Generate unique PA_SetAreaReference

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Generate unique PA_SetAreaReference

by Brice Cadran :: Rate this Message:

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Hi,

 

How to be sure to generate unique AreaReference ? Do you have any tool or method ?

 

Best Regards,

 

Brice Cadran


RE: Generate unique PA_SetAreaReference

by Alexandre Brault :: Rate this Message:

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From your question, it seems you believe 4D’s AreaReference is a unique identifier. It isn’t.

PA_SetAreaReference allows you to assign custom data to an external area. Since the function takes a void*, you can place anything there, e.g. a C struct or a C++ class. Just allocate memory during the eAE_InitArea event using malloc, new or whatever method you prefer.

 

Alexandre Brault

 

>Hi,

> 

>How to be sure to generate unique AreaReference ? Do you have any tool or method ?

> 

>Best Regards,

> 

>Brice Cadran


Parent Message unknown RE: Generate unique PA_SetAreaReference

by Brice Cadran :: Rate this Message:

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Ok, yes I thaught that Area Reference must be unique.

 

Thanks for this information,

 

Best Regards

 

Brice Cadran

 

De : 4D-Plugins@... [mailto:4D-Plugins@...] De la part de Alexandre Brault-Tremblay
Envoyé : mercredi 22 juillet 2009 14:07
À : '4D Plugin Talk'
Objet : RE: Generate unique PA_SetAreaReference

 

From your question, it seems you believe 4D’s AreaReference is a unique identifier. It isn’t.

PA_SetAreaReference allows you to assign custom data to an external area. Since the function takes a void*, you can place anything there, e.g. a C struct or a C++ class. Just allocate memory during the eAE_InitArea event using malloc, new or whatever method you prefer.

 

Alexandre Brault

 

>Hi,

> 

>How to be sure to generate unique AreaReference ? Do you have any tool or method ?

> 

>Best Regards,

> 

>Brice Cadran