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Gemini - A JRuby game engineGemini 1.0.0 is out! Gemini is a game engine that sits on top of
Slick, a Java game engine. Gemini allows for dynamic adding and removal of behaviors from game objects, and packs many pre-built behaviors that allow you to easily express done-to-death game mechanisms. Here's the project: http://kenai.com/projects/gemini/ Installation: jruby -S gem install gemini To generate a project: gemini <my game> You may need to wait a little for the jruby jar to download. If you'd rather supply your own jruby-complete.jar, use the following: gemini <my_game> --RI-no-download Then place jruby-complete.jar into <project_root>/lib/java After your project is configured, you can then create a Mac or Windows executable with the following: jruby -S rake rawr:bundle:exe or jruby -S rake rawr:bundle:app Logan Barnett logustus@... http://www.logustus.com --------------------------------------------------------------------- To unsubscribe from this list, please visit: http://xircles.codehaus.org/manage_email |
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Re: Gemini - A JRuby game engineCool beans!
-Tom On Mon, Jun 22, 2009 at 12:25 AM, Logan Barnett<logustus@...> wrote: > Gemini 1.0.0 is out! Gemini is a game engine that sits on top of Slick, a > Java game engine. Gemini allows for dynamic adding and removal of behaviors > from game objects, and packs many pre-built behaviors that allow you to > easily express done-to-death game mechanisms. > > Here's the project: > http://kenai.com/projects/gemini/ > > Installation: > jruby -S gem install gemini > > To generate a project: > gemini <my game> > > You may need to wait a little for the jruby jar to download. If you'd rather > supply your own jruby-complete.jar, use the following: > gemini <my_game> --RI-no-download > > Then place jruby-complete.jar into <project_root>/lib/java > > After your project is configured, you can then create a Mac or Windows > executable with the following: > jruby -S rake rawr:bundle:exe > or > jruby -S rake rawr:bundle:app > > Logan Barnett > logustus@... > http://www.logustus.com > > > --------------------------------------------------------------------- > To unsubscribe from this list, please visit: > > http://xircles.codehaus.org/manage_email > > > -- Blog: http://www.bloglines.com/blog/ThomasEEnebo Email: enebo@... , tom.enebo@... --------------------------------------------------------------------- To unsubscribe from this list, please visit: http://xircles.codehaus.org/manage_email |
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Re: Gemini - A JRuby game engineCongratulations! Hopefully you'll have a blog post or something up
soon that shows how someone else can do the same creation themselves :) On Mon, Jun 22, 2009 at 12:25 AM, Logan Barnett<logustus@...> wrote: > Gemini 1.0.0 is out! Gemini is a game engine that sits on top of Slick, a > Java game engine. Gemini allows for dynamic adding and removal of behaviors > from game objects, and packs many pre-built behaviors that allow you to > easily express done-to-death game mechanisms. > > Here's the project: > http://kenai.com/projects/gemini/ > > Installation: > jruby -S gem install gemini > > To generate a project: > gemini <my game> > > You may need to wait a little for the jruby jar to download. If you'd rather > supply your own jruby-complete.jar, use the following: > gemini <my_game> --RI-no-download > > Then place jruby-complete.jar into <project_root>/lib/java > > After your project is configured, you can then create a Mac or Windows > executable with the following: > jruby -S rake rawr:bundle:exe > or > jruby -S rake rawr:bundle:app > > Logan Barnett > logustus@... > http://www.logustus.com > > > --------------------------------------------------------------------- > To unsubscribe from this list, please visit: > > http://xircles.codehaus.org/manage_email > > > --------------------------------------------------------------------- To unsubscribe from this list, please visit: http://xircles.codehaus.org/manage_email |
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