TORCS-NG team) love.
>
> We like to feature GIMP as a panel at the border of a track or a car skin
> too.
> So we like to get the permission to do so and we like to know what
> kind of license the GIMP logo has (the artwork must be distrubuted as CC/
> Free Art License).
>
> We created a small gallery so you can imagine what TORCS-NG will be.
> Here you find examples of car skins:
> http://www.neeneenee.de/torcs-ng/gallery/
>
>
> Best regards.
> Eckhard M. Jäger
>
>
> ___/\_______________________________________________________________________
>
> Plastiktütenpenner ist kein anerkannter Beruf.
>
> |\/\/\/|
> |      |        Bart.
> | (O)(O)        bart@...
> C      _)
> |   ,_/         Linux for Designers - http://my.opera.com/area42/blog/
> |   /           SweeTS delicious Typo3 development - http://typo3.area42.de/
> /   \
>
> _______________________________________________
> Gimp-developer mailing list
> Gimp-developer@...
> https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
>
> _______________________________________________
> Gimp-developer mailing list
> Gimp-developer@...
> https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
>
>
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Re: GIMP in-game feature

by Martin Nordholts-2 :: Rate this Message:

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On 08/30/2009 09:09 PM, Eckhard M. Jäger wrote:
>
> Please, can someone answer my request. Thanks.

GIMP is distributed under GPL and LGPL

 / Martin

--

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Re: GIMP in-game feature

by saulgoode :: Rate this Message:

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Quoting "Eckhard M.\" Jäger" <bart@...>:

> So we like to get the permission to do so and we like to know what
> kind of license the GIMP logo has (the artwork must be distrubuted as
> CC/ Free Art License).

According to http://www.gimp.org/about/linking.html , the provided  
images of Wilber, GIMP's mascot/logo, can be "copied freely". My  
interpretation of this (which carries no authority whatsoever) is that  
there should be no problem with your usage of the Wilber image as long  
as it is being associated with the GIMP project.

As far as precise, formal licensing terms are concerned, the Wilber  
artwork was initially created by Tuomas Kuosmanen  
(http://www.tigert.com/) and he should probably be contacted for such  
information.




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Parent Message unknown Re: GIMP in-game feature

by Martin Nordholts-2 :: Rate this Message:

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On 08/30/2009 09:51 PM, Eckhard M. Jäger wrote:
>
> Hello Martin,
> thanks a lot for your help, so it should be possible.
>
> So we have your permission too?

Hi,

Hold on. There seems to be confusion here. CC and GPL are not compatible, which would be a problem for you. And I don't have the authority to give you permissions to use the logo in any way, I'm not the author of it.

 / Martin

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http://www.chromecode.com/

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Re: GIMP in-game feature

by area42 :: Rate this Message:

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Hello Martin,

tanks for your reply. I understand your point, so i have three qustions:

Do we get the permission promoting GIMP in TORCS-NG in general?

Who is the author of the Wilber image located in "/usr/share/gimp/2.0/images/wilber.png" (Tuomas Kuosmanen too?) ?

Is the GIMP typo at the webpage (http://www.gimp.org/images/frontsplash26.png) a font or a special artwork?
Who is the author of it?


Thanx for your help and sorry for all these question.



___/\_______________________________________________________________________

Ich darf keine Kurven schneiden.

|\/\/\/| 
|      |        Bart.
| (O)(O)        bart@...
C      _) 
|   ,_/         Linux for Designers - http://my.opera.com/area42/blog/
|   /           SweeTS delicious Typo3 development - http://typo3.area42.de/
/   \ 


Am Sonntag, den 30.08.2009, 22:02 +0200 schrieb Martin Nordholts:
On 08/30/2009 09:51 PM, Eckhard M. Jäger wrote:
> 
> Hello Martin,
> thanks a lot for your help, so it should be possible.
> 
> So we have your permission too?

Hi,

Hold on. There seems to be confusion here. CC and GPL are not compatible, which would be a problem for you. And I don't have the authority to give you permissions to use the logo in any way, I'm not the author of it.

 / Martin


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Re: GIMP in-game feature

by Martin Nordholts-2 :: Rate this Message:

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On 08/31/2009 10:30 AM, Eckhard M. Jäger wrote:
> Do we get the permission promoting GIMP in TORCS-NG in general?

Hi,

Personally I am totally fine with you promoting GIMP and find it hard imagine anyone being against that.

> Who is the author of the Wilber image located in
> "/usr/share/gimp/2.0/images/wilber.png" (Tuomas Kuosmanen too?) ?

I don't know, but since it's installed it is in the source, and if it is in the source you can find out the author by looking at the file history in git.

> Is the GIMP typo at the webpage
> (http://www.gimp.org/images/frontsplash26.png) a font or a special artwork?
> Who is the author of it?

That's a font, I think the name is "Wide Awake" but I'm not sure. Someone probably remembers.

 / Martin

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Re: GIMP in-game feature

by Aurimas Juška-2 :: Rate this Message:

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Hi,

> Hold on. There seems to be confusion here. CC and GPL are not compatible, which would be a problem for you. And I don't have the authority to give you permissions to use the logo in any way, I'm not the author of it.
>

Don't you think there is too much "confusion", "problems" and "hold
on" to use one or two "free as in speech" images in an open source
project ? Personally, I think there is no need to bother with such
nonsense and simply act freely. Otherwise there can't be even talk of
anything more than "free as in beer".
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Re: GIMP in-game feature

by Bill Skaggs :: Rate this Message:

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On Mon, Aug 31, 2009 at 9:05 AM, Martin Nordholts <enselic@...> wrote:
On 08/31/2009 10:30 AM, Eckhard M. Jäger wrote:
> Do we get the permission promoting GIMP in TORCS-NG in general?

Hi,

Personally I am totally fine with you promoting GIMP and find it hard imagine anyone being against that.


To clarify the issue here, some names, such as "PhotoShop" and "Linux", are trademarked and require permission in order to be used.  "Gimp", however, is not trademarked, so no permission is needed.

  -- Bill
 


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Re: GIMP in-game feature

by Michael Schumacher :: Rate this Message:

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Bill Skaggs wrote:

> To clarify the issue here, some names, such as "PhotoShop" and "Linux",
> are trademarked and require permission in order to be used.  "Gimp",
> however, is not trademarked, so no permission is needed.

Hm... http://wiki.gimp.org/gimp/TrademarkGuidelines


HTH,
Michael

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Re: GIMP in-game feature

by Martin Nordholts-2 :: Rate this Message:

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On 08/31/2009 07:14 PM, Aurimas Juška wrote:

> Hi,
>
>> Hold on. There seems to be confusion here. CC and GPL are not compatible, which would be a problem for you. And I don't have the authority to give you permissions to use the logo in any way, I'm not the author of it.
>>
>
> Don't you think there is too much "confusion", "problems" and "hold
> on" to use one or two "free as in speech" images in an open source
> project ? Personally, I think there is no need to bother with such
> nonsense and simply act freely. Otherwise there can't be even talk of
> anything more than "free as in beer".

I agree with you, personally I wouldn't take any issues at all if he used the images in a reasonable way (such as giving credit to GIMP).

Since he asks for permission though I assume he cares a lot about not violating any licenses, and since he wants to distribute in CC but the image (when distributed with GIMP) is under GPL, he has a problem, strictly speaking.

But again, taking legal action would be insane IMHO.

 / Martin


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Re: GIMP in-game feature

by Bill Skaggs :: Rate this Message:

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On Mon, Aug 31, 2009 at 10:33 AM, Michael Schumacher <schumaml@...> wrote:
Bill Skaggs wrote:

> To clarify the issue here, some names, such as "PhotoShop" and "Linux",
> are trademarked and require permission in order to be used.  "Gimp",
> however, is not trademarked, so no permission is needed.

Hm... http://wiki.gimp.org/gimp/TrademarkGuidelines


Interesting -- I did a search for "Gimp trademark" and didn't find that.  But is there any evidence that "Gimp" is actually trademarked?  Unlike copyright, trademarks are not automatic -- they must be applied for and approved.  They must also be actively defended in order to be enforceable.

  -- Bill
 


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Re: GIMP in-game feature

by Martin Nordholts-2 :: Rate this Message:

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On 08/31/2009 09:00 PM, Bill Skaggs wrote:
> Interesting -- I did a search for "Gimp trademark" and didn't find
> that.  But is there any evidence that "Gimp" is actually trademarked?
> Unlike copyright, trademarks are not automatic -- they must be applied
> for and approved.  They must also be actively defended in order to be
> enforceable.

The details depends on jurisdiction

The wikipedia page talks about "unregistered trademarks" too

 / Martin

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Re: GIMP in-game feature

by Kurt Pruenner :: Rate this Message:

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Bill Skaggs wrote:
> Michael Schumacher wrote:
> > Hm... http://wiki.gimp.org/gimp/TrademarkGuidelines
>
> Interesting -- I did a search for "Gimp trademark" and didn't find
> that.  But is there any evidence that "Gimp" is actually trademarked?
> Unlike copyright, trademarks are not automatic -- they must be applied
> for and approved.  They must also be actively defended in order to be
> enforceable.

That page very much looks like a spoof of

        http://www.adobe.com/misc/trade.html#section-4

:D

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Re: GIMP in-game feature

by GSR - FR :: Rate this Message:

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Hi,
weskaggs@... (2009-08-31 at 1200.43 -0700):
> > > To clarify the issue here, some names, such as "PhotoShop" and "Linux",
> > > are trademarked and require permission in order to be used.  "Gimp",
> > > however, is not trademarked, so no permission is needed.
> > Hm... http://wiki.gimp.org/gimp/TrademarkGuidelines
> Interesting -- I did a search for "Gimp trademark" and didn't find that.
> But is there any evidence that "Gimp" is actually trademarked?  Unlike
> copyright, trademarks are not automatic -- they must be applied for and
> approved.  They must also be actively defended in order to be enforceable.

IIRC that page is a satire of the trademark page of another
program. So take it with a grain of salt.

GSR
 
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Re: GIMP in-game feature

by Christopher Howard-3 :: Rate this Message:

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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Eckhard M. Jäger wrote:

>
> Dear GIMP developers,
>
> i am a artist of the TORCS-NG racing game project.
> TORCS-NG is the active development fork of the famous open source 3D
> racing game TORCS.
>
> In the past the TORCS-NG team startet creating virtual brands for car-
> and track design.
> I proposed to feature open source projects we (the TORCS-NG team) love.
>
> We like to feature GIMP as a panel at the border of a track or a car
> skin too.
> So we like to get the permission to do so and we like to know what
> kind of license the GIMP logo has (the artwork must be distrubuted as
> CC/ Free Art License).
>
> We created a small gallery so you can imagine what TORCS-NG will be.
> Here you find examples of car skins:
> http://www.neeneenee.de/torcs-ng/gallery/
>
>
> Best regards.
> Eckhard M. Jäger
>
>
> ___/\_______________________________________________________________________
>
> Plastiktütenpenner ist kein anerkannter Beruf.
>
> |\/\/\/|
> |      |        Bart.
> | (O)(O)        bart@...
> C      _)
> |   ,_/         Linux for Designers - http://my.opera.com/area42/blog/
> |   /           SweeTS delicious Typo3 development - http://typo3.area42.de/
> /   \
>
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Gimp-developer mailing list
> Gimp-developer@...
> https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer

Perhaps this is a resolved issue now. But I just thought I'd mention
that SuperTuxKart also uses Wilber. Might help to talk to their devel
team and see how they handled the legal details.

- --
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iEYEARECAAYFAkqhT0AACgkQQ5FLNdi0BcUmcQCeMP06E+CCFcRWusJgWeRwiGgD
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Re: GIMP in-game feature

by meetthegimp.org :: Rate this Message:

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On Fri, Sep 4, 2009 at 7:32 PM, Christopher Howard <choward@...> wrote:

Perhaps this is a resolved issue now. But I just thought I'd mention
that SuperTuxKart also uses Wilber. Might help to talk to their devel
team and see how they handled the legal details.


I am using the name GIMP and the image of Wilber in my podcast "Meet the GIMP" at http://meetthegimp.org. As far as I remember I asked here and got a thumbs up. And until today nobody sued me.... ;-)

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