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GNOME Games 2.29.1This first development release of gnome-games 2.29 is an exciting one with lots of user visible changes. The new game Lightsoff has been added to the package bringing a dependency on Seed. Same GNOME has also been ported to Seed/Clutter
and at the same time changed its name to Swell Foop. Gnometris also changed its name to Quadrapassel. This release is delivered without network support except for GLChess. The dependency on GGZ has been dropped in favour of a coming move
to Telepathy for networked gaming. To the users of Blackjack, we are sorry to inform you that the game has been dropped from GNOME Games. A HUGE thanks go out to Google for the three GSoC students that they sponsored
this summer. A large amount of the work for 2.29 has come from their work. Thank you, Google! There have been a radical number of changes in master which concern
documentation and translation teams: please see our email to the relevant lists. Shortlog below: Branko Kokanović (3): Added Serbian translation
Christian Persch (7): build: Remove leftover ggz m4 macros build: Remove old ggz ChangeLog file build: Move included gnuchess from dependencies/ to glchess/
build: Change POTFILES.in for the gnuchess move build: Drop blackjack build: Automatically keep .gitignore files updated ld: Remove .gitignore files Claude Paroz (2): [gnotravex] Fix documentation errors (Fixes bug #595771) Updated French translation of Tetravex manual Gintautas Miliauskas (1):
Updated Lithuanian translation. Guillaume Beland (132): Initial commit including the work I did over the past 2 weeks Added new files to the build and updated main.c
Forgot about that makefile, added the new svg Loading pixmaps in main.c First tentative to implement worm with clutter Using g_object_set_property instead of ClutterScript to set special actor
Removed unused code for loading pixmaps in board.c Various work on worm-clutter.c Some minor work on worm-clutter Some work on resizing worm & creating/displaying them properly
Small fix to resize worm properly, now reloading pixmaps on resize Fixed worm resizing for good Added a bunch of code from worm.c to worm-clutter.c related to AI Added two files that got lost somehow along the way
Implemented basic movement on worms & some code cleanup minor fixes First succesful attemp to slow down timeline First step to connect AI with worm's movement
Cleaned up the code, fixed some stuff, still need to tweak a lot stuff Factorized a bunch of code out of main into 3 functions to move worm Small fix regarding head & tail position and other small stuff
Added clutter support in bonus.[ch] Integrated new GnibblesLevel to boni.c Same process with warp, Integrated clutter to warp.. Integrated GnibblesLevel to wrapmanager
Various code cleanup Fixed some silly mistake, now we're getting closer to something! Fixed one more silly mistake regarding worm head & tail Code clean-up, added some utility function to get head & tail actor..
Added debug info, changed the level & found why it was hanging in Getting closer and closer to a working AI Worms are now moving nicely, but need some more tweak..
Code refactoring & clean up & some more tweak on worm Code refactoting, some improvment on worm, warp and bonus actors added to the Started to tie different part of the game together & more work on worm
Big commit, began to remove old code, improvement on worm... Fixed some compiler warning, integrating the logic to start a new game Everything in place to control worm with keyboard, and some more tweak on game
Some minor code clean-up Not using a timeline to call the move_worm_cb () function plus some fixes Now handling worm's status and moved move_worm_cb to gnibbles.c and renabed it
Commented out all unused code, removed worm.{ch} from the build system +fix Removed old code, renamed function & global variables Disabled logo, fixed worm's AI movement, a playable version is close
Moved gnibbles_add_bonus to level.c, removed old code, fixed a lot of tiny bugs Forgot to comment out those lines, Renamed GnibblesCWorm to GnibblesWorm & related function, work on boni
WOrking on keypress handler and reseting the worm after its death Fixed warp, mostly, also fixed gnibbles_worm_reset (), mostly Added fade-in animation on level & worm on game start
Fixed logo/splash screen Small fade-out effect on splash screen when the game begin Fixed gnibbles_worm_reset(), Worm now restart properly after death Fixed keyboard control
Added fade-in effect on bonus, removed useless commented code Fixed keypress queue and dequeue Bunch of small fixes related to colision detection, positioning and such
Removed the GtkClutterEmbed from GnibblesBoard and replaced it with a Trivial code refactoring & small fixes Rotation on bonus, still need polish, also trying to fix bugs in collision
Work on debugging collision detection, added debug info, gnibbles_worm_inverse() Moved to ClutterAnimation to animate bonus, work on worm animation when dying Trivial code refactoring
Nicer animation when worm die Improved worm's explosion by adding a scale effect More trivial code refactoring Merged level.c to board.c ... Made a lot of fix on worm movement, still can't put the finger on what is wrong
Re-added gnibles_error() Partially solved the collision bug, added utility method to lighten the code Factored out code to handle bonus into a new utility function Updated to clutter-1.0 ...
Removed useless call to floorf and roundf and simplified code with MAX call Removed the stage from GnibblesBoard Added GError handling where needed Re-integrated proper warp management
Removed clutter_actor_show (stage) Changed the animation when the level load & worm appear on the board Added MarioBros-like animation whena part of the worm disapear...
New animation on bonus Some tweak on bonus and warp animation Completely changing the way worms are moving. Made the majority of changes needed to utility function & removed old code
Code refactoring, removed old code and some minor fixes Finally solved the colision detection bug Nicer animation when worm die Collision bug not solved after all & Fixed a silly mistake in gnibbles_worm_get_tail_direction
Solved the collision bug for good, hopefully! Some work on bonus/erasing tail, animation on warp and small fix to bonus anim New effect on worms when eating a bonus, still need polishing
Fixed the menu to work with gnome-globalmenu Some trivial code refactoring, a little animation on the splash screen and ... Resizing bonus on configure event Also resizing warp on configure event
Don't reload the splash screen when changin the start level Fixed bonus, worms now recognize which type of bonus they eat Fixed reversing worm's direction, tweak on animation and some other trivial
Some work on bonushalf & other general improvement Fixed a problem in worm_get_tail_direction where it returned the worng direction Removed debug code Removed old worm.c|h & some trivial code refactoring
Renamed worm-clutter.[ch] to worm.[ch] Trivial code reformating Changing & loading new level properly, code clean up & minor tweak Destroying worm properly
Some improvement to reset and animate worm properly when they die, still need work Reseting and animating the worm more nicely when dying New animation for on walls and finally reintroduced mariobros-like animation on
Animation tweak and minor fix Fixed the reset/colision bug. Changed the tweening for the bonus show animation Fixed coding style to follow the GNU coding style (removed tabs etc)
Not reseting the worm score and lives on new level Ending the game when a player do not have lives left Added an animation when a game end Applying the same animation when switching level
Properly reseting worm's live and score on new game Solved the bug when traveling through warp, warp reset and tail follow properly Using the right color for worms
Removed debug-related code More rebust solution for the previously solved warp bug Trivial code refactoring Properly using setgid_io_init Fix splash screen resizing/rescaling and some effort on trying to reduce CPU
More work on reducing CPU usage Added shadow to text on the splash screen & improved resizing Found what is causing the high CPU usage... Using the same value everywhere when resizing splashscreen
small fix on splash screen text position. gnibbles: removed an old an unused function. gnibbles: Fixed bug #598668, Removed useless check gnibbles: Fixed bug #598664, Using safe flaot comparison
Jason D. Clinton (25): GNOME Games 2.28.0 Post-release version bump to to 2.29.0 aisleriot: partial fix for z-order of empty slots; handles drag case (#575740)
aisleriot: remove usless region invalidation with Clutter; OpenGL doesn't care aisleriot: resolve z-order for empty slots; handles selection case (#575740) lightsoff: enable in default builds
gnibbles: remote all trailing whitespace to make git happy i18n: remove GGZ parts in POTFILES.in to fix translations same-gnome: move old help in to new same-gnome same-gnome: remove the old version
same-gnome: move the new same-gnome-clutter in to the same-gnome directory gnometris: renamed to quadrapassel due trademark concerns same-gnome: renamed to swell-foop due to "GNOME" in name; we don't prefer that
swell-foop: s/same-gnome/swell-foop/g swell-foop: fix translation issues with build autogen.sh: Oddly, specifically looks for a handful of directories for sanity quadrapassel: additional build fixes
icons: Use the right AM_CONDITIONAL for Quadrapassel's icon quadrapassel: Update translations to use new file names quadrapassel: Fix translations against new help file names
quadrapassel: Perform s/gnometris/quadrapassel/g on file paths and names i18n: update the POTFILES.* files for the correct paths swell-foop: reenable the build of the help subdir for help files
swell-foop: fix distcheck problem due to error in help Makefile.am swell-foop: make sure we remove the schema file on distclean Joe Hansen (1): Updated Danish translation of the dodumentation
Jorge González (4): Updated Spanish translation Fixed misspelling, fixes bug #598311 Updated Spanish translation, fixes bug #599409
Mario Blättermann (1): Updated German doc translation Petr Kovar (1): Updated Czech help translation by Marek Cernocky Thomas Hindoe Paaboel Andersen (19):
Gseal: mostly allocation fixes gnect: Fix GSEAL issues gnibbles: Fix GSEAL issues iagno: Fix GSEAL issues GSEAL: fixes for GTK_WIDGET_HAS_FOCUS and GTK_WIDGET_VISIBLE
aisleriot: Fix the statusbar-related GSEAL issues add the new gnibbles/board.c to POTFILES.in gnobots2: Remove trailing whitespace in makefile gnomine: fix a build warning
lightsoff: add schema file to distclean Remove GGZ Remove ggz from README files. Also remove some deleted files from POTFILES.in glchess: check for pthread if building gnuchess
Ifdef the last usage of deprecated gtk symbols gnibbles: fix some code style issues. ISO C90 and missing voids glines: score is guint so can't be less than zero gnect: logic AND should have been bitwise AND
glchess: add the makefile from glchess back to configure.in gnibbles: remove deleted files from Makefile.am Tim Horton (5): Use @libdir@ instead of @prefix@/lib
lightsoff: Fix offset so board is vertically centered lightsoff: Make sure cached textures are hidden lightsoff: Implement "Use colors from GNOME theme" checkbox
lightsoff: Watch for Gtk theme changes, and update theme coloring _______________________________________________ gnome-announce-list mailing list gnome-announce-list@... http://mail.gnome.org/mailman/listinfo/gnome-announce-list |
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