Gl.glReadPixels | IntPtr

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Gl.glReadPixels | IntPtr

by Adam Balogh :: Rate this Message:

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hi

i have this:
IntPtr winz;
winz.toPointer();
(should convert to float? but how?)
...
Gl.glReadPixels(mouse_pos.X, mouse_pos.Y, 1, 1, Gl.GL_DEPTH_COMPONENT, Gl.GL_FLOAT, winz);
 
and i dont get the winz value right,
/i tried with unsafed mode pointer, but dont change. [*ptr]/
somehow i would like to get the right winz value. (out, ref doesnt work)

anybody, idea?

bye

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Re: Gl.glReadPixels | IntPtr

by Stephen A. :: Rate this Message:

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On Sat, 21 Jul 2007 20:45:40 +0300, Adam Balogh <baloghbh@...> wrote:

> hi
>
> i have this:
> IntPtr winz;
> winz.toPointer();
> (should convert to float? but how?)
> ...
> Gl.glReadPixels(mouse_pos.X, mouse_pos.Y, 1, 1, Gl.GL_DEPTH_COMPONENT,
> Gl.GL_FLOAT, winz);
>
> and i dont get the winz value right,
> /i tried with unsafed mode pointer, but dont change. [*ptr]/
> somehow i would like to get the right winz value. (out, ref doesnt work)
>
> anybody, idea?
>
> bye


Hwllo,

have you tried if the following code works?

float winz;
Gl.glReadPixels(mouse_pos.X, mouse_pos.Y, 1, 1, Gl.GL_DEPTH_COMPONENT,  
Gl.GL_FLOAT, out winz);

or

float[] winz = new float[1];
Gl.glReadPixels(mouse_pos.X, mouse_pos.Y, 1, 1, Gl.GL_DEPTH_COMPONENT,  
Gl.GL_FLOAT, winz);

Is this Tao 1.3 or Tao 2.0? If it is 1.3, try updating to Tao 2.0 (or use  
the beta posted at the forums:  
http://www.taoframework.com/forum/development/developertalk/231), some  
bugs have been fixed there.

Last, on what platform are you running the code? Mono (1.0/1.2)/.Net (1.1  
or higher?), Windows/Linux, x86/x64?

Best regards,
- Stephen A
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Re: Gl.glReadPixels | IntPtr

by Hugh Perkins :: Rate this Message:

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By the way, is there any connection between the question and http://www.icfpcontest.org/ ?


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