Game Theory and Chaotic

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Game Theory and Chaotic

by Worlder :: Rate this Message:

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http://en.wikipedia.org/wiki/Prisoner%27s_dilemma

The easiest representation of game theory I can find.

Anyway, the game theory really affects Chaotic. How? You know how Peyton decided whether or not to construct a Mipedian battleteam in Scavenger Scan.

Now if two players know each other's common builds and strategies quite well, they would think whether or not their opponent would construct a new build to counter their common build and if they construct a counter build they think that the opponent might expect this so that the new build would be vulnerable to the opponent's regular build. This leads to the point where both players have to decide one way or another to use their common build, create a new counter build, or like Peyton wildly make something that is neither (and hope for the best).

This is game theory aspect of Chaotic can really be enhanced by an observation feature as the observer may challenge one of the players of an existing match once the match is over. This then make the player of the previous match think in game theory. Likewise the observer player may have to think whether they would use their regular build or not and if that other player had watched one of his or her matches in the past and know their regular build.

That is beauty of Chaotic, a person has to use a math theory more than chance (Yu-Gi-Oh! has this too but chance can prevent possible preplanned strategies, Chaotic is part chess as well). Plans can be executed ideally if you win the dilemma and you pick the right attacks and mugic. But the latter is unlikely to happen, but it helps us to learn to be good decision makers not just good planners.
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Game Theory and Chaotic

by ChaoticJune27 :: Rate this Message:

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Wow.... very amazing. That's what makes Chaotic so different from other card games. It involves many plans In strategy.
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Re: Game Theory and Chaotic

by chaoticchaor :: Rate this Message:

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Worlder wrote:
http://en.wikipedia.org/wiki/Prisoner%27s_dilemma

The easiest representation of game theory I can find.

Anyway, the game theory really affects Chaotic. How? You know how Peyton decided whether or not to construct a Mipedian battleteam in Scavenger Scan.

Now if two players know each other's common builds and strategies quite well, they would think whether or not their opponent would construct a new build to counter their common build and if they construct a counter build they think that the opponent might expect this so that the new build would be vulnerable to the opponent's regular build. This leads to the point where both players have to decide one way or another to use their common build, create a new counter build, or like Peyton wildly make something that is neither (and hope for the best).

This is game theory aspect of Chaotic can really be enhanced by an observation feature as the observer may challenge one of the players of an existing match once the match is over. This then make the player of the previous match think in game theory. Likewise the observer player may have to think whether they would use their regular build or not and if that other player had watched one of his or her matches in the past and know their regular build.

That is beauty of Chaotic, a person has to use a math theory more than chance (Yu-Gi-Oh! has this too but chance can prevent possible preplanned strategies, Chaotic is part chess as well). Plans can be executed ideally if you win the dilemma and you pick the right attacks and mugic. But the latter is unlikely to happen, but it helps us to learn to be good decision makers not just good planners.
cool ...
creature.tangathtoborn                                  

location.galcierplans

mugic.song of resergence

battlegear.sword of kya,at
stats.mission looking for chaor.buddies.intress.staluke.gespeden.maxxor.frafdo.


tangath to born number 1 fan...now.
and chaor fan.maxxor fan.

creature.chaor
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battlegear.viledriver
mugic.cannon of calsulty
stats.mission.looking for maxxor.buddies.takinom.ulmar.borthmajar.solvis.raran.
...................................................
creature.maxxor
battlegear.liqednizer.
location.galceirplans.
mugic.song of resurgence.
stats.mission.looking for chaor.buddies.tangathtoborn.intress.staluke.gespeden.frafdo.



















Re: Game Theory and Chaotic

by Battle Brawler :: Rate this Message:

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That's an interesting point, but most cards games have that. It's a matter of countering your opponents strategy or countering the one that will counter your counter and so on.

Re: Game Theory and Chaotic

by Pocketkoi :: Rate this Message:

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Well Chaotic takes this into its key light, many times in matches I find myself muttering possible outcomes as I play, such as:

He'll attack my Xcreature with his Ycreature, probally use a 20 damage attack card then slowly finish it off... So I should evaporize first and play it slow, play only weak cards and let my kughar lose, so I can keep all the best attacks for the next round, then retaliate.

Or something of that like, I'd say its one of Chaotic's strongest features and the deciding feature since Chaotic has so little amounts of cards currently.
Strategy is buying a bottle of fine wine when you take a lady out for dinner. Tactics is getting her to drink it.
Chaotic Insider: Tune in every week for the newest strategies and tactics for the Chaotic TCG

Re: Game Theory and Chaotic

by ChaoticJune27 :: Rate this Message:

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Pocketkoi wrote:
Well Chaotic takes this into its key light, many times in matches I find myself muttering possible outcomes as I play, such as:

He'll attack my Xcreature with his Ycreature, probally use a 20 damage attack card then slowly finish it off... So I should evaporize first and play it slow, play only weak cards and let my kughar lose, so I can keep all the best attacks for the next round, then retaliate.

Or something of that like, I'd say its one of Chaotic's strongest features and the deciding feature since Chaotic has so little amounts of cards currently.
You see, that's the problem at the moment, there's not enough cards.
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Re: Game Theory and Chaotic

by Worlder :: Rate this Message:

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A yes but Chaotic is the few with "lock your battleteams". Once it begins the odds of winning are determined by the orientation of the battlefield and mugic. In YGO, the odds constantly shift as winning cards may be drawn or not.

Basically if you choose alot offensive mugic but low energy creature and the opponent chooses high energy creatures and healing Mugic, then the odds stacked against you as your oppoent may knockout your creatures first and the offensive Mugic is nothing to that creature because its energy is so high. That is where the chance factor of attack cards come in to potentially save you from defeat.
I am an Enlightened Despot, not a tyrant.
But a dictator no doubt.

Re: Game Theory and Chaotic

by ChaoticJune27 :: Rate this Message:

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Worlder wrote:
A yes but Chaotic is the few with "lock your battleteams". Once it begins the odds of winning are determined by the orientation of the battlefield and mugic. In YGO, the odds constantly shift as winning cards may be drawn or not.

Basically if you choose alot offensive mugic but low energy creature and the opponent chooses high energy creatures and healing Mugic, then the odds stacked against you as your oppoent may knockout your creatures first and the offensive Mugic is nothing to that creature because its energy is so high. That is where the chance factor of attack cards come in to potentially save you from defeat.
That's what also makes Chaotic different from other TCG's. Unlike all of this shuffling, only location(I think these can be shuffled....) and attack cards can be shuffled. I also noticed that with YGO there's a load of counter effect cards, while Chaotic has Its own twist and turns wcih makes things feel more interesting. I also feel like the only way of having a winning deck Is if you have a winning card that's worth a whopping $100. Unlike with Chaotic, you don't need that. Chaotic also appears to be a game for more tricky and sly people that can whip up a cunning strategy.
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